Comments

Commented 20 years ago2004-09-02 05:34:51 UTC in vault item: Fan Light Trick Comment #3760
Good point, I should've done that. Ah well, it's only an example map and people trying this should know that anyway.
Commented 20 years ago2004-09-01 22:47:25 UTC in vault item: den_Area12_V0,2 Comment #3759
cough ...yeah right... cough

This map is okay... if it's one of your first
Commented 20 years ago2004-09-01 21:37:49 UTC in vault item: fy_squrel Comment #3758
its ok i fixt it and put in a skybox
Commented 20 years ago2004-09-01 21:36:00 UTC in vault item: awp_squrel Comment #3757
fine fine
Commented 20 years ago2004-09-01 21:34:51 UTC in vault item: Carbaseus Comment #18253
the map looks awesome but too bad i dont play hl otherwise i would alreyd have the map
Commented 20 years ago2004-09-01 21:29:07 UTC in vault item: fy_aztec Comment #3755
fy is deathmatch (where you cant buy weapons except in special locations sometimes and you can only pick up weapons on the ground) as for the map evrything that the oher peeps said is true
Commented 20 years ago2004-09-01 21:20:36 UTC in vault item: Leak in dm_underground Comment #3754
no, they came in peace, but you abandoned them with zoners, and now they seek homes and shelters with hammer.
Commented 20 years ago2004-09-01 20:36:26 UTC in vault item: den_Area12_V0,2 Comment #3753
decent mapping, but a bit bland.

my pros-cons:

+Liked the half-invisible headcrab
+Nice Rocks
+The lasers in the high-voltage box
+Barney opened the door, i guess i could count that as a pro
-Texturing is extremely bland
-Where did i start?
-Why are there several healthpaks and a crowbar in the middle of the area, why are they there, and where did they come from?

OVERAL: a nice 3 1/2 stars
This comment was made on an article that has been deleted.
Commented 20 years ago2004-09-01 15:06:21 UTC in vault item: fy_aztec Comment #3751
lol seems good but what type of map is it (forgot what fy means)
Commented 20 years ago2004-09-01 15:00:45 UTC in vault item: box_monsters Comment #3750
i updated the map so it is just halflife textures
Commented 20 years ago2004-09-01 14:59:01 UTC in vault item: box_monsters Comment #3749
i updated the map so it is just halflife textures
Commented 20 years ago2004-09-01 14:46:48 UTC in vault item: box_monsters Comment #3748
ya sorry about the wads...i have been mapping for quit a while with counterstrike...so i have all those wads in hammer and i don't know which textures go with which mod...so if you have steam or just counterstrike you could get the wads you need from there.
Commented 20 years ago2004-09-01 14:38:16 UTC in vault item: box_monsters Comment #3747
ya sorry about the wads...i have been mapping for quit a while with counterstrike...so i have all those wads in hammer and i don't know which textures go with which mod...so if you have steam or just counterstrike you could get the wads you need from there.
Commented 20 years ago2004-09-01 13:09:22 UTC in vault item: den_Area12_V0,2 Comment #3746
My comment:
bad map.
Commented 20 years ago2004-09-01 13:08:44 UTC in vault item: fy_aztec Comment #3745
My friends always thought my first map, made with horrid architecture and bathed in hideous colored lighting, was the best map ever and that the community was going to go ape when they saw it. Glad I didn't release that one =

I'm not knocking your map btw, i'm just saying that friends' opinions will differ from other mappers' opinions greatly. I'd download it but I never play CS so I couldn't say how good it is. Takes me like 45 minutes of trying to kill someone in a cs game.
Commented 20 years ago2004-09-01 13:02:19 UTC in vault item: Carbaseus Comment #18252
That's odd; gave you the error report window I suppose? I tested it on 4 different machines straight from the zip file and didn't have any problems.

What are your specs and did you get any kind of details in the error message?
Commented 20 years ago2004-09-01 10:20:09 UTC in vault item: den_Area12_V0,2 Comment #3743
Needs zeditor.wad and den1.wad

It's a pretty bland map, no decent architecture execpt for the rocks, and the textures are too simple too. When I went up to barney, he wouldn't even open the door, so I did myself.

BTW: Did you test this B4 releasing it?
Commented 20 years ago2004-09-01 06:44:52 UTC in vault item: Madness2 Comment #3742
i no wat u mean!
Commented 20 years ago2004-09-01 06:43:23 UTC in vault item: de_full_city2, no way around max_patches error Comment #3741
the reason he posted it was because if he said this problem in forumns u would say 'umm we dont no what the problem is why dont u submit it in the problem section' then he would of had to wait longer!
Commented 20 years ago2004-09-01 06:40:04 UTC in vault item: box_monsters Comment #3740
says that it needs cs_office.wad, oh and whats wit all the barneys at the player start?

apart from that its looking good (whats the next map ur making?)
Commented 20 years ago2004-09-01 06:35:37 UTC in vault item: Switchable Texlights Comment #3739
helps a lot!
Commented 20 years ago2004-09-01 06:35:08 UTC in vault item: fy_aztec Comment #3738
lol and wers the rain?
Commented 20 years ago2004-09-01 05:58:38 UTC in vault item: Carbaseus Comment #18251
Crashed just before load.
Commented 20 years ago2004-09-01 05:28:35 UTC in vault item: Malevolence 1.4 OPEN SOURCE (final release) Comment #3737
oh i noticed the bugs the 2nd time i played it cause it is great and im learning tricks from it

bugs are:

on train sequence when u get to lift bit if u stand at front, left corner of train the lift gos through the train?

u can push the button on the lift inside then quickly get out before it shuts so all the explosion and suff is happeneing inside etc then u get loaded in the void

but apart from that this map inspired me to continue
Commented 20 years ago2004-09-01 03:28:13 UTC in vault item: Space Lasercore H-L Single Comment #3736
I've taken a look at Timefall now and commented. Late, yes, but maybe uesefull for you. I hope... :)
Commented 20 years ago2004-09-01 03:24:19 UTC in vault item: Timefall (SP Mod) Comment #3735
The first impression I got was that of mediocre visuals. Although later troughout the game some spots were nicely done, most just didn't do it for me.

The story was nicely thought of, and well implemented, although a bit more contact with allies would've made it all some more interactive, sometimes I felt it all fell down to the 'tell them with text' level. Nevertheless, you've done a good job at this compared to most mods.

Playability. Combat is decent, puzzles are too hard or barely give a clue. I often found myself wandering around, trying to figure out how this or that could be accomplished. At the start, there's not a single clue that the second window is breakable. No crack, nothing. The small entrance in the sewers towards the first computer console is just... very unobvious. No fun when the road ahead could lie anywhere else in that maze. Just a few issues with the gameplay I had during my (short) play.

Movability. I've often found myself in area's that were hard to move trough, either trough confined spaces with lots of detail brushes, or trough steep brushes. Getting out of the water was often a pain too. I felt you should've given that more attention.

The (nearly) clueless puzzles and hard movability took away much of the fun for me. I've been stuck in every level multiple times so I stopped playing. Too bad, as you are capable of finishing a project. I just think you need to give attention to these things.
Commented 20 years ago2004-09-01 02:54:36 UTC in vault item: de_banana Comment #3734
I was getting around to making a custom banana crate...but as you can see. It's not finished yet.
Commented 20 years ago2004-08-31 22:15:33 UTC in vault item: box_monsters Comment #3733
you should keep mapping for hl, hl mapping is addictive.
anyways i'm gonna take a look at it now.
Commented 20 years ago2004-08-31 22:00:34 UTC in vault item: fy_aztec Comment #3732
Why not an aztec sky?
Commented 20 years ago2004-08-31 21:28:07 UTC in vault item: ka_waterbox2b Comment #3731
did you rate this yourself...there have been only 3 more downloads since when i was the only one that rated it
Commented 20 years ago2004-08-31 21:26:02 UTC in vault item: box_monsters Comment #3730
i read on a tutorial taht tha aiscripted_sequences were better because they could not be interupted
Commented 20 years ago2004-08-31 20:54:44 UTC in vault item: box_monsters Comment #3729
hmmm, i'll download and check, try not using ai scripts and use regular scripted_sequences. or there may be something blocking..... hmmm
Commented 20 years ago2004-08-31 20:31:02 UTC in vault item: fy_aztec Comment #3728
i never rate my own maps
Commented 20 years ago2004-08-31 20:29:59 UTC in vault item: fy_aztec Comment #3727
nee..my friends from my network :) they all have this map and they rated it.
Commented 20 years ago2004-08-31 20:26:36 UTC in vault item: fy_aztec Comment #3726
hmmm... 5 ratings, no downloads and comments, you rate this yourself? :/
Commented 20 years ago2004-08-31 19:14:41 UTC in vault item: Control_Room Comment #3725
FUWK NOW I ACCENDENTLY PRESS ON "RATE IT" instead of pressing "submit" when i typed a comment.. now my everlasting 5 is now 4... WHY!!
Commented 20 years ago2004-08-31 19:11:23 UTC in vault item: Control_Room Comment #3724
cool then
Commented 20 years ago2004-08-31 18:11:20 UTC in vault item: Space Lasercore H-L Single Comment #3723
Hello and thanks for all god word about the map it's make me happy.
davideo59: If you let Barney start to talk and let him do his jobb you don't ned to use "use" on him at all, the script do so he go after you to the end, but you must protect him on some places. Play it again and test to not use "use" on Barney :)
Tlax
Commented 20 years ago2004-08-31 16:52:26 UTC in vault item: Space Lasercore H-L Single Comment #3722
WOAH, 89 downloads! WTF IS THAT? And only 8 comments and 6 ratings... sad....
Commented 20 years ago2004-08-31 16:51:30 UTC in vault item: Space Lasercore H-L Single Comment #3721
Tlax you make maps as good as VALVe - if anyone doesn't rate this 5/5 they have no idea about whats a good map. There was like one or two errors that I found but nothing too bad. Getting through that one door using barney (the first one with barney) was tough, because it took me like 10 minutes to get him close enefough to go do that. And yes the laptop was very original and well scripted, just a suggestion if you ever do it again - make the laptop "self destruct", like in the Mission Impossible Movies.
Commented 20 years ago2004-08-31 16:01:15 UTC in vault item: cs_test32 Comment #3720
costum
Commented 20 years ago2004-08-31 16:01:04 UTC in vault item: cs_test32 Comment #3719
de_airstrip.wad is no costun file!
Commented 20 years ago2004-08-31 15:23:17 UTC in vault item: Space Lasercore H-L Single Comment #3718
Nice thing to play trough. Architecture and texturing and such isn't outstanding but not all that bad overall. Just... nice to play trough. The laptop indeed is a nice touch, good to see you've put work in incorporating the story into the level itself. Keep up the good work!
Commented 20 years ago2004-08-31 14:05:43 UTC in vault item: Space Lasercore H-L Single Comment #3717
TLax, the elitist swede.
Commented 20 years ago2004-08-31 12:57:09 UTC in vault item: tournament Comment #3716
No problem. After all that feedback I got interesting in the progress, you know. Let me know the outcome of that crossfire modification, sounds like fun.
Commented 20 years ago2004-08-31 11:16:36 UTC in vault item: awp_kevlar Comment #3715
thx man, I'll do my best on the next map.
Commented 20 years ago2004-08-31 05:46:01 UTC in vault item: Leak in dm_underground Comment #3714
Floater, get zoners, or I shall personally kick your ass. Qtools are evil.
Commented 20 years ago2004-08-31 05:40:03 UTC in vault item: Malevolence 1.4 OPEN SOURCE (final release) Comment #3713
if the download resets then its not my problem its a problem with your download utilitie.... it happens to us all from time to time, get a better program for downloading. like flashget.
Commented 20 years ago2004-08-31 02:06:49 UTC in vault item: ravine Comment #3712
Entities can touch the void without problems, ZL. Just make sure the map is sealed off with world brushes. As far as I know now only the center of an entity needs to be outside the void (thus inside the map or inside a brush).

Ctrl+Shift+G, go to brush 246. The leak is very close to that brush, somewhere below.