Comments

Commented 5 years ago2019-09-13 20:20:18 UTC in journal: Brain Surgery 2 Comment #102271
Damn, hope that all goes well.
Commented 5 years ago2019-09-13 09:54:18 UTC in vault item: Open The Door... Comment #102270
I got down to 8 and it drove me fucking nuts. Good job.
Commented 5 years ago2019-09-12 19:12:11 UTC in journal: Made a Blender model Comment #102269
She's cute. :D
Did you use Blender 2.79 or 2.80?
Commented 5 years ago2019-09-12 17:17:14 UTC in journal: Made a Blender model Comment #102268
If I made a model and put it on G'Mod, I'd sure as hell be prettty proud about it and I'm sure you would be too.

If it'll be worth it is up to you, but I'm sure playing as your own personal made model will put a smile to your face (having experience made hundreds of aircraft model on 3DS Max and gotten them into flight simulators, etc).

My day's of Source Modding are long gone and I've forgotten everything I knew due to lack of practice so I can't help and wouldn't like to offer as I'd have to relearn, reinstall a lot of things and I don't have the time for that but maybe you can take a look into it?
Commented 5 years ago2019-09-10 16:43:09 UTC in journal: #1 Comment #102267
but
Commented 5 years ago2019-09-10 07:14:17 UTC in journal: Was cleaning my room Comment #102266
"Trust me Admer the only interesting content in that magazine is the cover"
owo
Well, I suppose the table of contents would still be okay. This just reminded me, I still gotta translate some Croatian magazines, lol.
Commented 5 years ago2019-09-09 13:31:55 UTC in vault item: Open The Door... Comment #102265
Spent about 45 minutes in the map yesterday evening. Got down to 29. I shall attempt to complete this tonight. I get a feeling I will start to lose my temper with it when I start getting down to single digits.

Fun idea though. Really quite a simple concept that I've not seen before.
Commented 5 years ago2019-09-09 11:27:50 UTC in journal: Was cleaning my room Comment #102264
it is possible to photo scan with a phone app.
"and low res publishing" > "not to publish at all"
:)
Commented 5 years ago2019-09-09 08:13:02 UTC in vault item: Half-Life: Under Maintenance Comment #102263
@Admer456 Yeah, after lots of hard work I was able to find and fix all leaks, it took me a good 2 hours to resolve that matter.

For consistency, I will try, hopefully I wont let anyone down.
Commented 5 years ago2019-09-09 07:29:07 UTC in vault item: Half-Life: Under Maintenance Comment #102262
"Yeah, I noticed that the box kills the compile time but I must have seams somewhere on the map and as a result not having the box means that the map will be in full-bright. I have tried fixing it many times but I can not find this seam."
It's not a seam. It's a leak. I got a tutorial on GameBanana, "How to fix those leaks", which covers some possible causes and solutions. I'll have to port it over to TWHL some day...
"And as for consistency, I do acknowledge the issue however I am afraid that I am not entirely sure how to resolve it."
Transparent vent with texture ABC -> breakable
Vent with black background, texture XYZ -> unbreakable, inaccessible.
Also, Deus Ex for example has all metal crates unbreakable, but slightly pushable, while all its wooden crates are pushable and breakable.
Commented 5 years ago2019-09-08 17:28:44 UTC in vault item: Open The Door... Comment #102261
Made that promised update. Windawz suggested making the buttons shootable and I agree. None of the locations changed. Totally forgot the +USE function ignores walls. This is likely a final but who knows.
Commented 5 years ago2019-09-08 17:17:49 UTC in journal: Was cleaning my room Comment #102260
Trust me Admer the only interesting content in that magazine is the cover :)
If youre still interested I can take photos of the content for you.

hfc I will see if I can get it scanned somewhere. What do you think, maybe a better resolution one exists somewhere?

The retail model is clearly high tech, I would like to know what Half Life would have looked like if it went more story indepth rpg like.
Commented 5 years ago2019-09-08 12:26:42 UTC in vault item: Blue Paradise Comment #102259
UrbaNebula" said:Recovered the map from FPS Banana and added the file here.
For a moment there I thought Soup Miner was back.
Commented 5 years ago2019-09-08 00:11:54 UTC in journal: Was cleaning my room Comment #102258
I enjoy how this alien grunt gets both a retail and a concept model for the hivehand. Dual wielding like a bee-ast.
Commented 5 years ago2019-09-07 22:48:45 UTC in vault item: Blue Paradise Comment #102257
Recovered the map from FPS Banana and added the file here.
Commented 5 years ago2019-09-07 22:28:25 UTC in journal: Was cleaning my room Comment #102256
Commented 5 years ago2019-09-07 21:54:12 UTC in journal: Was cleaning my room Comment #102255
> Tech magazine
> Alien grunt

Fascinating combination. I'd love to read that. uwu
Commented 5 years ago2019-09-07 12:47:10 UTC in vault item: Open The Door... Comment #102254
Okay, another 40 minutes, I figured out how to get (most of) the out of reach ones legitimately, and I'm pretty sure I've gotten it down to 1.

It's taunting me.
Commented 5 years ago2019-09-07 03:34:07 UTC in vault item: Open The Door... Comment #102253
Well, about 40 minutes in and I still have around 16 to go...
I also had to noclip a few times because I'm not up to snuff on my speedrun techniques and don't know how to get that much vertical air.
There's also an invisible wall near the ladder - presumably that's a bug. Will try to find the remaining buttons tomorrow, but for now I sleep.
Commented 5 years ago2019-09-06 12:42:21 UTC in journal: Brain Surgery 2 Comment #102252
Comfort and support to you during this tough time, but it sounds like she's in good hands.
Commented 5 years ago2019-09-06 12:38:15 UTC in journal: Tibet Comment #102251
We were told not to discuss politics during the trip, but all we did was talk about politics, with the Tibetan guide and other fellow travelers.

The Chinese government forces the Tibetans to display a portrait of the Chinese president in each household, and there were patriotic banners all over the country (both within Tibet and outside). Everywhere there were evidence of the Chinese propaganda machinery.

There were yaks everywhere, including in the middle of the street. Sometimes yaks would decide to take a nap in the middle of a busy street. There were yak dung everywhere too.

Tibetans are very friendly and gracious. We were invited to various household for meals by random strangers. We shared many meals with monks at monasteries.

The Tibetan houses are gigantic, because they usually house the entire extended family of about 20 people. Despite the size and exterior grandeur, many houses lack runny water.

The scenery was simply breathtaking. You can browse through hundreds of photos here.
Commented 5 years ago2019-09-05 11:43:28 UTC in vault item: dm_eightball Comment #102250
This map is insanely well made. Good job.
Commented 5 years ago2019-09-04 13:26:23 UTC in vault item: Half-Life: Under Maintenance Comment #102249
And as for consistency, I do acknowledge the issue however I am afraid that I am not entirely sure how to resolve it.
Well, say we've got one crate that's pushable and breakable and another one which looks identical but is static. How will the player figure out which one to push or break? They'll try doing that to each one until they figure that out. But what if you have 10 crates in the room that all look the same? Let's imagine there's a vent in the room but you have to push a crate to it to get in, but the player will have to try all the 10 crates before they know which one to push. The solution is to make pushable/breakable crates distinguishable. You don't have to make all static/pushable crates in your mappack/mod look the same so that the player can make no mistake. You may have two pushable crates with different meshes, but they both should have at least some parts, for example, be of a color that will signify that these are interactive. So the player will establish that all crates that have this cue somewhere on them are pushable/breakable/whatever. BTW you're not limited to just color coding, use whatever you can come up with if you're sure it will work nicely.
Commented 5 years ago2019-09-03 23:42:01 UTC in vault item: Half-Life: Under Maintenance Comment #102248
@Windawz Yeah, I noticed that the box kills the compile time but I must have seams somewhere on the map and as a result not having the box means that the map will be in full-bright. I have tried fixing it many times but I can not find this seam.
Regarding game_text I agree and have already considered it's reduction or entire removal.
And as for consistency, I do acknowledge the issue however I am afraid that I am not entirely sure how to resolve it. My only hope would be to check-out other maps/mods and learn from them.

I do thank you for the feedback though, it is a well needed wake-up call I will try to make some improvements based on it for the next file upload.
Commented 5 years ago2019-09-03 21:43:12 UTC in vault item: Half-Life: Under Maintenance Comment #102247
Well, I've got a bunch of things to suggest:
  1. Always name your maps so that it's clear what map it is and so that it won't possibly conflict with other maps in the player's maps folder;
  2. Never surround your whole map with a box, even during construction. Sometimes you, of course, may be working on a map that's a bunch of floating islands or a small floating station, but in most cases you should have only the geometry that you really need. Boxes around maps increase compile time and cause overdraw. Oh yeah, they also make HLVIS cry.
  3. You have very rich detail, but seem to have focused almost only on that. You should complete your map in the first place, detail comes later, so spend your energy on actually making the map and not sugaring it over and over. Also, maps with low detail often are better than many overdetailed ones. It doesn't mean that you always have to keep your maps' geo simple: add as much detail as your skill allows and as long as it doesn't take you away from finishing the map itself. As you get better, you'll be able to produce maps with even larger amounts of detail.
  4. Try to restrict yourself from overusing game_text to tell the player what to do - show what to do instead. It's much easier to direct the player's attention towards something if there's no unnecessary detail clutter around. For example let's take that one blue monitor in one of the rooms: the whole room is dark, and the only thing that stands out in all this darkness is the blue computer screen. Of course the player will think that it's something important and, most likely, usable.
  5. Try to establish consitensy. The first vent cap that the player has to break is broken by hitting the Use key. However, as you're crawling the vent you see another such vent cap on the left (if I recall correctly), but you can do nothing with it. And the third one breaks when you step on it, but not from hitting the Use key either. So it's not entirely clear how to actually break vent caps in your map, and which of them break. Mark breakable vent caps with a different texture or generally make them look different, and decide whether your vent caps break from touching them, Using them or smashing them with the crowbar or any other weapon. Same applies to doors (not in your map though, just in general). Sometimes some maps have a few doors that open by Using them and the rest are opened somehow else. Unless you have a very strong reason to break the rule, don't do that.
If I'm wrong at any of these points, correct me. It's 0:38 here and my brain is half-RIP.
And happy mapping!
Commented 5 years ago2019-09-03 17:01:33 UTC in vault item: Half-Life: Under Maintenance Comment #102246
@Admer456 Thank you for the warm welcome.
Commented 5 years ago2019-09-03 16:49:58 UTC in vault item: Half-Life: Under Maintenance Comment #102245
Oh my, you've certainly improved after the Browning prefab on GB. :D
Welcome to TWHL and keep up the mapping work. ^^
Commented 5 years ago2019-09-03 02:00:43 UTC in vault item: Half-Life: Under Maintenance Comment #102244
Sadly Gifs are not supported so I will have to plot this here https://imgur.com/3DSEdas
Commented 5 years ago2019-09-02 22:47:04 UTC in journal: Just one of those days I guess Comment #102243
Thanks to everyone
Commented 5 years ago2019-09-02 14:15:22 UTC in journal: Just one of those days I guess Comment #102242
Happy 24!! :^_^:
Commented 5 years ago2019-09-01 19:00:23 UTC in journal: Just one of those days I guess Comment #102241
Happy birthday!
Commented 5 years ago2019-09-01 11:07:21 UTC in vault item: dm_eightball Comment #102240
@ToTac
glad to see that it wasn't just my brain being retarded and you've actually tested it
you've got a sign in the credits room btw, as some other people ;)
Commented 5 years ago2019-09-01 09:55:56 UTC in vault item: dm_eightball Comment #102239
I've been playing it during the WIP phase (I suppose) and it had a real nice atmosphere. Great details and style, too. That little factory with its fumes on the upper side, just perfect.
Commented 5 years ago2019-09-01 00:25:25 UTC in vault item: 6 Floor Elevator Comment #102238
Jessie played it. Well worth a watch: https://www.twitch.tv/videos/475144186
Commented 5 years ago2019-08-31 21:18:15 UTC in vault item: dm_eightball Comment #102237
well, thanks @Urby

the balance may still be off tho but I was way too lazy to do any changes to it in the end. Also I really wish I had added any verticality because the layout is roughly an eight, or visblockers because one area can be seen clearly from another, resulting in overdraw.

and i wonder if anyone will ever find the secret credits room (it's actually accessible, you just need to do a good gaussjump)
Commented 5 years ago2019-08-31 18:23:54 UTC in vault item: dm_eightball Comment #102236
This is a really nice looking map. Tricky to say how it would play having only run around it alone, but damn does it look good. Seems to be nicely clipped as well, so as not to have players getting blocked by the small details during the frantic gameplay of HLDM. This could easily work as a small single player experience as well, with a few access restrictions thrown in here and there.

The lighting is nice and varied throughout and the only area where I struggled to see much was the cave area. but given that the lights in this area can be turned off completely I assume this was the point.

Finally, there are some nice little secrets which give the player access to the more powerful weapons. Every time I thought I had been clever and broken the map I was proven wrong and instead rewarded with a new toy. Very well done.
Commented 5 years ago2019-08-30 23:43:48 UTC in wiki page: VERC: Basic Teleporter with Effects Comment #102235
Thanks! Used this for my in-progress DarkRP map rp_downtown_thepublic.
Commented 5 years ago2019-08-30 21:16:16 UTC in wiki page: VERC: DOD gun penetration Comment #102234
OK thanks. I actually love sometimes to go in DoD and have some shooting around with the old guns. That will be really helpful. Thank you Penguinboy. ๐Ÿ‘โœ‹
Commented 5 years ago2019-08-30 21:06:32 UTC in journal: Just one of those days I guess Comment #102233
Happy birthday. I wish you to get more max ammo for the revolver. Just like Half-Life. From 6/24 to 6/36 ๐Ÿ˜€๐Ÿ˜๐Ÿ˜Š๐Ÿ”ซ๐Ÿ”ซ๐Ÿ”ซ๐Ÿ”ซ๐Ÿ”ซ๐Ÿ”ซ๐Ÿ”ซ๐Ÿ”ซ๐Ÿ”ซ๐Ÿ”ซ๐Ÿ”ซ๐Ÿ”ซ๐Ÿ”ซ๐Ÿ”ซ๐Ÿ”ซ๐Ÿ”ซ๐Ÿ”ซ๐Ÿ”ซ
Commented 5 years ago2019-08-30 16:25:48 UTC in journal: Just one of those days I guess Comment #102232
User posted image
PS You scared the crap out of me, luckily it was just a birthday post; saw it as something else..
Commented 5 years ago2019-08-30 12:27:05 UTC in journal: Just one of those days I guess Comment #102231
Happy Belated Birthday!
Commented 5 years ago2019-08-29 22:02:44 UTC in journal: Brain Surgery 2 Comment #102230
Didnยดt know Rimrook!. I hope all goes fine !! give her a lot of love and take care of yourself too. :)
Commented 5 years ago2019-08-29 16:44:03 UTC in journal: Just one of those days I guess Comment #102229
@Alberto
40th. XD
Commented 5 years ago2019-08-29 14:23:03 UTC in journal: Just one of those days I guess Comment #102228
User posted image
User posted image
Happy birthday ya mad rat bastard
Commented 5 years ago2019-08-29 14:09:27 UTC in journal: Just one of those days I guess Comment #102227
Happy BDay Shep!Happy BDay Shep!
Commented 5 years ago2019-08-29 13:50:42 UTC in journal: Just one of those days I guess Comment #102226
I got your birthday on my calendar (apart from others, so I don't forget xd). I was expecting this journal when I logged in here, and as such, I'm not disappointed. :P
Happy birthday, Shepard!
Commented 5 years ago2019-08-29 08:53:28 UTC in journal: Just one of those days I guess Comment #102225
Thanks Urby, and yes, the answer is right even if you've found an alternate way to guess it.

For one, it's the "greatest handgun ever made". - Reference to Revolver Ocelot in Metal Gear Solid 1
For me, I programmed it. - The Colt Single Action Army in Half-Rats: Parasomnia.
I carry 4 of them. - Between 0 and 6 * 4 = 24 since each revolver can carry 6 bullets maximum.
Fully loaded they are. - 6 * 4 = 24.
Commented 5 years ago2019-08-29 08:35:50 UTC in journal: Just one of those days I guess Comment #102224
Happy... 24th?

I'm basing this purely on "the most powerful handgun in the world" according to Dirty Harry, the .44 Magnum. Or at least a six shooter of some description.
Commented 5 years ago2019-08-21 13:25:06 UTC in vault item: Hydrocompression Comment #102223
Damn good map! Very well designed and a worthy winner of the competition!
Commented 5 years ago2019-08-18 01:02:42 UTC in journal: Brain Surgery 2 Comment #102222
Hoping all goes well!