Comments

Commented 2 years ago2022-06-25 18:48:55 UTC in wiki page: Half-Life Programming - Getting Started Comment #104582
Honestly i completed this tutorial knowing almost nothing about C++. I learned C++ with this tutorial. Sounds impossible, but i made it lol
Commented 2 years ago2022-06-25 16:22:13 UTC in vault item: Civ_Garage_bm_ver2006 Comment #104581
Idk i always play every map as a dm map for some reason. sorry btw
Commented 2 years ago2022-06-25 10:59:51 UTC in vault item: Civ_Garage_bm_ver2006 Comment #104580
You should consider using -wadinclude when you compile, so people don't need unnecessary .wads all over their valve directory.

Not a bad little detail map, though there's not really a lot to do in it. The light beams coming in through the windows and door look terrible, but the ones coming out of the vent (for some reason) look much better, even if they make no logical sense. Also, some of the props like the coffee mugs and coffee machine are hilariously wrong. I'm not saying I wouldn't appreciate a coffee mug bigger than my head, but still...

So overall, some pretty nice props and a lot of cool details, though some are a little overkill and wouldn't be ideal for a traditional singleplayer map.
Missed a func_detail here I think... Yikes, the carving...Missed a func_detail here I think... Yikes, the carving...
Commented 2 years ago2022-06-25 07:43:26 UTC in vault item: Civ_Garage_bm_ver2006 Comment #104579
Jamie, that a not dm map.
Commented 2 years ago2022-06-24 20:57:10 UTC in vault item: Civ_Garage_bm_ver2006 Comment #104578
Good map, but needs a more bigger arena. Every DM map has an "arena" area where its just a big scenario where players frag and hop there
Commented 2 years ago2022-06-24 19:34:33 UTC in vault item: sv_prefab Comment #104577
The Half-Life alpha :|
Commented 2 years ago2022-06-23 19:53:43 UTC in vault item: sv_prefab Comment #104576
Pop(sound) Nice!
Commented 2 years ago2022-06-23 17:23:23 UTC in vault item: Jamie's Floor Comment #104575
very nice, gives off a feeling of early 2000's hl maps
Commented 2 years ago2022-06-23 14:43:09 UTC in vault item: sv_prefab Comment #104574
who's alpha and where could i talk to them
Commented 2 years ago2022-06-23 13:25:04 UTC in vault item: dm_perthowned Comment #104573
I just created this account to say that this map is wonderful. I love it, great game play and looks amazing.
Commented 2 years ago2022-06-23 09:29:31 UTC in vault item: sv_prefab Comment #104572
Nice, good work! :D
Commented 2 years ago2022-06-23 02:56:02 UTC in vault item: sv_prefab Comment #104571
Comes in handy, great prefabs. Can you make alpha-styled prefabs?
Commented 2 years ago2022-06-22 10:13:26 UTC in journal: Segment 5 Comment #104570
Lookin good so far
Thanks. I'm working on other things so the segments comes out slowly.
Commented 2 years ago2022-06-22 02:07:24 UTC in vault item: HL1 Style Couch Prefabs Comment #104569
Epic couch
Commented 2 years ago2022-06-21 03:00:05 UTC in vault item: Off A Rail Comment #104568
Very good terrain work, nice train !
Beautiful shadow work.
Good job.
Commented 2 years ago2022-06-20 11:36:27 UTC in vault item: Off A Rail Comment #104567
That bridge and those shadows are undoubtedly sexy.
Gonna playtest it right now!

Also: Wpolies: Yes :lol:

EDIT: Ok I've played it.

Pros:

+ Detail wise it's great on the bridge part;
+ Weapon placement is fine.

Cons:

- Performance is a bit low on some areas (got 87 fps lowest);
- Found a part where you get stuck on a window after breaking it (consider clipping it maybe):
bruhbruh
Improvements:
  • The map could use a bit more decal-like textures, especially on the main building walls outside to remove the tiling effect;
  • Consider adding an underpassage of some sort below the bridge, maybe?
All in all it's a pretty cool map Archio. Bravo. :crowbar:
Commented 2 years ago2022-06-19 17:10:20 UTC in vault item: dm_leveldirector Comment #104566
Damn, that's a really lovely compliment! Thankyou, Frissi :crowbar:
Commented 2 years ago2022-06-19 16:17:02 UTC in journal: My birthday is today Comment #104565
Thanks for the congratulations everyone. Thanks.
Commented 2 years ago2022-06-19 16:16:29 UTC in journal: My birthday is today Comment #104564
Does life gets harder when you reach 27?

No. Most of us get a lot of wisdom when getting older.
Commented 2 years ago2022-06-19 00:23:57 UTC in vault item: Never Ending Comment #104563
Just brilliant details and brushwork/texture work.
You must have spent a lot of time making this one, it shows.
Commented 2 years ago2022-06-19 00:23:18 UTC in vault item: dm_leveldirector Comment #104562
This is the best looking halflife deathmatch map ive ever seen and ive seen around 5000, not joking.
Brilliant texture work and lighting, great original ideas all around just wow.
Commented 2 years ago2022-06-18 23:53:56 UTC in vault item: Space_Harvest Comment #104561
I did fall in love with this ODD mars looking texture, its strange but pretty. If i ever make a second version i might consider that Jamie thanks !
Commented 2 years ago2022-06-18 23:51:09 UTC in vault item: Agent_Orange Comment #104560
Thank you Bruce, i had a little problem with that decision (the falling off and or not)
Commented 2 years ago2022-06-18 12:48:21 UTC in vault item: de_twhl2011 Comment #104559
... which maps do you fap to? Altdel?
Commented 2 years ago2022-06-18 11:51:38 UTC in vault item: Let's Build a Rocket Comment #104558
It's in the Steam Workshop. Also here
Commented 2 years ago2022-06-18 11:27:43 UTC in vault item: func_tanks in CS:S! Comment #104557
Joebama was clever. But Suparsonik? SUPAR klevar!
Commented 2 years ago2022-06-18 11:08:13 UTC in vault item: cs_sarajevo testing Comment #104556
The download is dead and apparently, 0rth0doX doesn't have this version anymore. We only have the beta version:
Loading embedded content: Vault Item #5282
Commented 2 years ago2022-06-18 10:47:58 UTC in vault item: de_abandoned Comment #104555
It's never too late to rename the map or to upload a new version
Commented 2 years ago2022-06-17 12:15:09 UTC in vault item: Agent_Orange Comment #104554
A very well made map, although it's not a great idea to allow the player falling off to death in one place and putting an invisible wall in another place, when the player expects it to be consistent everywhere.
Commented 2 years ago2022-06-17 01:03:43 UTC in journal: My birthday is today Comment #104553
I got a question. Does life gets harder when you reach 27? Im 24 and i just want warnings
Commented 2 years ago2022-06-17 01:03:14 UTC in journal: Segment 5 Comment #104552
Lookin good so far
Commented 2 years ago2022-06-17 00:36:37 UTC in vault item: CHOLULU_ARENAv1 Comment #104551
Ill remove that for version 2 Jamie :')
thanks for the review
Commented 2 years ago2022-06-16 20:31:48 UTC in vault item: Space_Harvest Comment #104550
Might consider changing that orange for a more natural looking ground? You could use OUT_SND2C or OUT_GRND1
Commented 2 years ago2022-06-16 20:29:10 UTC in vault item: CHOLULU_ARENAv1 Comment #104549
I hate the moments where i fall
Commented 2 years ago2022-06-16 17:33:45 UTC in journal: My birthday is today Comment #104548
Good on you M!
Commented 2 years ago2022-06-15 17:47:29 UTC in vault item: Agent_Orange Comment #104547
Thank you Jamie :)

The weapon placement is not thought out much i have to admit :')
Commented 2 years ago2022-06-15 01:31:50 UTC in journal: My birthday is today Comment #104546
happy day of the birth!
Commented 2 years ago2022-06-14 19:18:22 UTC in journal: My birthday is today Comment #104545
happy birthday!
Commented 2 years ago2022-06-14 18:49:09 UTC in journal: Twitt Again Comment #104544
I checked out your art, and it's nice.

By the way, sorry if I sounded rude on my old birthday journal. It wasn't my intention. It's because I'm getting ignored too.
Thanks. And it's okay. I've been through worse.
Commented 2 years ago2022-06-14 18:38:44 UTC in journal: Twitt Again Comment #104543
I checked out your art, and it's nice.

By the way, sorry if I sounded rude on my old birthday journal. It wasn't my intention. It's because I'm getting ignored too.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 2 years ago2022-06-12 18:53:53 UTC in vault item: Fy_pepino_us Comment #104538
The download died. Do you still have this one, Juan?
Commented 2 years ago2022-06-12 18:39:14 UTC in vault item: gg_villa_final Comment #104537
also the tools seem to be broken, as they all show the paths without "/"
TWHL's old code was incorrectly removing backslashes. It was a bug affecting every post on the site. I have edited the log and put backslashes back where they likely once were, for readability.
Commented 2 years ago2022-06-11 22:20:43 UTC in vault item: deathrun_clarion_final Comment #104536
The download died. Do you still have this map, Lajron?
Commented 2 years ago2022-06-11 22:04:25 UTC in vault item: Aim_andai_us Comment #104535
The download died. Do you still have this map, Juan?
Commented 2 years ago2022-06-11 21:24:48 UTC in vault item: Dust_pro_us Comment #104534

Important

The download died. I have replaced it with what seems to be an early version of the map found on 17Buddies. It doesn't use the tree models and is fullbright.

If you ever return to TWHL, Urban Six, you might want to replace the download and move this map vault entry back to the "Completed" category. We have a higher file size limit these days so you don't need to use an external file sharing site.
Commented 2 years ago2022-06-11 20:16:02 UTC in vault item: fy_steppes Comment #104533
Do you still have this, Blitz? :) The download died