Comments

Commented 20 years ago2004-09-27 18:06:42 UTC in vault item: DSR_TUNDRA Comment #4122
well mr geography you dont know much about the canadian tundras wich arent arctic. in fact there filled with 20,000 hectares of hills rocks and lakes.

learn something new every day dontcha ;p
Commented 20 years ago2004-09-27 18:01:01 UTC in vault item: aim_space Comment #4121
interesting effect, this was done through env_fades or how? the architechture is also a bit too bland... keep trying, you'll get the hang...
Commented 20 years ago2004-09-27 17:29:06 UTC in vault item: cs_Juju_Assualt Comment #4120
is it a hostage rescue as said in title cs_ ??
It looks like some awm map.

Looks very simple.
Commented 20 years ago2004-09-27 17:07:02 UTC in vault item: fy_simpsons_street Comment #4119
well, I just like the Simpsons, and I want him to keep mapping so that he will produce a better Simpsons map...
Commented 20 years ago2004-09-27 17:03:19 UTC in vault item: Maze Comment #4118
horrible screenshot
Commented 20 years ago2004-09-27 13:58:36 UTC in vault item: Multiple Triggers Cause Event Comment #4117
Hmm... but couldn't the same player go to each of the trigger_multiples himself and trigget the event?
Commented 20 years ago2004-09-27 12:56:22 UTC in vault item: Multiple Triggers Cause Event Comment #4116
The multimanagers have to trigger a multisource, and this multisource will activate it's target once all things that target him do so. Go and read up on that entity, really handy now and then.

From the look of that screenshot, you did something way more complex. Cool, but unnecessary.
Commented 20 years ago2004-09-27 12:53:52 UTC in vault item: Multiple Triggers Cause Event Comment #4115
another good example thnku
Commented 20 years ago2004-09-27 09:37:32 UTC in vault item: Spheres Comment #4114
null won't do a thing, all the faces (as long as they are on teh inside of teh sphere and not connected to teh world via a leak or sloppy brushwork (sorry, haven't d/l teh map) will be removed in teh compile.
Commented 20 years ago2004-09-27 08:43:22 UTC in vault item: tri_base_bombing Comment #4113
Wow....despite all this it got FIVE Stars....
Commented 20 years ago2004-09-27 07:50:29 UTC in vault item: cartoon Comment #4110
And, Oh Lord! It shows :P
Commented 20 years ago2004-09-27 07:11:39 UTC in vault item: tm_seether (for The Specialists) Comment #4109
more models.
Commented 20 years ago2004-09-27 07:03:36 UTC in vault item: fy_simpsons_street Comment #4108
looks like shit.
Commented 20 years ago2004-09-27 07:01:06 UTC in vault item: tri_base_bombing Comment #4107
get zhlt (google for nems tools) and wadinclude your textures, then no wad's needed.
Commented 20 years ago2004-09-27 01:41:01 UTC in vault item: Paper Thin Brushes Comment #4106
Uhh yeah.

To put your mind at ease about the issue, I hollowed because I was demonstrating how to make paper thin brushes (-not- architecture). I shortcutted the architecture so that the person who asked could have the solution faster.

I have not used perfect grammar, and my map is not flawless, but I helped someone with a problem they were having... please forgive me.

[/smartass] :P
Commented 20 years ago2004-09-26 22:09:49 UTC in vault item: LaserTest Comment #4105
Thanks!
Commented 20 years ago2004-09-26 14:44:11 UTC in vault item: fy_simpsons_street Comment #4104
...your judging one of the crappest map types ever to be concieved (fy) just because it has some cartoonish textures!?
Commented 20 years ago2004-09-26 14:21:50 UTC in vault item: fy_simpsons_street Comment #4103
lol, but with Simpson textures. I love the Simpsons. Keep up the Simpson mapping...
Commented 20 years ago2004-09-26 14:16:12 UTC in vault item: fy_simpsons_street Comment #4102
all it is is a street with some brushes in the middle.
Commented 20 years ago2004-09-26 14:09:48 UTC in vault item: Paper Thin Brushes Comment #4101
you HOLLOWED!?

stupidstick to the face
Commented 20 years ago2004-09-26 13:21:52 UTC in vault item: fy_simpsons_street Comment #4100
something is wrong with the zip as wen i tried to copy it from the zip to cs folder it came up wit error saying it was corrupted?

i was looking 4 ward to a simpson map :(
Commented 20 years ago2004-09-26 13:00:47 UTC in vault item: fy_simpsons_street Comment #4098
dear god...
Commented 20 years ago2004-09-26 10:54:53 UTC in vault item: Playing as terrorist crashes the game - forest Comment #4097
my god...
Commented 20 years ago2004-09-26 10:45:24 UTC in vault item: ?????? Comment #4096
metal world works best here
Commented 20 years ago2004-09-26 05:28:16 UTC in vault item: Paper Thin Brushes Comment #4094
Uhh... like what? :)
This comment was made on an article that has been deleted.
Commented 20 years ago2004-09-26 01:29:56 UTC in vault item: ?????? Comment #4092
Good job Justin, but i agree RETEXTURE!
Commented 20 years ago2004-09-26 00:24:53 UTC in vault item: ?????? Comment #4091
yeah i was gonna get to retexture it after i finish it a little more
but for know i have updated it a little still no texture but yeah its gettin their
Commented 20 years ago2004-09-25 16:10:16 UTC in vault item: Paper Thin Brushes Comment #4090
Anonymous, Nice trick u got there? Wanna do another one for us shortly? :D
Commented 20 years ago2004-09-25 12:04:00 UTC in vault item: Paper Thin Brushes Comment #4089
Oh, btw, that last post was me being a smartass...
Commented 20 years ago2004-09-25 11:28:23 UTC in vault item: Paper Thin Brushes Comment #4088
Lol funny, but THIS is an example to show how to make brushes appear "paper thin"... it has nothing to do with creating any architecture. But I'm glad you guys could find something to criticize about :P.

And since turnabout is fair play, I'll now criticize you :D. Cant you noobs tell that i DIDN'T carve a cylinder with a cylinder!? I merely made a cylinder and hollowed it outward, then i used cylinders the exact same size as the one I hollowed for the water and hurt.

breaks stupid stick over the heads of everyone who accused me of carving
Commented 20 years ago2004-09-25 10:33:01 UTC in vault item: Paper Thin Brushes Comment #4087
hits anonymous with a big pointy stupid stick

Never carve. especailly not with cyliders.
Commented 20 years ago2004-09-25 10:20:39 UTC in vault item: ?????? Comment #4086
maybe this is sum metal world where everything (including lights) are made of metal?
Commented 20 years ago2004-09-25 10:19:09 UTC in vault item: Problem with running map: Lab2 Comment #4085
lock up i hope it doesnt lock mine up when i use it so im staying far away from it as possible lol
Commented 20 years ago2004-09-25 10:14:35 UTC in vault item: cartoon Comment #4084
ho ho ho english class man i hate english at school
Commented 20 years ago2004-09-25 03:08:12 UTC in vault item: Paper Thin Brushes Comment #4083
lol, yes, yes he did
Commented 20 years ago2004-09-25 02:25:21 UTC in vault item: fy_fishtank Comment #4082
I did both. It's uploaded and you can get it from the listed text link.
Commented 20 years ago2004-09-25 02:08:01 UTC in vault item: Paper Thin Brushes Comment #4081
You carved a cylinder with a cylinder!?
Commented 20 years ago2004-09-25 00:44:33 UTC in vault item: cartoon Comment #4080
Geez this isn't English class...I'm downloading somthing big right now but I'll try tomorrow.
Commented 20 years ago2004-09-24 23:53:28 UTC in vault item: Paper Thin Brushes Comment #4079
heh thanks :)
Commented 20 years ago2004-09-24 23:19:20 UTC in vault item: Paper Thin Brushes Comment #4078
Wow, that a nice trick you've pulled there.
Commented 20 years ago2004-09-24 20:35:04 UTC in vault item: tri_base_bombing Comment #4077
Well, you dont need to include cs_dust, as_tundra or halflife.wad since they are ORIGINAL half-life/cstrike textures.

The others should fit in a zip.
Commented 20 years ago2004-09-24 19:54:03 UTC in vault item: ?????? Comment #4076
Great architexture, but what the CRAP! Buildings and lights aren't made soley from metal dude, retexture! If this has a max_leafs error hy ot submit in problem vault?
Commented 20 years ago2004-09-24 17:54:52 UTC in vault item: LaserTest Comment #4074
Your beams are working, you just haven't picked a color for them. The default is black (0,0,0) which doesn't show up in-game. Pick a color for each of them. Then you will be able to see other problems your beams have. For instance, you turn them on, but you haven't turned them off again, so they blink...which looks odd. cheers!
Commented 20 years ago2004-09-24 16:50:05 UTC in vault item: tri_base_bombing Comment #4072
Well it wont let me include all the wads in the zip so theres nothing i can do.
Commented 20 years ago2004-09-24 14:57:23 UTC in vault item: tri_base_bombing Comment #4071
No-one's gunna play it without the WADs.
Commented 20 years ago2004-09-24 13:55:38 UTC in vault item: ?????? Comment #4070
Retexture it. It looks awful.
Commented 20 years ago2004-09-24 12:26:23 UTC in vault item: tri_base_bombing Comment #4069
Sorry guys i tryed including all the wads in the pack but it just wouldnt let me submit, you need

as_tundra.wad
cs_dust.wad
czcs_italy.wad
jos.wad
halflife.wad

Also, This happens to be my first map ive ever created so I hope you enjoy it!
Commented 20 years ago2004-09-24 11:17:29 UTC in vault item: ?????? Comment #4068
looking at the really far away bit sort of... twists your eyes...