Commented 15 years ago2008-12-08 15:21:10 UTC
in journal: #5494Comment #40799
FPS banana is just one more place that wants them. Seems like everyone except TWHL has asked for them. The old models are crappy, incomplete, missing resources, and they are amongst the earliest models I've ever made. I plan to remake them at a higher quality with all of the W and P models for multi-player.
Commented 15 years ago2008-12-08 02:36:23 UTC
in vault item: Lab11: LavaLabComment #5222
Whoa and when i say 'whoa' i mean, like, OMG...
This is just amazingly huge and has many very pretty, uber detailed, DISTINCT areas. Amazingly improved over the original, and i loved that one too. It's hard to imagine all this fits in one bsp, seriously... I didn't walk through the whole thing because it's, well... huge, but i noclipped through a great deal of the map...
+Grand scope of the map--did i mention it's very big? = ) +An intricacy of detail you rarely ever see in goldsouce maps +very distinct, very pretty areas and vistas to the lava and outlying labs +imaginative layout and design +great general mapping +cool idea/setting for a map +I like the source style monitors and the hammer screel LOL
-almost too complex for my tastes -probably too big for my tastes -the stock window textures on those beautiful outlying buildings are horrible and really detract from the nice buildings -can't think of any without going through more thorougly
Superb work on an epic scale, which is normal for your grand projects... Bravo! = )
* * * * *
srry: 4 stars is beneath insult for a map like this. even if you didn't like the map, the shear amount of work and time--not to mention the compile time must have been enormous--warrant a 5-star rating, nothing less. shame.
...Lemme check. no... I have no null on any ceilings... don't know what to say... guess it's the same compatibility errors you keep getting from my maps... sorry.
Commented 15 years ago2008-12-06 08:07:39 UTC
in vault item: de_stroikesComment #5239
Nelabai yra ka pridet prie Hunterio, sutinku su daugmaz visais jo komentarais.
Zinoma, reikia paminet tai, kad tu uzmirsai viena svarbiausiu isskirtiniu vertigo daliu - nukritima nuo dangoraizio, isleidzianti ta riksmo garsa. Butinai idek sekanciame mape. ;>
Commented 15 years ago2008-12-06 07:56:38 UTC
in vault item: de_shadysandsComment #5259
Thanks for the feedback! :]
The whole errorless rendering thing surprised me a bit too, all earlier test maps with similar terrain had more or less nitpicks with rendering.. Also, I think I know of a way to fix this clipnode thing in the terrain, it'll be surely implemented in an upcoming map utilizing the same theme. And no, the easter egg isn't the book, however, it is tied to the secret somehow.
Commented 15 years ago2008-12-06 01:09:17 UTC
in vault item: DM_BeerFortComment #5333
+cool layout +great lighting +Beer/pizza hev/health chargers +empties lawl +clean, skillfull architecture +decent placement of original textures +astonishingly low wpoly
-unimaginative doorways -textures are repetative and light fixture texts are stretched -no real fine detailing besides the chargers and empties -almost completely generic--albeit consistent--theme -sounds?
I like the feel and atmosphere of the map, and even the original textures i won't gripe about because they kinda fit in a bland way. most structures are superbly brushed except maybe the some of the ramps or straight stairways could be different, better or maybe just textured differently. One of my fav things of the map was the lighting which the contrast was great and not too dark imo.
A theme is really nonexistent or that is the theme itself. this building is totally generic and besides the name "beerfort" i have not a clue what purpose this sort of building might serve (not that it has too by any means, i just think it would be better if you could recognize it as a maintenance bay, or missle storage or some damn thing = ) ). The only other letdown was there isn't any small detailing to speak of, but i guess that fits the genny theme. plus the upside is a very playable r_speeds. = )
it doesn't seem finished to me since i know you can texture much better than this, but for five hours this is absolutely amazing and my rating reflects that. (i couldn't even do a quarter of this in 5 hours) Good work, as per usual for you = )
Commented 15 years ago2008-12-05 21:31:36 UTC
in vault item: hlife_hotdog_compo26Comment #5337
This is so well done! I have no clue how half of the triggers were made and the puzzles were clever, challenging, yet fun at the same time. Very very awesome and definitely deserves a solid 5 stars from me. Thank Grim for persuading me to check it out.
Commented 15 years ago2008-12-05 14:49:30 UTC
in journal: #5488Comment #48619
Electronica is a very broad genre. Its music that's meant to be listened to, like any other "real" song, the difference being that its synthesized instead of recorded. Really, the general rule of thumb seems to be that electronica is whatever you don't want to call techno, because techno implies the whole dance thing.
Electronic is a more specific genre that utilizes all those cheesy "computery" sounds to sound like "cyber music". Electronic is more like stereotypical techno because its usually repetitive, being geared towards dancing. Edit: At least, that's it from my experience. But to be honest, I've only seen something labeled as "electronic" a handful of times.
Commented 15 years ago2008-12-05 07:39:04 UTC
in journal: #5487Comment #52328
or "This is Hotmail Staff. We've had reports of e-mails which violate our terms of service being sent from your account. We believe you may have fallen suspect to a hacker. To redeem your account, please send your e-mail address and password within 1 week or we will be forced to delete all hotmail accounts assosciated with your IP address and warn other e-mail providers you may be with to do the same. Thankyou for your cooperation."
Commented 15 years ago2008-12-04 22:43:53 UTC
in journal: #1Comment #33080
Hello, atom. So this is the first journal post on TWHL... an noone commented on it until 2008?! Wow, I'm almost sortof a part of TWHL history now! And Potatis_invalid needs to post again.
Commented 15 years ago2008-12-04 20:44:38 UTC
in journal: #5487Comment #52331
Heh, I like to send back an email exactly the same as theres sometimes. Just go "This is Hotmail Staff, please give us your Hotmail account passowrd or you will be banned from this service".
I loved that mod soooo much!
Are you re-doing most of these because of the FPS banana thing?
Looking good mate.
It says that you have to find the crowds(that's the most I can say in english, I don't know how it says in english)
This is just amazingly huge and has many very pretty, uber detailed, DISTINCT areas. Amazingly improved over the original, and i loved that one too. It's hard to imagine all this fits in one bsp, seriously... I didn't walk through the whole thing because it's, well... huge, but i noclipped through a great deal of the map...
+Grand scope of the map--did i mention it's very big? = )
+An intricacy of detail you rarely ever see in goldsouce maps
+very distinct, very pretty areas and vistas to the lava and outlying labs
+imaginative layout and design
+great general mapping
+cool idea/setting for a map
+I like the source style monitors and the hammer screel LOL
-almost too complex for my tastes
-probably too big for my tastes
-the stock window textures on those beautiful outlying buildings are horrible and really detract from the nice buildings
-can't think of any without going through more thorougly
Superb work on an epic scale, which is normal for your grand projects... Bravo! = )
* * * * *
srry: 4 stars is beneath insult for a map like this. even if you didn't like the map, the shear amount of work and time--not to mention the compile time must have been enormous--warrant a 5-star rating, nothing less. shame.
Women come and go bro, dont focus on the part when they leave, just remember all the good times had
Penguin i'll translate, it says: "Sasha Determine Multimeter:" = )
cstriker: don't ever make "first" posts in TWHL. next time, i'll ban you for it.
sorry i can't help with the equation. I'm awful at maths.
CModelLoader::Map_IsValid: 'dm_bulk' is not a valid BSP file
map load failed: dm_bulk not found or invalid
http://en.wikipedia.org/wiki/Electronica
Just Wiki it.
[EDIT] Lol look at their forums stats : Total posts 284906 | Total topics 8376 | Total members 16033
[EDIT2] heh , Joined: Sat Aug 16, 2008 4:12 am
Posts: 19
Location: Ohio, USA
And TS has more servers. :>
Zinoma, reikia paminet tai, kad tu uzmirsai viena svarbiausiu isskirtiniu vertigo daliu - nukritima nuo dangoraizio, isleidzianti ta riksmo garsa. Butinai idek sekanciame mape. ;>
3* uz pastangas.
The whole errorless rendering thing surprised me a bit too, all earlier test maps with similar terrain had more or less nitpicks with rendering..
Also, I think I know of a way to fix this clipnode thing in the terrain, it'll be surely implemented in an upcoming map utilizing the same theme.
And no, the easter egg isn't the book, however, it is tied to the secret somehow.
Map took 2nd place by the way.
+great lighting
+Beer/pizza hev/health chargers
+empties lawl
+clean, skillfull architecture
+decent placement of original textures
+astonishingly low wpoly
-unimaginative doorways
-textures are repetative and light fixture texts are stretched
-no real fine detailing besides the chargers and empties
-almost completely generic--albeit consistent--theme
-sounds?
I like the feel and atmosphere of the map, and even the original textures i won't gripe about because they kinda fit in a bland way. most structures are superbly brushed except maybe the some of the ramps or straight stairways could be different, better or maybe just textured differently. One of my fav things of the map was the lighting which the contrast was great and not too dark imo.
A theme is really nonexistent or that is the theme itself. this building is totally generic and besides the name "beerfort" i have not a clue what purpose this sort of building might serve (not that it has too by any means, i just think it would be better if you could recognize it as a maintenance bay, or missle storage or some damn thing = ) ). The only other letdown was there isn't any small detailing to speak of, but i guess that fits the genny theme. plus the upside is a very playable r_speeds. = )
it doesn't seem finished to me since i know you can texture much better than this, but for five hours this is absolutely amazing and my rating reflects that. (i couldn't even do a quarter of this in 5 hours) Good work, as per usual for you = )
* * * * *
Electronic is a more specific genre that utilizes all those cheesy "computery" sounds to sound like "cyber music". Electronic is more like stereotypical techno because its usually repetitive, being geared towards dancing. Edit: At least, that's it from my experience. But to be honest, I've only seen something labeled as "electronic" a handful of times.
I like irony.