Commented 19 years ago2004-11-12 16:00:49 UTC
in vault item: rw_shotie1Comment #5024
No one will bother downloading your stuff unless you have the courtesy of putting up a screenshot. If you don't care enough to do that, why would anyone else care about your map?
Commented 19 years ago2004-11-11 17:13:10 UTC
in vault item: fy_groundsComment #5019
really nice map russ. I really like it. If only you now make the same map for cs source then you'll have a winner. By the way can you jump over the top drum?
Commented 19 years ago2004-11-11 08:33:43 UTC
in vault item: Timefall (SP Mod)Comment #5018
EDEdDNEdDFaN sorry I am so late to answer, you must put on the power in the house, you can brake the window, jump up and push forward and jump (it's an old H-L trick) If you have more problem send me a mail and I help you.
Commented 19 years ago2004-11-10 20:08:04 UTC
in vault item: de_spaceComment #5016
Ratings say nothing imho. Comments, on the contrary, do...
From the screenshot, I'd say the architecture is very basic, as is the texturing. Plus those computers look awfully prefabbed. For CS maps, I wouldn't advise the hl.wad anyway...
So, my first impression isn't a real impressive one.
Commented 19 years ago2004-11-10 18:07:38 UTC
in vault item: Airlock Sequence ProblemComment #5013
Well, it did show me how to invert an entity signal, but on changing it to multiplayer (Just removing the trigger, and setting the 3 buttons to target the sequence), it refuses to run the trigger_push.
If anyone cares to do it for multiplayer, go ahead. I'm just going to fiddle until I get it for now.
Commented 19 years ago2004-11-10 15:52:22 UTC
in vault item: hlnewendComment #5012
Ah! Before I forget it.... could you tell me which entity did Valve guys used in the last part of Half-life? That part with The GMAN and the stars flying towards you... I'd like to know... and if you have already done the train brush with the textures and correct scale, give it to me.... I really need it!!!!!! Thanks
Commented 19 years ago2004-11-10 15:49:23 UTC
in vault item: hlnewendComment #5011
Yes. I understand... but... I'm not very sure... I think that the map is very shitty, but I was only giving a damn preview of the real thing... but as other mods... I think that I'll make a train start for my mod.... as the other Half-Life ones.... give me ideas.... Captain P... continue writing, please...
Commented 19 years ago2004-11-10 15:45:16 UTC
in vault item: cs_stanleComment #5010
Yes, yes...YOU WILL GET THAT FUCKING SCREENSHOT AND I'LL PUT A FUCKING DESCRIPTION!!!!! DAMN !!!! If I put a good screenshot and a good description... and no map is there.... what would you do ????? The important damn thing is the map... not the screenshot... DOWNLOAD IT AND LATER MAKE A COMMENT!!!!!!!
Commented 19 years ago2004-11-10 06:19:39 UTC
in vault item: thwc2_stalkyComment #5009
Geil! Thewaller auf TWHL. Das ist doch mal toll. Ich fand die map auch sehr gut und das mit dem lag von wegen Detailtexturen kann ich nicht best?tigen. Muss daran liegen, dass ich sie auf won-HL gespielt hab.
Commented 19 years ago2004-11-09 02:35:27 UTC
in vault item: stepping_stonesComment #5007
hehe thanks for comment...obviously didn't work on it long but it's just a small sampler ;). Will post a link to the mod when done. Decided to not code anything and making it SP.
Commented 19 years ago2004-11-09 02:31:48 UTC
in vault item: CarbaseusComment #18246
Sorry it took so long for me to get back here to reply. You know how school and work is. Sure, i'd love to see my map hosted on your server. I haven't gotten to play it with more than 4 people.
Commented 19 years ago2004-11-08 16:52:54 UTC
in vault item: Two TowersComment #5001
Thanks for the input, Saco. But I am not sure what you mean by "blocks". I've already put in barrels and other objects that won't explode as effective barriers against AR and shotgun bullets. As far as dodging grenades, you'll just have to be alert and be light on your feet.
The towers provide interesting shelter from incoming fires. Shooting those explosive crates through those slit-openings in the cement walls can be an effective strategy against the opponent. I've used that method to kill off grunts in the SP version of the map.
Commented 19 years ago2004-11-08 14:42:25 UTC
in vault item: Gunz And ScienceComment #4996
Yeah.. Something wrong with hammer. I fixed it by downloading ZHLT. So the fullbright thing is off now. And let me remind you that i am a beginner! So I thought that if i made 1 unit thick walls i could make more objects in the bas so it not would lag.. And read the text. "This is my first mod" I am trying to learn. This is the best I can do.
Commented 19 years ago2004-11-07 17:16:29 UTC
in vault item: Graveyard v0.2Comment #4989
Really like the atmosphere. Nice vm in the cemetary. Love the open grave with the skelleton :). Excellent job so far, should be awsome when you finish it!
Commented 19 years ago2004-11-06 23:23:50 UTC
in vault item: thwc2_stalkyComment #4978
i rated it once, but it is not true to blame people as if they have rated themselves .. well can not another person rate just for rating without downloading ?
:/
Something must have necrosed the neurons in my occipital lobe or optic chiasm.
Look at this guy, littering the vault with worthless maps without screenshots. I believe some punitive action is called for here.
Do you have to ask your mommy first before you can post one?
I'll try to learn it from your map.
But on the computer i'm using now hasn't got half-life! OMG!
I'll try to not panic..
/.Madcow
If you have more problem send me a mail and I help you.
Good luck.
Hum? no file to submit you must "Allow uploads:".....
From the screenshot, I'd say the architecture is very basic, as is the texturing. Plus those computers look awfully prefabbed. For CS maps, I wouldn't advise the hl.wad anyway...
So, my first impression isn't a real impressive one.
If anyone cares to do it for multiplayer, go ahead. I'm just going to fiddle until I get it for now.
Das ist doch mal toll. Ich fand die map auch sehr gut und das mit dem lag von wegen Detailtexturen kann ich nicht best?tigen.
Muss daran liegen, dass ich sie auf won-HL gespielt hab.
It's build for singel player but perhaps you get some idea.
Look in the file you have bsp and rmf.
...
...
sv_cheats 1
...
...
noclip
...
ahh thats better. Expand it and it could become very interesting indeed.
The towers provide interesting shelter from incoming fires. Shooting those explosive crates through those slit-openings in the cement walls can be an effective strategy against the opponent. I've used that method to kill off grunts in the SP version of the map.
Wrong spelled.
I fixed it by downloading ZHLT.
So the fullbright thing is off now.
And let me remind you that i am a beginner!
So I thought that if i made 1 unit thick walls i could make more objects in the bas so it not would lag..
And read the text. "This is my first mod"
I am trying to learn.
This is the best I can do.
So i'm sorry but i'm not a professional.
/.Madcow >_<
The training room is disgusting for the eye. I mean c'mon..
"WALLS THAT ARE 1 UNIT THICK?! AND SOME SERIOUS FULLBRIGHT!!!"