Comments

Commented 20 years ago2004-09-12 13:13:14 UTC in vault item: Playing as terrorist crashes the game - forest Comment #3914
Far, far, far too many things wrong with this map for me to be bothered even compiling!

Its an over large, white texured skyboxed heap of steaming shat. The whole map is an error.

Its too big, i dont even know what the heck those spliced things are in the corners. Seriously that map isnt worth proceeding with at all.

I'm not being hard on you since im a beginner too, but NEVER make a skybox, let alone one encompassing a map that size (most of which has nothing in it) it might make the leaks errors go away but it cripples the map in so many ways.

*makes you write out the in the ENTIRE tutorials section 100 times on the blackboard.

Start from the complete beginning again, sorry man, but EVERYTHING is wrong.
Commented 20 years ago2004-09-12 12:48:31 UTC in vault item: De_-=BP=-_closecombat Comment #3913
I have a "K"lan too!

lol...
Commented 20 years ago2004-09-12 12:47:28 UTC in vault item: Maze Comment #3912
Screenie looks bad... description seems like a lie... insanely microscopic .zip size... I'm not d/ling. Sorry :(
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-09-12 12:02:22 UTC in vault item: De_-=BP=-_closecombat Comment #3909
no, no, no, no NO! its not a "klan!" its a "clan"!!!! Clan! C! not k!
Commented 20 years ago2004-09-12 08:39:35 UTC in vault item: Maze Comment #3908
boooring! :)
Commented 20 years ago2004-09-12 05:48:37 UTC in vault item: Lost Valve intro Comment #3907
the console is used for more than cheating, chow...
Commented 20 years ago2004-09-12 05:38:34 UTC in vault item: Maze Comment #3906
wow
Commented 20 years ago2004-09-12 01:22:39 UTC in vault item: awp_kevlar Comment #3904
not bad....i like this hehehe!
Commented 20 years ago2004-09-12 00:03:14 UTC in vault item: train Comment #3903
Even though I am supposed to help fix the problem, the screen makes the level's textures look detailed.
Commented 20 years ago2004-09-11 21:48:22 UTC in vault item: Knife arena: The Towers Comment #3902
Commented 20 years ago2004-09-11 20:16:01 UTC in vault item: My first map Comment #3901
Excellent, the screen looks like it has good texturing and pretty good architechure.
Commented 20 years ago2004-09-11 20:12:18 UTC in vault item: Control_Room Comment #3900
VERY NICE! It is awsome compared to what I attemted (almost the exact same thing...).
Commented 20 years ago2004-09-11 20:01:39 UTC in vault item: Maze Madness Comment #3899
The level has no reference so then it all looks the same, make something like a statue or foutian some where to give a reference of whether we are going in circles or not.
Commented 20 years ago2004-09-11 19:51:52 UTC in vault item: ka_glassmaze Comment #3898
I tried to make a map simular to this a while ago, but then realized that looking through th glass slew down the game a lot... but the map might have to much glass so it just makes it invisible, that has happened before.
Commented 20 years ago2004-09-11 19:47:48 UTC in vault item: Minimicus Comment #3897
When i first saw this map i thought it would be a good learning experiance to mapping, but when i read the other comments and downloaded it, i realized there was a lot more in the level then i thought.
Commented 20 years ago2004-09-11 19:39:50 UTC in vault item: ka_glassmaze Comment #3896
Yeah I realize that, but it was a friends idea and he asked me if it was possible, so I'm trying to make it possible. Plus most everyone on the server seems to love the map, so it's cool. Thanks for the thought though! Any help please, thanks. btw when I started to read your comment, 'Hate to err, ruin your hopes', I was like fuck, the map's screwed, lol good to hear that it's not though....... atleast not yet.

-Koozie
Commented 20 years ago2004-09-11 18:37:01 UTC in vault item: Space Lasercore H-L Single Comment #3895
Tack :)
Commented 20 years ago2004-09-11 18:15:16 UTC in vault item: ka_waterbox2b Comment #3894
big fun
Commented 20 years ago2004-09-11 17:03:49 UTC in vault item: T&T Mexico (for The Specialists) Comment #3893
He doesn't need to include the wad files as specialists.wad comes with TS, the mod it's for.

It could use some lighting changes. Especially inside, it gave me a tad of a headache after a while :P . Maybe add some more lights inside to make it less dark and better light.

3/5, decent start with good gameplay.
Commented 20 years ago2004-09-11 15:59:37 UTC in vault item: Space Lasercore H-L Single Comment #3892
Good job/ Bra gjort
Commented 20 years ago2004-09-11 15:26:38 UTC in vault item: Knife arena: The Towers Comment #3891
OMG!! sweet knife model! very cool looking.
Commented 20 years ago2004-09-11 07:46:27 UTC in vault item: Detention Comment #3890
Lol!
Commented 20 years ago2004-09-11 06:48:45 UTC in vault item: fy_squrel Comment #3889
i started this map just becasue i was bored but i liked it so much that i kept on improving it there are a couple secret rooms and ill give you a couple hints- the entire map is semetrical (i prob spelled that wrong), and the button is above you

MORE CLUES PLZ
Commented 20 years ago2004-09-11 06:47:25 UTC in vault item: fy_squrel Comment #3888
true true
Commented 20 years ago2004-09-11 06:46:11 UTC in vault item: ka_glassmaze Comment #3887
Hate to err, ruin your hopes and all...but err, surely a glass maze.....you would be able to see where you need to go....so, what's the deal?
Commented 20 years ago2004-09-10 23:57:05 UTC in vault item: fy_squrel Comment #3886
yea i no, but stil you hafta look around to find the button
Commented 20 years ago2004-09-10 22:18:56 UTC in vault item: Maze Madness Comment #3885
it might be cool to but some trigger cameras in maybe
Commented 20 years ago2004-09-10 17:52:02 UTC in vault item: Agamemnon Icarus Glass (Glass Compo entry) Comment #3884
i dissagree with cp on the gameplay. i didn't "glock snipe" and had fun "running the gauntlet".
Commented 20 years ago2004-09-10 16:36:46 UTC in vault item: T&T Mexico (for The Specialists) Comment #3883
ok this map is for TS as it says in the name so use it with TS, the light inside i wanted it to be like in the movie
so it's very tense when playing with people, use tables as cover and move carefuly, and also it's a good map to use a flashlight in, it's in the game for a reason.. any ways if you a fan of the movie you'll like it!!
Commented 20 years ago2004-09-10 12:52:17 UTC in vault item: Playing as terrorist crashes the game - forest Comment #3882
i submitted .map ages ago wats the matter u cant open .map ahahahahahaa :P
Commented 20 years ago2004-09-10 08:23:13 UTC in vault item: Deadcentre Comment #3881
As long as it isnt an emotional issue ;)
Commented 20 years ago2004-09-10 08:16:50 UTC in vault item: Deadcentre Comment #3880
Not all places are wide, so not all places have good movability. That's what I tried to stress: the map moved bad in a lot of spots, I felt really trapped now and then. The map could've used some more thought on that.
Commented 20 years ago2004-09-10 07:19:09 UTC in vault item: Playing as terrorist crashes the game - forest Comment #3879
Submit a .rmf and explain your problem here, only then we can help you. Threads get old pretty fast and people don't remember everything they read.
Commented 20 years ago2004-09-10 07:15:29 UTC in vault item: Agamemnon Icarus Glass (Glass Compo entry) Comment #3878
Nice idea, but hard to get right in HL.

The planet levels looked, well, bad, and movability often was a real pain. Combat came down to just glocksniping, wich I personally do not find too challenging or entertaining.

The other parts however did look decent, although I feel you had a bit too much polygons for that level of detail. Some things just don't really get noticed (like the cammo netting at first?) so they shouldn't get too much polygons assigned.

Overall, I was not impressed by the maps themselves nor by the whole game experience, but the idea was somewhat funny.
3/5
Commented 20 years ago2004-09-10 06:47:44 UTC in vault item: ravine Comment #3877
ravine, sounds like perfect dark, looks kinda like it to, perfect dark was good, this must be good!
Commented 20 years ago2004-09-10 06:43:10 UTC in vault item: T&T Mexico (for The Specialists) Comment #3876
Even though you neglected to upload the wad files, I allready had The specialists, so that fixed that. Then I played the map....... An its a good idea, but IT'S NOT COMPLETE!!!!
This map does not belong with Completed Maps!!!!!!
1. Reason: The light on the lamps outside needs to be closer to the lamps.
2. The lights inside NEED lamps!!!
3. The lights inside is just anoying (good thought but not well placed).
4. Some textures outside are not placed right.
This map belongs with the unfinished maps!!!
Its a good start of a map but not a final map!!
okey? HAPPY MAPPING :)
Commented 20 years ago2004-09-10 06:33:01 UTC in vault item: Underground Facility Comment #3875
reminds me of the train part in half life
Commented 20 years ago2004-09-10 06:27:10 UTC in vault item: T&T Mexico (for The Specialists) Comment #3874
not everybody have The specialists you know ;)
Commented 20 years ago2004-09-10 06:24:25 UTC in vault item: T&T Mexico (for The Specialists) Comment #3873
There are some wads missing :(
one of them: specialists.wad
please upload all of the wads u used so that we can play the map! And not just see the screenshot.
Commented 20 years ago2004-09-10 06:13:51 UTC in vault item: fy_squrel Comment #3872
secret rooms in map are ruined with specate.
Commented 20 years ago2004-09-10 05:55:25 UTC in vault item: Carbaseus Comment #18250
big and cool. 4.5 stars but thats not possible.
great lay out too
Commented 20 years ago2004-09-09 19:32:45 UTC in vault item: T&T Mexico (for The Specialists) Comment #3871
wow...looks sweet :)
Commented 20 years ago2004-09-09 17:05:29 UTC in vault item: Playing as terrorist crashes the game - forest Comment #3870
you didnt read what i said.

I cant SEE whats wrong if the map is COMPILED as a .bsp file.

You must submit a .RMF (hammer) file so that it can be looked at and fixed. :|
Commented 20 years ago2004-09-09 15:50:38 UTC in vault item: Playing as terrorist crashes the game - forest Comment #3869
oh and wats a
Remember your TWHL etiquette please!!!
Commented 20 years ago2004-09-09 15:50:10 UTC in vault item: Playing as terrorist crashes the game - forest Comment #3868
its prob a simple mistake like name error? but im newish to cs mapping and wanna get the full of it
Commented 20 years ago2004-09-09 15:47:52 UTC in vault item: Playing as terrorist crashes the game - forest Comment #3867
soz ur right i was in a big hurry didnt do anything
k the problem is that wen ever u play as a terrorist it crashes the game?
Commented 20 years ago2004-09-09 13:37:36 UTC in vault item: Playing as terrorist crashes the game - forest Comment #3866
Like Jahzel said...
So far the main problem that I can see is that you zipped a .bsp file. Noone can help you with an already compiled map.
You must upload it as a .RMF . And whats actually wrong with it would be helpful too. ;)
Commented 20 years ago2004-09-09 12:07:09 UTC in vault item: Playing as terrorist crashes the game - forest Comment #3865
Why don't you explain your problem?

No one will do the work for you if you do not clarify yor problem, nor will they attempt to help out unless you are more specific.

Remember your TWHL etiquette please!!!