Commented 14 years ago2010-08-16 20:06:54 UTC
in journal: #6721Comment #57015
Looking forward to reading this tomorrow morning when I'm a bit more alert. I read through a part of it tho, the part which talked about particles which seemed to communicate with eachother with speeds beyond the speed of light.
I believe I've read about this before. Einstein proposed a paradox which was based around this "problem" in order to disprove quantum physics. It's called the EPR paradox. However, it turns out that Einstein was wrong, and there was a perfectly good explenation for it all, and that there was no paradox.
But I'm awfully tired right now and I'm probably wrong. But these things are so interesting I can't keep myself from commenting. I'll read it through tomorrow if I find the time
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This comment was made on an article that has been deleted.
Commented 14 years ago2010-07-30 19:58:45 UTC
in vault item: Project AI - NanofightComment #18302
Thanks Terror
No, there are no real secret rooms, however there are a lot of places where there are supplies which at first might not appear obvious to the player. The thought of creating a secret room never struck me until now. That would have been great!
Also, I wanted to make the behaviour change as they got more injured, and it did in the earlier versions using an earlier version of the heat-indicator. However it turned out buggy and there wasn't much I could do about it then. I'll see if I can come up with a new idea for a possible future patch Thanks for the feedback
This comment was made on an article that has been deleted.
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Commented 14 years ago2010-07-12 15:15:20 UTC
in journal: #6647Comment #47903
It's not supposed to be easy, it's supposed to be a challenge. That's the point. I see the first nanosuit soldier encounter as a boss encounter, it stands out from the rest, both in difficulity and tactically as you need to develop a whole new tactic to take them down, still I beat it on my first attempt at the hardest difficulity.
Commented 14 years ago2010-06-25 09:00:22 UTC
in journal: #6615Comment #41459
@Striker: Well it obviously wasn't on purpose. We had no idea that sulfuric acid would be created in the process, neither we were told. And so we believed until I opened the airtightlocker to obtain my product, and out comes condensed sulrufic acid
Commented 14 years ago2010-06-25 06:25:55 UTC
in journal: #6615Comment #41458
I accedently breathed in sulfuric acid through my nose once in chemistry class. I didn't stop bleeding in the nose for 6 months. I had to go and blow out all the blood once or twice a day cus I couldn't breath. Lucky me it wasn't that concentrated, but still enough to be quite painful I hate chemistry
Commented 14 years ago2010-04-02 17:20:18 UTC
in news: No Bullshit TodayComment #99545
Im confused. You tell us not to believe in anything there is to read on the internet from the first of april, and you yourself write this on the internet on the first of april.. It just blows my mind
Commented 14 years ago2010-03-21 18:07:02 UTC
in vault item: TargetPracticeComment #18012
I enjoyed this map! Great warmup before going online with cod or something. I managed to beat every challenge, except reaction, which I didn't get if it was beatable or not. I managed to hit three in a row, no more no less, it was very hard and took like 100 attempts.
Even tho I managed to beat all of the challenges I think it ought to be a little bit easier, perhaps increase the size of the targets on the reaction, because even if you react on time, chances are that you will miss, which makes it more of an accuracy-practice than a reaction-practice. Anyways. I thought this was awesome and I'm very curious about how you made this map 5/5 for this awesome idea
Commented 14 years ago2010-01-03 00:17:43 UTC
in journal: #6307Comment #48956
I enjoyed listening to them both. I liked Neural Shutdown the most, the other one kinda reminded me of something I've heard before, which is and isn't a good thing. It sounded good but not that original. Still this is really good stuff. Your singer is awesome You play lead right? Nice solo on saturday night. I always enjoy a good solo.
Commented 14 years ago2009-12-12 19:15:41 UTC
in journal: #6270Comment #56755
skals probably bought Half-life 2 and then The Orange Box. And the orange box doesn't contain CSS. And giving someone just half-life 2 doesn't give them access to CSS ;O
Commented 15 years ago2009-11-22 19:20:13 UTC
in journal: #6234Comment #54090
When I first started playing MW2 online I was surprised by the amount of inexperienced players. I totally owned the show since I've played CoD4 for such a long time online. Almost two weeks later things haven't changed. Every now and then you notice players who obviously have experience from the old game, but mostly there are only noobs. So moar kills for me. I used to get my ass handed to me in CoD4 but finaly it's the other way around.
Oh and you can actually see predator missiles coming on the radar so there is always a chance to avoid them unless you are in a totally open field or something.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Sounds churchy
I read through a part of it tho, the part which talked about particles which seemed to communicate with eachother with speeds beyond the speed of light.
I believe I've read about this before. Einstein proposed a paradox which was based around this "problem" in order to disprove quantum physics. It's called the EPR paradox. However, it turns out that Einstein was wrong, and there was a perfectly good explenation for it all, and that there was no paradox.
But I'm awfully tired right now and I'm probably wrong. But these things are so interesting I can't keep myself from commenting. I'll read it through tomorrow if I find the time
It's awesome
Grats
No, there are no real secret rooms, however there are a lot of places where there are supplies which at first might not appear obvious to the player.
The thought of creating a secret room never struck me until now. That would have been great!
Also, I wanted to make the behaviour change as they got more injured, and it did in the earlier versions using an earlier version of the heat-indicator. However it turned out buggy and there wasn't much I could do about it then. I'll see if I can come up with a new idea for a possible future patch
Thanks for the feedback
Lucky me it wasn't that concentrated, but still enough to be quite painful
I hate chemistry
Looks like a fine camera
You did the right thing
Great warmup before going online with cod or something.
I managed to beat every challenge, except reaction, which I didn't get if it was beatable or not. I managed to hit three in a row, no more no less, it was very hard and took like 100 attempts.
Even tho I managed to beat all of the challenges I think it ought to be a little bit easier, perhaps increase the size of the targets on the reaction, because even if you react on time, chances are that you will miss, which makes it more of an accuracy-practice than a reaction-practice.
Anyways. I thought this was awesome and I'm very curious about how you made this map
5/5 for this awesome idea
Bullshit or not, it seems interesting.
I do however suspect that this is something half-life related.
I liked Neural Shutdown the most, the other one kinda reminded me of something I've heard before, which is and isn't a good thing. It sounded good but not that original.
Still this is really good stuff.
Your singer is awesome
You play lead right? Nice solo on saturday night. I always enjoy a good solo.
There are loads of gas cans
Oh and you can actually see predator missiles coming on the radar so there is always a chance to avoid them unless you are in a totally open field or something.
You sure are a sick man
Get well
Fun, isn't it?