Comments

Commented 19 years ago2004-11-12 20:22:24 UTC in vault item: aim_main_event Comment #5028
Fullbright and 5 stars?

:/
Commented 19 years ago2004-11-12 16:05:42 UTC in vault item: he_bigmap Comment #5027
Tiene cerebro? No puede ver su screenshot. Sabe hacerlo?
Commented 19 years ago2004-11-12 16:03:35 UTC in vault item: rw_pitts Comment #5026
Maybe I should see my ophthalmologist today. I can't seem to see any screenshots in the vault.

Something must have necrosed the neurons in my occipital lobe or optic chiasm.
Commented 19 years ago2004-11-12 16:02:06 UTC in vault item: ra_knifers_home Comment #5025
Hello, Andy, are you there?

Look at this guy, littering the vault with worthless maps without screenshots. I believe some punitive action is called for here.
Commented 19 years ago2004-11-12 16:00:49 UTC in vault item: rw_shotie1 Comment #5024
No one will bother downloading your stuff unless you have the courtesy of putting up a screenshot. If you don't care enough to do that, why would anyone else care about your map?
Commented 19 years ago2004-11-12 15:59:25 UTC in vault item: Castlerawr Comment #5023
Why don't you post a screenshot? Are you just too young to do it or do you lack the motor skill to click the upload button?

Do you have to ask your mommy first before you can post one?
Commented 19 years ago2004-11-12 15:42:18 UTC in vault item: Using a game_counter Comment #5022
I could use one of those!
I'll try to learn it from your map.
But on the computer i'm using now hasn't got half-life! OMG!
I'll try to not panic..

:)
/.Madcow
Commented 19 years ago2004-11-11 23:58:03 UTC in vault item: fy_grounds Comment #5021
thanks :) and i plan on making this map for source, and yes from the top you can jump onto the top barrel and go on top of the walls
Commented 19 years ago2004-11-11 18:32:27 UTC in vault item: de_undicided Comment #5020
Okay!
Commented 19 years ago2004-11-11 17:13:10 UTC in vault item: fy_grounds Comment #5019
really nice map russ. I really like it. If only you now make the same map for cs source then you'll have a winner. By the way can you jump over the top drum?
Commented 19 years ago2004-11-11 08:33:43 UTC in vault item: Timefall (SP Mod) Comment #5018
EDEdDNEdDFaN sorry I am so late to answer, you must put on the power in the house, you can brake the window, jump up and push forward and jump (it's an old H-L trick)
If you have more problem send me a mail and I help you.
Commented 19 years ago2004-11-11 08:25:23 UTC in vault item: de_undicided Comment #5017
You have four brusher with error, in the submit file is them fixed and textured AA trigger. And the sky box is on place.
Good luck.

Hum? no file to submit you must "Allow uploads:".....
Commented 19 years ago2004-11-10 20:08:04 UTC in vault item: de_space Comment #5016
Ratings say nothing imho. Comments, on the contrary, do...

From the screenshot, I'd say the architecture is very basic, as is the texturing. Plus those computers look awfully prefabbed. For CS maps, I wouldn't advise the hl.wad anyway...

So, my first impression isn't a real impressive one.
Commented 19 years ago2004-11-10 19:22:08 UTC in vault item: hlnewend Comment #5015
No, don't tell me or send me anythin'. I've just created something different... I'll update the maps when I finish them...
Commented 19 years ago2004-11-10 19:07:34 UTC in vault item: thwc2_stalky Comment #5014
...ich bin sonne steilhandgrenate?
Commented 19 years ago2004-11-10 18:07:38 UTC in vault item: Airlock Sequence Problem Comment #5013
Well, it did show me how to invert an entity signal, but on changing it to multiplayer (Just removing the trigger, and setting the 3 buttons to target the sequence), it refuses to run the trigger_push.

If anyone cares to do it for multiplayer, go ahead. I'm just going to fiddle until I get it for now.
Commented 19 years ago2004-11-10 15:52:22 UTC in vault item: hlnewend Comment #5012
Ah! Before I forget it.... could you tell me which entity did Valve guys used in the last part of Half-life? That part with The GMAN and the stars flying towards you... I'd like to know... and if you have already done the train brush with the textures and correct scale, give it to me.... I really need it!!!!!! Thanks
Commented 19 years ago2004-11-10 15:49:23 UTC in vault item: hlnewend Comment #5011
Yes. I understand... but... I'm not very sure... I think that the map is very shitty, but I was only giving a damn preview of the real thing... but as other mods... I think that I'll make a train start for my mod.... as the other Half-Life ones.... give me ideas.... Captain P... continue writing, please...
Commented 19 years ago2004-11-10 15:45:16 UTC in vault item: cs_stanle Comment #5010
Yes, yes...YOU WILL GET THAT FUCKING SCREENSHOT AND I'LL PUT A FUCKING DESCRIPTION!!!!! DAMN !!!! If I put a good screenshot and a good description... and no map is there.... what would you do ????? The important damn thing is the map... not the screenshot... DOWNLOAD IT AND LATER MAKE A COMMENT!!!!!!!
Commented 19 years ago2004-11-10 06:19:39 UTC in vault item: thwc2_stalky Comment #5009
Geil! Thewaller auf TWHL.
Das ist doch mal toll. Ich fand die map auch sehr gut und das mit dem lag von wegen Detailtexturen kann ich nicht best?tigen.
Muss daran liegen, dass ich sie auf won-HL gespielt hab. :P
Commented 19 years ago2004-11-09 16:23:16 UTC in vault item: Museum Lockdown Comment #5008
too short..BUT awesome architecture
Commented 19 years ago2004-11-09 02:35:27 UTC in vault item: stepping_stones Comment #5007
hehe thanks for comment...obviously didn't work on it long but it's just a small sampler ;). Will post a link to the mod when done. Decided to not code anything and making it SP.
Commented 19 years ago2004-11-09 02:31:48 UTC in vault item: Carbaseus Comment #18246
Sorry it took so long for me to get back here to reply. You know how school and work is. Sure, i'd love to see my map hosted on your server. I haven't gotten to play it with more than 4 people.
Commented 19 years ago2004-11-08 21:05:40 UTC in vault item: dpb_bootcamp (for Digital Paintball) Comment #5005
I noticed someone gave the map a low score. Let me know what you don't like about it.
Commented 19 years ago2004-11-08 18:51:13 UTC in vault item: Airlock Sequence Problem Comment #5004
I don't know if this can be to some help?
It's build for singel player but perhaps you get some idea.
Look in the file you have bsp and rmf.
Commented 19 years ago2004-11-08 18:34:53 UTC in vault item: cs_stanle Comment #5003
Ditto...
Commented 19 years ago2004-11-08 17:37:23 UTC in vault item: stepping_stones Comment #5002
naghh...cant do it...
...
...
sv_cheats 1
...
...
noclip
...
ahh thats better. Expand it and it could become very interesting indeed.
Commented 19 years ago2004-11-08 16:52:54 UTC in vault item: Two Towers Comment #5001
Thanks for the input, Saco. But I am not sure what you mean by "blocks". I've already put in barrels and other objects that won't explode as effective barriers against AR and shotgun bullets. As far as dodging grenades, you'll just have to be alert and be light on your feet.

The towers provide interesting shelter from incoming fires. Shooting those explosive crates through those slit-openings in the cement walls can be an effective strategy against the opponent. I've used that method to kill off grunts in the SP version of the map.
Commented 19 years ago2004-11-08 15:56:16 UTC in vault item: BrainF*** Comment #5000
Did you put a screenshot or a photo of your computer screen? 8-)
This comment was made on an article that has been deleted.
Commented 19 years ago2004-11-08 14:51:29 UTC in vault item: Gunz And Science Comment #4998
bas = map.
Wrong spelled.
Commented 19 years ago2004-11-08 14:42:25 UTC in vault item: Gunz And Science Comment #4996
Yeah.. Something wrong with hammer.
I fixed it by downloading ZHLT.
So the fullbright thing is off now.
And let me remind you that i am a beginner!
So I thought that if i made 1 unit thick walls i could make more objects in the bas so it not would lag..
And read the text. "This is my first mod"
I am trying to learn.
This is the best I can do.

So i'm sorry but i'm not a professional.

/.Madcow >_<
Commented 19 years ago2004-11-08 14:30:28 UTC in vault item: Agamemnon Icarus Glass (Glass Compo entry) Comment #4995
Cool!I was gonna rate it with 5.(But disabled).
Commented 19 years ago2004-11-08 14:19:37 UTC in vault item: Two Towers Comment #4994
I played it with my friend in the cafe we really liked it .But you should put some blocks or something that players can use strategy. 8-)
Commented 19 years ago2004-11-08 14:01:29 UTC in vault item: danger1 Comment #4993
I did not get that.pls comment on map.
Commented 19 years ago2004-11-08 13:29:39 UTC in vault item: Splat_attack_WA Comment #4992
This is worse than my first map.
Commented 19 years ago2004-11-08 11:52:01 UTC in vault item: Gunz And Science Comment #4991
This mod is so bad...
The training room is disgusting for the eye. I mean c'mon..
"WALLS THAT ARE 1 UNIT THICK?! AND SOME SERIOUS FULLBRIGHT!!!"
Commented 19 years ago2004-11-08 09:20:26 UTC in vault item: thwc2_stalky Comment #4990
This is for a The Wall compo, am I right?
Commented 19 years ago2004-11-07 17:16:29 UTC in vault item: Graveyard v0.2 Comment #4989
Really like the atmosphere. Nice vm in the cemetary. Love the open grave with the skelleton :). Excellent job so far, should be awsome when you finish it!
Commented 19 years ago2004-11-07 15:09:15 UTC in vault item: Two Towers Comment #4988
I've turned down the lighting intensity of the map, and now it looks a great deal better. Thanks for the input.
Commented 19 years ago2004-11-07 15:07:44 UTC in vault item: thwc2_stalky Comment #4987
They can, but it's stupid. However, some people judge by the screenie. If I was doing that, I'd give it a 5. And then it's not stupid.
Commented 19 years ago2004-11-07 11:16:37 UTC in vault item: hi_tribes_test Comment #4986
Not a valid archive :S Strange
Commented 19 years ago2004-11-07 11:15:15 UTC in vault item: hi_tribes_test Comment #4985
downloading goes extraordinary slow for som reason.. But i'll have a look at in as soon as it is downloaded. that would be in like 10 min :P
Commented 19 years ago2004-11-07 08:38:13 UTC in vault item: Two Towers Comment #4984
jump onto IRC, the folks there love testing out new deathmatch maps.
Commented 19 years ago2004-11-07 02:49:54 UTC in vault item: thwc2_stalky Comment #4983
i don't say it makes sense :) but people can do it...
Commented 19 years ago2004-11-07 02:47:56 UTC in vault item: thwc2_stalky Comment #4982
Why would you rate a map without downloading? It makes no sense.
Commented 19 years ago2004-11-07 01:18:01 UTC in vault item: Two Towers Comment #4981
Has anyone actually played this map with another player? I am interested to hear about how the gameplay turned out.
Commented 19 years ago2004-11-07 00:58:32 UTC in vault item: Two Towers Comment #4980
yes you can be right...i tought because the map was too bright ..
Commented 19 years ago2004-11-07 00:18:55 UTC in vault item: Two Towers Comment #4979
Er, looking at that pic, it looks like he has run RAD.
Commented 19 years ago2004-11-06 23:23:50 UTC in vault item: thwc2_stalky Comment #4978
i rated it once, but it is not true to blame people as if they have rated themselves .. well can not another person rate just for rating without downloading ?