Commented 15 years ago2009-08-28 04:39:49 UTC
in journal: #6034Comment #59617
They used these wrappers for as long as I can remember those sweets. And that's like 8 years now. Lal. Also huntey: This video is not available in your country due to copyright restrictions. Youtube sucks dongs.
Commented 15 years ago2009-06-13 15:42:29 UTC
in vault item: Blue ParadiseComment #17582
Well I spent like 10 minutes playing it. But at least I found the rpg. Ah, finally found those teleporters. Never really reached that place on my first play. And kinda forgot about it.
Commented 15 years ago2009-06-13 10:24:31 UTC
in vault item: Blue ParadiseComment #17578
Looks very good. Overall great architecture, lighting and texturing. The textures look beautiful and fit the theme perfectly.
I liked how you made the elevators have healing abilities, and emit sound (I couldn't have found them otherwise). Dunno if it's a great idea of not having any other healing options, but since there are quite a few healing spots, it might be OK. Ambience was OK. I liked the feeling and surroundings of the highest parts of the map the most. Could have done something more in the lower part.
Couldn't find any teleporters or funch_pushables that Skals mentioned, maybe I wasn't looking hard enough. Also I couldn't figure out how to get to the top levels of the map from the bottom, if it's even possible that is. And if it is, it should be more obvious.
The only thing I didn't like about this map was that it's darker areas are almost pitch black, and navigating through them is a pain. (Unless that's what you're aiming for, I suggest you raise the minimum light level of your map).
Awesome everything. Just how I like it. 4.5 stars.
This comment was made on an article that has been deleted.
Also huntey: This video is not available in your country due to copyright restrictions.
Youtube sucks dongs.
Seriously, August is the month of birthdays.
Ah, finally found those teleporters. Never really reached that place on my first play. And kinda forgot about it.
Overall great architecture, lighting and texturing. The textures look beautiful and fit the theme perfectly.
I liked how you made the elevators have healing abilities, and emit sound (I couldn't have found them otherwise). Dunno if it's a great idea of not having any other healing options, but since there are quite a few healing spots, it might be OK.
Ambience was OK. I liked the feeling and surroundings of the highest parts of the map the most. Could have done something more in the lower part.
Couldn't find any teleporters or funch_pushables that Skals mentioned, maybe I wasn't looking hard enough. Also I couldn't figure out how to get to the top levels of the map from the bottom, if it's even possible that is.
And if it is, it should be more obvious.
The only thing I didn't like about this map was that it's darker areas are almost pitch black, and navigating through them is a pain. (Unless that's what you're aiming for, I suggest you raise the minimum light level of your map).
Awesome everything. Just how I like it. 4.5 stars.
Oh and that's the worst date to start a competition.
And uh.. yeah
http://files.spag.lt/TWHL_journals.png