Comments

Commented 15 years ago2008-10-18 00:58:55 UTC in journal: #5419 Comment #58760
Looks like realtime refraction, not reflection, which would be impossible on a non-flat surface without extensive coding anyway.

Also, a textured model is not volumetric.
Commented 15 years ago2008-10-17 20:08:08 UTC in journal: #5419 Comment #58788
It's only an alpha!

I have to add all the stuff, make it move, particle effects, and a collision model to surf it.

Video when i'll finish it
Commented 15 years ago2008-10-17 19:49:40 UTC in journal: #5419 Comment #58771
youtube. i want to see it move.
Commented 15 years ago2008-10-17 19:44:02 UTC in journal: #5419 Comment #58780
Looks nice, but the water itself in general is WAY to clear. It DOES need white caps, and possibly a SLIGHTLY different shade from the water.

Also, not sure how much you can change this, but the water is too calm for a wave like that, or a wave in general. Rest of the water should be affected.
Commented 15 years ago2008-10-17 19:06:32 UTC in journal: #5419 Comment #58786
Its nice looking!

It looks a little weird though especially where the wave meets the water of the ocean, and the transparency of the wave.

Edit: Luke is right, white caps are needed
Commented 15 years ago2008-10-17 19:06:10 UTC in journal: #5419 Comment #58766
Pretty cool looking.

Needs white-caps.
Commented 15 years ago2008-10-17 18:24:09 UTC in journal: #5419 Comment #58787
Of course it's a model, what else??? Billions of water particles???? LOL

It's a model of a wave with a especial material, well it's not veryspecial you just have to find the correct commands.

I made this, what else do you want to know cow?
Commented 15 years ago2008-10-17 18:21:11 UTC in journal: #5419 Comment #58782
Volumetric water?

It's a model.
Commented 15 years ago2008-10-17 18:21:07 UTC in journal: #5419 Comment #58773
I want more details D:

You made this?
Commented 15 years ago2008-10-17 17:46:09 UTC in journal: #5418 Comment #50530
Dinosaurs & Robots sounds interesting. Definetly going to try it.
Ty 'Freshy Fresh'
Commented 15 years ago2008-10-17 17:39:37 UTC in journal: #5418 Comment #50537
WALL OF TEXT
Commented 15 years ago2008-10-17 17:33:04 UTC in vault item: Radiation: Day 1 (for Flat-Life) Comment #17019
Its OK, Some sites make my browser crash.
EDIT: As the sequel ends in a cliffhanger, And I'm no longer working on the series, I've decided to not release said sequel.
Commented 15 years ago2008-10-17 17:13:10 UTC in vault item: pl-bugscanyon_final2 Comment #17018
now you tell me! - LOL - never even thought of it
Commented 15 years ago2008-10-17 16:53:19 UTC in vault item: pl-bugscanyon_final2 Comment #17017
why don't you use TF2 textures instead of the ugly HL2 textures?
Commented 15 years ago2008-10-17 16:39:57 UTC in journal: #5415 Comment #53815
i hated saints row. the story was a bit eh, the driving was way too unrealistic, even gta3 had better driving, and it was boring....
GTA4 ftw. =P

good to hear you're enjoying it though
Commented 15 years ago2008-10-17 16:03:50 UTC in journal: #5418 Comment #50535
omg skinny pants!
Commented 15 years ago2008-10-17 15:34:11 UTC in journal: #5418 Comment #50528
Well have you tried project-valkyrie? Kinda uses HL2 stuff but has a wacky concept.

I still enjoy mods with HL2 content though.
Commented 15 years ago2008-10-17 15:29:10 UTC in vault item: Clarity Comment #17016
This map reminds me of Duke Nukem
Commented 15 years ago2008-10-17 15:28:31 UTC in journal: #5418 Comment #50536
Your right FresheD, people are fascinated with zombies. I don't get it though, I find zombies extremely boring. The Half-life/hl2 zombies are indeed a step up though.

Mod looks great, I'm pretty much certain I will be giving it a try!
Commented 15 years ago2008-10-17 15:17:48 UTC in journal: #5418 Comment #50531
You should seriously let people know of these mods you discover sooner. Dinosaurs & Robots sounds pretty fun, might give it a try sometime.
Commented 15 years ago2008-10-17 15:09:09 UTC in journal: #5418 Comment #50529
that screenshot is one of the most ridiculous things i've ever seen.

the little dudes are hillariously awesome
Commented 15 years ago2008-10-17 15:04:51 UTC in news: It's a bird!.. It's a plane!.. Comment #98780
the voice acting and attempts at humour almost made me give up.

worst i've ever seen in a mod, and i've played Xen Assault
Commented 15 years ago2008-10-17 14:52:13 UTC in journal: #5415 Comment #53816
Saints Row for 360, Farcry 2 and L4D for PC.
Commented 15 years ago2008-10-17 14:33:44 UTC in news: It's a bird!.. It's a plane!.. Comment #98779
Portal Prelude kicked major ass. The complexity, difficulty and diversity of all test chambers were perfect.

Took a decent while to finish it though. ~6hrs, I guess.
Commented 15 years ago2008-10-17 14:19:56 UTC in vault item: Rubble Comment #17015
Wow, a TFC map. I did not see that coming.
Commented 15 years ago2008-10-17 13:23:19 UTC in journal: #5416 Comment #39862
They need to fix spy failed backstabs bug
Commented 15 years ago2008-10-17 13:13:52 UTC in wiki page: Tutorial: Detailed Textures in Half-Life Comment #100912
Technically this article seems to be accurate, but the presentation can still use some work.

Some comments:
  • divide the article into various paragraphs, as currently it's a big wall of text
  • add a few example images to spice it up, text only is rather dry
  • use bold or italic when emphasizing something, all-caps is regarded as shouting and makes the article look less professional (not that we're striving for a very formal style, but hey)
  • I think it'd be cool if you did provide a working example map :)
Also, the following sentence seems self-contradicting:
The first value is the name of the map texture to apply the detail texture to, you need to rename this to the exact name of the texture you used in your map, eg, if you used the texture 'C1A0_LABW2' in your map you need to name it exactly that, it is not case sensitive and don't use the commas.
Exact same name... but not case-sensitive? I'd say it is case-sensitive. Commas? '' are single quotation marks.
Commented 15 years ago2008-10-17 11:24:35 UTC in journal: #5415 Comment #53814
Good stuff.

I myself just pre-ordered Little Big Planet and Fallout 3. L4D I will order later.
Commented 15 years ago2008-10-17 11:19:59 UTC in journal: #5416 Comment #39859
that was fantastic xD
Commented 15 years ago2008-10-17 11:04:39 UTC in vault item: Radiation: Day 1 (for Flat-Life) Comment #17014
You wouldn't of had that conversation if you weren't an edgy little prat. There are NICE ways to say things to people who deserve it, and JeffMOD clearly does. He wants to fix it, but you're not making it easy, start being nice.

JeffMOD: try this link:
http://img147.imageshack.us/img147/3143/lazerqv8.jpg

Our linking system in the comments sections are a bit dodgy at the moment, sadly.
Commented 15 years ago2008-10-17 10:44:33 UTC in journal: #5415 Comment #53817
nice. on pc?
Commented 15 years ago2008-10-17 10:05:16 UTC in vault item: HL in less than 20 seconds Comment #17013
A short comedy then :P .
Commented 15 years ago2008-10-17 07:21:14 UTC in journal: #5416 Comment #39858
Oh no, two plus months of no new TF2 content, however will the game cope?! Wait, isn't that what multiplayer games are supposed to do?
Commented 15 years ago2008-10-17 06:54:40 UTC in journal: #5416 Comment #39861
They said they're not going to make more upgrades until 2009 :(
Commented 15 years ago2008-10-17 02:59:26 UTC in vault item: Radiation: Day 1 (for Flat-Life) Comment #17012
we wouldnt be having this conversation right now if he would of just checked out the immage.
Commented 15 years ago2008-10-16 21:54:28 UTC in journal: #5416 Comment #39860
I was just discussing this in IRC, it is a very lulz blog entry.
Commented 15 years ago2008-10-16 20:23:27 UTC in vault item: Radiation: Day 1 (for Flat-Life) Comment #17011
Okay. I think I have all the bugs out, as long as you walk through doors slowly (Glitch in Platformer mode in all maps, I find) So please give me feedback, tell me what I did right, what I did wrong, and what I can improve on. thanks in advance.
Commented 15 years ago2008-10-16 16:26:24 UTC in vault item: Radiation: Day 1 (for Flat-Life) Comment #17010
I know that now, but putting the URL into my browser just wouldn't work, I needed a link for some reason. And Skals... You're on a site with gentlemen (and me) Please try to not type the attitude, you're really just getting angry at me because im an internet n00b.
Commented 15 years ago2008-10-16 15:57:11 UTC in vault item: Radiation: Day 1 (for Flat-Life) Comment #17009
Skals, drop the attitude. Instead, just say what's going wrong ("I'm still getting the 'slicksci.mdl is not precached' error").

JeffMOD, imageshack is a well-known site for uploading images to for free. I'd say links to it can be trusted.
Commented 15 years ago2008-10-16 15:38:49 UTC in vault item: Radiation: Day 1 (for Flat-Life) Comment #16839
2 things...
You are really edgy today, and
The link redirects me to http://imageshack.us/ So I can't really look at it.
EDIT: I don't trust ANY website with my email, because I'm a bit paranoid.
Commented 15 years ago2008-10-16 14:37:51 UTC in vault item: Rubble Comment #16838
stinks of sula nespalata
Commented 15 years ago2008-10-16 13:01:20 UTC in vault item: Radiation: Day 1 (for Flat-Life) Comment #16837
just fucking look at the screenshot i posted.
Commented 15 years ago2008-10-16 11:03:34 UTC in vault item: de_splinter2 Comment #16836
look at de_dust and de_dust2.

very different maps.
Commented 15 years ago2008-10-16 09:35:36 UTC in vault item: Texture_Towers Comment #16844
Is it a new clan? Going by what gun you have in the screenie, looks like it is. LOL>< :P
Commented 15 years ago2008-10-16 06:51:15 UTC in vault item: Radiation: Day 1 (for Flat-Life) Comment #16849
Seeing as I don't have a login to there and it looks like it costs money... Is it a Technical problem or do you just think it's ugly? If its just ugly, all you need to do is copy and rename player.mdl to Slicksci.mdl, and if its techical, let me know whether its the model or the game crashing because of it.
Commented 15 years ago2008-10-16 06:42:32 UTC in vault item: de_splinter2 Comment #16862
Why'o'why would you call it de_splinter2 when its a complete different map then de_splinter? Doesnt nummbers act like series in this genre? Isnt "2" not a sequell on the orginial? "Angry video game nerd" would go furious on this subject ...
Commented 15 years ago2008-10-16 05:47:43 UTC in journal: #5413 Comment #54973
Aside from the tart discussion...

That looks good skals, the only thing I think could be improved is the water in the last picture. Its too bright, and differently colored, than the rest of the environment. Right now it sticks out like a sore thumb, and looks unrealistic.

And I'm pretty sure you cant trigger a change level unless the player touches the brush based trigger. I could be wrong. Let me know what happens when you test it.
Commented 15 years ago2008-10-16 05:39:57 UTC in journal: #5411 Comment #39397
Happy 16th October 08!
Commented 15 years ago2008-10-16 04:04:06 UTC in news: It's a bird!.. It's a plane!.. Comment #98778
like i said, motion sickness... lol... and work
Commented 15 years ago2008-10-16 03:39:47 UTC in journal: #5411 Comment #39421
Happy 51st
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...comment?