Comments

Commented 20 years ago2004-08-19 03:18:40 UTC in vault item: tournament Comment #3440
This map is on hiatus until I can bleed off some other ideas that don't work with this map.
Commented 20 years ago2004-08-18 23:02:28 UTC in vault item: SciMaker 1.1 (With Kill Func) Comment #3439
thats not nice.
Commented 20 years ago2004-08-18 21:33:12 UTC in vault item: Mysterious Discoveries Comment #3438
Updated - better. There's ground, and the sci sitting and reading is nice, though I b0rked it up by taking a crowbar to him - should be set to no interruptions.
Commented 20 years ago2004-08-18 21:00:32 UTC in vault item: Malevolence 1.4 OPEN SOURCE (final release) Comment #3437
Yes, the quality is 100% worth the download.
Commented 20 years ago2004-08-18 20:12:20 UTC in vault item: tournament Comment #3436
PS. The "kitchen" area is a spawnpoint. I was trying to keep them safe with a weapon for a few moments... not the other way around.
Commented 20 years ago2004-08-18 20:09:47 UTC in vault item: tournament Comment #3435
Here is what I hoped to accomplish with this map.

1. Eye Candy. Adding detail with architecture, sprites, models, sounds, and other entities. My other maps were "blah".

2. Build a map that wasn't two dimensional. Like Datacore, this map has it's semi-ups and semi-downs. I wanted (and had) two outside areas, but it wouldn't handle it.

3. Keep a texturing theme, possibly create a texture theme from scratch. Had too many other problems to add textures to it, but I did learn alot about Wally and models in general. By the way, I have the transparancy .dlls in my old won folder. I can see the models when I test run the map, but I loaded it onto a commercial game server and nobody could see them.

4. Skip brushes. I don't think you looked in the .rmf because I wasn't wondering if I needed more, per se. I was wondering if the ones I had were placed relatively correct. But I did use skip brushes.

5. Trains. The cut away parts of the map had two trains running, one a target, one attached to an env_beam, with random path_corners in the sky and on the ground. So I learned alot about it... you don't get to see it, though....

6. Texture lighting. I haven't extensively used texture lighting, and I think everything in this map is lit with texture lighting. Not well, mind you, but it's there.

7. Low r_speeds. I was shooting for 95% of the map to be 800 or less.

I will keep working at it, but I'm really getting sick of this map. Which doesn't help the "perfection" part.
Commented 20 years ago2004-08-18 19:52:40 UTC in vault item: Glass defence system Comment #3434
good.
though it looks like thos 'FRAGILE' crates are floating.
this is alot better than my entry.

my pros and cons:

+Good Architecture
+Pretty good camera work
+Good scripting
+You are being creative with glass.. good. :)
-Crates are floating above ground, didnt really bother me much though. still you should fix them.
-Rollerskates eh?, well you could have them brake the door, shoot the barneys and then run to the spot where the glas defense system is.

4 stars.
Commented 20 years ago2004-08-18 19:42:20 UTC in vault item: Compile fails (clunkconc) Comment #3433
Its a concmap, it seems so far, there are no teleporters that teleport you back to the start of the jump when you mess up, and its a tad big + you used carve (It goes very slowly in my hammre)
Commented 20 years ago2004-08-18 19:35:35 UTC in vault item: Sleek Comment #3432
Too big for a cs map, maybe tfc or an hldm map, but its big.
Commented 20 years ago2004-08-18 19:33:55 UTC in vault item: My Backyard Comment #3431
Very good first map. Fun to play. A little too dark, perhaps. I give it a 3, first map or not.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-08-18 18:55:34 UTC in vault item: Glass defence system Comment #3429
was no monsters ? and the wooden box right infront of you when you go down the lift is floating.. :P
Commented 20 years ago2004-08-18 17:44:01 UTC in vault item: Malevolence 1.4 OPEN SOURCE (final release) Comment #3428
:S surly the quality of the content is worth the big download. the finnal download with be for a proper installer. thats if i ever get it finnished, i need a solution to this bug some time soon or else its just not going to happen at all, i've just taken more houses at work because i need the extra cash to feed my shopping addictions so for the momment mapping is on hold and i might even be quitting some time soon.
Commented 20 years ago2004-08-18 16:49:42 UTC in vault item: fy_NewWorld Comment #3427
exactly what i thought.
Commented 20 years ago2004-08-18 16:48:07 UTC in vault item: Glass defence system Comment #3426
I get an error 'No such sentence group BA_PQUEST' or something.
Commented 20 years ago2004-08-18 15:55:06 UTC in vault item: Glass defence system Comment #3425
Just thought: could you not have the cam positioned so that you dont see the bottom half of the grunts legs?
Commented 20 years ago2004-08-18 15:53:07 UTC in vault item: Glass defence system Comment #3424
The grunts were already dead when i hit the glass defence button, except for that guy doing something while you grab the gun. No fair! Yes....rollerskates. And Leaks in my maps are actually an artistic expression of my fractured consciousness. Bit messy lookin so far, could you maybe space everything out a bit? Camera made me a bit dizzy too! Still better than mine.
Commented 20 years ago2004-08-18 14:43:26 UTC in vault item: Crowbar Only Comment #3423
(lol)
Commented 20 years ago2004-08-18 14:38:52 UTC in vault item: Game Ending Comment #3422
lol yeah...
Commented 20 years ago2004-08-18 14:34:39 UTC in vault item: Glass defence system Comment #3421
Updated :D
Commented 20 years ago2004-08-18 14:32:52 UTC in vault item: Birth Day Party Comment #3420
lol i like the sigh at the back saying "any presents destroyed might spawn monsters from nowhere" lol
This comment was made on an article that has been deleted.
Commented 20 years ago2004-08-18 14:25:47 UTC in vault item: Glass defence system Comment #3418
Bleh...this version doesn't work. Wait for the update.
Commented 20 years ago2004-08-18 13:21:12 UTC in vault item: fy_NewWorld Comment #3417
bleh fy map :(
Commented 20 years ago2004-08-18 12:28:15 UTC in vault item: Abandoned Comment #3416
hey trapt ur working on our Hl2 mod team. u know the,
*t@[JEDI]@t* one.
Commented 20 years ago2004-08-18 12:24:46 UTC in vault item: New to mapping? Try this... Comment #3415
this map has got a future if u work on it more.
Commented 20 years ago2004-08-18 12:23:31 UTC in vault item: New to mapping? Try this... Comment #3414
and leave silentgunz alown. he's my friend.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-08-18 08:18:32 UTC in vault item: SciMaker 1.1 (With Kill Func) Comment #3412
Umm. Floater... This is supposed to be a JOKE map. Not realistic. Why need door when there is no use for one? All u gotta do i kill the poor little sci. Realisim doesnt really fit in to my map :) And plz floater, i think u should improve your mapping yourself before nagging on others texture alignments!!! ARG! RAWR! GRR!
Commented 20 years ago2004-08-18 07:10:16 UTC in vault item: fy_NewWorld Comment #3410
Plus who forces you to go in one of the rooms.if you whant you just stay down.Who whants to risk will find that rooms option it`s very entertaining.
Commented 20 years ago2004-08-18 06:59:00 UTC in vault item: fy_NewWorld Comment #3407
Yea awps goes through glass and walls easyily.
Commented 20 years ago2004-08-18 06:35:37 UTC in vault item: fy_NewWorld Comment #3406
well the glass it`s braking a little harder than usual so you can climb up the roof where you can find a sniper and that`s the olny place you will find it.
Commented 20 years ago2004-08-18 05:43:40 UTC in vault item: cs_test32 Comment #3405
Do you know how to take a screenshot?
Press F5 in game or press prtscn and open paint and paste it, then save it.
If you used f5 then look in C:/sierra/half-life.
And it should be in there somewhere.
Then post it here.
Commented 20 years ago2004-08-18 05:42:36 UTC in vault item: deadnighbor Comment #3404
Do you know how to take a screenshot?
Press F5 in game or press prtscn and open paint and paste it, then save it.
If you used f5 then look in C:sierra/half-life.
And it should be in there somewhere.
Then post it here.
Commented 20 years ago2004-08-18 05:42:25 UTC in vault item: de_desertpatrol Comment #3403
Do you know how to take a screenshot?
Press F5 in game or press prtscn and open paint and paste it, then save it.
If you used f5 then look in C:/sierra/half-life.
And it should be in there somewhere.
Then post it here.
Commented 20 years ago2004-08-18 05:38:41 UTC in vault item: deadnighbor Comment #3402
Needs a screenshot.
Commented 20 years ago2004-08-18 05:37:06 UTC in vault item: Env_beam - Ring Comment #3401
Looks good. Nice work.
Commented 20 years ago2004-08-18 05:35:46 UTC in vault item: fy_NewWorld Comment #3400
The only vagely nice thing is the blue glass.
The map looks bland, has flat walls.
What is the point of having the glass rooms?, its the worst place to be, someone with an awp and your toast.
Commented 20 years ago2004-08-18 05:31:46 UTC in vault item: My entry for Vassy's compo Comment #3399
It is not so good as the NndergroundFacility but I rate it 5 stars
Commented 20 years ago2004-08-18 05:10:42 UTC in vault item: Underground Facility Comment #3398
Real good map! I rate it 5 stars.Nice textures and good architecture.
Commented 20 years ago2004-08-18 04:32:15 UTC in vault item: tournament Comment #3397
I've only played the map now, didn't look at the rmf.

Well, the first thing that comes to mind is that the nature of the map tends more towards singleplayer than multiplayer. Highly-detailed, over-detailed at several area's (resulting in bad performance). Connectivity seems ok at most places but some area's would lend themselves better for SP, like some small dead-ends (the kitchen for example. You're not going to chrouch-jump over that obstacle to get that gun, only to find yourself being trapped in there by some grenade-launching player).
Texturing let you down, especially in the industrial area. Lighting isn't really special but not bad either. Try some variation with dark spots maybe.
The office-part doesn't seem to work together with the industrial part, they don't fit together the way they do now. Maybe create an outside part and have them in two different buildings?
Another thing is the interactivity. It's nice and fun but I feel it's not practical here. Look at crossfire, that air raid affected the gameplay in a nice way. Here, your tricks seem to distract from gameplay. At a certain moment I thought those wheels would be turnable too, only to find them being just details... Also, doors that open very slowly break down the pace of the game. Players want action, and want it quick. Such doors are a pain when you're fraggin'... unless they're well implemented, like as an access to a super-weapon or such.
Performance in this map was a bit low in some area's and I don't see hint brushes taking that away. Cut down on details, you need to.
Another thing: there was a door, next to the red bath, that was especially hard to navigate trough. Something that needs to be fixed.
And the music, I liked it. Too bad it's only heard a very small part of the map... I'd say you should make it a background music for the map or throw it out, as it adds quite a lot to the downloads filesize...

As for the models, they showed up just fine by me, maybe you don't have those transparancy dll's?

(Oh, and you've included all files needed to play, so that's no problem. Yeah, I've seen your first description... ;))
Commented 20 years ago2004-08-18 04:00:03 UTC in vault item: cs_test32 Comment #3396
Again, no de_airstip.wad. Please include that one in your map or zip file, or tell us that it's for CS 1.6. A bit more info is really welcome now and then, you know.
Commented 20 years ago2004-08-18 02:54:04 UTC in vault item: Terrain Test Comment #3395
hey man that looks really good i was wonderin if you could write a tutorial..
Commented 20 years ago2004-08-17 23:58:10 UTC in vault item: My Backyard Comment #3394
Despite all those bugs, here's a review:

+Great for a first map!
+Plenty of fun!
+Good ammo amount (unless you're a noob)
-Bad lighting
-No sky

3/5, but since this is your first map, I'll give you a four.
Commented 20 years ago2004-08-17 23:40:27 UTC in vault item: Sleek Comment #3393
you cannot spell!!
Commented 20 years ago2004-08-17 22:53:59 UTC in vault item: Weird Dreams Comment #3392
where do u go after u get gluo gun? and what garg?
This comment was made on an article that has been deleted.
Commented 20 years ago2004-08-17 21:38:14 UTC in vault item: Malevolence 1.4 OPEN SOURCE (final release) Comment #3390
hmmm.. quite big. 21.1MB.
Commented 20 years ago2004-08-17 21:34:29 UTC in vault item: SciMaker 1.1 (With Kill Func) Comment #3389
it never worked!!

all the scientist did was stand on the coveyer belt, he never reached the yellow striped area so heres my pros and cons:

+Good Architecture
+Nice Looking Lasers
+Alot of scientists
-The machine never works right i have to noclip through the wall and gib the scis with my crowbar, after using impulse 101!
-the man and skulls sign are very small and hard to look at because they are slanted
-the textures where a bit off.

also, you should add a couple doors in there, add one in the room where the players starts, so he knows where he came from and it doesn't look like he was just dropped in the room, and also add a door to go out where the scientists are spawned. add a crowbar or handgun somewhere in the map, so when the player starts and the machine doesn't work, he can grab the crowbar go through the door and gib the scientists himself! :) happy mapping!
P.S. I Like your other maps, keep up good work!!
:)
Commented 20 years ago2004-08-17 21:24:07 UTC in vault item: SciMaker 1.1 (With Kill Func) Comment #3388
me says me want to squish those scientists brains!
me downloading now
me going to rate after i download
me says i shouldnt be reffering to myself in third person

there it stopped.