Commented 17 years ago2007-03-20 04:46:57 UTC
in vault item: TPComment #14424
First of all, put an in-game screenshot if you can (It should look better). Now before posting a map on TWHL, think, does it look decent to play? Did you actually spend good amount time putting really good effort into it? Give it to a friend or a TWHL member to try it out. You might (or should I say will) get bad comments from it but just improve from em. Get ideas from them.
Commented 17 years ago2007-02-23 23:29:23 UTC
in vault item: xdm_suicideComment #14279
I just replaced the sprite with another one. Here's the verdict:
+ Pretty nice texturing + Architecture wasn't bad
+/- Weapon layout (spread it out a bit more) +/- Only a few ambient sound were used. (Sounds in right places though) +/- Small (but I think thats why it's for dm)
- Missing that one file (flame.spr)
All together, this is a decent dm map to play! 4 stars!
Commented 17 years ago2007-02-19 02:40:39 UTC
in vault item: Frag FenceComment #14264
Yeah, I know you can jump over the fence. It doesn't really about spawn killing because you're gonna get them back any way! I can probably make this look better so I'm gonna move this to unfinished and come back to this later on. I might add a few houses.
Commented 17 years ago2007-02-15 07:42:39 UTC
in vault item: Frag FenceComment #14232
Um the "missing" wads are in the zip so rowley i don't know how you got that. Maybe for the next map i might make i'll put all the stuff in. But like I said in the other posts, I did not use the textures from that wad. How did I even get that?
Commented 17 years ago2007-02-14 04:55:54 UTC
in vault item: Frag FenceComment #14222
Look I DIDN'T EVEN USE THAT WAD AND I DON'T THINK I KNOW WHAT'S GOING ON (i think :D) I'll just add the wad in the zip AGAIN. It doesn't matter if you rename another wad because home cinema wasn't used! And instead of wasting space for other people to comment, why don't you just pm me??
Commented 17 years ago2007-02-12 03:27:47 UTC
in vault item: Frag FenceComment #14204
Yeah there ain't a chair wad. And plus I wad included all the stuff I used! Somethings wrong... Like always just copy and existing one and rename it. I think it says that coz I used the chair.wad for another level and removed it from the list after i saved this map. I'll edit it the zip again
Commented 17 years ago2007-01-07 08:01:49 UTC
in vault item: cs_assault06Comment #13925
For your first map, it's alright.
+its a new cs_assault -it looked like you ripped areas from ccs cs_assault and placed into the map and changed it a bit. -texturing in most places were not aligned. -i found the lighting bad (too many lights inside the warehouse and not much lighting outside!)
Commented 17 years ago2006-12-15 21:00:40 UTC
in vault item: mx_dabbleComment #13721
Um.. i dont think people will be playing this much because its a mix and most people like just one scenario. Next time, make a map that has the features of dust, aztec and cobble (cbble) but one scenario like bomb the area in dust. I'll give it two stars coz of the "mixed" idea.
+ Pretty nice texturing
+ Architecture wasn't bad
+/- Weapon layout (spread it out a bit more)
+/- Only a few ambient sound were used. (Sounds in right places though)
+/- Small (but I think thats why it's for dm)
- Missing that one file (flame.spr)
All together, this is a decent dm map to play! 4 stars!
Maybe for the next map i might make i'll put all the stuff in. But like I said in the other posts, I did not use the textures from that wad. How did I even get that?
+its a new cs_assault
-it looked like you ripped areas from ccs cs_assault and placed into the map and changed it a bit.
-texturing in most places were not aligned.
-i found the lighting bad (too many lights inside the warehouse and not much lighting outside!)
My rating: two stars....