Commented 7 years ago2017-07-13 11:08:29 UTC
in journal: #8828Comment #46220
But was it your biggest proud?
I've never been to a pride festival. I like the idea of the LGBT-event part, but not so much the heaps-of-people part. Maybe I'll get over the latter someday ><
Commented 7 years ago2017-07-13 07:02:24 UTC
in journal: #8827Comment #67996
@NineTnine
Honestly, I don't have anything else to be proud of. I haven't done anything in the 'real world' yet. I did save one of my cousins a long time ago (circa 2011) from getting hit by a car. If it were something like saving him from somebody who was going to kill him, then I would be proud.
Well, now I remember a few more things I'm proud of:
my country (could've been the opposite, though)
the fact that I finished elementary school (and 9th grade with bothing but As)
my journal which reached 181 comments
lastly, my dedication to all of the stuff I've imagined. Enough said on that part if you interpret it right.
Also, I think I've started flooding this journal. Sorry about that, but that's when I reply to as most people as I can.
Commented 7 years ago2017-07-13 01:01:10 UTC
in journal: #8827Comment #67987
So... Admer is most proud of some things he recently made, WorstMapper is most proud/sad(???) of his life and Windawz is most proud of his voice (especially when he laughs)?
That is one interesting selection.
I'm not sure what I'm most proud of but those things generally don't spring to mind! haha
Commented 7 years ago2017-07-12 12:32:09 UTC
in journal: #8827Comment #67989
my limp noodle.
Jokes aside and being serious, everything I've done in life so far - be it mods, things, activities, bla bla bla as well as the family and friends I've made.
Oh, and having given orgasms to the female human species I copulated with. 8)
Commented 7 years ago2017-07-11 04:36:03 UTC
in vault item: TripmaniaComment #20432
Well, I suggest you to make something really spectacular. At least you should try. See maps made by Rimrook or Trempler and you'll see what I mean. Yeah, maybe making a map of that level is difficult, but you can add more and more to the map as you learn. Good luck!
Commented 7 years ago2017-07-08 20:19:55 UTC
in journal: #8826Comment #40539
Thanks dude. Yes I did, originally bought a pair of gears but in order for them to fit the other parts I had to 3d print them. So I measured and 3D modeled them and then up scaled them to make them stronger.
Commented 7 years ago2017-07-06 12:51:48 UTC
in journal: #8826Comment #40538
Hehe, actually considered making it spin either way for throwing as some potters throw the other way but for me, counter clockwise is perfect. If someone were to produce this wheel they could just add the bar that holds the bike hub mirrored on the other side and then flip the sprocket and chain when they want it to go the other way, but they'd also have to flip the shaft gear I think.
Commented 7 years ago2017-06-29 21:31:30 UTC
in vault item: tag_death_machinaComment #21015
Just played your map (had to play alone because bots are not smart enough for such maps).
+ The texturing is nice. Textures are low-res and look cartoonish but that's why I like them.
+ Scary amounts of entities are involved here I guess. You worked really hard to set this all up. Nice job!
+ Tag gamemode still proves it has a future.
+ Lots, lots of traps. It was pretty fun getting trapped in a room with a Steyr Scout, realizing it was just a model and then getting squashed by a wall (lol). After some time I found an elevator. Well... You know what happened next xd.
- Confusing gameplay. The map is very original and has a lot of cool features - knife arena, lots of secrets, traps, doors opening/closing each new round, etc. But it's difficult to learn the map because of this. Sorry, your map is really a bit confusing but I still like it!
For the texturing, entity setups, tag_ gamemode, cool traps and confusing gameplay tag_death_machina gets... 4 Stars!
Commented 7 years ago2017-06-28 09:11:12 UTC
in vault item: Airsoft FortComment #21013
I think the tag_ gamemode has a future. You need to make a bigger map with the same gamemode, yet without that crazy obstacle course as you said.
You can even make a CS:GO map. Even though its cs_ gamemode has slightly different rules (even if one of the hostages is saved CTs win) the gamemode will be even more interesting because of it.
I really like this map. Maybe it's pretty simple and doesn't have any beautiful structures (48-sided cylinders, trimmed arches, etc.), it's good just because it's fun to play. I'd never think of such a gamemode. Nice job! =)
Commented 7 years ago2017-06-28 03:10:27 UTC
in vault item: Airsoft FortComment #21012
I basically made the de_ version just in case nobody liked the tag hostage idea.
I'm trying to come up with some other ideas for small maps with the "tag" hostage setup. I had an idea in it's early stages but I scrapped it because the layout was terrible. I have another map that I just finished that uses the same setup but it's a much larger map with this ambitious fun/goofy obstacle course setup that wasn't too popular on my clan's server.
I don't know the name of it and I've never played it, but I saw a brief bit of a Nipper map in a video that had hostages that spawned inside their rescue zones, but he had replaced the hostage model with these little gems or something so it was like you were "collecting" the gems. This is where I got the idea for it, but I specifically wanted to apply it to small maps for fast gameplay that could replace the countless fy and aim maps that are typically played before my clan's server fills up.
Commented 7 years ago2017-06-26 13:24:22 UTC
in vault item: de_kobbl (old version)Comment #21005
Since I'm one of the playtesters, I can say that this map is incredibly fun to play.
The balance is nice, even though I don't like that broken wall passage between A and B. Team spawn locations are a bit too close to eachother in my opinion.
Ambience is good, but that wind sound is too repetitive and annoying I think.
I find it strange that the broken lantern has wires sticking out of it. And that "Site A" sign breaks the immersion a bit.
The map looks good and is very detailed, especially the night version.
Overall, de_kobbl is a very good map, probably one of the best cs maps I've seen. Love your work, Admer!
Commented 7 years ago2017-06-25 18:58:48 UTC
in journal: #8823Comment #67887
Well, IQM is (a bit buggily) supported by ioquake3, but there's no animation blending so you'd still have to make 3 separate models and connect them with tags like md3 models.
What improvements were made in your project's version of it?
Commented 7 years ago2017-06-25 15:50:36 UTC
in journal: #8823Comment #67886
Started working with UE4, following starting tutorials. It is indeed a really sweet and neat toolset!
I'm not going to drop working with older engines away, you still can learn some basics on them, make successful projects or experiment (many thanks to Solokiller for reference and explanations on an idea I have).
Maybe I'll add Source to the pool of engines I worked with one day...
Commented 7 years ago2017-06-25 11:35:16 UTC
in journal: #8824Comment #68376
See, this is how it goes in my school:
We have 6 classes each day, lasting 45 minutes each. Between those classes, we have 5-minute breaks. And after the 3rd class, we have a big break which lasts 15 minutes (i.e. lunchtime, when we go out of the school, buy food and return).
Almost all of those clips were captured during small breaks, lunchtime, some were in Montenegro, and only one was during the biology class, when Smajo yells "Turn it off!" and grabs my phone. xD
We're crazy, naughty boys, aren't we? Well, let's exclude me from that, as I only recorded everything. =)
I've never been to a pride festival. I like the idea of the LGBT-event part, but not so much the heaps-of-people part. Maybe I'll get over the latter someday ><
To be honest, I always wanted to help some modding team with voice acting.
Honestly, I don't have anything else to be proud of. I haven't done anything in the 'real world' yet. I did save one of my cousins a long time ago (circa 2011) from getting hit by a car. If it were something like saving him from somebody who was going to kill him, then I would be proud.
Well, now I remember a few more things I'm proud of:
- my country (could've been the opposite, though)
- the fact that I finished elementary school (and 9th grade with bothing but As)
- my journal which reached 181 comments
- lastly, my dedication to all of the stuff I've imagined. Enough said on that part if you interpret it right.
Also, I think I've started flooding this journal. Sorry about that, but that's when I reply to as most people as I can.That is one interesting selection.
I'm not sure what I'm most proud of but those things generally don't spring to mind! haha
Congratulations on the last.
I'll definitely never have a chance. XD
Jokes aside and being serious, everything I've done in life so far - be it mods, things, activities, bla bla bla as well as the family and friends I've made.
Oh, and having given orgasms to the female human species I copulated with. 8)
I interpreted the question as "What's your biggest pride?" or "What are you most proud of?"
WorstMapper's answer is definitely unusual. I don't understand why he put a sadface after "Living".
(unless I'm misunderstanding the question)
Edit: Oh no, double post.
Edit #2:
I might as well add up to it:
I am also proud of my Wiremod creations in GMod. They're simply epic!
- my school map
- my girlfriend Jody (because I taught her Far Cry 1 mapping, now she's on my level, maybe slightly above :D)
- de_kobbl
- my video about my school's funniest moments
- all the (back then) noob mappers I taught and helped
- ts_untergrund
- mp_verycold
- some other things I didn't remember to add here
fun_kobbl will soon enter the list.As you say i should try. Maybe it can be a legendary map! Maybe...
Yeah, maybe making a map of that level is difficult, but you can add more and more to the map as you learn. Good luck!
And thanks!
I however would recommend making it turn the other way and adding an optional pickup arm accessory and you got yourself a record player too!
I also like the music.
+ The texturing is nice. Textures are low-res and look cartoonish but that's why I like them.
+ Scary amounts of entities are involved here I guess. You worked really hard to set this all up. Nice job!
+ Tag gamemode still proves it has a future.
+ Lots, lots of traps. It was pretty fun getting trapped in a room with a Steyr Scout, realizing it was just a model and then getting squashed by a wall (lol). After some time I found an elevator. Well... You know what happened next xd.
- Confusing gameplay. The map is very original and has a lot of cool features - knife arena, lots of secrets, traps, doors opening/closing each new round, etc. But it's difficult to learn the map because of this. Sorry, your map is really a bit confusing but I still like it!
For the texturing, entity setups, tag_ gamemode, cool traps and confusing gameplay tag_death_machina gets... 4 Stars!
Shit i cant rate 8/10 here >:v
You can even make a CS:GO map. Even though its cs_ gamemode has slightly different rules (even if one of the hostages is saved CTs win) the gamemode will be even more interesting because of it.
I really like this map. Maybe it's pretty simple and doesn't have any beautiful structures (48-sided cylinders, trimmed arches, etc.), it's good just because it's fun to play. I'd never think of such a gamemode. Nice job! =)
I'm trying to come up with some other ideas for small maps with the "tag" hostage setup. I had an idea in it's early stages but I scrapped it because the layout was terrible. I have another map that I just finished that uses the same setup but it's a much larger map with this ambitious fun/goofy obstacle course setup that wasn't too popular on my clan's server.
I don't know the name of it and I've never played it, but I saw a brief bit of a Nipper map in a video that had hostages that spawned inside their rescue zones, but he had replaced the hostage model with these little gems or something so it was like you were "collecting" the gems. This is where I got the idea for it, but I specifically wanted to apply it to small maps for fast gameplay that could replace the countless fy and aim maps that are typically played before my clan's server fills up.
Damn. Either nobody cares, or you were left speechless. xD
"The counter-terrorists can spawn on either side of the map".
That's why Airsoft Fort is interesting and fun to play. I wish I knew a low-populated server with this map and nice people.
De_ version wasn't that interesting though.
The balance is nice, even though I don't like that broken wall passage between A and B. Team spawn locations are a bit too close to eachother in my opinion.
Ambience is good, but that wind sound is too repetitive and annoying I think.
I find it strange that the broken lantern has wires sticking out of it. And that "Site A" sign breaks the immersion a bit.
The map looks good and is very detailed, especially the night version.
Overall, de_kobbl is a very good map, probably one of the best cs maps I've seen. Love your work, Admer!
YAAAAAAAAAAAAAAAY, they should get a reward for being 1st place in craziness!
What improvements were made in your project's version of it?
I'm not going to drop working with older engines away, you still can learn some basics on them, make successful projects or experiment (many thanks to Solokiller for reference and explanations on an idea I have).
Maybe I'll add Source to the pool of engines I worked with one day...
We have 6 classes each day, lasting 45 minutes each.
Between those classes, we have 5-minute breaks. And after the 3rd class, we have a big break which lasts 15 minutes (i.e. lunchtime, when we go out of the school, buy food and return).
Almost all of those clips were captured during small breaks, lunchtime, some were in Montenegro, and only one was during the biology class, when Smajo yells "Turn it off!" and grabs my phone. xD
We're crazy, naughty boys, aren't we? Well, let's exclude me from that, as I only recorded everything. =)
Yeah, there was a picture of me with an M60, with an M16A1 and with a Zastava M75. Hell yeah. I think I'm not too ugly in the video, either.
I usually "hate" school (not that I hate it, I just have a positive-negative feeling to it), but this is pretty much the reason why I love it.
Sadly, once I get to high school, things will become serious. :/