Comments

Commented 2 years ago2022-01-10 02:11:13 UTC in vault item: JN_CBricks Comment #104001
Bricks and crates and crates and bricks
Commented 2 years ago2022-01-10 01:50:07 UTC in vault item: de_lush Comment #104000
jeep.wad has been added to the download, thanks to 17Buddies WAD archive
Commented 2 years ago2022-01-10 01:35:23 UTC in vault item: de_MikkiHiiri_Rakennustyomaa Comment #103999
de_MikkiHiiri_Rakennustyomaa is Finnish for de_MickeyMouse_Constructionsite
Commented 2 years ago2022-01-10 01:28:48 UTC in vault item: cs_ClseQ Comment #103998
It's built like a frustrating maze and neither pretty nor interesting
Commented 2 years ago2022-01-10 01:17:01 UTC in vault item: Subway Comment #103997
Jessie said everything that I want to say about this map.
Commented 2 years ago2022-01-09 22:00:16 UTC in vault item: cs_napal Comment #103996
I've added the WADs to the download but there are a few missing textures. Perhaps there are different WADs with the same name out there?

If anyone is wondering, the "napal" in "cs_napal" is "napalm" misspelled, not "Nepal".
Commented 2 years ago2022-01-09 12:54:28 UTC in vault item: Concrete Jungle Comment #103995
Pretty basic, which can be easily forgiven since it's one of your very first maps. One thing I would say is that you should make sure you place info_nodes entities for AI pathing. Without info_nodes, enemies will tend to stop in place when they can no longer see the player. This means that the zombies in the first room will never follow you into the second. Likewise the assassins in the second room are severely handicapped since the player can hide behind cover and then peak and shoot to kill them far too easily. Another thing to note is that it doesn't really have any sense of place, it's literally two giant concrete rooms. Again, forgivable given the lack of experience. The next step is to make a map with interactive elements such as buttons, doors and triggers and so on. Once you've got the basics down, work on detailing to make believable environments.
Commented 2 years ago2022-01-09 01:12:36 UTC in journal: My decision Comment #103994
Take care.
Commented 2 years ago2022-01-09 01:05:39 UTC in vault item: de_middleages Comment #103993
I fixed it just for you, Bob. Enjoy.
Commented 2 years ago2022-01-09 00:55:37 UTC in vault item: cs_infultrate Comment #103992
I added zeditor.wad to the download so you can try again now Bob.
Commented 2 years ago2022-01-09 00:52:34 UTC in vault item: surf_bymurdarule Comment #103991
I like surf maps but this one is fullbright and has texture issues (there's invisible water for example) and it's just not a fun map to surf.
Commented 2 years ago2022-01-09 00:23:24 UTC in vault item: de_dolls Comment #103990
simehong, they made this for CS 1.6.
Commented 2 years ago2022-01-09 00:18:42 UTC in vault item: Threatening Skies Pre-Demo Comment #103989
It's a tram ride and not much happens except the player getting stuck when the level changes (and it does, often).
Commented 2 years ago2022-01-08 03:34:27 UTC in vault item: hlife_hotdog_compo26 Comment #103988
hlife_hotdog, I replaced the download link with one to a copy on my website, I really hope you don't mind, if not I apologize. Your file has been removed from FileFront and The Might Carrot's download won't work for most people anymore after browsers changed how they deal with HTTP links on HTTPS-protected websites. The download is just a few megabytes too large for TWHL's new file size limit of 16MB.
Commented 2 years ago2022-01-07 17:47:51 UTC in journal: My decision Comment #103987
O7 Farewell mate.
o7o7
Commented 2 years ago2022-01-07 10:38:01 UTC in journal: Twitts Comment #103986
NEW COMMENT
CutieCutie
CutieCutie
CreamCream
Commented 2 years ago2022-01-07 09:19:12 UTC in journal: My decision Comment #103985
I haven't known your dramas around here so I don't probably care about those. Stojke put it into good words. What I can add is something I heard in Dune - Life is not a question to be answered, it's a process to be experienced. There's no point in coming here anymore if you don't feel like it, but maybe your curiosity will bring you back in the future at some point. It brings me back, TWHL still is my first tab since 2007 in Firefox :).

Farewell dear TWHLer, and best of luck in life!
Commented 2 years ago2022-01-06 23:45:33 UTC in vault item: ricodm03_deadcentre Comment #103984
^ I've added the necessary WADs to the download
Commented 2 years ago2022-01-06 22:50:54 UTC in vault item: BM Explorer And Pickup Comment #103983
We now have a Prefab type. Type changed and moved back to Completed
Commented 2 years ago2022-01-06 22:47:41 UTC in vault item: Alternate HEV suit Comment #103982
Moved to Models because we have that category now, no need for deletion :)
Commented 2 years ago2022-01-06 22:45:18 UTC in vault item: cs_heist Comment #103981
There is another map with the same name: https://www.17buddies.rocks/17b2/View/Map/1540/cs_heist.html <- That is NOT the same map, it's made by someone else
Commented 2 years ago2022-01-06 22:21:49 UTC in vault item: Tribute to Rowleybob Comment #103980
The sound file was in the wrong folder. I've corrected this so the sound should play for anyone who downloads the map from now on
Commented 2 years ago2022-01-06 22:05:49 UTC in vault item: aim_mp5_smores Comment #103979
There's a million aim maps like this - a square room, four obstacles and some guns. No effort
Commented 2 years ago2022-01-06 21:58:29 UTC in vault item: WCD's Crap Map Pack Comment #103978
WCD = WorldCraft Dude (Soup Miner's old name)
Commented 2 years ago2022-01-06 21:45:20 UTC in vault item: awp_constructions Comment #103977
Giving this a 4 because if I have to play an AWP map, I hope it's this one. Good job on the texturing!
Commented 2 years ago2022-01-06 21:27:03 UTC in vault item: deathmatch_lc Comment #103976
This is the server mod he's referring to: CSDM (it requires AMX Mod X)
Commented 2 years ago2022-01-06 20:42:45 UTC in vault item: Gatling Gun Comment #103975
Yes, it's finished, and I've moved it to Prefabs because we finally have that type :)
This comment was made on an article that has been deleted.
Commented 2 years ago2022-01-06 20:10:34 UTC in vault item: sand_01 Comment #103971
It looks good for a first map, but there is simply not enough content (about 45 seconds worth of gameplay) to justify downloading it. I hope you kept mapping
Commented 2 years ago2022-01-06 20:05:39 UTC in vault item: sand_01 Comment #103970
Because this is a single-player map (so it doesn't matter if different people have different versions) and you don't actually use anything from adams.wad (which can't be found anywhere) I have modified the BSP to remove the requirement for adams.wad so the map is playable
Commented 2 years ago2022-01-06 19:51:55 UTC in vault item: tower Comment #103969
I tried it out quickly and you were right, it's bad.
This map is:
  • Four walls. Two of them have "BLODKORVEN" written on them.
  • A sand floor.
  • A sky.
  • Spawn points.
Your de_dustcool looks a lot better from the screenshot and apparently that was your first map? Odd.
Commented 2 years ago2022-01-06 19:41:47 UTC in vault item: City Prefabs Comment #103968
I managed to load the .map by reducing the length of the "wad" property of the worldspawn entity using a text editor. I have taken the liberty of adding an RMF version to the download - I hope that was okay, Soup. Everyone who has trouble opening the .map should be able to open that RMF.
Commented 2 years ago2022-01-04 22:51:15 UTC in vault item: aim_undergrowth Comment #103967
It was miscategorized: the map is for Condition Zero which has all the WADs.
Commented 2 years ago2022-01-04 22:42:07 UTC in vault item: Torture a Scientist Comment #103965
Yes, it's for HL1. I've added the WADs to the download.
Commented 2 years ago2022-01-04 22:34:39 UTC in vault item: de_boshi Comment #103964
The download has been restored
Commented 2 years ago2022-01-04 22:24:50 UTC in vault item: aim_awp_acw Comment #103963
The download has been fixed. Sorry you had to wait 16 years for it
Commented 2 years ago2022-01-04 08:00:45 UTC in vault item: BLUE. Comment #103962
Color
Commented 2 years ago2022-01-03 23:33:09 UTC in vault item: Clash_b1 (Beta version) Comment #103961
The brushwork/geometry looks impressive, but the texturing is somewhat bland. Maybe that rock texture works better when it's scaled up so that it complements the geometry instead of making it look repetitive? Or perhaps you can find a rock texture with different layers, like the real mesas such as here or here. The center of the map could also use some changes to make it more 'readable' - a couple of big boulders separated by patches of sand should be easier to navigate than a big mass of brown rock.
I also feel that this map needs a clear landmark to make it more memorable and to prevent all sides from looking too similar. Maybe a radar tower or some other man-made structure, something distinct
Thank you for a very helpful and constructive response. These are the kind of quality propositions I was expecting. The map is still an outline, so more detail will be added
Commented 2 years ago2022-01-03 20:47:25 UTC in vault item: Clash_b1 (Beta version) Comment #103960
The brushwork/geometry looks impressive, but the texturing is somewhat bland. Maybe that rock texture works better when it's scaled up so that it complements the geometry instead of making it look repetitive? Or perhaps you can find a rock texture with different layers, like the real mesas such as here or here. The center of the map could also use some changes to make it more 'readable' - a couple of big boulders separated by patches of sand should be easier to navigate than a big mass of brown rock.

I also feel that this map needs a clear landmark to make it more memorable and to prevent all sides from looking too similar. Maybe a radar tower or some other man-made structure, something distinct.
Commented 2 years ago2022-01-03 19:59:12 UTC in vault item: Leak - cs_popdog Comment #103959
THX
Commented 2 years ago2022-01-03 19:44:43 UTC in vault item: cs_retreat Comment #103958
link was broken ;)
Commented 2 years ago2022-01-03 19:10:55 UTC in journal: My decision Comment #103957
Well spoken, Stojke.
Commented 2 years ago2022-01-03 18:38:05 UTC in journal: Twitts Comment #103956
Got around to draw with free hand.
Rezzy1Rezzy1
Rezzy2Rezzy2
CokeCoke
I need to learn it.

EDIT:
Rezzy3Rezzy3
It turns better :)

EDIT2:
Rezzy4Rezzy4
EDIT3:
Rezzy MesaRezzy Mesa
Commented 2 years ago2022-01-03 17:47:35 UTC in vault item: Op4_Centri Comment #103955
The WAD, op4ctf.wad, is included in the Steam version of Opposing Force
Commented 2 years ago2022-01-03 12:39:04 UTC in wiki page: Tutorial: Hallways Comment #103954
This tutorial should give more tips on how to improve the appearance of hallways by discussing its different components (lighting, architecture, ceiling, floor, walls, openings, details...)
It isn't good advice to tell people to split their hallways into reusable componenrs, this would lead to poorer optimisation but more importantly, this sort of reuse would be the kind easy to notice (and a technique beginners could have figured out alone).
Besides, there's nothing wrong with the clip tool, apart from the minor texture tweaks it sometimes causes, but it's rare and brush manipulation tool is supposed to be before texturing. It never creates invalid shapes, unlike the Vertex tool.
Hollow tool on the other should be discouraged, it can encourage bad practice with beginners.
Commented 2 years ago2022-01-03 10:22:06 UTC in journal: My decision Comment #103953
There is no easy living on earth, always some trouble, always some issues, even so wherever you go you should always praise his name, and you wont find happiness in anything else here, not until we go there where it all began and where home of men is at, and to get there means letting go of yourself and to live by the will of the Lord. To put it in mans tongue - Live for yourself and you will die in vain, live for others you will live again.
Commented 2 years ago2022-01-03 01:41:42 UTC in vault item: Missing faces in aim_best_temple Comment #103952
WADs have been added to the download so you can have a look now, Captain P
Commented 2 years ago2022-01-02 18:54:25 UTC in vault item: First map beta 3 Comment #103951
The WAD has been added to the download
Commented 2 years ago2022-01-02 18:08:38 UTC in vault item: Juggle Jolt Comment #103950
Yes, that was Adam
Commented 2 years ago2022-01-02 17:39:57 UTC in vault item: BigLots Comment #103949
The right WAD is included in the download now, ME.