Commented 20 years ago2004-05-03 08:17:18 UTC
in vault item: de_iridiumComment #1775
I played this with Condition Zero bots and now I'm ready to post a little Pros'n'Cons review. So, here we go:
Goodies (erm, pros): -Runs smoothly. -Has a really small-townish feeling. -Lighting is pretty good, a bit too dim, maybe : -Good texturing and brushwork. The were strangely spahep brushes there and there that didn't really fit the solid and "idyl" theme of the map.
Baddies: -The textures you used, Blazeer's and MikeZilla's, have been seen in too many maps already. -Not too good layout: CTs must rush really fast to the green van to prevent the Ts from bombing it, while the bomb spot in the CT base is totally unusable, because of it's lack of good camp spots and stuff.
I think that's pretty much it. Overall score: **** (4)
Commented 20 years ago2004-05-02 14:24:21 UTC
in vault item: aim_poker_finalComment #1767
Thank you for the comment. I made another de_ map but it wont compile right Also the bottom part I wanted to be "naturally" lit so its only light from above it
Commented 20 years ago2004-05-02 08:56:11 UTC
in vault item: aim_poker_finalComment #1763
Better layout than most aim_ maps, and you get let off 'cos it's your first released map. Texturing's mostly good, one or two little glitches like the sides of ladders. Try not to stretch textures. The underground bit's probably a bit too dark. Keep practising and you'll get better and better.
Commented 20 years ago2004-05-01 21:20:36 UTC
in vault item: Timefall (SP Mod)Comment #1760
Oh man.... I played Timefall again without cheating and just let me say this: THIS IS ONE OF THE MOST AMAZING MODS I HAVE EVER SEEN IN MY LIFE. IT RANKS RIGHT UP THERE WITH POINT OF VIEW AND COUNTER LIFE! NICE NICE NICE! Sorry to spam but I am rating this 5 stars TWICE. no I am not going to rate it 5 stars 100 times, it just deserves 10 stars.
I downloaded Natural selection but when i tried to install it, it said "Steam with proper Third-Party support not insalled" i have steam o my computer but it still wont work
Commented 20 years ago2004-05-01 00:58:13 UTC
in vault item: Timefall (SP Mod)Comment #1752
Wow dude, your going psycho! There IS a story. It tells you the stroy in the very begining of the game. I happen to think this mod is one of the most amazing custom mods I have ever seen. The game, although, isnt my style. I like blasting alien. Hence my mod. BUt this mod was simply breath taking. How long did it take to finish?
Commented 20 years ago2004-04-30 13:52:31 UTC
in vault item: ants_bathroom v 1.1Comment #1750
Well I am not going to to download this again but I still have to say from the screenie that the lighting isn't to good still, but better. The light switch didn't do anything when I tried it, but overall the map was ok. I would recomend putting an light in the medicine cabinet
Commented 20 years ago2004-04-30 04:06:45 UTC
in vault item: de_ramsesComment #1747
hmmm jaardsi. its egypt. egypt is like that. you dont go for awsome new hightech buidings. and what you said sounds like de_dust the boring architecture of that dindt stop people did it??? now its the most populair map out there
Commented 20 years ago2004-04-29 21:35:25 UTC
in vault item: BalanceBeamComment #1745
its not in black and white, just the pic. Pretty simple map but effective nonetheless. Its not that hard to find the necessary wad file. http://blaz.csbanana.com/textures.htm I give it a 4
Commented 20 years ago2004-04-29 12:16:11 UTC
in vault item: ArmouryComment #1743
i really hate people who play things like that in cs even though it says hl. it just really annoys me. HAX THIS IS A HALF LIFE EDITING SITE THAT SUPPORTS CS NOT A CS EDITING SITE THAT SUPPORTS HALF LIFE!
Commented 20 years ago2004-04-29 11:31:23 UTC
in vault item: WizardComment #1742
i dont hate halo! i only voted it down cos u voted it 5 stars! the ratings dont change what other people say about the map, they just tell you if people liked it but didnt want to leave a comment!
Commented 20 years ago2004-04-29 00:21:11 UTC
in vault item: de_ramsesComment #1738
Don't get me wrong, the archtitecture in some areas is really cool and egyptian, but in some areas it's just 2x walls with trims and maybe a some little boxes there and there.
Commented 20 years ago2004-04-28 16:10:01 UTC
in vault item: de_ramsesComment #1735
: those maps are mine! most of textures are from http://www.planetquake.com/simland/pages/tpegypt/wall.htm there are evenings in egypt too, right? i dont like bright maps.i've tried to make architecture similar to egyptian, but how i see from your reply i have failed :(. could you show me an example of "not boring and good architecture" map?
Goodies (erm, pros):
-Runs smoothly.
-Has a really small-townish feeling.
-Lighting is pretty good, a bit too dim, maybe :
-Good texturing and brushwork. The were strangely spahep brushes there and there that didn't really fit the solid and "idyl" theme of the map.
Baddies:
-The textures you used, Blazeer's and MikeZilla's, have been seen in too many maps already.
-Not too good layout: CTs must rush really fast to the green van to prevent the Ts from bombing it, while the bomb spot in the CT base is totally unusable, because of it's lack of good camp spots and stuff.
I think that's pretty much it.
Overall score: **** (4)
+ Nice models, sky, textures
+ Good lighting
- Some bits are a little plain
- Very badly zipped
4/5
Also the bottom part I wanted to be "naturally" lit so its only light from above it
THIS IS ONE OF THE MOST AMAZING MODS I HAVE EVER SEEN IN MY LIFE. IT RANKS RIGHT UP THERE WITH POINT OF VIEW AND COUNTER LIFE! NICE NICE NICE! Sorry to spam but I am rating this 5 stars TWICE. no I am not going to rate it 5 stars 100 times, it just deserves 10 stars.
You shouldn't put crowbars in the crates. In dm u start with one. This map reminds me of Unreal Tournament.
and if anyone has some good ideas i'll have a hallway for outsiders, i could even make your names on a wall, lol
and slayer a, i know your a good mapper so i'm guessing i'm on the right track. :). and i might have a area 51 demo coming out!
there are evenings in egypt too, right? i dont like bright maps.i've tried to make architecture similar to egyptian, but how i see from your reply i have failed :(. could you show me an example of "not boring and good architecture" map?
Are those maps from the wadfather? Cause i recognize them...
- Texturing
- Size (too friggin big, with that open area)
- Architecture
- r_speeds
Pros
+ Xwings/tie fighters
+ Cannons
+ Extras(switches, levers, buttons etc.)
Overall: 2.