Comments

Commented 20 years ago2004-09-24 11:17:00 UTC in vault item: ?????? Comment #4067
the screenie... my eyes burn.
Commented 20 years ago2004-09-24 11:11:31 UTC in vault item: de_azy Comment #4066
look what i found in the readme:

Warning: === LEAK in hull 0 ===
Entity infodecal @ ( 217, 512,-370)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Commented 20 years ago2004-09-24 09:45:48 UTC in vault item: cartoon Comment #4065
The problem vault isnt a subsiduary of 'Quik Fit' habboi. You dont just get a problem and throw it in here to be instantly fixed. If you showed that you have tried everything else, and it genuinly baffles you, then someone will help...as long as you dont call ppl assholes for not jumping when you click you fingers. Have some respect for the ppl taking time out of their OWN lives and mapping to even bother suggesting to you to read the tutorials. Ignoring you would be easier for them, you are one of many many lazy ppl, so at least listen, or failing that, dont mouth off.
Commented 20 years ago2004-09-24 09:38:51 UTC in vault item: big_city Comment #4064
yes, and you're also arrogant and full of yourself, name changing mother f***** =P
Commented 20 years ago2004-09-24 09:38:41 UTC in vault item: Playing as terrorist crashes the game - forest Comment #4063
I cant see anyone touching this map....its been 11 days. Start again and IMO remove. ;)
Commented 20 years ago2004-09-24 09:37:13 UTC in vault item: second chance lvl 1 Comment #4062
Judging by the screenie, im not dling this. And floater, giving ppl good ratings just out of niceness is counter productive. If he thinks this is 3 star quality, then hell hardly make the effort to improve.
Commented 20 years ago2004-09-24 09:33:58 UTC in vault item: Full_city Comment #4061
what a fucking noob.
Commented 20 years ago2004-09-24 09:32:22 UTC in vault item: My_First_Map Comment #4060
I agree with mop, you little shit. Try ATTACHING the freakin thing to emails in future "TWHL ADMIN"....moron.
Commented 20 years ago2004-09-24 09:20:31 UTC in vault item: Full_city Comment #4059
It does not.
Commented 20 years ago2004-09-24 05:13:55 UTC in vault item: ?????? Comment #4058
No name either.
Commented 20 years ago2004-09-24 02:35:31 UTC in vault item: ?????? Comment #4057
:(
Fullbright, No description? please......
Commented 20 years ago2004-09-23 22:34:27 UTC in vault item: de_azy Comment #4056
... A person too embarassed to actually show their map ...
Commented 20 years ago2004-09-23 22:32:53 UTC in vault item: aim_space Comment #4055
I think black/white is cool myself = - and its ok if thatsthe type of map you like, me I would actually play it... it looks good
Commented 20 years ago2004-09-23 22:15:48 UTC in vault item: de_dust7000000 Comment #4054
WHat a faggot for making this map he is a faggot so ay suck a d noobie
Commented 20 years ago2004-09-23 21:51:13 UTC in vault item: Sw_SchoolYard (Snow-War) Comment #4053
looks like south park
Commented 20 years ago2004-09-23 21:35:59 UTC in vault item: aim_space Comment #4052
why black and white?
Commented 20 years ago2004-09-23 21:33:00 UTC in vault item: de_azy Comment #4051
if you don't place any lights in your map isn't automaticly fullbright, right? Also whats with the screenshot of what looks like really cool gooey liquid water thingy.
Commented 20 years ago2004-09-23 20:13:05 UTC in vault item: cartoon Comment #4050
well, if Im an asshole, why dont you read tutorials and try and figure it out yourself so people like me dont have to act like assholes? In the long run, you'll realise im trying to help you. You wont see it right away, but when your older you might look back at this and go 'gee, I really was a bit of an idiot'.

think about it.
Commented 20 years ago2004-09-23 18:35:02 UTC in vault item: Duality Comment #4049
I like TFC. I see you used some of the good ol' textures ;)

habboi, I'm that sniper, lol.
Commented 20 years ago2004-09-23 18:32:54 UTC in vault item: My_First_Map Comment #4048
ha, nice screenshot.
Commented 20 years ago2004-09-23 18:13:37 UTC in vault item: cs_jungle_assault Comment #4047
Corrupted link. Re-upload it.
Commented 20 years ago2004-09-23 17:26:00 UTC in vault item: de_azy Comment #4046
Hmm, well, I'm not a good mapper, but that was horrible, even by my standards.

Layout - poor
Attractiveness - horrible
lighting - looks fullbright
detail - detail?

Looks like it was done in an hour......
Commented 20 years ago2004-09-23 17:16:05 UTC in vault item: de_azy Comment #4045
Hmm it appears you need as_tundra.wad, I'll try and find it.
Commented 20 years ago2004-09-23 15:01:19 UTC in vault item: cartoon Comment #4044
dont bother fixing it i gave up coz assholes like you dont help
Commented 20 years ago2004-09-23 14:38:20 UTC in vault item: de_azy Comment #4043
whats that scrren of?
Commented 20 years ago2004-09-23 13:45:01 UTC in vault item: de_azy Comment #4042
Hi zaire. Could you please label this a CS map instead of a HL map? Thanks. (I assume its CS since you called it a bomb map).
Commented 20 years ago2004-09-23 11:59:03 UTC in vault item: ka_glassmaze Comment #4041
right. to strip the guys:

KA Style Maps

This is even easier than a single gun style map, as you only need to do half the work =P
Firstly, insert the usual [i]multi_manager / player_weaponstrip / game_playerequip[i] entities. Name them the same as mentioned before (game_playerequip named 'equip'; player_weaponstrip named 'strip', and set the multi_manager [with Smart Edit Off] to trigger them like so:
key: strip
value: 0.1

key: equip
value: 0.2

Now in the game_playerequip's properties set:

Give Knife: Yes

[Optional]

Give Kevlar: Yes

Remember to name the multi_manager game_playerspawn for it to be triggered when the player enters the game

edit: sorry, this is an extract of a tutorial I am writing, so it may not make total sense.

the glass walls are fine, as long as you have them as:

func_wall

render mode: texture
render fx: (anywhere between)60 (and) 150 (for a good glass look)

use 32 spawn points, as you never know, and make sure teh spawns (you are using the correct info_playerstart/deathmatch right?) are at least 16 units apart.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-09-23 11:01:58 UTC in vault item: Water Test Comment #4039
he is giving an example of how you can create water without using func_water, which is rendered no matter where you are in the map.

how do teh sounds work though?
Commented 20 years ago2004-09-23 11:00:30 UTC in vault item: Switchable Texlights Comment #4038
good job.
Commented 20 years ago2004-09-23 10:15:42 UTC in vault item: fy_fishtank Comment #4037
doesn't look underwater, it's too light, but an interesting idea
Commented 20 years ago2004-09-23 10:12:07 UTC in vault item: aim_space Comment #4036
sorry, but that looks so sh*t I can't even begin to describe what you should do to make it better.
Commented 20 years ago2004-09-23 06:31:56 UTC in vault item: aim_space Comment #4035
lol
Commented 20 years ago2004-09-22 20:51:52 UTC in vault item: aim_space Comment #4034
Don't rate your own maps.
Commented 20 years ago2004-09-22 14:16:19 UTC in vault item: tm_seether (for The Specialists) Comment #4033
Thanks async. :) First off, that couch is a model so I can't do much about it. And yes, the lighting's... off, in places. Those security doors... yikes. The room with the 'funny garage door things,' I'd have more detail in there if I even could think of details to add. :/ And yes, those plainrooms are unfinished, I'll have to think up something sexy to put in there too I suppose... anyway, thanks again. :)
Commented 20 years ago2004-09-22 14:08:00 UTC in vault item: fy_fishtank Comment #4032
why cant you just upload it to the link given rather than posting your own!?
Commented 20 years ago2004-09-22 11:07:51 UTC in vault item: Blend 1 and 2 Comment #4030
I've seen that somewhere before... Cant remember where.
Commented 20 years ago2004-09-22 10:39:53 UTC in vault item: My first ever map (or first 4) Comment #4029
Can i just add, i think you think this is a map ive just made and its the best i can do, your wrong, these are maps i made when i learned a few things, i created these ages ago, Its not the first map ive made it was the first map i made.
Commented 20 years ago2004-09-22 10:32:25 UTC in vault item: Blend 1 and 2 Comment #4028
heh, that is pretty clever. I dont think Ive seen that before either.

shame its pretty useless though, unless its a club, like TheGrimReafer said.
Commented 20 years ago2004-09-22 10:29:59 UTC in vault item: cartoon Comment #4027
dude. please, grammar and punctuation.

English Lesson: try saying what you wrote above. you will run out of breath right around the end of the second line becuase you didnt use punctation. C'mon. Think about it.

now, lets try again shall we? explain your problem... in English!
Commented 20 years ago2004-09-22 10:20:06 UTC in vault item: tm_seether (for The Specialists) Comment #4025
alright hugh. heres my take on things.
I must say, its a very nice (very) map, and you have what looks like a little talent hiding under lazyness :P
anyhow, I have taken a few shots of points that I think are worthy of note. some good, some.. bad :/
let the games begin.
User posted image
yah, um, not really keen on the couch texture, but thats just my personal preferance.
User posted image
This is probably one of the best areas of the map, but something about the lighting gets at me, probably the yellow and red, i dunno, it just seems... clashy. it could be the texture behind the red lights.
User posted image
again, the funny yellow light with that texture. It looks nice, dont get me wrong, but it looks outta place. again, may just be though.
User posted image
nice way to break up the tiling.
User posted image
this is definatly my favourite area of the map. it looks so sexeh. however, the wall with the funny garage door things could probably do with some more details to break up that wall texture.
User posted image
eeer, what?! (not the double doors, the other one after i bypassed the security)
User posted image
bit plain, but im assuming its not completly finished?
User posted image
again, unfinished?
User posted image
this is the second double door. the first one opened fine, and then.. this. And this is before I bypassed the security system.

and to finish on a high..
User posted image
nice architecture all round, but I lurve these little roundlet things :D.

anyway, thats all the things that caught my eye. overall tho, an extremely nice map. bravo you.
Commented 20 years ago2004-09-22 08:19:10 UTC in vault item: Guidance Comment #4024
Verrrrry Pretttty.
Commented 20 years ago2004-09-22 08:17:25 UTC in vault item: fy_fishtank Comment #4023
Looks kinda like nippers map hamsters..but more detailed ^_^
Commented 20 years ago2004-09-22 07:52:09 UTC in vault item: Abandoned Comment #4022
a bit dark aye! :/
But its a great map, but the elevator/lift is teh UGLI! :)
Commented 20 years ago2004-09-22 07:43:32 UTC in vault item: DSR_JUNGLE Comment #4021
nice map...
i like it.

my rate is 5
Commented 20 years ago2004-09-22 04:27:41 UTC in vault item: DSR_SKETCHIN Comment #4020
its supposed to look like a child sketched them.
they were made in photoshop btw. =]
Commented 20 years ago2004-09-21 22:35:48 UTC in vault item: Blend 1 and 2 Comment #4019
Is the way it works in the rmf? I wanna see its properties heh.
Commented 20 years ago2004-09-21 22:34:05 UTC in vault item: Blend 1 and 2 Comment #4017
Thats kinda neat, even though you could probly never use it in a map...... Unless your making some sort of nightclub.
Commented 20 years ago2004-09-21 17:06:06 UTC in vault item: Guidance Comment #4016
I like graphic effects, obviously. :)

I'll not continue this map but I do have some stuff to work on. We'll see...

Anyone that has a suggestion for another GFX bytheway?
Commented 20 years ago2004-09-21 14:40:29 UTC in vault item: My_First_Map Comment #4015
Halfhack, stop being a noob and creating new accounts cos noone likes you . HAHA! Look at your freewebs "hacking" site! HAHAHAH! PWNED!