Commented 1 year ago2023-07-14 20:21:54 UTC
in vault item: GoldSrc Map2PropComment #105397
Earlier today I was thinking about trying the maps to models process and low and behold I see this.
I haven't had a chance to try the tool out yet, but I am endlessly grateful that you're working on it!
Commented 1 year ago2023-07-14 18:04:20 UTC
in journal: Last Day as a DoctorComment #105396
I hope you can have your first commercial flight soon. It must be so exciting. I would have liked to get into it too, but with ADD it's a bad idea. But I will try to fly a plane for the first time soon. The local club has a day in August for people who want to try.
How do you think mental health problems affect Asians differently?
This isn't really useful for Q&A since the forums are where you should go to get a response, but, I'll respond to these in case anyone has the same issues:
@sadpepe: The classname in this tutorial is weapon_eagle, it's possible that in your console and in the impulse 101 code, you typed deagle by mistake. The names need to match or nothing will happen.
@The Skeleton: If you are not willing to spend a bit of time to learn, then programming is not for you. This tutorial is intended to be useful, not to entertain you.
@Chris I Guess: Start with the Half-Life Programming - Getting Started guide. It will tell you how to get these files. Note that if you don't know how to code, editing the HL SDK is going to be a very painful learning experience.
Commented 1 year ago2023-07-09 19:09:52 UTC
in journal: Last Day as a DoctorComment #105391
Congrats for your courage!
I have a friend that keeps suggesting me I should take an ATC course. It's quite well paid, but I think I would trade one stressful profession with another.
Commented 1 year ago2023-07-08 06:42:51 UTC
in vault item: CS:S Arena (remake)Comment #105389
I have not been on this site in a VERY long time. I don't map for this game anymore, but I had made quite a few friends along the way. I know my skills back then were total crap LOL. I've moved onto other things but still pop in once in a while to say hi. So, with that said, yeah I barely even remember creating this thing.
Commented 1 year ago2023-07-07 21:28:29 UTC
in journal: There's ConesComment #105388
Well, it's a fairly featureless, low resolution screenshot of what I think is a Source engine level. What else are we supposed to be getting from this?
A couple things I want to note, but am not putting directly on the page (as it's an archived tutorial):
The TGAs used for detail textures can be RLE compressed, as long as they don't have an alpha channel (they don't use it anyway).
I think 512x512 detail textures are supported on modern hardware; don't quote me on that, though.
Users whose GPUs have blocked the GL_ARB_multitexture extension (such as for enabling overbright lighting without Xash) will not be able to enable detail texturing.
As of late 2019, detail textures on non-power-of-two WAD textures do not display correctly when mipmapping is enabled (unless gl_round_down is enabled, probably).
Commented 1 year ago2023-06-20 08:20:42 UTC
in vault item: TimeWarp Demo v1.1Comment #105362
Windows Defender is freaking out with the exe:
like i said in the moddb comment, it's definitely a false positive and i don't know how to fix it since i didn't make the engine and it seems like you're the only person this happened to. just add it to defender's exception list or something
Commented 1 year ago2023-06-17 14:46:46 UTC
in journal: Plans for the futureComment #105359
Again:
Release new Counter-Strike maps
Organize some unfinished works and projects on another hobbies, like vintage hi-fi and art, for example
Study a lot
Buy more old Sony and Aiwa audio equipments for my collection
Check some unfinished Half-Life mod projects
Move to another home
Take care of my mental and physical health and keeping them okay
Who's reviewing TWGL!? They really ought to get their act together! Sheesh.
Having said that, I am SO into this idea. I've never read up on the monster_nihilanth before to see what is involved in making it function properly, but I reckon you could get some freakin amazing and complex setups to make a really awesome bossfight.
This idea is cool, yes. I would participate if I actually really knew Hammer, but I barely know how to use it at all. I still don't even know how to create stuff like triggers. Basically, all I know is very simple brushwork and entities.
If this is another screenshot of your "first serious map", I must say I really like the fact you have an interesting architecture. It’s nice to have multiple floors as well as walls that are not completely flat. Good lighting and texturing choice, this gives a consistent feeling of an old facility that was designed a few decades ago, back when they used inefficient light bulbs with their distinctive yellow light and when they thought everything had to be painted in either yellow or green.
You say it’s WIP, but since you’re sharing it I’m still going to tell you the remarks I have: The architecture could still be made more interesting, especially the ceiling . You could add more details in addition to the two crates and the crowbar already present.
The grate at the center of the hallway looks off, so does the crowbar perfectly parallel to the wall.
The wall texture you’ve used is great but it has borders. You should make your room higher so that the texture doesn’t cut halfway into the ceiling. (It’s also visible at the end of the hallway, the border is around the middle of the wall when it should be at the bottom and at the top.)
Lastly, the slopes at the end of the hallway look bad, you should change the texture maybe. You should also add trims on the bottom of the walls to have a border separating the slope from the wall.
For some reason the button on the first floor is facing the hallway, when it should face the other way (i.e. the user). You’ve also used a wall texture for the ceiling above the button.
Commented 1 year ago2023-06-08 13:02:02 UTC
in vault item: dm_cardboardComment #105343
Awesome map. The texture work is great and really sells the aesthetic. Also really enjoyed all the cool details like the phone that vibrates when you walk on it or the ruler that wobbles. Loved the gauss gun trap with the scissors too.
I haven't had a chance to try the tool out yet, but I am endlessly grateful that you're working on it!
How do you think mental health problems affect Asians differently?
Do you want to fly?
@sadpepe: The classname in this tutorial is
weapon_eagle
, it's possible that in your console and in the impulse 101 code, you typed deagle by mistake. The names need to match or nothing will happen.@The Skeleton: If you are not willing to spend a bit of time to learn, then programming is not for you. This tutorial is intended to be useful, not to entertain you.
@Chris I Guess: Start with the Half-Life Programming - Getting Started guide. It will tell you how to get these files. Note that if you don't know how to code, editing the HL SDK is going to be a very painful learning experience.
I have a friend that keeps suggesting me I should take an ATC course. It's quite well paid, but I think I would trade one stressful profession with another.
GL_ARB_multitexture
extension (such as for enabling overbright lighting without Xash) will not be able to enable detail texturing.gl_round_down
is enabled, probably).Release new Counter-Strike maps
Organize some unfinished works and projects on another hobbies, like vintage hi-fi and art, for example
Study a lot
Buy more old Sony and Aiwa audio equipments for my collection
Check some unfinished Half-Life mod projects
Move to another home
Take care of my mental and physical health and keeping them okay
Your path is no longer correct because Valve seems to have changed it recently.
Having said that, I am SO into this idea. I've never read up on the monster_nihilanth before to see what is involved in making it function properly, but I reckon you could get some freakin amazing and complex setups to make a really awesome bossfight.
You say it’s WIP, but since you’re sharing it I’m still going to tell you the remarks I have: The architecture could still be made more interesting, especially the ceiling . You could add more details in addition to the two crates and the crowbar already present.
The grate at the center of the hallway looks off, so does the crowbar perfectly parallel to the wall.
The wall texture you’ve used is great but it has borders. You should make your room higher so that the texture doesn’t cut halfway into the ceiling. (It’s also visible at the end of the hallway, the border is around the middle of the wall when it should be at the bottom and at the top.)
Lastly, the slopes at the end of the hallway look bad, you should change the texture maybe. You should also add trims on the bottom of the walls to have a border separating the slope from the wall.
For some reason the button on the first floor is facing the hallway, when it should face the other way (i.e. the user). You’ve also used a wall texture for the ceiling above the button.