Comments

Commented 19 years ago2004-06-29 17:11:54 UTC in vault item: Just for Frags (3 maps) Comment #2522
As I said, I built them on a LAN party in no time.
Of course I can do better, but I wont change these anymore.
We gotta play them a least once. 4 players are enoguh for big action.
Commented 19 years ago2004-06-29 16:46:53 UTC in vault item: Zeromancer Comment #2521
Well, you want us to comment so it's up to you to make it easy for us. A recompile without that .wad file wouldn't be a bad move... as for versions, it may be a good habit of saving under different names (mapname_01 and so on).

Anyway, on to the map. The lighting was the first thing that caught my attention. I don't really like it. The different colors on those sections make it look so unnatural. Especially the yellow lights.
Texture usage is good except for the groun on the screenshot, that's a specific ceiling texture and doesn't look well on a floor.
Architecture is decent but for a storage area it looks too curved. Some straight supporting beams and such would make it look better.
The overall map has a strange connection of styles, of area's. A storage facility and a sort of reception area? Doesn't really fit together in my opinion.

Overall, it shows potential, you do pay attention on details now and then, but the map needs some more coherent style.
Commented 19 years ago2004-06-29 16:34:55 UTC in vault item: Just for Frags (3 maps) Comment #2520
I found these maps too small and too abstract. They might play well although I doubt it for their size. I believe you can do better.
Commented 19 years ago2004-06-29 16:31:30 UTC in vault item: Siege Comment #2519
How you can make them better? Look at official and popular maps. This map is just bad at architecture and lighting. The idea is worth a try but that's the only thing I liked here. Just experiment somewhat first, try out maps (without releasing them please), after a while you'll get a hang of it.

And remember... it's better to come with a few stunning maps than with an overload of crap things. Not all maps have to be released, and it's not advisable to be too quick with a release.
Commented 19 years ago2004-06-29 16:26:35 UTC in vault item: The Tower Comment #2518
ZombieLoffe, you forget to mention that a screenshot would be good next time...
Commented 19 years ago2004-06-29 16:21:51 UTC in vault item: de_wilson Comment #2517
From the screenshot, the map looks full-bright. At least compile properly before submitting a map.
Commented 19 years ago2004-06-29 06:59:33 UTC in vault item: High High Comment #2516
Nice map? No. Bad texture usage, too basic architecture, not really stunning weapon placement, strange connectivity... the map lacks a lot. Probably one of your first maps, so I'd say continue mapping, learn what makes maps good and what breaks them (playing around official and popular custom DM levels can help greatly), both on gameplay and graphics, then release another map. There's room for improvement here.
Commented 19 years ago2004-06-28 22:28:21 UTC in vault item: The Big Tower of Death Comment #2515
at least theres a comment on this one... still not downloading though.

TO TAKE A SCREENSHOT, PRESS F5. HOW HARD CAN IT BE...
Commented 19 years ago2004-06-28 19:35:50 UTC in vault item: Ominous Reality Part1 Comment #2514
Part1 was awsome! I'm going to play Part 2 definatly.
Commented 19 years ago2004-06-28 19:23:06 UTC in vault item: The Tower Comment #2513
Ok - this map sucked.
Why? Well for starters, it's just a box. a big ugly box with some obstacles.
The textures are the same on every brush in the map - which looks horrible.
The map doesn't seem to be lit(it's fullbright), or it's just lit very badly.
The map offers very little room for any kind of gameplay to occur.

This looks like a first-map to me, or worse.
-Cons
- Texturing
- lighting
- layout
- desgin
- brushwork

0-star, but unfortunately 1 is minimum.
Also DO NOT RATE YOUR OWN MAPS.
Commented 19 years ago2004-06-28 17:07:56 UTC in vault item: High High Comment #2512
Nice map man!
Commented 19 years ago2004-06-27 20:51:24 UTC in vault item: Peephole Comment #2511
well, since I have an idea about how to do this, I wont dl it. nice idea though.
Commented 19 years ago2004-06-27 18:21:03 UTC in vault item: Sw_SchoolYard (Snow-War) Comment #2510
Who rated 5 on this map? =D
Commented 19 years ago2004-06-27 15:17:16 UTC in vault item: de_wilson Comment #2509
rofl, some people, no fucking clue
Commented 19 years ago2004-06-27 14:34:03 UTC in vault item: Sw_SchoolYard (Snow-War) Comment #2508
im a newbie for map building that needs tips of the trade
Commented 19 years ago2004-06-27 14:33:27 UTC in vault item: Sw_SchoolYard (Snow-War) Comment #2507
howd you create this map
Commented 19 years ago2004-06-27 12:24:49 UTC in vault item: de_wilson Comment #2506
and a description and screenie would go down a treat
Commented 19 years ago2004-06-27 12:24:30 UTC in vault item: de_wilson Comment #2505
invalid download.
Commented 19 years ago2004-06-27 04:21:12 UTC in vault item: Razorsedge Comment #2504
6th: IT HAS A TFC ICON
Commented 19 years ago2004-06-27 04:20:39 UTC in vault item: High High Comment #2503
Ditto.
Commented 19 years ago2004-06-26 17:39:22 UTC in vault item: Sw_SchoolYard (Snow-War) Comment #2500
hehehe =)
Commented 19 years ago2004-06-26 16:43:55 UTC in vault item: Razorsedge Comment #2499
is it cs?
Commented 19 years ago2004-06-26 16:13:35 UTC in vault item: Sw_SchoolYard (Snow-War) Comment #2498
make a desert level and when the snow balls hit the ground they melt ;)
Commented 19 years ago2004-06-26 14:31:10 UTC in vault item: Sw_SchoolYard (Snow-War) Comment #2497
Well, it`s not many people who playes the mod :(
Commented 19 years ago2004-06-26 14:00:56 UTC in vault item: Sw_SchoolYard (Snow-War) Comment #2496
ive played snow war before... i could find any servers so i ran around by myself for about an hour but i got lonely
Commented 19 years ago2004-06-26 09:48:50 UTC in vault item: Alternate Hazard Course Comment #2495
you can "fake" the wad and fool the game, you won't see the textures but the map will load
Commented 19 years ago2004-06-26 07:59:06 UTC in vault item: Ichthyosaur Park Comment #2494
dont spam the mv forum with as for your mod. no1 joins a spammer.
Commented 19 years ago2004-06-26 06:56:09 UTC in vault item: Ichthyosaur Park Comment #2493
nice........its basic but nice......cept....you need a suit to monetor your gear...everything but that is nice :D

i'm looking for mappers....for a mod called Lambda1 which my team is making (( OZone11 team ))

if your intrested just email me on micucci@internode.on.net

thankyou

PS : nice map again
Commented 19 years ago2004-06-26 02:27:17 UTC in vault item: Scripting Comment #2492
nice
Commented 19 years ago2004-06-25 21:12:54 UTC in vault item: Resettable Explosions Comment #2491
couldnt you just eliminate the button_target and use a func_button thats shootable to trigger the mm instead?
Commented 19 years ago2004-06-25 21:07:29 UTC in vault item: Thunderdome Comment #2490
this map sounds similar to one i'm working on (cagematch), and i ran into the same exact problem a while back. if i remember correctly, i thought it was caused by making multiple brushes into one func_ladder. now the entire inside of my gigantic cage is fully climbable all the way around. hmm... or maybe try separating the func_ladders a little bit. you can get my map and see if it's what you're tryin to do. www.freewebs.com/fattymaps
gl
Commented 19 years ago2004-06-25 20:41:31 UTC in vault item: Zeromancer Comment #2489
I could indeed, but I've made lots of changes and I want a critique on THAT version. :) We'll see after some critiques actually appear, though..
Commented 19 years ago2004-06-25 18:09:35 UTC in vault item: Sw_SchoolYard (Snow-War) Comment #2488
Yepp it has. =P
Commented 19 years ago2004-06-25 17:19:45 UTC in vault item: High High Comment #2487
download not working... :(
Commented 19 years ago2004-06-25 17:16:05 UTC in vault item: Sw_SchoolYard (Snow-War) Comment #2486
Does this mod have good snow sprites?
Commented 19 years ago2004-06-25 16:29:52 UTC in vault item: underground_1 Comment #2485
...very odd. im surprised theres no invalid solid structures. 1 thing i noticed was that you used more brushes than necassery. for example the back wall had about 10 brushes where it couldve had 1 which covered the whole back wall instead of splitting it to make it match the shape of the wall. remember yuo dont need multiple brushes for a solid that bulges outwards like the cylinder.

btw, snap to grid ;)
Commented 19 years ago2004-06-25 14:22:38 UTC in vault item: Sw_SchoolYard (Snow-War) Comment #2484
snowwar

www.planethalflife.com/snowwar/
Commented 19 years ago2004-06-25 14:18:00 UTC in vault item: Sw_SchoolYard (Snow-War) Comment #2483
um.. how about more description ???

What mod is that?
Commented 19 years ago2004-06-25 12:55:54 UTC in vault item: Zeromancer Comment #2482
Or you could recompile it without hugh_issues.wad loaded.
Commented 19 years ago2004-06-25 03:43:09 UTC in vault item: Zeromancer Comment #2481
1. I didn't rate my own.
2. It doesn't actually use any textures from it so you can just make a blank hugh_issues.wad. Sorriez about leaving it in, though. :(
Commented 19 years ago2004-06-25 03:12:36 UTC in vault item: Razorsedge Comment #2480
Black spy versus white spy?
Commented 19 years ago2004-06-25 03:12:08 UTC in vault item: concfort Comment #2479
Wow, havent seen a tfc map submited in forever
Commented 19 years ago2004-06-25 02:50:24 UTC in vault item: Subway Comment #2478
The map download didn't work 4 me
Commented 19 years ago2004-06-25 02:21:53 UTC in vault item: Thunderdome Comment #2477
sounds like a good idea. but 7th is right; this should be treated as test of your actuall hammer skills rather than a serious map. it will never run well with a lot of players and will most likely lag like buggery. small domes linked by tunnels and doors openable only from the inside could allow for 2v2 set pieces and allow people to choose a challenger if you link domes with multiple tunnels.
just a thought :P
Commented 19 years ago2004-06-25 02:17:48 UTC in vault item: de_dust_wireplay Comment #2476
ah, but we are a critical mapping community and every little problem will be mentioned ;)

personally, I there's enough dust remakes out there...
Commented 19 years ago2004-06-25 00:42:32 UTC in vault item: Zeromancer Comment #2475
Hugh...
Where is hugh_issues.wad?
Commented 19 years ago2004-06-24 19:08:48 UTC in vault item: Peephole Comment #2472
It's probably because they already have an idea on how to do it, but don't want to put it in there maps yet.
Commented 19 years ago2004-06-24 17:55:47 UTC in vault item: Thunderdome Comment #2471
The HL func_ladder causes this to happen sometimes. Usually when the player touches the ladder and another surface (like a wall, or another ladder)at the same time. Try tying all 32 brushes into one ladder. I don't know for sure if that will work.
Commented 19 years ago2004-06-24 16:32:13 UTC in vault item: Thunderdome Comment #2470
Good god. I'm amazed you even got it to work. Half-Life isn't designed for huge maps, nor smooth cylinders. I doubt you'll manage to fix the error. Maybe if you made the ladders wider or something.
Commented 19 years ago2004-06-24 14:11:15 UTC in vault item: de_bndnd_silos Comment #2469
A very small map... but i like your idea. You have a few texture problems and a few clipping problems... but nothing too drastic. The textures are kinda repetative... which makes it kinda boring... Just remember for your next map that the bomb sites should be far enough away that you dont get hurt when the bom goes off if your in the other bombsite... :)