Comments

Commented 19 years ago2005-01-15 12:08:15 UTC in vault item: n00b_climb_v1 Comment #5618
Nice umbrella model

Looks similar :/
Commented 19 years ago2005-01-15 05:32:53 UTC in vault item: de_full_city (final version) Comment #5617
A. I know the gun loks like the Half Life 2 mp7, I wanted it that way. lease stop saying that everyone.

B. ROCK ON BROTHER! gives high five City maps shall prevail!
Commented 19 years ago2005-01-15 04:01:13 UTC in vault item: de_full_city (final version) Comment #5616
CITY MAPS, FUCK YEAH!! umm that model looks like the one in half life 2. oh and by the way i love city maps so i guess youg get 4 stars
Commented 19 years ago2005-01-15 00:39:08 UTC in vault item: Feature Length Presentation Comment #5615
I didn't see where you were calling the gmanwalk sequences. So the first one is called from a fire-on-pass in the path_corner. The second is called by the door when it opens. I deleted gmans name field...I think gman can't have a name if you want him to walk (I might be wrong there, but you can't argue with success). I changed your aiscripted_sequence's to plain scripted_sequence's. Had to put info_nodes in the map to help him find his way through the door. Hope that helps. Keep mapping!
Commented 19 years ago2005-01-14 20:44:52 UTC in vault item: Easy button code lock Comment #5614
why thanks :)
Commented 19 years ago2005-01-14 15:53:39 UTC in vault item: fy_mazeymazey Comment #5613
just outta curiosity...has anyone had a problem DLing it that you know of? Or does it seem to run fine?
Commented 19 years ago2005-01-14 13:55:58 UTC in vault item: Justice Comment #5612
I like it, and imo you should add glass to some of the windows, at least - It would look much more realistic and such.

New version being hosted soon...
Commented 19 years ago2005-01-14 12:32:10 UTC in vault item: cs_training Comment #5611
What does the button do?
Commented 19 years ago2005-01-13 22:33:52 UTC in vault item: dm_prospekt_final1 Comment #5610
Is any1 going to rate this?
Commented 19 years ago2005-01-13 14:42:18 UTC in vault item: Easy button code lock Comment #5609
Intriguing.
Commented 19 years ago2005-01-13 11:52:06 UTC in vault item: MatrixTrainstation Comment #5608
=(
This was the best I could do, but no comments, no ratings, no nothing!
:'(
Commented 19 years ago2005-01-13 09:43:41 UTC in vault item: Nightshift_FsC Comment #5607
Wadinclude... Check the Tuts...
Commented 19 years ago2005-01-13 08:41:55 UTC in vault item: TWHLmix Comment #5606
I've played it and I must say, it's not something I'll quickly play again. Most parts were either awfull looking or of mediocre visuals. Overall gameplay seemed either forgotten or badly implemented in most area's. As many have noticed, Haz!' part definitely stood out from the rest. The sci-cloning facility also looked nice, and here and there I could see some nice idea's, but overall... it was disappointing.

Now I understand the goal of this joined effort wasn't to get a good result but to create something together, but as a player I'm not impressed with it. And that's probably not really satisfying to you as the mappers. I'd say, next time, try to create something that plays fun and wich visuals don't hinder the fun but rather enhance it. Good luck on further efforts.

// A note on available time: working on a map until 2:00 in the morning is devotion, not having a lot of time. Haz!' part showed devotion, a lot of other parts didn't. It's not all talent that does it, it's devotion that counts.
And sure, there are time constraints, but that doesn't say all there is to say. I've made maps or map parts within 2 weeks and the result was positively received by the public or my fellow mappers. Now I have been mapping for 3 years, but in those 3 years I've read a lot about level-design, about what makes levels and games in general fun, about how to create models, textures, and so on... so you could say I've devoted quite some time to mapping. Combined with the artistic talent I have it leads to the quality I currently produce.
That's not to say I'm 'uber' or 'l33t', in fact I know far better mappers, far better modellers, far better programmers than I am. But I do try to say that devotion does make a difference...

Anyway, good luck with TWHLmix 2.
Commented 19 years ago2005-01-12 20:18:51 UTC in vault item: cs_training Comment #5605
Intriguing design.
Commented 19 years ago2005-01-12 17:01:57 UTC in vault item: Feature Length Presentation Comment #5604
Oh yeah... and i know you can see the camera target in the first camera view.... its just so i knew it was workin lol
:)
Commented 19 years ago2005-01-12 13:25:31 UTC in vault item: dm_prospekt_final1 Comment #5603
OK OK
Commented 19 years ago2005-01-12 13:25:00 UTC in vault item: Nightshift_FsC Comment #5602
Bravo i love scary maps they are the best :D
Commented 19 years ago2005-01-12 11:45:44 UTC in vault item: Nightshift_FsC Comment #5601
umm... had a few complaints that cstraining.wad and cstrike.wad cant be found... iv included cstraining but cstrike was too big... uuumm.. if u have CS installed then just move the wad from ur cstrike folder to your valve folder..
Commented 19 years ago2005-01-12 10:11:00 UTC in vault item: xmas3 Comment #5600
Neat DM map. Trees look great. Good job.
Commented 19 years ago2005-01-11 18:03:21 UTC in vault item: de_full_city (final version) Comment #5599
Mp5, sorry if you ever get confuse when I submit a map. I like to show off my models. %stars, woohoo! Thats what I'm talking about!
Commented 19 years ago2005-01-11 14:48:33 UTC in vault item: Justice Comment #5598
no problemo budy.looks verry nice
Commented 19 years ago2005-01-11 14:23:58 UTC in vault item: de_full_city (final version) Comment #5597
what kind of weapon is it on the screenshot? :S
Commented 19 years ago2005-01-11 13:35:10 UTC in vault item: Easy button code lock Comment #5596
Nice one and clever :D
Commented 19 years ago2005-01-11 13:33:12 UTC in vault item: Justice Comment #5595
:D Nice
Commented 19 years ago2005-01-11 12:55:18 UTC in vault item: dm_prospekt_final1 Comment #5594
It's ok NOW... :)
Commented 19 years ago2005-01-11 12:48:55 UTC in vault item: TWHLmix Comment #5593
I use original HL. I just reinstalled it a couple weeks ago and didn't put it on steam. Should I?
Commented 19 years ago2005-01-11 03:22:49 UTC in vault item: Minimicus Comment #5592
OMG THIS IS THE BEST MAP SINCE MY OLD DAYS OF 45 years. WOW!! NOW I COULD MAP HAPPY. WOOHOOO!!! I LOVE THIS MOD!!
Commented 19 years ago2005-01-10 17:14:31 UTC in vault item: TS2Credit Comment #5591
I meant it's hard to make decent maps. You can make fun maps, but they're much too basic.
Commented 19 years ago2005-01-10 16:27:54 UTC in vault item: dm_prospekt_final1 Comment #5590
He said ok so we can download (only joking :P)
Commented 19 years ago2005-01-10 15:18:27 UTC in vault item: Dungeon Death SP Comment #5589
That means you don't have the muzzle flash sprite in your sprites folder. Put the proper .spr file (found in the pak file) into your sprites folder :-)
Commented 19 years ago2005-01-10 13:38:27 UTC in vault item: dm_coastland Comment #5588
Thanks
Commented 19 years ago2005-01-10 08:06:11 UTC in vault item: TWHLmix Comment #5587
dont work
Commented 19 years ago2005-01-10 08:04:00 UTC in vault item: dm_coastland Comment #5586
meh i dont like hl2 much good game once ya done it gets boring i must be a classic guy like older games :P look good map
Commented 19 years ago2005-01-10 06:13:12 UTC in vault item: TWHLmix Comment #5585
SilentGunz: Usually those errors occur, if they occur, on all systems, so this is quite strange. Have your tried playing the map on both, WON and Steam? SO far nobody else had this problem. WHat are your system specs?
Commented 19 years ago2005-01-10 02:05:04 UTC in vault item: surf_city Comment #5584
yea... its late now so tomorrow
Commented 19 years ago2005-01-10 01:11:13 UTC in vault item: surf_city Comment #5583
I just saw the surf maps, and I love em. Im thinking about making a tfc styled one. Will you email me the setup of the ramps?

EDEdDNEdDYFaN At Gmail Dot Com
Commented 19 years ago2005-01-10 00:11:30 UTC in vault item: cs_training Comment #5582
lol ok
Commented 19 years ago2005-01-09 22:02:37 UTC in vault item: ka_training_day Comment #5581
lanned with 2 other friends thats it though
Commented 19 years ago2005-01-09 22:02:04 UTC in vault item: Visual glitch - ka_acid_bath Comment #5580
there we go sry
Commented 19 years ago2005-01-09 17:30:11 UTC in vault item: dm_prospekt_final1 Comment #5579
Don't download it until I say its ok...
Commented 19 years ago2005-01-09 16:45:51 UTC in vault item: MatrixTrainstation Comment #5578
Great,, 21 downloads, no ratings and all comments are posted by Me! (and a few by Kasperg)
Commented 19 years ago2005-01-09 16:37:10 UTC in vault item: simple button code Comment #5577
so you can figure out the code by goind around pressing every button until the door opens then?
Commented 19 years ago2005-01-09 16:00:57 UTC in vault item: MatrixTrainstation Comment #5576
Nope,, one more update needed.. =(
Commented 19 years ago2005-01-09 15:12:44 UTC in vault item: TS2Credit Comment #5575
I've made a couple fun maps on TS2 (a labrynth and a teleport filled map). All the other ones I just did random things like a 2x2 size room, or a 25x25 size room, or a really long hallway, and countless other maps.

BTW: The 2x2 map is really fun on flame tag! ;)
Commented 19 years ago2005-01-09 12:31:26 UTC in vault item: TWHLmix Comment #5574
Does it do it on that map only?
Commented 19 years ago2005-01-09 12:29:35 UTC in vault item: cs_training Comment #5573
Calm down is my comment, they dont come in days!, i had to wait weeks before getting a comment on my maps!

Your map is o k
Commented 19 years ago2005-01-09 12:23:45 UTC in vault item: cs_training Comment #5572
Comments plz!!
I don't mind defaming comments, this is my first-map :)
Commented 19 years ago2005-01-09 12:10:13 UTC in vault item: MatrixTrainstation Comment #5571
The map is now finnished! :D
Commented 19 years ago2005-01-09 11:09:23 UTC in vault item: MatrixTrainstation Comment #5570
O.o,, this should really be in unfinnished stuff... =/
Commented 19 years ago2005-01-09 10:09:34 UTC in vault item: Leak - cs_popdog Comment #5569
YOU FREAK!!