Comments

Commented 20 years ago2004-09-21 14:36:56 UTC in vault item: Guidance Comment #4014
That screenshot makes the castle look like the one off of the intro to Unreal. Good job :)
Commented 20 years ago2004-09-21 13:31:10 UTC in vault item: cartoon Comment #4013
do u mean instead of saying plz or thnkyu i say please and thankyou because if so i mean whats wrong in speaking like that its how i speak in chat rooms etc so has any1 actually fixed it plz plz plz come on im begging you (dont make me send u all my cat to attack you)
Commented 20 years ago2004-09-21 12:45:18 UTC in vault item: den_Area12_V0,2 Comment #4012
yea when he showed me the map he was really proud of that too! :)
Commented 20 years ago2004-09-21 10:05:32 UTC in vault item: Easy, Low Poly and good lookin Comment #4011
Good job ! :)
Commented 20 years ago2004-09-21 08:16:16 UTC in vault item: Zeromancer Comment #4010
Yargh, it be finished now, SO PLAY IT.
Commented 20 years ago2004-09-21 06:40:49 UTC in vault item: DSR_SKETCHIN Comment #4009
you should also consider calling your maps actual cs names, such as cs and de etc, dsr isn't descriptive, it just sounds pretentious.
as for teh maps, they look.. k, but i guess you just need practice and stuff, nice tex's tho, maybe you should try using photoshop?
Commented 20 years ago2004-09-21 05:34:30 UTC in vault item: develop_nuytsstraat_too_much Comment #4008
Err...

Well, yeah, Half-Life 2 supports open maps a lot better. As far as I understand, it uses another system then a bsp-tree for outside area's, but I'm not expert enough in that area to tell you exactly what's going on.
Commented 20 years ago2004-09-21 02:13:58 UTC in vault item: 2fortwannabe Comment #4007
ya im waiting for that io know the poly count is high im guessing cuz you can see so much but im not sure and thanks
This comment was made on an article that has been deleted.
Commented 20 years ago2004-09-21 00:16:18 UTC in vault item: Space Lasercore H-L Single Comment #4005
Brilliant. Puzzles were very hard. 5 stars.
Commented 20 years ago2004-09-21 00:16:08 UTC in vault item: Glass Contest Entry Comment #4004
Ah fuck. That sucks. Stupid lycos.
Commented 20 years ago2004-09-20 22:18:02 UTC in vault item: Agamemnon Icarus Glass (Glass Compo entry) Comment #4003
It was fun, the part at the beginning was difficult, but after that it was just fun dropping people that couldn't see you based on the distance. Yeah, the position of enemies needs work, but the terrain was very detailed and functioned pretty good, besides clipping probs that have been fixed on the DM_TERRAIN map by trapt (which is, BTW, very fun to play HLDM with) 1337 skills with the VM! interesting story, you've intrigued me, but the entity work is probably better then my own skill. That's why I made CS maps :P The glass world is a very nice theme! Run with it and make small arena-like maps to continue your epic!
Commented 20 years ago2004-09-20 17:42:46 UTC in vault item: 2fortwannabe Comment #4002
Something tells me you didn't run vis on this or something like that. if you didn't Im not going to lecture you about vis just run it from now on. Anyway on to the map. The texturing was... not very good. Most of the textures didn't match with each other. Grass field and metal? And Xen stuff? Is that supposed to be camaflouge? Also the map was a bit small for me. But you're off to a fairly good start.
2.5/5 stars (rated twice, one 3 one 2)

get ready for a certain pirate captain to give you a lecture on r_speeds...
Commented 20 years ago2004-09-20 15:04:05 UTC in vault item: cartoon Comment #4001
Speak in complete words and I even might do it!
Commented 20 years ago2004-09-20 14:55:04 UTC in vault item: cartoon Comment #4000
so cud u fix plz thnku
Commented 20 years ago2004-09-20 14:33:47 UTC in vault item: Train stops & jumps (Underground) Comment #3999
you probably ticked the "teleport" flag. sorry i cant download right now, but im trying to scrounge up every last byte of HD space i have left.
Commented 20 years ago2004-09-20 14:20:40 UTC in vault item: Glass Contest Entry Comment #3998
Get a proper host, www.clickherefree.com. Using Lycos and that other shoddy host lost you your chance of a medal in the competiton 'cos I couldn't download it :(
Commented 20 years ago2004-09-20 11:47:23 UTC in vault item: Guidance Comment #3997
Indeed another good map with some extraordinary features.
Volumetric lights! Hehe.
The fire was also very nice for good old HL.
Maybe you'll find some time to finish this map.
I'd be glad to see what it was supposed to become.
Commented 20 years ago2004-09-20 11:43:55 UTC in vault item: Glass Contest Entry Comment #3996
Hehe, the good old mirrored crate trick, eh?
You've had some good ideas in there. I liked the laser that was splitt into it's light spectrum.
But why did you add a light maze, why?
Anyway, an interesting map.
I've had fun playing it. And it came with a fresh pot of cannabis. :)
Good work.
Commented 20 years ago2004-09-20 08:39:11 UTC in vault item: cartoon Comment #3995
umm i no and i hav tried sooooo many times and i need to finish this 1nce and 4 all plz plz jus send a fixed copy plz plz :(
Commented 20 years ago2004-09-20 08:21:49 UTC in vault item: Starshiptroopers Comment #3994
LOL
Commented 20 years ago2004-09-20 08:19:22 UTC in vault item: Guidance Comment #3993
wow you did a good job making the cylinder like parts on the outside nice and smooth
Commented 20 years ago2004-09-20 08:16:21 UTC in vault item: DSR_JUNGLE Comment #3992
wow i like the way you made the treesthey are realistic size and look cool, any tree prefabs?
Commented 20 years ago2004-09-20 08:12:36 UTC in vault item: Glass Contest Entry Comment #3991
GLASS = "FUN!!
Commented 20 years ago2004-09-20 07:57:47 UTC in vault item: cartoon Comment #3990
there are many track_train and func train tutorials out there. look in the gasp tutorials section and you'll find what your looking for.
Commented 20 years ago2004-09-20 02:04:25 UTC in vault item: Carbaseus Comment #18248
oh im getting 56-65fps on radeon 9600xp 256mb gpu and comp is 2.3 celeron 768mb ram
Commented 20 years ago2004-09-20 02:03:17 UTC in vault item: Carbaseus Comment #18247
like the level man neat i agree with the sky map theres thousands ou there but other then that man major props and since i m thinkin of it can i have your permission to play it on our server ddhlpsteamed the website we have is www.ddhlp.com if u want to post your answer here or there
Commented 20 years ago2004-09-19 15:37:09 UTC in vault item: My_First_Map Comment #3988
Golden rule: never release your first map. Goes with this too :P
Commented 20 years ago2004-09-18 23:00:56 UTC in vault item: Office Trouble Comment #3987
fun fun fun
Commented 20 years ago2004-09-18 23:00:32 UTC in vault item: SH_Office (for Scientist Hunt) Comment #3986
Link is broken.
Commented 20 years ago2004-09-18 22:55:58 UTC in vault item: ka_glassmaze Comment #3985
i have seen glass maps before they work fine. and glasss is better cause you can see where you are going and how to get to the enemy instead of waiting for 2 boring campers waiting for each other. if you get what i mean
Commented 20 years ago2004-09-18 22:12:50 UTC in vault item: Easy, Low Poly and good lookin Comment #3984
Ooh, I'll have to try this. Good job :).
Commented 20 years ago2004-09-18 21:07:03 UTC in vault item: Monstermakers Comment #3983
OK i have a huge problem every map that i open in hl that has "monsters" in it i cant ever see the monsters
Commented 20 years ago2004-09-18 19:36:25 UTC in vault item: shotgun_canyon Comment #3982
dizzy u have a new version yet im looking forward to playing this on the server screenie looks good
Commented 20 years ago2004-09-18 19:04:49 UTC in vault item: develop_nuytsstraat_too_much Comment #3981
out of that dutch i got hl2
open maps somthing sokthing achieved to better quality in hl2 whenit comes out?
Commented 20 years ago2004-09-18 18:50:42 UTC in vault item: develop_nuytsstraat_too_much Comment #3980
Why have ratings on a map wih a problem?!
Commented 20 years ago2004-09-18 16:00:37 UTC in vault item: Easy, Low Poly and good lookin Comment #3979
Nah, its not like that. Anyway, pretty good. keep up.
Commented 20 years ago2004-09-18 13:05:59 UTC in vault item: Guidance Comment #3978
Thanks. Yeah, I planned some interactivity but alas, not enough time to execute it. Texturing is pretty much in beta-stage too. But then again, nice you liked the effects. :)
Commented 20 years ago2004-09-18 13:04:03 UTC in vault item: Glass Contest Entry Comment #3977
Looks nice. Nice use of that mirror and the maze. Nice details also. A few flaws now and then but overall hits the goal pretty well.
Commented 20 years ago2004-09-18 09:28:24 UTC in vault item: Easy, Low Poly and good lookin Comment #3976
uhh, I didnt realise Jaardsi used this technique as well? If I have inadvertanly copied I do apoligise.
Commented 20 years ago2004-09-18 09:26:59 UTC in vault item: Smoke/fires particle Comment #3975
this is very helpful, thanks.
Commented 20 years ago2004-09-17 23:45:58 UTC in vault item: Glass Contest Entry Comment #3974
Argh, damn two-fiddy-free. I have fixed the link
Commented 20 years ago2004-09-17 18:24:17 UTC in vault item: Easy, Low Poly and good lookin Comment #3973
omai kinda copied the jaardsi cliff techniqe! call the RIAA!
Commented 20 years ago2004-09-17 17:45:53 UTC in vault item: Guidance Comment #3972
Very nice architecture and design. I like the usage of those light-effects.
The texturing was pretty dull here and there, but overall very nicely made.
The lack of something to do was kinda disturbing though :P
Commented 20 years ago2004-09-17 14:55:42 UTC in vault item: Amaze Comment #3971
no gauss jumping isnt a problem, its just lame and annoying.
Commented 20 years ago2004-09-17 12:38:10 UTC in vault item: de_citybridge Comment #3970
The trucks are from DonnerKing and textures are from Blazurban2. Try the download, it has more detail than this picture can show. I can get under the big truck and pick off the enemy as they run by.
Commented 20 years ago2004-09-17 11:34:36 UTC in vault item: Stargate Comment #3969
i am going to download soon !!
Commented 20 years ago2004-09-17 11:33:55 UTC in vault item: Stargate Comment #3968
Yes i would
Commented 20 years ago2004-09-17 11:19:24 UTC in vault item: Spawn with different weapons - fy_arena Comment #3967
well, that works. i guess. so it is completed. i renamed it fy_arena_final. if an admin wants to post this in completed in stead of problem maps i'd be thankful. thanks
Commented 20 years ago2004-09-17 10:47:41 UTC in vault item: DSR_JUNGLE Comment #3966
Oh, and some moving leafs and ambience sound would add to the athmosphere greatly... don't forget such little touches!