Comments

Commented 20 years ago2004-09-17 10:46:50 UTC in vault item: DSR_JUNGLE Comment #3965
Including a readme file is advisable...

The map featured some nice textures, brushwork was less apealing although not that bad. This map needs some more tweaking. For example, the leafs were all on the same height, wich made it look less interesting as it could have been. The ground and rocks did have variation in height/surface, wich looked quite well.

I'm not a CS player, so I can't tell you anything about the gameplay. Visually however, it looks like you're on the right way. Just some tweaking would make it more natural (think of using models for plants, or even sprites for the smaller things like grass and the like). The floor is a bit empty at the moment.

Nah, after all, it's an arena-styled map so visuals are probably not really that important. I just like to see great visuals, you know...
Commented 20 years ago2004-09-17 09:26:16 UTC in vault item: DSR_TUNDRA Comment #3964
hohum. sibera and alaska = tundra.
Commented 20 years ago2004-09-17 09:18:12 UTC in vault item: Dust Race 2003 Comment #3963
Cool map. Just no one plays it :(
Commented 20 years ago2004-09-17 09:16:56 UTC in vault item: Duality Comment #3962
8v8?? Aren't there only like 4v4 5v5 etc? :o Geez your stuffs so uncustomized heh ^_^
Commented 20 years ago2004-09-17 05:14:36 UTC in vault item: DSR_INTERCOURSE Comment #3961
w00t, glow-in-dark-ladders o/
Commented 20 years ago2004-09-17 04:23:47 UTC in vault item: DSR_TUNDRA Comment #3960
yes, Indy i do geography and Tundra actually is winter-like regions. Looks kinda nice though.
Commented 20 years ago2004-09-17 04:13:57 UTC in vault item: DSR_SKETCHIN Comment #3959
Y'should make some HLDM maps, seriously.
Commented 20 years ago2004-09-17 04:12:28 UTC in vault item: DSR_JUNGLE Comment #3958
Oh bloody hell that looks good :)
Commented 20 years ago2004-09-17 00:09:57 UTC in vault item: Amaze Comment #3957
this is a pretty kool map. The only problem is for some reason I can't use the gauss gun to mega jump like usual. Also, you need to make the incline on the sides larger, because you can just walk up to the top, though I can't see you doing that very well during a deathmatch :-/
Also my GUI doesn't seem to come up right playing by myself, but it's prolly just my HL :-/

5/5, good job.
Commented 20 years ago2004-09-16 16:13:14 UTC in vault item: Zombie eating Comment #3956
cool thnx but it looked funny wen it walks to body and then suddenly is on floor eating like zapping!

good though i needed that for cartoon mod
Commented 20 years ago2004-09-16 15:27:35 UTC in vault item: Maze Comment #3955
no one wants to play a maze map. booring repetitive and pointless.
Commented 20 years ago2004-09-16 15:15:46 UTC in vault item: DSR_SKETCHIN Comment #3954
if your releasing a map pack, put all the maps in 1 zip. if you need more space get a free webhost to host it at.
www.clickherefree.com should do. please, dont spam the MV with lots of maps.
Commented 20 years ago2004-09-16 15:00:28 UTC in vault item: DSR_TUNDRA Comment #3953
Looks more like Savannah than Tundra to me...
Commented 20 years ago2004-09-16 12:22:10 UTC in vault item: develop_nuytsstraat_too_much Comment #3952
lol sorry bout the dutch speak.....
This comment was made on an article that has been deleted.
Commented 20 years ago2004-09-15 20:32:18 UTC in vault item: de_citybridge Comment #3950
U make the trucks? They look really good
Commented 20 years ago2004-09-15 18:05:48 UTC in vault item: develop_nuytsstraat_too_much Comment #3949
Speak English!
Commented 20 years ago2004-09-15 16:44:01 UTC in vault item: Duality Comment #3948
Wow, long time no see for a tfc map.
Commented 20 years ago2004-09-15 13:49:58 UTC in vault item: de_citybridge Comment #3947
Yes the map is mine. No I can't included the zip because its too big 2.4meg. It uses all custom textures that have been wadincluded into the map file. It also uses two large models (the trucks). It also uses a custom sky. Now stop being so damn lazy and download it.
Commented 20 years ago2004-09-15 13:32:32 UTC in vault item: de_citybridge Comment #3946
maybe not as he said remake
Commented 20 years ago2004-09-15 13:30:56 UTC in vault item: Duality Comment #3945
look cool but im not a big fan of tfc as every1 goes to sniper ur ass and u die like everytime

fun to be spy lol
Commented 20 years ago2004-09-15 12:42:27 UTC in vault item: De_-=BP=-_closecombat Comment #3944
Thanx! :D :D
Commented 20 years ago2004-09-15 11:08:13 UTC in vault item: de_citybridge Comment #3943
is the map even yours?
Commented 20 years ago2004-09-15 11:07:38 UTC in vault item: de_citybridge Comment #3942
or how about including the zip instead of telling us to download it from another site in the description?
Commented 20 years ago2004-09-15 07:35:04 UTC in vault item: awp_guard Comment #3941
i dont think he has a very good computer its not even windows xp
Commented 20 years ago2004-09-15 07:28:58 UTC in vault item: De_-=BP=-_closecombat Comment #3940
your map is good and good for your first map
Commented 20 years ago2004-09-15 06:44:15 UTC in vault item: develop_nuytsstraat_too_much Comment #3938
http://www.slackiller.com/tommy14/errors.htm#maxlim

Ook al in die thread gezet maar hier herhalen kan geen kwaad. Oh, en misschien vind je het leuk eens op 'mijn' forum te komen, daar zitten we met een paar andere mappers (onder andere MuzzleFlash en Pepper) en we vinden het altijd leuk nieuwe leden te zien. Aangezien de meesten van ons al enige jaren ervaring hebben valt er ook vast nog wel wat te leren. :)
Commented 20 years ago2004-09-14 21:32:56 UTC in vault item: Maze Comment #3937
dude, you totally jacked my idea for a maze..........
Commented 20 years ago2004-09-14 17:38:18 UTC in vault item: Halo Cafeteria Comment #3936
the tfc.wad in the sierra/half-life/valve folder I mean.
Commented 20 years ago2004-09-14 17:35:37 UTC in vault item: Halo Cafeteria Comment #3935
did you make sure you had tfc.wad. And if you did and you were running it from the hammer editor did you make sure you add the WAD into the textures files under options in the editor.
Commented 20 years ago2004-09-14 13:29:49 UTC in vault item: Halo Cafeteria Comment #3934
Couldn't open valve/tfc.WAD.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-09-14 10:19:05 UTC in vault item: develop_nuytsstraat_too_much Comment #3932
inderdaad, ik heb al kunnen spelen met de destijds gelekte versie inc. de nieuwe hammer, en inderdaad kun je er erg veel mee....helaas heb ik wegens morele bezwaren die hele leak inc. alles van me harde schijf gemikt dus wilde ik een poging doen om dit te berijken in counterstrike(hl1)

wel had ik een ander vraagje om dit soort problemen verder te voorkomen, wat ik nog nergens ben tegengekomen is een lijstje van het maximum aantal brushes en entitys die je mag gebruiken.... in hammer kun je namelijk een handig overzichtje opvragen, maar daar heb je niks aan als je niet weet waar de limiet is...

b.v.d
Quark
(quark@chello.nl)
Commented 20 years ago2004-09-14 08:39:06 UTC in vault item: train Comment #3931
right well i didnt include any wads so u wont see any detail
Commented 20 years ago2004-09-14 05:14:49 UTC in vault item: Detention Comment #3930
But indeed, it's pretty boxy yeah.
Commented 20 years ago2004-09-14 05:14:27 UTC in vault item: Detention Comment #3929
I'd say jump off the ledge indeed, that's what I used to do a lot. 10 pct damage maximum is really helpfull then... ;)
Commented 20 years ago2004-09-14 05:13:12 UTC in vault item: develop_nuytsstraat_too_much Comment #3928
Quark, jij gaat Half-Life 2 zeker weten te waarderen. Helaas heeft Half-Life een, zeker voor deze tijd, vrij lage polygoon-limiet, moderne computers kunnen dan wel 2000 a 3000 w_poly's aan maar dat geld niet voor elke computer. De limiet in HL zelf lag ongeveer bij de 800.

Wat je wel zou kunnen doen is meer detail in de textures stoppen zodat je minder polygonen nodig hebt voor ongeveer hetzelfde effect.
Commented 20 years ago2004-09-14 03:33:21 UTC in vault item: develop_nuytsstraat_too_much Comment #3927
Evil map. HL doesn't like GIANT open areas. R_speeds will go through the roof....
This comment was made on an article that has been deleted.
Commented 20 years ago2004-09-13 13:21:33 UTC in vault item: Halo Cafeteria Comment #3925
Screenie: press F5 in-game, open up Paint (or any other program that can put .bmp's into .jpg's) and save it as a .jpg. Be sure not to have a too great size as this site will resize it, wich takes quite some time.

I'll check the map later, gotta go now.
Commented 20 years ago2004-09-13 11:24:17 UTC in vault item: De_-=BP=-_closecombat Comment #3924
But what about my map!?!?!?!?!?!?!?????
Commented 20 years ago2004-09-13 08:47:13 UTC in vault item: Playing as terrorist crashes the game - forest Comment #3923
I'm not touching that map again, its not worth saving IMO. Sorry, get another mug -err i mean, member...
Commented 20 years ago2004-09-13 08:41:25 UTC in vault item: Playing as terrorist crashes the game - forest Comment #3922
ok 1st of all i didnt include .wads so thats why its white block 2nd of all i did sky box coz of leak and all i want to fix is the terroist bit plz hurry
Commented 20 years ago2004-09-12 22:10:11 UTC in vault item: Action Flat Comment #3921
lol
Commented 20 years ago2004-09-12 21:41:26 UTC in vault item: aim_glasspit Comment #3920
I edited something quickly: I accidentaly made it a HL map, but it's really a CS map! Thanks
-FoxFire
BTW(New Site URL: www.FoxFire.cjb.net, old one still works though but has pop-ups!!)
Commented 20 years ago2004-09-12 15:46:03 UTC in vault item: De_-=BP=-_closecombat Comment #3919
yehhh ;}

im in the devil clan D.D 666
kinda evil the members are so i may leave it
Commented 20 years ago2004-09-12 15:18:12 UTC in vault item: Knife arena: The Towers Comment #3918
Dang man! Come on I need some feedback! the three people who downloaded this need to tell me what they think!
Commented 20 years ago2004-09-12 14:41:10 UTC in vault item: Agamemnon Icarus Glass (Glass Compo entry) Comment #3917
It doesn't force you to go out and 'run a gauntlet'. I found that approach to be, well, fatal.
The ammount of grunts, their placement, the whole map layout... it didn't gave me an interesting combat.
But it seems that's just me?
Commented 20 years ago2004-09-12 14:37:21 UTC in vault item: Maze Comment #3916
Looks like a combination of a HOM-effect and full-brightness. I thought you were improving? It doesn't look like that...

Sorry, Tomaatti, but I was expecting something better this time...
Commented 20 years ago2004-09-12 13:21:09 UTC in vault item: Playing as terrorist crashes the game - forest Comment #3915
ok....that was a cs map whereas i had opened it as a hl map in hammer....despite MY stupidity, delete this map and start again! Sorry bout that.