Commented 12 years ago2012-01-05 22:46:31 UTC
in journal: #7560Comment #43283
Consider this: you joined TWHL when you were still living under your parents' roof. Since you joined TWHL, you've gone through university, moved into your own place, and have gotten engaged.
Commented 12 years ago2012-01-03 04:29:21 UTC
in journal: #7557Comment #45450
Illegal immigration has been a pretty big problem in the US for decades. Politicians love to tackle that issue because it's one of the most widely recognized, easily understood problems. It surely doesn't take precedence over keeping the economy intact, but it's worth mentioning in case you didn't know.
Commented 12 years ago2011-12-30 05:38:01 UTC
in vault item: c31_captainterrorComment #18832
As usual, your brushwork is extraordinary. Your usage of the textures was also extremely creative. Using those red-trimmed wall textures for ship paint? Brilliant.
I do think there are too many misaligned textures, though. That's understandable in some of the more complex shapes, but I see misaligned textures on pillars, windows, trims, and even plain walls. There's no excuse for that
There were a few issues with brushes intersecting other simple brushes. I noticed this a lot in the corridors (on the ceiling), on one of the ship's feet (they were inside the ground), and the little windows that overlook the big ship.
I know you wanted to play with the lighting more, but it is what it is. The lighting is pretty bland; I wouldn't have minded seeing some cautionary red lights, at least.
Lastly, there's also the issue of zero sound. That alone is an automatic 4 stars from me. Some interactivity would have been nice, but you were rushed enough as it is. I'm not counting off for that.
Your skill with brushwork is probably the best out of anybody on TWHL, but I can't give a map 5 stars for brushwork alone. It really is damn impressive, it's just not so polished. Great work.
Commented 12 years ago2011-12-05 02:07:37 UTC
in journal: #7497Comment #43220
Terrible, but certainly not the first time this has happened. Remember the video of that girl that threw puppies into the river? What about that video of the US marines throwing a puppy off a cliff?
It's better that this guy got hit with a brutal fine and gets to spend a hot minute in jail, I think.
Commented 13 years ago2011-10-28 19:37:24 UTC
in journal: #7453Comment #45347
I think the video is full of shit, to be honest. I think it's a classic case of overreacting by someone who is rallying against something they don't totally understand.
Commented 13 years ago2011-09-09 01:57:20 UTC
in journal: #7387Comment #43150
Some constructive criticism: Please try to avoid speaking in the same way that you might write an article -- especially with asking the viewer questions like "Will it live up to my expectations?" It sort of sounds like you're trying to be professional, but it really just sounds rather boring. Try to speak more like you're having a conversation with someone.
Commented 13 years ago2011-09-05 00:50:53 UTC
in journal: #7383Comment #41828
I haven't really been around for the past few days. Sorry for the belated get well. Oh wait, you're back already? Congratulations on getting well soon!
Commented 13 years ago2011-08-18 02:24:06 UTC
in journal: #7362Comment #45268
Zebra crossing on the road is always accompanied by a walk/don't walk light. Not sure if that's the case worldwide, though.
Edit: but that would be stupid. Of pedestrian walk lights are global.
I never thought differently colored traffic lights was too weird. The yellow is supposed to bring attention to them. The same goes for zeebra crossing paint. I honestly didn't even know zeebra crossing isn't the global standard.
Bro fist.
It surely doesn't take precedence over keeping the economy intact, but it's worth mentioning in case you didn't know.
Fuck you.
I do think there are too many misaligned textures, though. That's understandable in some of the more complex shapes, but I see misaligned textures on pillars, windows, trims, and even plain walls. There's no excuse for that
There were a few issues with brushes intersecting other simple brushes. I noticed this a lot in the corridors (on the ceiling), on one of the ship's feet (they were inside the ground), and the little windows that overlook the big ship.
I know you wanted to play with the lighting more, but it is what it is. The lighting is pretty bland; I wouldn't have minded seeing some cautionary red lights, at least.
Lastly, there's also the issue of zero sound. That alone is an automatic 4 stars from me.
Some interactivity would have been nice, but you were rushed enough as it is. I'm not counting off for that.
Your skill with brushwork is probably the best out of anybody on TWHL, but I can't give a map 5 stars for brushwork alone. It really is damn impressive, it's just not so polished. Great work.
Remember the video of that girl that threw puppies into the river?
What about that video of the US marines throwing a puppy off a cliff?
It's better that this guy got hit with a brutal fine and gets to spend a hot minute in jail, I think.
I think it's a classic case of overreacting by someone who is rallying against something they don't totally understand.
Forget every other rendition; that includes the original.
But jesus, walking 25KM in the rain? I feel bad for you.
Carry on (my wayward son)
Try to speak more like you're having a conversation with someone.
Oh wait, you're back already?
Congratulations on getting well soon!
Not sure if that's the case worldwide, though.
Edit: but that would be stupid. Of pedestrian walk lights are global.
I never thought differently colored traffic lights was too weird. The yellow is supposed to bring attention to them. The same goes for zeebra crossing paint. I honestly didn't even know zeebra crossing isn't the global standard.
At all.
But hey.
I just went there. Come at me, bro.
Not that I blame him.
I don't know what everyone else is doing.