Comments

Commented 15 years ago2009-01-14 02:10:53 UTC in journal: #5571 Comment #55598
I bet if I posted a pic of a penis you all wouldn't copy me.

...Probably because we'd all get the boot.
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Commented 15 years ago2009-01-14 01:01:43 UTC in journal: #5570 Comment #56314
I think they have better awards than us.
Commented 15 years ago2009-01-13 23:11:58 UTC in journal: #5570 Comment #56312
Old news is old.

Olde, if you will.
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Commented 15 years ago2009-01-13 18:27:43 UTC in journal: #5568 Comment #40858
No idea, some made up anime faggotry.
Commented 15 years ago2009-01-13 18:11:32 UTC in journal: #5570 Comment #56313
What the hell?
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This comment was made on an article that has been deleted.
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Commented 15 years ago2009-01-13 16:13:12 UTC in journal: #5570 Comment #56315
WTF! They make us look serious!
Commented 15 years ago2009-01-13 16:00:00 UTC in vault item: de_parkout Comment #17233
This map was pretty cool. It had neat aspects of architecture with the columns and windows. I just feel that in some parts it was a little dull. The computer area was unfilled with textlights and ambience. It seemed like an abandoned lab and so did a lot of the rest of the map. Lots of the areas were decorated and divided with nice trimwork. Some parts of the map seemed like big open rooms with props everywhere. The modern car models were pretty cool but didn't really seam to fit the map. This map shows that you have what it takes to make a playable functional map but it was just a little dry because of lacking ambience and lighting. Besides all of that it was a pretty good map..
Commented 15 years ago2009-01-13 15:54:54 UTC in vault item: Dead Lab Comment #17232
This map was pretty cool. You put very much detail into every area. Although you used the old halflife textures they looked pretty good. The main problem with this map is that the gameplay would be a little claustrophobic. The door ways and entrances are a little to small to fly through at high speeds. The lift didn't seem to work everytime, I would just place a trigger_multiple on it that reset quickly. The entire map was a little small in my opinion That being cramped hallways and entrances. This is a problem I used to have when I would make multiplayer maps. You should check out the map carbaseus just to see what goldsource can actually handle. Other than that with this map you showed great potential to make clean flowing architecture. Youve created a clean fluent structured map with nice textlights and mood. Besides all that, There may have been a little too much ambience another thing I used to do a lot in my maps. You definitly have what it takes to be great mapper!
Commented 15 years ago2009-01-13 14:56:09 UTC in vault item: D4rKM4tcH Comment #17231
No it's not.
Commented 15 years ago2009-01-13 14:21:57 UTC in journal: #5568 Comment #40859
What's Jitorio?
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Commented 15 years ago2009-01-13 02:04:44 UTC in vault item: hlife_hotdog_compo26 Comment #17230
Great map. I especially loved the laser room. Very well put together puzzle. I also liked the maze and the setup of rotating pipes.

+ Good brushwork and texturing
+ Challenging puzzles

- Rotary puzzles didn't let you look at them while turning the cranks
- High r_speeds
- Lava room

Overall, very well done. However, the performance was poor under openGL, so I had to switch to D3D, which ran fine. Also, the vertical rotation puzzle ended up being too frustrating, so I dropped the gravity and just jumped all the way up. The lava room was also troublesome, so I ended up bypassing most of that as well.

Still, despite the drawbacks, a job well done.
Commented 15 years ago2009-01-13 00:05:58 UTC in news: Top Maps Cleanup Comment #98936
woohoo about time. i'll try to dive in and take a look if i get some time inbetween compiling maps for both rooms projects...
Commented 15 years ago2009-01-12 22:29:24 UTC in vault item: Half-Life: Uplink Extended 1.1 Comment #17229
I've finally played it, and... Best SP mod I've played in a looong time. If at all. You've definetly captured the HL spirit in this one. I'm glad to be able to say that I've played this. Everything about it was awsome, from barney reloading, to the zombies. the only complaint I have is the Black background in the last room you see, the one from the elevator. And the rest is so good I can let it slide. 10/5, if it was possible!
EDIT: After some noclipping a while back, I noticed that it was just really dark back there, the background wasn't black.
Commented 15 years ago2009-01-12 21:02:56 UTC in vault item: Riverpool Comment #17228
RiverPool was discussed on this weeks edition of Podcast17:
http://www.podcast17.com/transmissions/c10751
Commented 15 years ago2009-01-12 20:25:52 UTC in journal: #5567 Comment #44331
Thanks Moocow. Coming from you, that means a lot especially when your projects fail, giving me a small boost that I am better than you ;D

Now...SCRUB ME MY BOI!
Commented 15 years ago2009-01-12 18:19:01 UTC in journal: #5567 Comment #44332
you know my feelings on your escape scene.

I'm sure you'll pass with flying colours, and while i'd like to say you've earned the time off - you haven't. Get modelling, bitch =]]]
Commented 15 years ago2009-01-12 17:59:38 UTC in vault item: aim_multiplearenas1 Comment #17227
doesn't matter if the map is rated 141 times @ 5 stars like this one:

http://twhl.co.za/vault.php?map=264
Commented 15 years ago2009-01-12 17:43:08 UTC in journal: #5567 Comment #44333
Nice mooboi, I admit ur pretty awesome <3
Commented 15 years ago2009-01-12 16:31:03 UTC in vault item: Riverpool Comment #17226
It's amazing what talented mappers can do with an out-dated engine.
Commented 15 years ago2009-01-12 16:27:20 UTC in vault item: csde_school_assault Comment #17225
I've seen worse, but this map doesn't deserve top honors.
Commented 15 years ago2009-01-12 16:04:09 UTC in journal: #1 Comment #33019
No wait!
Commented 15 years ago2009-01-12 16:03:21 UTC in journal: #184 Comment #35847
I AM SWEDISH
Commented 15 years ago2009-01-12 16:01:14 UTC in journal: #5567 Comment #44330
Actually. Most students hand in 100+. I went over the top last time with 150 and was told to use bullet points more so what do I do?

I use bullet points in every section ;)
Commented 15 years ago2009-01-12 15:42:13 UTC in news: Top Maps Cleanup Comment #98935
About time, great!
Commented 15 years ago2009-01-12 15:37:30 UTC in journal: #5567 Comment #44335
I think you'll find 76 pages is more of quantity, not quality.
Commented 15 years ago2009-01-12 15:36:47 UTC in news: Top Maps Cleanup Comment #98934
Finally.
Commented 15 years ago2009-01-12 15:24:24 UTC in journal: #5565 Comment #51762
where'd you get it
Commented 15 years ago2009-01-12 15:09:17 UTC in journal: #5567 Comment #44329
Wow, way to keep the anonymousity. Anyway you'll find when you go up the education ladder, they require quite a lot of hard work. Of course it's not quantity but quality.

Habboi Quality Assurance. It pays.
Commented 15 years ago2009-01-12 14:15:47 UTC in journal: #5567 Comment #44334
What the FUCK, 76 PAGES?! Don't you think thats a little much?

And fuck you, she wasn't a horse.

Was a sheep.
Commented 15 years ago2009-01-12 11:18:27 UTC in vault item: arch_awp_map Comment #17223
The objective:
Remove shit maps from the top maps section.

The method:
rate 1 star.
Commented 15 years ago2009-01-12 09:12:27 UTC in vault item: arch_awp_map Comment #17222
The objective:
Remove shit maps from the top maps section.

The method:
rate 1 star.
Commented 15 years ago2009-01-12 09:10:18 UTC in vault item: Aim_btf-winter Comment #3769
The objective:
Remove shit maps from the top maps section.

The method:
rate 1 star.
Commented 15 years ago2009-01-12 09:08:23 UTC in vault item: aim_multiplearenas1 Comment #3771
The objective:
Remove shit maps from the top maps section.

The method:
rate 1 star.
Commented 15 years ago2009-01-12 09:07:35 UTC in vault item: Aim_gman Comment #16960
super duper, even
Commented 15 years ago2009-01-12 05:05:14 UTC in journal: #5561 Comment #40857
Looks great! How long does it take to skin something like that?
Commented 15 years ago2009-01-12 05:03:43 UTC in journal: #5565 Comment #51763
Maybe has MSG which supposedly makes things taste yummier.
Commented 15 years ago2009-01-12 05:02:34 UTC in journal: #5564 Comment #39508
Aw Awwwww. ;'( ''
Commented 15 years ago2009-01-12 05:01:23 UTC in journal: #5562 Comment #49923
No.

Okey i really don't get it your saying a 3d engine integer-based engine would be better/produce less errors than one with a float system? like you could never make off-grid geometry? (oh is this the kernel of all the lulz?)