Commented 20 years ago2004-09-02 05:58:32 UTC
in vault item: Timefall (SP Mod)Comment #3761
I've finished Timefall now. The last part was better executed. I liked the combat more, although the last part was just 'glock-sniping' instead of some challenging smart combat. A bit more tactical environment would've been nice, something like in 'On a rail'.
The time-travel was appealing. Well done indeed. You show you can pull off some interesting entity setups and trickery, the problem often is that the player does not know what you know. I also felt some setups were buggy or not prepared for some player actions.
The mod floats somewhere between nice and unplayable. Still, it's obvious you devoted quite some time to it and that shows off.
Commented 20 years ago2004-09-01 21:29:07 UTC
in vault item: fy_aztecComment #3755
fy is deathmatch (where you cant buy weapons except in special locations sometimes and you can only pick up weapons on the ground) as for the map evrything that the oher peeps said is true
Commented 20 years ago2004-09-01 20:36:26 UTC
in vault item: den_Area12_V0,2Comment #3753
decent mapping, but a bit bland.
my pros-cons:
+Liked the half-invisible headcrab +Nice Rocks +The lasers in the high-voltage box +Barney opened the door, i guess i could count that as a pro -Texturing is extremely bland -Where did i start? -Why are there several healthpaks and a crowbar in the middle of the area, why are they there, and where did they come from?
OVERAL: a nice 3 1/2 stars
This comment was made on an article that has been deleted.
Commented 20 years ago2004-09-01 14:46:48 UTC
in vault item: box_monstersComment #3748
ya sorry about the wads...i have been mapping for quit a while with counterstrike...so i have all those wads in hammer and i don't know which textures go with which mod...so if you have steam or just counterstrike you could get the wads you need from there.
Commented 20 years ago2004-09-01 14:38:16 UTC
in vault item: box_monstersComment #3747
ya sorry about the wads...i have been mapping for quit a while with counterstrike...so i have all those wads in hammer and i don't know which textures go with which mod...so if you have steam or just counterstrike you could get the wads you need from there.
Commented 20 years ago2004-09-01 13:08:44 UTC
in vault item: fy_aztecComment #3745
My friends always thought my first map, made with horrid architecture and bathed in hideous colored lighting, was the best map ever and that the community was going to go ape when they saw it. Glad I didn't release that one =
I'm not knocking your map btw, i'm just saying that friends' opinions will differ from other mappers' opinions greatly. I'd download it but I never play CS so I couldn't say how good it is. Takes me like 45 minutes of trying to kill someone in a cs game.
Commented 20 years ago2004-09-01 10:20:09 UTC
in vault item: den_Area12_V0,2Comment #3743
Needs zeditor.wad and den1.wad
It's a pretty bland map, no decent architecture execpt for the rocks, and the textures are too simple too. When I went up to barney, he wouldn't even open the door, so I did myself.
the reason he posted it was because if he said this problem in forumns u would say 'umm we dont no what the problem is why dont u submit it in the problem section' then he would of had to wait longer!
oh i noticed the bugs the 2nd time i played it cause it is great and im learning tricks from it
bugs are:
on train sequence when u get to lift bit if u stand at front, left corner of train the lift gos through the train?
u can push the button on the lift inside then quickly get out before it shuts so all the explosion and suff is happeneing inside etc then u get loaded in the void
but apart from that this map inspired me to continue
Commented 20 years ago2004-09-01 03:24:19 UTC
in vault item: Timefall (SP Mod)Comment #3735
The first impression I got was that of mediocre visuals. Although later troughout the game some spots were nicely done, most just didn't do it for me.
The story was nicely thought of, and well implemented, although a bit more contact with allies would've made it all some more interactive, sometimes I felt it all fell down to the 'tell them with text' level. Nevertheless, you've done a good job at this compared to most mods.
Playability. Combat is decent, puzzles are too hard or barely give a clue. I often found myself wandering around, trying to figure out how this or that could be accomplished. At the start, there's not a single clue that the second window is breakable. No crack, nothing. The small entrance in the sewers towards the first computer console is just... very unobvious. No fun when the road ahead could lie anywhere else in that maze. Just a few issues with the gameplay I had during my (short) play.
Movability. I've often found myself in area's that were hard to move trough, either trough confined spaces with lots of detail brushes, or trough steep brushes. Getting out of the water was often a pain too. I felt you should've given that more attention.
The (nearly) clueless puzzles and hard movability took away much of the fun for me. I've been stuck in every level multiple times so I stopped playing. Too bad, as you are capable of finishing a project. I just think you need to give attention to these things.
Hello and thanks for all god word about the map it's make me happy. davideo59: If you let Barney start to talk and let him do his jobb you don't ned to use "use" on him at all, the script do so he go after you to the end, but you must protect him on some places. Play it again and test to not use "use" on Barney Tlax
Tlax you make maps as good as VALVe - if anyone doesn't rate this 5/5 they have no idea about whats a good map. There was like one or two errors that I found but nothing too bad. Getting through that one door using barney (the first one with barney) was tough, because it took me like 10 minutes to get him close enefough to go do that. And yes the laptop was very original and well scripted, just a suggestion if you ever do it again - make the laptop "self destruct", like in the Mission Impossible Movies.
Nice thing to play trough. Architecture and texturing and such isn't outstanding but not all that bad overall. Just... nice to play trough. The laptop indeed is a nice touch, good to see you've put work in incorporating the story into the level itself. Keep up the good work!
Commented 20 years ago2004-08-31 12:57:09 UTC
in vault item: tournamentComment #3716
No problem. After all that feedback I got interesting in the progress, you know. Let me know the outcome of that crossfire modification, sounds like fun.
if the download resets then its not my problem its a problem with your download utilitie.... it happens to us all from time to time, get a better program for downloading. like flashget.
The time-travel was appealing. Well done indeed. You show you can pull off some interesting entity setups and trickery, the problem often is that the player does not know what you know. I also felt some setups were buggy or not prepared for some player actions.
The mod floats somewhere between nice and unplayable. Still, it's obvious you devoted quite some time to it and that shows off.
This map is okay... if it's one of your first
my pros-cons:
+Liked the half-invisible headcrab
+Nice Rocks
+The lasers in the high-voltage box
+Barney opened the door, i guess i could count that as a pro
-Texturing is extremely bland
-Where did i start?
-Why are there several healthpaks and a crowbar in the middle of the area, why are they there, and where did they come from?
OVERAL: a nice 3 1/2 stars
bad map.
I'm not knocking your map btw, i'm just saying that friends' opinions will differ from other mappers' opinions greatly. I'd download it but I never play CS so I couldn't say how good it is. Takes me like 45 minutes of trying to kill someone in a cs game.
What are your specs and did you get any kind of details in the error message?
It's a pretty bland map, no decent architecture execpt for the rocks, and the textures are too simple too. When I went up to barney, he wouldn't even open the door, so I did myself.
BTW: Did you test this B4 releasing it?
apart from that its looking good (whats the next map ur making?)
bugs are:
on train sequence when u get to lift bit if u stand at front, left corner of train the lift gos through the train?
u can push the button on the lift inside then quickly get out before it shuts so all the explosion and suff is happeneing inside etc then u get loaded in the void
but apart from that this map inspired me to continue
The story was nicely thought of, and well implemented, although a bit more contact with allies would've made it all some more interactive, sometimes I felt it all fell down to the 'tell them with text' level. Nevertheless, you've done a good job at this compared to most mods.
Playability. Combat is decent, puzzles are too hard or barely give a clue. I often found myself wandering around, trying to figure out how this or that could be accomplished. At the start, there's not a single clue that the second window is breakable. No crack, nothing. The small entrance in the sewers towards the first computer console is just... very unobvious. No fun when the road ahead could lie anywhere else in that maze. Just a few issues with the gameplay I had during my (short) play.
Movability. I've often found myself in area's that were hard to move trough, either trough confined spaces with lots of detail brushes, or trough steep brushes. Getting out of the water was often a pain too. I felt you should've given that more attention.
The (nearly) clueless puzzles and hard movability took away much of the fun for me. I've been stuck in every level multiple times so I stopped playing. Too bad, as you are capable of finishing a project. I just think you need to give attention to these things.
anyways i'm gonna take a look at it now.
davideo59: If you let Barney start to talk and let him do his jobb you don't ned to use "use" on him at all, the script do so he go after you to the end, but you must protect him on some places. Play it again and test to not use "use" on Barney
Tlax