Comments

Commented 19 years ago2004-11-27 11:29:13 UTC in vault item: killing house Comment #5179
well i like the pepsi he he kinda reminds me of poke646 with the vending machines!
Commented 19 years ago2004-11-27 11:27:33 UTC in vault item: sg_spacestation Comment #5178
oh yeh any new textures?
Commented 19 years ago2004-11-27 03:47:53 UTC in vault item: ka_bombplant Comment #5177
Token too large on 6 occurs with the old Q(uake) tools, not with no tools. This is what it means:

This can refer to several different errors:

1. The "too many wads" as mentioned above. 8 wads in WC/Hammer is a good limit, more may cause this error among others. If you are using more than 8 wads you can use Wally to combine the extra wads into one custom wad.
2. Too long a path/name for the map or compiling tools. Only a limited amount of memory is set aside for the path/names. Solution is to move the compiling tools or map into a shallow folder.
3. Having a space in a path/name. Examples: frequently Program Files is part of the path name. Compiling tools do not like the space between "program" and "files". Solutions are to either use the MSDOS pathname, or to move the offending files from under the spaced folder, or put quotes " " around the whole path name in WC/Hammer so that windows uses it right. If your map has the space in its name (eg. Bob map), remove the space and change it to (Bobmap).

Get a copy of ZHLT (check the links page) and try it again.
Commented 19 years ago2004-11-27 00:21:06 UTC in vault item: de_kako Comment #5176
O.o it might not always be the architecture but thats why its out of 5 so you can judge both aspects...otherwise it'd be out of 2.5
Commented 19 years ago2004-11-27 00:12:26 UTC in vault item: sg_spacestation Comment #5175
yeh i am going for the futuristic look. i will update it soon when its bigger ;) planning on being 3 times the size with much more electronics etc..
Commented 19 years ago2004-11-26 20:11:36 UTC in vault item: Getting a belt to move Comment #5174
be nice if u helped.This has been here for days
Commented 19 years ago2004-11-26 20:11:09 UTC in vault item: Winter City Comment #5173
Aww, dang! I know what you'r talking about now! Agh, I'll fix that and re-release the map later (and I'll actually do it this time, as I have a tendancy to say something but never do it)
Commented 19 years ago2004-11-26 19:37:37 UTC in vault item: zero_kako Comment #5172
Well, you both have valid points.

Some people focus solely on architecture and design the gameplay almost as an after thought. To me, that's defeating the purpose of playing Half-Life. If eye-candy is all-important, why even other using Hammer and make a map? Why not just use Maya or Bryce and design a cold world where nothing happens? It'll be truly beautiful, but boring as heck.

And the other thing is that gameplay without any consideration for architecture or texture is flawed also. To some degree, we're all impressed by the surrounding, even when we're busy shooting monsters. The environment really adds to the ambience and enhances the whole gaming experience.

I've learned that from making mistakes on my maps. I was focusing greatly on gameplay without paying too much attention to texturing or architecture, and I was educated by the more experienced mappers of my neglects.

If anyone has played my "Escape from Black Mesa" from last month, you'll know what I'm talking about. It's a good example of good gameplay without the visual impact.
Commented 19 years ago2004-11-26 15:11:04 UTC in vault item: sg_spacestation Comment #5171
I didn't know you still came on, Black Cat. Map looks nice, and does look a bit similar to something from stargate. I'm actually working on a map right now that is an underground complex in Area 51 that looks VERY similar to the Stargate Command.
Commented 19 years ago2004-11-26 14:34:30 UTC in vault item: sg_spacestation Comment #5170
looks sorta futuristic by the way and i can see you know the clip and vertix well he he
Commented 19 years ago2004-11-26 14:31:30 UTC in vault item: Winter City Comment #5169
i saw a pic of this map a while ago it looked good and i think u have done well :)
Commented 19 years ago2004-11-26 14:30:43 UTC in vault item: zero_kako Comment #5168
well i for one think his a good mapper idd not in detail but in gameplay as its not the detail that makes it great its the gameplay and essential stop being a bully you fool
Commented 19 years ago2004-11-26 14:29:31 UTC in vault item: de_kako Comment #5167
your rite there as its not always the way a map looks that makes it fun

its the stuff init that makes me happy and enjoy it e.g. a staircase that u can drive or a chair he he funny racing on chairs so i give it a 5 for fun gameplay
Commented 19 years ago2004-11-26 13:55:22 UTC in vault item: zero_kako Comment #5166
yeah, right... fullbright with ugly hl textures. why to pimp map like that? :(. do you really think some1 is going to d/l this map? you have to learn many things with worldcraft. ** NEVER pimp your first map**
Commented 19 years ago2004-11-26 12:26:36 UTC in vault item: Dungeon Death SP Comment #5165
Whoof!
A lot has changed since I saw this the last time.
This is probably the map that brought me the most joy in the vault.

There are a few gameplaybugs, but nothing they player can't overcome with noclip.

I found the ZELDA like puzzle really good. And the end is very ... tempting. The music fits great.

Well done!
Commented 19 years ago2004-11-26 09:49:17 UTC in vault item: sg_spacestation Comment #5164
Are you a fan of stargate by any chance ?

(i am)
Commented 19 years ago2004-11-25 18:42:06 UTC in vault item: HL2/CS:S - 3D Skybox Example Comment #5163
Oh, so it does.

I never noticed that, must be new. Only the de_cbble VMF was in there when I made this.
Commented 19 years ago2004-11-25 15:46:43 UTC in vault item: Winter City Comment #5162
Tell him dude! There is a wallhack. I saw it too.
Commented 19 years ago2004-11-25 15:25:20 UTC in vault item: Winter City Comment #5161
Oh yeah worldcraft dude:Jump on the buildings roof or jump on the green box near the crossbow ammos go straight then you'll see what I mean!!!
Commented 19 years ago2004-11-25 15:12:28 UTC in vault item: Small battle 2 Comment #5160
I havnt downloaded it yet but it looks like its an aim_map so the barneys dont need any backup :D
Commented 19 years ago2004-11-24 22:37:16 UTC in vault item: HL2/CS:S - 3D Skybox Example Comment #5159
The Source SDK has a 3D skybox example map with it already.
Commented 19 years ago2004-11-24 13:56:29 UTC in vault item: Momentum Comment #5158
Yep, this is my 1st map..for any game. I'm sure when you play it that fact will be obvious :)
Commented 19 years ago2004-11-24 13:42:36 UTC in vault item: Small battle 2 Comment #5157
Good deal. We'll be looking forward to playing your next HL map.
Commented 19 years ago2004-11-24 11:19:53 UTC in vault item: de_whiteboy Comment #5156
YOU ARE* :D
Commented 19 years ago2004-11-24 11:19:38 UTC in vault item: de_whiteboy Comment #5155
SO GREAT!!!! GREAT WOW YOU CAN SO CoOL
Commented 19 years ago2004-11-24 11:17:55 UTC in vault item: de_whiteboy Comment #5154
This is the greatest map alive and im the one who inspired it.. Im great.. im so great.. so great so great..
Commented 19 years ago2004-11-24 07:00:13 UTC in vault item: Small battle 2 Comment #5153
My Next map will be a sp map and it's going to be good
Commented 19 years ago2004-11-24 01:44:56 UTC in vault item: Small battle 2 Comment #5152
This map doesn't even diserve two stars. It's another box with a childish amount of weapons and ammo. Try actually making something next time.
Commented 19 years ago2004-11-23 15:41:56 UTC in vault item: Getting a belt to move Comment #5151
pls help.I only said spirit may be needed.It should work in HL but I can not say that it WILL.
Commented 19 years ago2004-11-23 15:24:00 UTC in vault item: Momentum Comment #5150
Looks cool from the screenie :)
Commented 19 years ago2004-11-23 15:21:45 UTC in vault item: Small battle 2 Comment #5149
I think you should start mapping.. Make a sp map or anything you could think of cs,tfc...except small and nonsense maps.Making small battle maps are ... you know not that impresive..
Commented 19 years ago2004-11-23 14:46:34 UTC in vault item: Respite Comment #5148
didnt played it, because the download doesnt work .. i do it wrong, i think, i just know .... anyway it looks really nice from screenshot tho.... nothing poop to me when i look at the screenshot....
Commented 19 years ago2004-11-23 06:15:36 UTC in vault item: Small battle 2 Comment #5147
Actually, its pretty fun to make a map like that. Only when you get bored. :) I got a similar map, it features some human grunts, black ops (!!!) and some headcrabs. And no, this is not an Opposing Force map. Anyone interested?
Commented 19 years ago2004-11-23 01:38:19 UTC in vault item: Modern Iceworld Comment #5146
i didnt rate it...thats so stupid
Commented 19 years ago2004-11-22 22:06:26 UTC in vault item: ka_bombplant Comment #5145
:(. What tools are you using for compiling? ZHLT? The Token to large on 6 usually occurs if your not using any tools
Commented 19 years ago2004-11-22 20:26:07 UTC in vault item: Modern Iceworld Comment #5144
Hmm, much better with the screenshot. Now I am actually tempted to download this map.
Commented 19 years ago2004-11-22 20:02:04 UTC in vault item: Modern Iceworld Comment #5143
How did you get a rating without a single download?

And your dog ate your screenshot?
Commented 19 years ago2004-11-22 16:50:27 UTC in vault item: Momentum Comment #5142
I'm at work right now, so I can't download and play the map. But it looks rather nice from the screenshot.

What did you map previously? Because this can't be the work of a new mapper.
Commented 19 years ago2004-11-22 16:35:12 UTC in vault item: sg_underworld Comment #5141
:D thanks guys.
Commented 19 years ago2004-11-22 07:06:57 UTC in vault item: Malevolence 1.4 OPEN SOURCE (final release) Comment #5140
is this mod ever going to be finished or is that it i want to see it on hl2 engine
Commented 19 years ago2004-11-22 06:56:58 UTC in vault item: sg_underworld Comment #5139
from the pic it is hard to see but its quite good from playing it with friends!
Commented 19 years ago2004-11-21 21:00:53 UTC in vault item: Winter City Comment #5138
Did Saco non-clip to an area that's not meant to be seen?
Commented 19 years ago2004-11-21 18:31:29 UTC in vault item: Winter City Comment #5137
What building were you on top of? I only made one building accessable via roof and no other building top is visible from there. You saw the places I nulled but please do tell how.
Commented 19 years ago2004-11-21 16:32:31 UTC in vault item: Winter City Comment #5136
You got a problem in the map when I was at the top of the building all of the colors went in together and made whirl thing(I mean wallhack there is a wallhack at the top of the buildings.
Commented 19 years ago2004-11-21 15:47:06 UTC in vault item: Small battle 2 Comment #5135
Have you played my map "Escape from Black Mesa"?
http://cariad.co.za/twhl/mapvault_map.php?id=2163

It was my first attempt with a real map. It has very simple and easy-to-make architecture, yet it's loads of fun to play. It took me only two days to construct.

So if you want to practice with some basic architecture and gameplay, check it out as an example.
Commented 19 years ago2004-11-21 15:41:58 UTC in vault item: Small battle 2 Comment #5134
The layout of your maps so far doesn't take advantage of the 3D environment of Half-Life. It's formatted more similar to the video games from the era of Pac-Man and Pong.

You already grasped the basics of making a room and placing entities, so I think you're ready to make more complex maps with real rooms (i.e. windows and doors and furnitures) and some architecture.

A large open space just doesn't do justice to the beauty of the 3D world that Half-Life provides.
Commented 19 years ago2004-11-21 15:23:56 UTC in vault item: Small battle 2 Comment #5133
he he the great vassy's 1st map was worse than this well i dont believe that!
Commented 19 years ago2004-11-21 15:14:52 UTC in vault item: Small battle 2 Comment #5132
Yes...

It's a bit basic. The lighting is nonexistent (It's on fullbright, either put in some lights or fix the leak, or fix another error). The architecture is really square, and you really need more practice. Don't worry about it...my first map was even worse ;)
Commented 19 years ago2004-11-21 15:02:35 UTC in vault item: HLywood Comment #5131
I dont care if it hasnt been reviewed since july.. just omfg.. lol the knights who say nee LOL good job i love it
Commented 19 years ago2004-11-21 12:31:22 UTC in vault item: Winter City Comment #5130
Hosted: http://rabidmonkey.bluewolf72.com/maps/winter_city.zip

At the time of my comment, the link would redirect me back to your main page, hence my remark.