Half-Life texture sizes must be multiples of 16 (16, 32, 48, etc.), that's simply how it is. However, it might be safer to stick to powers of 2 (16, 32, 64, 128, 256, 512, etc.) to avoid scaling/performance/mipmap issues on certain GPUs (I don't think such issues will be very significant, but hey).
Also note that the maximum texture size is 512x512 (1024x256 and 2048x128 also work, so the actual limit is probably something like '262144 pixels').
Nevermind i fixed it. The texture width/height need to be a number that is a multiple of 2. Numbers like 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4092, 16368, etc. I dont know why do you need this kind of images.
@varhansen To make that you will have to create/edit an entitie for Half-Life. And that, means creating a mod. But if you dont want that, i guess you can use the cockroach NPC?
Good job on the tutorial. Unfortunately, I think that this section "Render Mode, Glow its selected" needs to be changed to "Render Mode, Texture is selected. Then change the FX amount to 100". As the console will spit out this error: Non-sprite set to glow!.
Commented 2 years ago2022-04-27 10:54:54 UTC
in journal: Missing remoteComment #104354
Are you specifically interested in that remote, or could you use a universal remote?
LIRC has configuration files for a bunch of Sony devices with similar names. Not RM-S5 specifically but I think the manufacturers reuse a lot of codes so they could be largely compatible https://www.lirc.org/
AFAIK we don't have a lot of electronics nerds here, but Stojke might know about these things
Dang. I just realized this weekend that this was for all goldsrc games. I thought it was just for half-life this whole time so I wasn't really interested lol. I started working on my map this weekend. Layouts done, but I don't think I can get it done before the deadline. Too many details and optimizing for outdoors maps to be done. I'll submit what I have if it's not done or I'll just upload to the vault at a later date. Should be a pretty cool/fun map though. My entry will be for counter-strike.
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Commented 2 years ago2022-04-19 22:07:18 UTC
in vault item: CIVOComment #104342
Can you tell me what your modding process was like in detail?
i haven't done this in a while but i think i remember, so first i converted the map to ps2 half life format using those tools i mentioned (https://github.com/supadupaplex/ps2-hl-tools), i also converted the node graph files too (.nod), i extracted the pak0.pak from my ps2 half life ISO using apache3 (you can get it from the description of the video i linked on my previous comment), then i extracted the pak file using the ps2hl1 tools, i pasted the converted map and node graph into their respective folders in the extracted pak file folder, then i built the pak file using the ps2hl1 tools, put it inside the ISO using apache3 (make sure to untick "update TOC" and tick "ignore file size difference") and make sure to make a backup of the ISO before you do this. and now your map should be playable in the ps2 version of half life
Commented 2 years ago2022-04-19 18:21:26 UTC
in vault item: CIVOComment #104340
How did you make them run? I tried porting my own maps in but they never load even in the emulator.
lol i completely forgot about this comment so sorry for the late response, i used ps2 half life tools (you can find it on github) to convert the maps to ps2 half life format, and this video helped me with actually adding the maps to the game's ISO https://www.youtube.com/watch?v=Vg0AlSyFqdQ there's another video which shows how to enable the developer console (so you can load the map) in the game by hex editing the executable, but if you don't want to do that just replace one of the original maps with your own
Commented 2 years ago2022-04-16 16:23:35 UTC
in journal: CopperComment #104332
Are you 29? Congrats if that's the case. Had to look that up, my chemistry is rusty. Or is it physics?
Cooking with hot sand is quite common. I've seen peanuts being roasted in sand, and rice being popped so it becomes like popcorn. Or maybe it was salt? Copper sure is nice. Good for heat sinks as well.
Can i get a way where i can edit it withouth having to program stuff? I had to change to a potato PC and it just doesnt runs Visual Studio without crashing. EDIT: Nvm i got i used cmake to compile and notepad++ to edit
Also note that the maximum texture size is 512x512 (1024x256 and 2048x128 also work, so the actual limit is probably something like '262144 pixels').
EDIT: Just played it again with a couple of friends, its very fun to play!
Texturing — 10
Ambience — 9
Lighting — 10
Gameplay — 9
and
https://youtu.be/frBNnNWEbyk
I will get around to updating this article eventually. Or will you 🫵 beat me to it?
And also, (somewhat belated) happy birthday!
Unfortunately, I think that this section "Render Mode, Glow its selected" needs to be changed to "Render Mode, Texture is selected. Then change the FX amount to 100".
As the console will spit out this error:
Non-sprite set to glow!
.Other than that, nice job.
Good luck to all the participants and I hope everyone gets to have some fun.
But maybe I can buy another compatible control to serve as a test remote.
LIRC has configuration files for a bunch of Sony devices with similar names. Not RM-S5 specifically but I think the manufacturers reuse a lot of codes so they could be largely compatible https://www.lirc.org/
AFAIK we don't have a lot of electronics nerds here, but Stojke might know about these things
Happy 29th
there's another video which shows how to enable the developer console (so you can load the map) in the game by hex editing the executable, but if you don't want to do that just replace one of the original maps with your own
Cooking with hot sand is quite common. I've seen peanuts being roasted in sand, and rice being popped so it becomes like popcorn. Or maybe it was salt? Copper sure is nice. Good for heat sinks as well.
Cool bike! take care riding it
EDIT: Nvm i got i used cmake to compile and notepad++ to edit