Commented 20 years ago2004-07-31 04:54:11 UTC
in vault item: Rocket Destruction2Comment #3080
David, I Checked into the map and stuff you need to fix all the errors on it it has around 20 and plus you need a Info_Player_Start script on it,, let me know when you have some fixed...
Commented 20 years ago2004-07-31 00:01:05 UTC
in vault item: Bowling ProblemsComment #3077
i think its good but i too made a bowling map years ago, my pins are func_doors so when the ball comes by a trigger multiply it press by the ball and the door/pin moves down. i pre made textures giveing u a 90 secound time limit (good enought for 2 bowls even how fast u try to go) and i got a reset button also.it makes the invis bumper disaper after u press reset and close to replay. on bowling u ger +1 score per pin. test bow makes a ball come from the floor and knocks down pens then it goes throw a tunnel through several of things to make it so the door closes so the next time u press test bowl it will come back up and throw, i got an wall_toggle angle wall shooting it aside to its path. but u gotta good map.
Commented 20 years ago2004-07-30 15:46:56 UTC
in vault item: Scientist factoryComment #3069
No, it was my compo entry...it didn't beat Seventh. I did enter it though. Seventh's was amazing...the moment I played it, I knew I was doomed. Oh well. Maybe next time
Commented 20 years ago2004-07-30 03:50:15 UTC
in vault item: Loser won't move!!!Comment #3058
The first target of the Gman is 1, while the door is also called 1, this could give problems. However, since the Gman can't reach the second path_corner, he'll just stop. He won't try to reach that point once he can do, this path_corner thing just doesn't work anymore. So, instead of doing it this way, you'll need to use a scripted_sequence, with Move to Position set to Walk. Leave the animation options blank as it's only about the moving.
Commented 20 years ago2004-07-30 03:40:45 UTC
in vault item: topside_warehouse_room1Comment #3057
Several entities can be used here. Func_pendulum for example, wich swings back and forth. A func_rotating as you're using right now will rotate around a certain axis (the axis can be defined in it's flags) so these might be usefull here too.
As for fully customisable beams, I don't think that's really possible with brush-based entities. You may want to use an env_beam that uses a func_train as ending point, wich can move around, so that would allow much more customizable patterns. A beam can also be set to fade at one end wich would look better here.
Commented 20 years ago2004-07-30 02:29:00 UTC
in vault item: ka_tournamentComment #3055
thanks...i have certain people like certain maps. I have found that maps do not necesarily need to be complicated and big to be fun. Sometimes the most fun maps for me are just things like aim maps. Although this map was very complicated to make. I was inspired to make this map when I got frustrated from being teamed up on by people when knifing.
Commented 20 years ago2004-07-29 20:46:46 UTC
in vault item: cs_2fortComment #3052
Actually I realized that with all the changed textures from the original 2fort, mine actually looks good (if I had used original 2fort textures it didnt loko as good).
Commented 20 years ago2004-07-29 16:59:10 UTC
in vault item: LaB101 - Update 1.4Comment #3048
Iv'e decided to make a kind of white look in the map. I like the LAB textures. actually.. I love them. Thats why im going to just overlay them with a nice white gradient.
(1) What I said expressed to the guy who flamed me that I'm not going anywhere and that he should quit bugging me. Nothing childish in that. His remark was childish, mine was not. Get a clue.
(2) I do not know, nor care, how old you are or pretend to be. It is insignificant to me. You probably consider that statement of fact to be childish too. Guess what, who cares.
(3) What makes you think that by me pointing out YOUR childish and hypocritical behaviour, that I'm somehow "pissed off". It's quite the contrary, I enjoy making loud mouth posers look bad.
(4) And I see you still dont have the balls (or maturity) to admit that you were wrong for accusing me of "posting over and over complaining about gman". Here's an idea, you go away too. Quit acting like everyone respects you when you are a pathetic joke.
http://koti.mbnet.fi/jaardsi/maps/texes/moominade_v1/
and use it in your maps![/pimp]
anyway its great and i bet you probably would have beat seventh.
Name: Dark Skies
Game: Team Fortress Classic //not hl!!!
Teams: 2
Style: Rock2
Status: Released
However, since the Gman can't reach the second path_corner, he'll just stop. He won't try to reach that point once he can do, this path_corner thing just doesn't work anymore.
So, instead of doing it this way, you'll need to use a scripted_sequence, with Move to Position set to Walk. Leave the animation options blank as it's only about the moving.
As for fully customisable beams, I don't think that's really possible with brush-based entities. You may want to use an env_beam that uses a func_train as ending point, wich can move around, so that would allow much more customizable patterns. A beam can also be set to fade at one end wich would look better here.
Good luck!
(2) I do not know, nor care, how old you are or pretend to be. It is insignificant to me. You probably consider that statement of fact to be childish too. Guess what, who cares.
(3) What makes you think that by me pointing out YOUR childish and hypocritical behaviour, that I'm somehow "pissed off". It's quite the contrary, I enjoy making loud mouth posers look bad.
(4) And I see you still dont have the balls (or maturity) to admit that you were wrong for accusing me of "posting over and over complaining about gman". Here's an idea, you go away too. Quit acting like everyone respects you when you are a pathetic joke.
Architecture is very nice, but walls are empty.
can a moderator come over here and get rid of all these posts that are involved in this little argument? Please?
P.S. Wow, I really do have a way with pissing people off, lol.
-1/2 a star for no screams of agony from the scientists
-1/2 a star for YOU screaming at me to rate/comment!