Commented 14 years ago2010-05-12 10:43:07 UTC
in journal: #6558Comment #55435
Yeah, the monastery is when I turned the setting down. My impatience gets me killed alot; being more of a stealth game and me needing to hide more and try to rush. I will be definantly be playing it again.
I got most of the Skins and the strange block shaded trailer.
Commented 14 years ago2010-02-05 16:32:15 UTC
in journal: #6372Comment #61825
I once threw a tennisball into the gutter above my bedroom window. Then the heavens opened it hit the tennisball and flooded my room... the whole room needed to be redecorated. Was a small room.
Commented 15 years ago2009-07-20 12:44:02 UTC
in vault item: dm_undergroundlabComment #17659
The layout is fine, I did an overview. Although, I spotted that the ladder didn't work.. nvm eh. The offset/diaganol halway was a little bland for one of your maps
Theres some epic use of submerged.wad though. Huge ammounts of geometry detail.
Commented 15 years ago2009-07-20 06:29:47 UTC
in news: Competition Done!Comment #99297
I hope mine is there. I will not win, I am just not experienced enough at mapping then you lot. Did it for the fun and maybe if i'm lucky I may get a review, so I can improve!
Commented 16 years ago2008-05-30 13:38:38 UTC
in vault item: ReissuesComment #16681
Great map(s) although I have some ideas to improve.
-The It's Safer Here map, at the end could you make the turret a little less powerful. I had a really hard time with that and got fed up with it.
-Loved the textures and all but, sometimes got abit of lagg. You might want to add some hint brushes (I have a new computer and still can't handle it sometimes)?
Very good remake though!
I got most of the Skins and the strange block shaded trailer.
Anyway, get well soon you crazy son of a.
I'll try this out sometime and even make a map out of it, thats if you don't mind.
I can't imagine how much trial and error went into this. o.0
Wow, we must have been bored. =]
Say it in Romanji.
I'm just waiting on my graphics card. It will be in my pc shortly though.
I find player.additem <item> <gty> is my personal favourite. I'm sure if that one works in Fallout 3.
Downloaded a few others aswell, mostly graphic improvements.
Once I put them in the right place ill get back to you.
EDIT:
Apart from the format, it's a very clever way of designing the layout!
The textures could use some work in places though.
I would change to a 5 star if I could.
Changed it for you -O
Theres some epic use of submerged.wad though. Huge ammounts of geometry detail.
And TJB my dad too He's ok now"
Excuses...
Excuses...
Also skals... them stairs on the picture could do with a banister.
4/5 on this one mate but, still a great map!
Oh btw, this is one of the most detail goldsource jump map I have ever seen.
+ Detail, nice one for actuly making the map seem real, not just a box with cubes sticking out.
+ Custom textures always make the map so much nicer!
+ Atmosphere, nice use of rain!
-+Well placed secret.
5/5 mate, good job!
//!!I think a tribute map may be coming ;)!!\\
EDIT:
I tried the lip value and it's awesome!
Wadincluded on a sp map?
Lip?
It's hard to light up a huge hallway using small lights :S
I will proberly make the series longer or even start a new version of it later on.
-The It's Safer Here map, at the end could you make the turret a little less powerful. I had a really hard time with that and got fed up with it.
-Loved the textures and all but, sometimes got abit of lagg. You might want to add some hint brushes (I have a new computer and still can't handle it sometimes)?
Overall Great map. 5/5