Comments

Commented 1 month ago2024-01-30 04:35:05 UTC in vault item: 2024 Exercise #2: Dentist Comment #105941
Stanley walked in and entered the infamous dentist's office. While this was a mere supersition inherited from his childhood, he still feeled a little bit nervous about going in.

(great map, it has that special 2011 TSP ambient)
Commented 1 month ago2024-01-29 15:23:50 UTC in vault item: Scissorlift Prefabs | Static and functional | 6 texture variants | MESS support | v1.2 Comment #105940
Can I stack one on top of another and do some OSHA violations?

Awesome work btw.
Commented 2 months ago2024-01-28 10:07:52 UTC in vault item: A Cool Idea Comment #105939

4/5

Although this costume campaign is short, it's still a fun map to be played under an hour.

The Level Design... Like the wall, decorations could be improved upon further update.
I also wonder if the map make a use of info_node? So that would help the AI Traverse and find the player.
Commented 2 months ago2024-01-28 05:39:48 UTC in vault item: Scissorlift Prefabs | Static and functional | 6 texture variants | MESS support | v1.2 Comment #105938
It's a known issue. Please read Important Information #2.

I might have to take a look at the template and do the fix again.
Commented 2 months ago2024-01-28 04:25:04 UTC in vault item: Scissorlift Prefabs | Static and functional | 6 texture variants | MESS support | v1.2 Comment #105937
问题报告:在反恐精英(25周年更新)中进入样品地图后,当您的落脚点位于此区域时,游戏可能会崩溃。
Problem Report: After entering the sample map in Counter-Strike (25th Anniversary Update), the game may crash when your foothold is located in this area.
问题问题
Commented 2 months ago2024-01-27 23:22:14 UTC in vault item: Scissorlift Prefabs | Static and functional | 6 texture variants | MESS support | v1.2 Comment #105936
By popular demand, sample BSP included.
Commented 2 months ago2024-01-27 11:41:50 UTC in vault item: Scissorlift Prefabs | Static and functional | 6 texture variants | MESS support | v1.2 Comment #105935
感谢您的工作,这看起来很好。请问有现成的可提供交互预览的地图吗?
Thank you for your work, it looks very good. Is there a map available for interactive preview?
Commented 2 months ago2024-01-27 03:38:35 UTC in vault item: EscapeTheFacility Comment #105934
Short but sweet. Good use of office textures and some nice details in each room, warehouse fight is nicely done with lots of great cover options.

The wall and floor texturing is a little simple, but has a nice palette so it's not too noticeable.

Good job, keep it up.
Commented 2 months ago2024-01-26 16:25:53 UTC in journal: #69 Comment #105933
Nice
Commented 2 months ago2024-01-26 05:31:51 UTC in wiki page: Tutorial: Editing Compiled BSPs With newbspguy: The Basics Comment #105932
And new feature added : map can be scaled in one click. (For example possible make map bigger in 2x size, etc)
Commented 2 months ago2024-01-26 01:36:22 UTC in wiki page: func_door_rotating Comment #105931
It seems Day of Defeat always uses doors/doormove.wav and doors/doorstop.wav if movesnd and stopsnd are non-zero.
Commented 2 months ago2024-01-26 00:23:03 UTC in journal: Back Being an MD Comment #105930
I'm very sorry to hear it :( I hope you don't regret trying - and that working at the new practice will be good
Commented 2 months ago2024-01-25 21:10:22 UTC in journal: A new home Comment #105929
Thanks ❤️ It's been another month here and I feel so calm and content... it feels almost like first love.

Unfortunately I won't be starting any family in the future, unless you count a family of two (🤞). I love kids and I am a proud uncle, but I know my limits and I may be capable of being a good partner, friend, brother, son, uncle... But I don't have it in me to be the father a child deserves. It's alright though. I get to enjoy the freedom of doing whatever and going wherever, when I feel like it, and to have more time and energy for all the people in my life. A small part of me wishes things were different... But I am glad for the life I get to live, childless.

SSC_TAS, you should give it a try if you can. Sweden isn't right for me (except in the summer, then it's lovely), but a lot of people love it. I have many immigrant friends back in Sweden who do - I'll never understand why. There's one major downside to keep in mind (other than the climate), in both the Nordics and the German-speaking parts of Europe, many people, especially immigrants, struggle making friends. The natives aren't as open to strangers as most other Europeans and a lot of people are happy just keeping the same friends they've had since school. So if you're introvert it can be tough making local friends. That said, it might be the perfect place for you
Commented 2 months ago2024-01-25 21:06:47 UTC in wiki page: Tutorial: Editing Compiled BSPs With newbspguy: The Basics Comment #105928
added bugfixes, now lightmap resize works
aaalso added cull face feature
full VIS editor (but button create new leaf not works because still don't know how to add new leaf, game cant see new leaves)
fps optimization
updated cmd line options
Commented 2 months ago2024-01-24 20:15:05 UTC in vault item: Panama Comment #105927
I've written down a journal based on the development of this map! You can read it here!
Commented 2 months ago2024-01-24 16:50:12 UTC in vault item: Amplified Comment #105926
awesome geometry and sweet aesthetic, very sleek. flows nicely. would love to play some DM on it
Commented 2 months ago2024-01-24 05:38:29 UTC in journal: uBlock Origin cosmetic filters for twhl.info Comment #105925
thanks i get it now
Commented 2 months ago2024-01-23 19:00:35 UTC in vault item: NewHorizon WAD Comment #105924
Great, thanks for letting me know! I'll update the description.
Commented 2 months ago2024-01-23 13:06:12 UTC in journal: Back Being an MD Comment #105923
祝前程似锦。
Commented 2 months ago2024-01-23 11:21:21 UTC in journal: Back Being an MD Comment #105922
If you can walk away from a landing, it's a good landing.
- Sun Tzu
Commented 2 months ago2024-01-23 08:44:12 UTC in wiki page: func_wall_toggle Comment #105921
can be solid or non-solid for players, but is always solid to grenades/bullets
Commented 2 months ago2024-01-23 08:19:04 UTC in journal: Back Being an MD Comment #105920
Damn. I'm sorry to hear that it didn't work out. However, I'm happy to hear you were able to return to your previous calling. I suspect it wasn't too difficult getting a new position, given your decades of experience.
Commented 2 months ago2024-01-23 03:53:00 UTC in journal: A new home Comment #105919
Congratulations on the move. Life is full of surprises, and it's best to take advantage of the opportunities before you settle down with a family.
Commented 2 months ago2024-01-23 00:32:25 UTC in journal: Today I updated my old Profile Picture, Comment #105918
The style makes me think of Left 4 Dead. Looks okay
Commented 2 months ago2024-01-22 20:02:06 UTC in vault item: EscapeTheFacility Comment #105917
Just tried it out, that was sweet, I really enjoyed the detailing and the classic old school style, well timed scripted sequences along with fitting music choices, I specially liked the intro cutscene and barney's security post.

The only thing I have to nitpick is that you forgot to set which type of material the pushable crate is, you have it on Glass which is the default so when you whack it with the crowbar you get the broken glass decals.

Also this is just a suggestion but I think windows would look better if you add some borders to them (can be used on doors too) but anyways it still looks fine overall and I enjoyed it.

Hoping to see more from you in the future!
Commented 2 months ago2024-01-22 14:37:57 UTC in journal: Single player mod in progress! Comment #105916
You can simply copy and paste image files into your post, assuming they're in a web format. Otherwise upload the image elsewhere and then post an image link.

On topic: Always happy to hear about more single player content in the works. :D
Commented 2 months ago2024-01-22 13:51:04 UTC in journal: Single player mod in progress! Comment #105915
the image problem was being discussed today in the shout box so that's probably why you couldn't, anyways I'm very excited to hear there's a single player mod in the works since the multiplayer maps I've seen from you are amazing so I can't wait to see what you come up with for SP : )
Commented 2 months ago2024-01-22 13:03:35 UTC in vault item: Get to the water tower Comment #105914
Hey, thanks for playing. I have to admit, I got lazy and tired towards the end so i just put up invisible walls. The citizens were there just to open the door, didn't have any other plans for them. If I knew how to import custom models, I would have probably made the forest a bit more eye catching. That, or part of the gameplay.
Commented 2 months ago2024-01-22 13:02:50 UTC in journal: A new home Comment #105913
And now begins the era of Maltese triple-A software domination.
Commented 2 months ago2024-01-21 23:03:45 UTC in vault item: QuadTowers Comment #105912
This is a simple but very funny map, probably one where we had the most fun during the playtestings, good job :)
Commented 2 months ago2024-01-21 19:37:16 UTC in vault item: NewHorizon WAD Comment #105911
These are based on textures by PhilipK with mods by Trempler.
Commented 2 months ago2024-01-21 17:24:15 UTC in vault item: Vanilla sprite train Comment #105910
angular velocity works
Commented 2 months ago2024-01-21 08:28:15 UTC in vault item: Lo-fi Train (Showcase Map) Comment #105909
pretty comfy, nicely detailed and good music choice, the shaking is a bit too strong imo though.
I feel like this could be used as one of those "waiting for players to join" rooms along with the start button that some SC maps have. It'd be pretty cool >and fitting to wait in a place like this.
PS: I managed to jump on that window and saw the secret texture : )
Right, didn't knew that people notice the shake was a bit too strong but well one of my friends also complain that the shake annoyed him xD
and about the "waiting for players to join" rooms idea, idk... I don't know how to make it, SC is kind of complicated to make map on it, that's why I never post a SC maps on #work-in-progress discord channel.

and yes, the secret texture... pakman :nuts:
maybe i will just replace it with admer instead :troll:
Commented 2 months ago2024-01-21 08:18:15 UTC in vault item: Lo-fi Train (Showcase Map) Comment #105908
Ah yes, the big gap... I didn't expect that people would notice it. :zonked:
Thanks for the suggestion, my mapping skills was still bad at that time... until now for some reason. :<
Commented 2 months ago2024-01-21 06:56:25 UTC in vault item: Get to the water tower Comment #105907
Enjoyed this map too. The combat was fine, the less the better because the enemies are boring in HL2. I really wanted to explore that forest though, invisible walls never help. I could not get the citizen to follow me, or was that intended?
Commented 2 months ago2024-01-20 09:05:40 UTC in wiki page: VERC: Chairs, Scientists and Barneys Comment #105906
The sit1 animation in barney.mdl is one of the special ones which contain sequence event ID 1003s. These will try to trigger entities in your maps, and this could be unintentional. It's important to check with Half-Life Asset Manager (modern, feature-rich descendent of HLMV. Use it instead of HLMV) for these events in the animation you want to use. If such events exist, then you can either:
  1. Take advantage of it by naming entities you want to get triggered as part of the choreography, just like introchair, or
  2. Avoid naming any entity in the map with the options value of the event[s]
Commented 2 months ago2024-01-19 16:12:44 UTC in vault item: dm_perthowned Comment #105905
I'm discovering this map a little late, but I couldn't resist to say how impressive this level of detail is, how carefully crafted every corner is, i'm in awe... Sadly the optimization is not as good and makes it's relevancy questionable being a map made for a 25yo game... But It's probably the most astonishing HLDM level using original textures I've ever seen.
Commented 2 months ago2024-01-19 07:41:09 UTC in vault item: Sanitation Comment #105904
Epic map, right size cool brushwork the only downside Is the alarm.
Happy mapping!
Commented 2 months ago2024-01-19 07:39:20 UTC in vault item: Area47 Comment #105903
It's Amazing!
Continue mapping
Commented 2 months ago2024-01-19 03:44:58 UTC in vault item: Upsilon_Annex Comment #105902
Very cool, nice details a bit dark but my maps are as well dark
Great brushwork and interesting modern flair in the design.

The layout is the only non wow factor.

Good job!
Commented 2 months ago2024-01-19 03:41:28 UTC in vault item: CoolDown Comment #105901
Very very good
Great brushwork and a lot of fun buttons
Nice size
Top notch level design !
Commented 2 months ago2024-01-19 03:30:42 UTC in vault item: Sanitation Comment #105900
Very cool map, nice size, good brushwork
Commented 2 months ago2024-01-19 01:17:17 UTC in vault item: cross_stalk_tribute Comment #105899
Minor fixes (hopefully the final version), please redownload
Commented 2 months ago2024-01-18 21:15:09 UTC in vault item: Sanitation Comment #105898
Well I didn't have time to fix the alarm sfx before the deadline so I included a line in the readme file saying "Don't play this in single player". Will fix in a future version if I get around to it.
Commented 2 months ago2024-01-18 21:03:51 UTC in vault item: Sanitation Comment #105897
Really good map, the only annoying thing is constantly playing alarm which cannot be turned off.
Also, a nitpick - IMHO the flooding rate might have been faster, but did not test it in proper multiplayer yet, so this statement is more of a speculation...

Oh - and one more thing - that wobbly floor which wants to be a spiral staircase :)
Somewhat breaks the immersion a little bit...

Otherwise - really good and authentic.
Commented 2 months ago2024-01-18 19:32:27 UTC in journal: A new home Comment #105896
I'm honestly happy to hear you're getting along with Malta so well! For others, moving abroad might be quite daunting of a task, but it seems you blew that phase right out, and I'm glad it's been pleasant so far! That dinner looks scrummy too. :P Gotta love must...

And about the whole leaving Sweden part, I must say it's funny that when you wrote this initially, I was in Stockholm. :)
Coming from Romania, I must admit I absolutely loved the country, and I believe it might just draw me in enough to get me to move there someday...

Wonderful folks, spent an amazing Julafton with some swede pals and was treated to some tasty national dishes as well.

Point being, life's just one big cycle of differences, ain't it? Enjoy your new life in Malta, and I hope for many happy memories and, most importantly, health! :walter:
Commented 2 months ago2024-01-18 17:58:10 UTC in vault item: CoolDown Comment #105895
I already gave you my feedback on discord,but really great work, this genuinely could have been an official release map. An insane number of ideas and details, I'm jealous ...
Commented 2 months ago2024-01-18 17:32:35 UTC in vault item: Damnation Comment #105894
Cool map, not too big, with a lot of passages, I appreciate that the contest have at least one map that use outdoors of black mesa. Maybe it would have need more details in the brush and texture work, but I overall liked the very vanilla vibe like early HL maps. good job :)
Commented 2 months ago2024-01-18 17:01:11 UTC in vault item: Upsilon_Annex Comment #105893
great map, loved it, nice ambience, texture and brushwork creativity... maybe the layout a bit convoluted ?
Commented 2 months ago2024-01-18 11:31:26 UTC in news: Competition - Half-Life 25th Anniversary: Vanilla HLDM Comment #105892
Looking forward to seeing results!
Very curious indeed )