@kimilil: That seems entirely unnecessary when you can very easily just name all your locked doors "locked" and be done with it... Needless additional entities when you only need one; the func_door.
I've made outdoor areas plenty in the engine, and it handles them well. The PVS/VIS implementstion is still the same as what Half-Life had, but you can use things like fog to limit the draw distance. Overall though the engine is optimized to render everything in retained mode, so it's much faster than GoldSrc ever was, when it comes to pumping out large amounts of epolys and wpolys.
It's mostly still just a better version of the HL1 BSP format. The main differences are higher limits for things like nodes, clipnodes and leaves, and of course lightmaps(no more allocblock errors). You can craft significantly larger and more detailed maps without running into any engine limitations. The limit isn't the sky, but it's high enough that I realistically don't think anyone will bump into them unless they really go crazy. And even then, the compiler's limit defines can be extended even more with no problems.
Commented 1 month ago2024-11-03 15:55:20 UTC
in vault item: puzz1_storageComment #106487
Im not really sure a puzzle actually exists, you just need to kill the bullsquid with the tripmine and then just open the door. That's more of an obstacle than a puzzle. I feel like a puzzle would entail breaking a certain box or pressing E on a button some where which then reveals a clue or something. The cameras didnt really serve a purpose either other than warehouse realism.
The mapping itself looks nice though and has a good HL vibe to it. Going to give it a 2/5 though because the gameplay itself feels quite underwhelming
Commented 2 months ago2024-11-02 20:33:25 UTC
in vault item: puzz1_storageComment #106484
I gave up. nothing is interactable, fire alarm seems to do nothing but a neat effect. I blew up the explosive crate by the door and the barrel by the boxes and nothing happened. even blew up the mines by the headcrab and nothing happened. nothing really seemed to get me closer to exiting. Then i decided to impulse 101 and nuke the place and still nothing seemed to get me any further. Wish there was more things to interact with to give me the sign of progress
edit: went back in and did what the above spoiler said, and the door still didnt open. the buttons seem like theyre just forever disconnected
edit 2: decompiled the map to realize that the non-broken door lever is actually a real button that needs to be held. I didnt see it bounce when I was spamming E on everything.
WE TRUE HOMIES
WE RIDE TOGETHER
WE DIE TOGETHER
Send this GUN to everyone you care about including me if you care. See how many times you get this, if you get 13, you're A TRUE HOMIE!
If you care about me, please send it to me. I only need one more to hit 13 and achieve my dream of becoming a TRUE HOMIE 🙏
Commented 2 months ago2024-11-02 09:39:29 UTC
in vault item: puzz1_storageComment #106481
I liked the environment, but I failed to see the "puzzle". I just let the bullsquid kill the headcrab, then let the bullsquid detonate the mines, then calmly opened the exit door. There are fire alarms but I'm not sure about the effects. Perhaps should replay it in a few days. Anyway, nice mapping, I liked the lightning most.
Hey, thanks for playing! Did you play it on hard difficulty? Ammo is scarce if you play it that way. I agree, i went crazy with the vents and as for the ambience... well, i didn't know how to add what was in my head. I'll wait for Valve to drop the 20th aniv update and i'll get back into mapping, with the idea i wrote about and improve the quality. Cheers
Commented 2 months ago2024-10-28 07:34:07 UTC
in journal: It's been so long...Comment #106471
Happy birthday!
20 years is such a long time. I think it was around that long I joined this site as well. I bet it was fun to see your son picking up level design!
Sorry for the slander. This was years ago when I tried to import exported BSPs and back then the UI for importing BSP files was broken. I know it works now. Still glad that the program exists.
Commented 2 months ago2024-10-10 10:39:52 UTC
in vault item: De_3colorsComment #106453
if anyone wants to texture the map properly then be my guest just credit me on the counterstrike menu
Here is a video Preview of the map: https://www.youtube.com/watch?v=3B8hkNcHKHA&ab_channel=Killerman1155 I could have made the video longer, But its as long as it needs to be, I have outlined the basic gameplay variables. The map is dynamic, Allowing each round played on it to be different, 4 minutes is a lot to ask a viewer to look at such an ugly map, so if you got to the end Thank you.
i just released my first map, im wondering if anyone will play it, i often think "if would i have released this at the peak of 1.6 ,it would have no doubt became classic, because i made sure that every playstyle and weapon is valid, and yet the map is simple and the layout easy to learn"."Then why did i make a map for such a dead game?", hardware limitations for one, i have a decent laptop but its not made for gaiming and because CSGO does not exist anymore, i dont like CS2 its too modern and fancy.
Commented 2 months ago2024-10-09 21:36:31 UTC
in journal: #1Comment #106451
Ah, the quadryear has passed since I've last posted!
Ye members, I am very happy to see your return against all this internet death.
Yet, we prevail.
We shall carry the old internet ways with us, for they are more resilient.
Puts hands around the beacon with dwindling light warms the beacon
IMHO, simpler option:
How's visibility handled? Is Pathos limited by the room-corridor paradigm, or does it handle large open spaces well?
The mapping itself looks nice though and has a good HL vibe to it. Going to give it a 2/5 though because the gameplay itself feels quite underwhelming
edit: went back in and did what the above spoiler said, and the door still didnt open. the buttons seem like theyre just forever disconnected
edit 2: decompiled the map to realize that the non-broken door lever is actually a real button that needs to be held. I didnt see it bounce when I was spamming E on everything.
There are around 3 ways you can accomplish this map.
....../ `---___________----_____] = = = = = D
.....==o;;;;;;;;______.:
.....), ---.((_) /
....// (..) ), ----"
...//___//
..//___//
.//___//
WE TRUE HOMIES
WE RIDE TOGETHER
WE DIE TOGETHER
Send this GUN to everyone you care about including me if you care. See how many times you get this, if you get 13, you're A TRUE HOMIE!
If you care about me, please send it to me. I only need one more to hit 13 and achieve my dream of becoming a TRUE HOMIE 🙏
I was curious as to whether I was close to hit the 10-year mark on my TWHL account, as it turns out it’s already been 11 years.
Not enough ammo
Not enough ambient sounds (that's ok though)
There are alot of vents
That's it!
target
attribute does not work. This entity can't trigger anything else.Enjoy yours!
20 years is such a long time. I think it was around that long I joined this site as well. I bet it was fun to see your son picking up level design!
I got some money and treated myself to Mothership Deluxe Edition. Also met up with Archie and Scoots a few days later and went out for dinner.
Did you do anything fun to celebrate, or was it mostly sort of 'just another day'? 🙂
The best was scripted sequence with barney and scientist. Really nice touch. As someone mentioned, the hatch isnt solid so I got stuck.
I look forward to see your next maps. Nice stuff
p.s. good to have you back.
i haven't been updating New BSPGuy for a long time, maybe someone can create own fork of newbspguy)))
Archie, are you a dad?
Time passes way to fast, but such is life unfortunately. Happy that you still come around!
Lots of love, from a fellow 20-year-TWHLer
I feel like, eventually, it'll be something that I can work up the courage to use and modify.
Here is a video Preview of the map: https://www.youtube.com/watch?v=3B8hkNcHKHA&ab_channel=Killerman1155 I could have made the video longer, But its as long as it needs to be, I have outlined the basic gameplay variables. The map is dynamic, Allowing each round played on it to be different, 4 minutes is a lot to ask a viewer to look at such an ugly map, so if you got to the end Thank you.
i just released my first map, im wondering if anyone will play it, i often think "if would i have released this at the peak of 1.6 ,it would have no doubt became classic, because i made sure that every playstyle and weapon is valid, and yet the map is simple and the layout easy to learn"."Then why did i make a map for such a dead game?", hardware limitations for one, i have a decent laptop but its not made for gaiming and because CSGO does not exist anymore, i dont like CS2 its too modern and fancy.
Ye members, I am very happy to see your return against all this internet death.
Yet, we prevail.
We shall carry the old internet ways with us, for they are more resilient.
Puts hands around the beacon with dwindling light
warms the beacon