Comments

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Commented 20 years ago2004-09-09 11:03:40 UTC in vault item: Action Flat Comment #3863
really? ythink?
Commented 20 years ago2004-09-09 03:26:09 UTC in vault item: Agamemnon Icarus Glass (Glass Compo entry) Comment #3862
@Vassy: I experimented with it being transparent and it really didn't look right.

@Coolfat: Not the entire ground, but whilst you are in that planet, yes, the whole ground is made of glass.

More Ratings if you can... :D
Commented 20 years ago2004-09-08 19:51:52 UTC in vault item: Action Flat Comment #3861
Around when he joined I think...
Commented 20 years ago2004-09-08 17:30:58 UTC in vault item: Agamemnon Icarus Glass (Glass Compo entry) Comment #3860
Is the entire ground made of glass?!
Commented 20 years ago2004-09-08 17:08:37 UTC in vault item: Playing as terrorist crashes the game - forest Comment #3859
soz i wassss in a hurry but not now (plz take ur time especially captain p cos his da best)

ill wait till tomoz buh bi
Commented 20 years ago2004-09-08 16:13:45 UTC in vault item: Action Flat Comment #3858
lol, so when did floater start mapping?
Commented 20 years ago2004-09-08 13:26:28 UTC in vault item: Agamemnon Icarus Glass (Glass Compo entry) Comment #3857
It's a nice idea, but it doesn't really look like glass. It's OPAQUE. Glass tends to be transparent/translucent. 3 stars.
Commented 20 years ago2004-09-08 12:07:05 UTC in vault item: Water Test Comment #3856
I cant seem to understand exactly what you are saying........are you talking about the difference between the two waters? or have I just made a fool out of myselve??
Commented 20 years ago2004-09-08 12:04:48 UTC in vault item: Water Test Comment #3855
eh........... what about the water on the right?????
hehehehe
A bit tired when you wrote that?
Commented 20 years ago2004-09-08 10:25:11 UTC in vault item: Gravity Test Comment #3854
Every time I don't include a .map, someone complains! What's the point in NOT including it?
Commented 20 years ago2004-09-08 09:48:11 UTC in vault item: Action Flat Comment #3853
If he practices and reads some tutorials he'll get better.

I never meant to discourage him, just saying that this map is bad but if he works harder and longer on his next one it'll probably be good.

The most improvement I've seen from anyone is from Floater619. He's improved a lot the past 60 days or so.
Commented 20 years ago2004-09-08 07:55:25 UTC in vault item: Maze Madness Comment #3852
If you're going to work at it some more, move the map into the Unfinished section. Doesnt having an overhead view of the maze as a screenie kinda give the solution away? :)
Commented 20 years ago2004-09-08 06:08:20 UTC in vault item: Action Flat Comment #3851
No its not!

I think this is a quite funny map!

Even though its not large or brilliant, its still a funny map!

I can see that you are not an experienced mapper, but dont let these dummies take you down!

If you keep on mapping I think you will create some exelent maps later on!!!!!
Create maps YOU want to play, not what others think you should create!

But I really cant say that rating your own map does anything good, I think that the reason that they have these raters is so that you can see what others think of you map, but personally I dont care who rates them.
Commented 20 years ago2004-09-08 00:31:48 UTC in vault item: dive_in Comment #3849
i sed comment and rate...
Commented 20 years ago2004-09-07 23:52:22 UTC in vault item: Action Flat Comment #3848
Don't be fooled by the amount of stars that is higher than one, this map is bad!
Commented 20 years ago2004-09-07 23:51:22 UTC in vault item: Action Flat Comment #3847
PS: DON'T F***KING RATE IT YOURSELF!
Commented 20 years ago2004-09-07 23:51:02 UTC in vault item: Action Flat Comment #3846
+Uhhh... weapons
-Textures are bad
-Architecture is worse
-FUN?
-Windows hurt the eyes becuase leaks are everywhere
-Wow... great secrets...

THIS IS COMPLETED? 1/5
Commented 20 years ago2004-09-07 23:43:07 UTC in vault item: Action Flat Comment #3845
I'll d/l it anyway...
Commented 20 years ago2004-09-07 15:38:47 UTC in vault item: cs_blackmesa Comment #3844
Thanks for help, Rabid. I thought I had got rid of all them touching func_walls, guess I missed one.
Commented 20 years ago2004-09-07 13:29:12 UTC in vault item: Agamemnon Icarus Glass (Glass Compo entry) Comment #3843
You've had a quite cool idea, but you didn't use it's potential.
Basically this is nothing more than Serious Sam on a glass planet.
If you make this kind of terrain, you must pay much attention to good clipping. It's annoying to get stuck every 10 meters.
I would have wished for some more interactivity.
The indoor design is much more interesting than the outside.
All in all:
+ Brushwork
- Entitywork
- Clipping
Three stars.
Commented 20 years ago2004-09-07 13:20:45 UTC in vault item: Stargate Comment #3842
Black-cat/Anubis would love this...
Commented 20 years ago2004-09-07 12:29:12 UTC in vault item: train Comment #3841
Strange problem. But it's a really weird map you have here too. Lets face it: that train is just way, way too long. Might cause the problem...
Why the last part of the train? The player will never see it as long as he's inside the train...

Strange, but unworkable. I'd suggest you keep it smaller. Smaller trains, smaller area's. Half-Life doesn't support larger area's, sorry.

A way to fake things could be usefull though: just let the station move past the player, while the train is stationary. That's done in Poke646 and the OpFor intro. Might be better here.
Commented 20 years ago2004-09-07 11:10:14 UTC in vault item: Action Flat Comment #3840
yeah, just press f5 igame to take a screenie. then open it and save as a jpg. now your ready to upload!
Commented 20 years ago2004-09-07 10:05:22 UTC in vault item: Action Flat Comment #3839
Without a screenshot NOONE will download it. Its kinda the law, and good manners anyways.
Commented 20 years ago2004-09-07 10:01:20 UTC in vault item: Agamemnon Icarus Glass (Glass Compo entry) Comment #3838
Looks cool in the screenies.

Sadly I can't download it... it would probably freeze up while I'm downloading it (I have a crappy dial-up, so anything above 500kb usually freezes up)
Commented 20 years ago2004-09-07 09:35:15 UTC in vault item: Action Flat Comment #3837
Great Map with many weapons, small place and many secrets!
Commented 20 years ago2004-09-07 08:54:43 UTC in vault item: train Comment #3836
fix it plz
Commented 20 years ago2004-09-07 05:20:28 UTC in vault item: Agamemnon Icarus Glass (Glass Compo entry) Comment #3835
I wouldn't mind some ratings (as in stars, for all you stupid people :D )

And I forgot to mention to have a little look at the only custom texture in the map, which is of course the sign (which is in the screenie). You can't read it in the screenie, so when you're in game, have a look at it. I decided to add a bit of humour in there :D. In case you can't find it, its at the very start of the glass part.

Yeah, so comment and RATE! Although, don't rate without commenting because that would be unfair wouldn't it :D.
Commented 20 years ago2004-09-07 04:04:17 UTC in vault item: Maze Madness Comment #3834
Signs? Some 'landmarks' would be better. Recognizable places that the player can use to orient himself at. Right now it's really just a... maze...
Commented 20 years ago2004-09-07 04:02:13 UTC in vault item: Agamemnon Icarus Glass (Glass Compo entry) Comment #3833
Too bad I'm at school now but sounds like a lot of fun. You definitely made a lot more of it than I did...

stupid school... :|
Commented 20 years ago2004-09-07 03:47:17 UTC in vault item: Agamemnon Icarus Glass (Glass Compo entry) Comment #3832
fun gameplay and nice detil in the ships. funny ending :)
Commented 20 years ago2004-09-07 03:01:57 UTC in vault item: Agamemnon Icarus Glass (Glass Compo entry) Comment #3831
YAWP!
Commented 20 years ago2004-09-07 02:57:35 UTC in vault item: awp_squrel Comment #3830
make what YOU want to make. its doubtfull that your first few maps will actually be massivley played by the public, so why in the hell would you worry about what they want. im not saying to make something no one would ever think of spawning in, but since you are somewhat new to mapping, you should be working on stuff that YOU think would be fun to play. you are learning how to do stuff, and working on something you find interesting will keep you moving along in the right direction. once you get some more finished maps under your belt and have a better handle on hammer and what the public wants, THEN start making maps for them. /2cents
Commented 20 years ago2004-09-07 02:38:58 UTC in vault item: Deadcentre Comment #3829
lol oops, i didnt think i posted my first reaction... i meant not to but must have hit the wrong button. its not so bad. 3 stars.
Commented 20 years ago2004-09-06 22:22:38 UTC in vault item: Deadcentre Comment #3828
since its so small, it could use more detail. but if it was made long ago, the lack of detail is understandable.
Commented 20 years ago2004-09-06 22:19:55 UTC in vault item: Deadcentre Comment #3827
pretty bad... dont reccomend downloading. what cp says, with zero detail.
Commented 20 years ago2004-09-06 18:30:29 UTC in vault item: Deadcentre Comment #3826
It is small I admit, but remember, not all places are wide!
Commented 20 years ago2004-09-06 17:54:33 UTC in vault item: den_Area12_V0,2 Comment #3825
I like it if u kill the scientist it loks down the room and sets the automatic gun on you.
Commented 20 years ago2004-09-06 17:00:54 UTC in vault item: cs_blackmesa Comment #3824
I've found your leak. In the end of the map, in the tram tunnel farther from the station, the void touching brushes are func_walled. Entities cannot be used as barriers to the void, just un-func_wall them.
Commented 20 years ago2004-09-06 16:54:41 UTC in vault item: Deadcentre Comment #3823
What I remember of the map was that it was very small and felt really cramped. Never knew it was your work though...
Commented 20 years ago2004-09-06 15:06:44 UTC in vault item: Scientist killing Comment #3822
+Fun!
+Nice use of scripting
+No bugs
+-OK r_speeds for this kind of thing
-Textures aren't aligned
-They're bland

3/5, liked the duel lasers.
Commented 20 years ago2004-09-06 14:22:49 UTC in vault item: Deadcentre Comment #3821
reminds of a hospital map, il chek it out later.
Commented 20 years ago2004-09-06 14:03:39 UTC in vault item: Deadcentre Comment #3820
Lol, mulleboy. You didn't need to give us so much detail.
Commented 20 years ago2004-09-06 13:23:40 UTC in vault item: cs_blackmesa Comment #3819
This is no where near a copy or a rip, the map is completly from scratch. The tram alone took a few weeks work from scratch. I think I have also isolated the leaks.. turns out the tram tunnels are responsible somewhere.

Not sure how it will play out when finished on CS, guess im just sick of all the players who havent even heard of Black Mesa or Freeman.
Commented 20 years ago2004-09-06 12:51:00 UTC in vault item: train Comment #3818
Just open .map files like you would open .rmf files. There's an option to look for .map instead of .rmf...

I'd like to check the map but I'm a bit busy with school right now. So, it's going to be later...
Commented 20 years ago2004-09-06 12:37:13 UTC in vault item: train Comment #3817
You have only included map.
I don't have a clue how to run map, i know rmf, bsp but not map lol
Commented 20 years ago2004-09-06 12:22:09 UTC in vault item: train Comment #3816
yes the download works why ask just click dl lol
Commented 20 years ago2004-09-06 12:18:46 UTC in vault item: train Comment #3815
So does it work?
If so i'll download it.
Commented 20 years ago2004-09-06 12:12:40 UTC in vault item: Lab Comment #3814
shame thers no .map as i would hav liked to hav seen sum of the tricks :(