Commented 15 years ago2008-11-02 19:01:07 UTC
in journal: #5443Comment #39882
I'm enjoying the atmosphere greatly and I expect that I too, would have completed it by now had i not just been in the middle of fucking nowhere for 5 days. Currently I'm around 39% through, and I've yet to figure out how to use buses, :3
Commented 15 years ago2008-11-02 18:06:51 UTC
in vault item: Space Tempest M35Comment #17116
i had fun in this map, and i havent changed my mind. still 4 stars also i agree with daubster, lighting is dull and its hard to see other people in some areas without flashlight on :s
Commented 15 years ago2008-11-02 17:35:12 UTC
in vault item: Space Tempest M35Comment #17114
That was pretty decent. I can definitely see you recycling your architecture from Xen Assault, which I'd hate to call a bad thing, as it mostly looks very nice. Most larger, more open areas still lack detail. Add supports, trims, pipes, gadgets - any of the usual stuff to spice them up. Ignoring that, brushwork is pretty great. The rotating lazer, spaceship and red eye orb were very nicely crafted.
Texturing was alright, no serious flaws - it served its purpose.
Ambience I didn't pay too much attention to (played with music the whole time), although most areas seemed to have consistent background sounds, which is a good start.
Gameplay - wise, I liked all those small traps, etc. It was quite fun, even with all that lag. Chokepoints were all well-connected, layout was simple enough for everyone to have some decent fragging. Think about somehow implementing that orb-of-death trap, too.
Lighting was somewhat bland, especially in the main areas. I'd give it a bit more colour variation, as well as brightness.
Overall, a nice map. Still needs work, though I'm giving it 4* in advance, hoping you'll improve things. :>
Commented 15 years ago2008-11-02 06:08:15 UTC
in journal: #5445Comment #39463
Heh, thanks. I put that scope light effect in there as an idicator for the reload. When the lights out, you can't shoot, but you can still track your target with the beam.
The proper scope is almost finished, too. New video might be up tonight, or tomorrow. ;D
Commented 15 years ago2008-11-02 05:57:45 UTC
in journal: #5445Comment #39472
That was pretty damn awesome. I like the attetion to detail, like the scope glass fading to black after taking a shot. And indeed, it does need a proper scope.
Commented 15 years ago2008-11-01 23:27:30 UTC
in journal: #5444Comment #53256
It was played, what more do we ask for? We don't ask that it be the bees knees of the gaming community. You have to appriciate what attention you get, it doesn't actually stand out, in fact, this map got some developer interest. We'll see...
Commented 15 years ago2008-11-01 22:32:22 UTC
in vault item: Space Tempest M35Comment #17111
Ha ha, you know, not even Halo did that on their space dm maps. You just fell through open space till you hit the bottom. You actually died half-way but kept falling till you hit the bottom of empty space! lol
Commented 15 years ago2008-11-01 22:07:07 UTC
in journal: #5443Comment #39881
Meh I would go back but Fallout 3 is pulling me in. It just got good with a huge twist coming up, I can taste it. And boy it's late, I never stayed up this late playing FC 2...
Commented 15 years ago2008-11-01 16:25:55 UTC
in journal: #5441Comment #50594
Oh stupid me, I saw this this morning and it didn't occur to me to say Happy Birthday.
So yeah Happy Birthday. I have to do an essay so I can pre-order L4D. A kinda deal I made ;P SO I know how you feel being all trapped with learning etc.
Currently I'm around 39% through, and I've yet to figure out how to use buses, :3
also i agree with daubster, lighting is dull and its hard to see other people in some areas without flashlight on :s
Texturing was most lacking with pretty much the exact same concrete slapped on everything.
Plays like a killbox with very little to zero cover. The fact that most powerful guns are very easy to reach doesn't help as well.
Architecture, even if decent, was clearly copy-pasted all over, which deteriorated the final look.
Lighting was pretty boring, though I suppose you're pretty limited in a map with virtually one large area.
You could do way better than that.
I can definitely see you recycling your architecture from Xen Assault, which I'd hate to call a bad thing, as it mostly looks very nice. Most larger, more open areas still lack detail. Add supports, trims, pipes, gadgets - any of the usual stuff to spice them up. Ignoring that, brushwork is pretty great. The rotating lazer, spaceship and red eye orb were very nicely crafted.
Texturing was alright, no serious flaws - it served its purpose.
Ambience I didn't pay too much attention to (played with music the whole time), although most areas seemed to have consistent background sounds, which is a good start.
Gameplay - wise, I liked all those small traps, etc. It was quite fun, even with all that lag. Chokepoints were all well-connected, layout was simple enough for everyone to have some decent fragging. Think about somehow implementing that orb-of-death trap, too.
Lighting was somewhat bland, especially in the main areas. I'd give it a bit more colour variation, as well as brightness.
Overall, a nice map. Still needs work, though I'm giving it 4* in advance, hoping you'll improve things. :>
Its quite hard to hit a moving target, especially if you have to count lead-time.
The gun looks awesome. I love the overlay, it all really makes me feel like a combine sniper. >:)
Oh, and I think I do agree with Daub about the scope, make it a bit more black around it.
if they were 100% accurate we would never get past them :s
Looking hawt. LOL the pun. Wait didn't someone else write that in a journal
I just google for my maps from time to time. Some pleasing results as well. awp_farmstead was played on some Danish server for ~10 hrs. ;o
EDIT: Cool, found a new one.. http://scarapotes.mondialservers.com/psychostats/map.php?id=160
Daubster: I had thought about it, but I'd rather keep it open, and as un-cs-ish as possible, it is Combine tech after all.
Updated now with the final scope.
The proper scope is almost finished, too. New video might be up tonight, or tomorrow. ;D
And indeed, it does need a proper scope.
Grats.
Same here, except I'm unconcerned.
Daubster: Dang you.
And I forgot to add a bit about the game's AI. Fixed.
STALKER did it
FC 2 looks fun, but I won't be buying it for a while.
So yeah Happy Birthday. I have to do an essay so I can pre-order L4D. A kinda deal I made ;P SO I know how you feel being all trapped with learning etc.