Comments

Commented 2 years ago2022-01-29 20:47:11 UTC in vault item: A Dozen Map Sources Comment #104055
Megaupload users lost a loooot of files when their servers were confiscated. Megaupload was then restarted as Mega. So here, have a mirror. Just in case.
Commented 2 years ago2022-01-29 19:14:47 UTC in vault item: Surprise! Comment #104054
Thank you, Xylem. And download fixed (old one was http://mikeverret.webs.com/unb.zip ).
Commented 2 years ago2022-01-29 18:15:48 UTC in vault item: as_resident_evil Comment #104053
Fixed, Captain.
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Commented 2 years ago2022-01-29 14:20:45 UTC in vault item: Junkyard Comment #104051
Podcast17's Let's Play Junkyard
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This comment was made on an article that has been deleted.
Commented 2 years ago2022-01-27 20:58:07 UTC in news: Competition - Bridge the gap Comment #104047
Football and chess are for nerds, Satchmo. Goldsource mapping is where the cool kids play. :lol:
Commented 2 years ago2022-01-27 17:05:00 UTC in news: Competition - Bridge the gap Comment #104046
This is a great idea for a competition! I won’t be able to make it though, but I have a good excuse this time, I promise.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
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Commented 2 years ago2022-01-26 15:05:53 UTC in news: Competition - Bridge the gap Comment #104038
Wonderful! A new competition.

Too bad that I don't map anymore, and my son has taken up soccer and chess as his passion. He does know his way around Hammer though.
Commented 2 years ago2022-01-25 10:41:01 UTC in vault item: The Sydney Harbour Bridge Comment #104037
I like bridges, and by George, this is a bridge
Commented 2 years ago2022-01-23 23:49:14 UTC in vault item: TWV_scoutzknivez Comment #104036
It's basically just the map scoutzknivez with some blue and a logo. If you like that kind of map (I don't) just put the regular scoutzknivez on your server instead, as a lot of people already have that map and this one is no improvement.
Commented 2 years ago2022-01-22 08:41:17 UTC in poll: Tis the Season Comment #104035
new poll please!
Commented 2 years ago2022-01-22 08:41:08 UTC in poll: Tis the Season Comment #104034
wait what are seasons? ;) there's only rain over here, doesn't matter which season
Commented 2 years ago2022-01-21 20:30:36 UTC in vault item: SH_Work (for Scientist Hunt) Comment #104033
The download was broken but I tracked down the RMF and uploaded that. Couldn't find a BSP.
Commented 2 years ago2022-01-21 20:07:03 UTC in vault item: HE grenade error Comment #104032
The map still crashes today's version of Counter-Strike. What a shame
Commented 2 years ago2022-01-21 19:44:56 UTC in vault item: A lot of ammo Comment #104031
I have added a screenshot that should clear up the confusion.
Commented 2 years ago2022-01-21 19:25:49 UTC in vault item: Suit on = Barney should open gate (escape_1) Comment #104030
word.doc contents:
Okay, here’s what I’m trying to accomplish.

Player passes thru trigger (1) which causes Barney (2) to move to position (3) and say (4).

Then Barney just stands around babbling.

Player then attempts to open gate which activates trigger (5) which prompts Barney to say (6) and execute (7).

Door opens, light comes on and player goes into next room to get the HEV suit which has a trigger_changetarget (9).

Only after the player gets suit and walks back out to the hall will Barney open the gate. But Barney’s not opening the gate.

I want Barney to wait for the player to come back before he opens the gate because the player may be in the room for various amounts of time, I’ve tried the timing thing but don’t like the way it works.

I’ve tried Vlatitudes Two-way trigger tut but still don’t understand it.
Commented 2 years ago2022-01-21 07:07:06 UTC in vault item: dm_courtyard Comment #104029
Tried it with 8+ players, it was fun! but I sometimes got a little lost and the map could use more variety of textures
Thanks so much for playing and thanks for the feedback. I totally agree with you with the lack of texture variety, i think i might go back and spruce this map up a bit.

And i know i'm 3 weeks late with this reply, but thanks again anyway.
Commented 2 years ago2022-01-21 03:06:40 UTC in vault item: Test of Destruction Comment #104028
A good entry, Mike :)
Commented 2 years ago2022-01-21 02:34:27 UTC in vault item: surf_tutorial_eng Comment #104027
It looks like you have covered the basics pretty well! I think beginners would find this helpful. I'd like to say two things to any beginners though, which were left out:
1) Surf maps are meant to be played with sv_airaccelerate set to 100 (the default is 10). So when you start a surf map, open up the console and type "sv_airaccelerate 100" and you will have a lot more control when surfing.
2) When surfing you don't need to use W (forward) or S (backward). So forget about those keys as soon as you hit the ramp :)
3) When playing on a modern computer, make sure "fps_max" isn't too high or else you'll occasionally suddenly lose all your speed on a ramp because of how the game handles player movement and physics
Commented 2 years ago2022-01-20 15:13:16 UTC in vault item: The Crystal Mission Comment #104026
Thanks for your comments guys :)
Commented 2 years ago2022-01-19 21:45:32 UTC in vault item: The Crystal Mission Comment #104025
Impressive! very nice map
Commented 2 years ago2022-01-19 17:01:39 UTC in vault item: The Crystal Mission Comment #104024
Wow! The screenshots look really nice.
Commented 2 years ago2022-01-18 15:51:12 UTC in vault item: Clash_b1 (Beta version) Comment #104023
Very good cliff brush work ! :o Hard to achieve this level with hammer ! good job !
Commented 2 years ago2022-01-17 20:15:36 UTC in journal: HL1 Alpha comic? Comment #104022
I'm gonna do some modifications to this idea. It's now gonna be a Swedish slideshow with a different story for Rezzy.

Area practices
User posted image
User posted image
Gonna make an English dub if it's good enough.
Commented 2 years ago2022-01-16 08:05:57 UTC in vault item: The Citizen Comment #104021
Not anymore ;)
Commented 2 years ago2022-01-16 07:45:50 UTC in vault item: Scoutz_dirty Comment #104020
I've added screenshots and fixed the file structure and moved it back to Completed. That said... it's not a good map. 1⅓ stars.
Commented 2 years ago2022-01-16 07:21:41 UTC in vault item: dm_control Comment #104019
It's no Altdel.
Commented 2 years ago2022-01-16 07:21:32 UTC in vault item: Altdel Comment #104018
A classic. There are some active HLDM servers running this.
Commented 2 years ago2022-01-16 07:15:08 UTC in vault item: Alternative Origin Comment #104017
Funny
Commented 2 years ago2022-01-16 07:08:16 UTC in vault item: aim_m4a1 Comment #104016
WADs and a screenshot have been added. What you see in the screenshot is pretty much the entire map. Their first map I guess.
Commented 2 years ago2022-01-16 06:43:26 UTC in vault item: cs_zerg2 Comment #104015
You clearly put a lot of effort into creating a horror atmosphere. There are a lot of little effects and unfortunately some visual glitches. Nice work!
Commented 2 years ago2022-01-15 22:28:11 UTC in vault item: VertexManipProb fixed Comment #104013
Original problem map: https://twhl.info/vault/view/3641
Commented 2 years ago2022-01-15 22:27:56 UTC in vault item: VertManipProb Comment #104012
Commented 2 years ago2022-01-15 07:48:54 UTC in vault item: dm_perthowned Comment #104011
Very nice mapping ! I love the parts of the building going out from the mountain side ! good idea !
Commented 2 years ago2022-01-14 01:13:24 UTC in vault item: Level Comment #104010
It's 2 rooms, 2 headcrabs, and a crowbar. That's a level.
Commented 2 years ago2022-01-14 00:16:51 UTC in journal: #4940 Comment #104009
which one is better:

User posted image
OR
User posted image

wat do u mean, they both the same :(
Commented 2 years ago2022-01-13 23:51:17 UTC in vault item: surf_hawk_b08 Comment #104008
You put a fair amount of work into this and it has a pretty good layout for a surf map. I kept getting stuck in one of the ramps, but then I realized that that was because I had my "fps_max" set too high - that always causes problems when surfing.
Commented 2 years ago2022-01-13 20:30:31 UTC in vault item: CIVO Comment #104007
How did you make them run? I tried porting my own maps in but they never load even in the emulator.
Commented 2 years ago2022-01-13 13:39:57 UTC in vault item: CIVO Comment #104006
The Playstation 2 version of Half-Life 1 can run custom content as well. Did anyone try that?
yeah, i remember someone ported blue shift to ps2 hl1, and i tried porting a few hl1 maps to it aswell and they ran perfectly
Commented 2 years ago2022-01-11 19:51:03 UTC in vault item: Clash_b1 (Beta version) Comment #104005
Great looking geometry. Got stuck in it though, can't tell where
It would be good if you could take a screenshot of where you got stuck. Thanks for the feedback.
Commented 2 years ago2022-01-10 19:52:26 UTC in vault item: Clash_b1 (Beta version) Comment #104004
Great looking geometry. Got stuck in it though, can't tell where.
Commented 2 years ago2022-01-10 15:47:15 UTC in journal: HL2X Comment #104003
I'm starting to believe the server didn't kick me out. But it got shut down for some reason. The admin was gone from GitHub and chipsnapper haven't responded to me when I tried to communicate. They where probably not allowed to work on any tools.

This better not be anything related to Gabe's console hating cause that would be sad.
Commented 2 years ago2022-01-10 02:13:37 UTC in vault item: JN_CBuildings Comment #104002
Don't use func_ladders for stairs, you can't jump properly