Commented 6 months ago2024-05-23 20:44:32 UTC
in journal: Level BoundariesComment #106185
I was always impressed with the L4D games and their approach to this. Not always flawless, but the player was guided really intuitively through level design
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
I kinda thought this might have a few jokes. It's presented as a troll map, but just lacks any attempt at lulz, earned or otherwise.
Architecture:
Extremely blocky. There are two clipped/VM'd brushes in the entire map.
Texturing:
Mostly aligned, but very strange choices throughout. Two separate wads for a grand total of two custom textures, both of which are somehow simultaneously overused and also completely absent.
Ambience:
70MB of completely unnecessary, base-game overwriting song ripped from, i think, Mario 64?
Lighting:
Floating point-lights with no source. Over-bright in most areas, plus eye-gouging colour clashes with the texture choices.
Gameplay:
Monsters stuck in floor (yellow dots), monsters clipping through walls, no node navigation. One vaguely interesting combat space in the whole map with your office cubicles that might have been fun if there had been nodes to let the monsters run around.
If this was a genuine attempt at a fun map, I apologise for being so harsh. But it needs a lot of work to be worth a download.
If it was a troll map... it's totally devoid of any personality or jokes.
If you're overwriting original game files (Suspense02.mp3), please package this as a minimod, otherwise the file will be changed in the player's base game.
Click here to see how to do this with no effort
Be as special as you are and don't apologise for it. Thrilled to read how self-actualised Admer has become after struggling with a lot of this stuff in the past.
Be careful, be sensible, but don't apologise for being you.
All that being said, getting your sleep in order will really help your wellbeing. Physical and mental health is so dependant on sleep, and one of the best life resets you can do is just getting into a sleep routine. Cancel the caffeine after 2pm and try to do a bit of exercise every day so that you get restful sleep. Getting on top of that physical stuff really, really helps the mental side.
This comment was made on an article that has been deleted.
Commented 1 year ago2023-05-31 01:00:29 UTC
in vault item: de_classicsmix_b2Comment #105305
The layout is actually really cool and interesting. I like how Nuke is squeezed into the middle, and it would make for some very interesting gameplay encounters. I don't personally think Nuke needs to be a bombsite, and I'd maybe consider it just being Dust2's A site and Train's B-site. This would keep Nuke just as a mid traversal option and i think would keep gameplay more balanced. Very clever use of space with the 3 maps.
Texturing and lighting - I like seeing the remixed Dust 2 in a more industrial setting, but overall the texturing is a bit lacklustre. Crates and details in general are all a bit bland, and overall the map could use some more distinct texturing and lighting. This is both for visuals and to aid navigation, as the new layout can be slightly maze-like. Train also seems pretty much unchanged, which is a shame when you've given Dust such a makeover.
Brushwork, I feel, could be updated a bit for 2023. It's very, very low-detail. I understand you're using the official maps as a base, but I'd love to see a bit more detailing and love given to some of the setpieces and cover. Big towers of crates, and oddly aligned cover on ramps are kinda dull.
From the screenshots, I assumed the Ukraine imagery was coming from a place of love, but it does seem to step quite a bit further than that. The flag alone would have been a lovely touch... the rest is a bit too heavy handed, if I'm completely honest.
I was originally so confused as to why Meerjel would feel the need to make that initial comment, but having now played it, the map does seem to be very deliberately pointed to invite those kinda challenges.
As a moderator, all I'll say is make sure you keep it civil and sensible in the comments. As a person, I'd consider dialling the imagery back to a place of love, not war.
I guess I'm just a little uncomfortable around pro-war sentiment, even if it's on the side of good.
To be fair, urby brings most people to tears when they look at him.
Thanks for posting this - it's a good reminder that things we say online have consequences, and what was a joke for one person might not be a joke for another. I'm glad you look back on it as constructive.
That said, I still apologise for my part in hurting your feelings - I had plenty growing up to do in 2011, too.
Commented 2 years ago2022-10-03 09:45:03 UTC
in journal: First DayComment #104827
I'm sure a lot of people here can relate to your primary school experience. Don't worry, it gets better
Big change for me at that age was finding more hobbies I could share with people outside the digital space. A lot of cool things already have great and welcoming communities around them. For me it was indoor climbing - something I still do today 15-20 years later! Maybe it's sport or music or theatre or chess or painting or woodwork or sailing - or anything! Having at least one thing separate from your digital life and your school life can be hugely beneficial.
Commented 2 years ago2022-09-05 03:33:26 UTC
in journal: Cooking time owoComment #104748
thanks Mum, for having such bad cooking that motivated me even more to start cooking myself.
One of the first TV shows I ever worked on was a kids show where they'd write in to us about their parents' terrible cooking, and we'd send a professional chef round to train the parents for a day, with the kids joining a panel of judges the following day for a cooking showdown. This reminded me of that a lot.
I adore cooking - glad to see it's bringing you so much satisfaction.
Texture and lighting changes are fine. The main structure needs to remain, although it can be modified. You can use your own judgement about whether it's in the spirit of the competition. I can't guarantee that making it completely different from the base map won't count against you in judging, it's all subjective. Put it in space, sure, but make it an asteroid or something so the canyon can remain.
Lots of love, from a fellow 20-year-TWHLer
- Sun Tzu
Texturing — 1
Ambience — 0
Lighting — 0
Gameplay — 1
Architecture:
Extremely blocky. There are two clipped/VM'd brushes in the entire map.
Texturing:
Mostly aligned, but very strange choices throughout. Two separate wads for a grand total of two custom textures, both of which are somehow simultaneously overused and also completely absent.
Ambience:
70MB of completely unnecessary, base-game overwriting song ripped from, i think, Mario 64?
Lighting:
Floating point-lights with no source. Over-bright in most areas, plus eye-gouging colour clashes with the texture choices.
Gameplay:
Monsters stuck in floor (yellow dots), monsters clipping through walls, no node navigation. One vaguely interesting combat space in the whole map with your office cubicles that might have been fun if there had been nodes to let the monsters run around.
If this was a genuine attempt at a fun map, I apologise for being so harsh. But it needs a lot of work to be worth a download.
If it was a troll map... it's totally devoid of any personality or jokes.
Click here to see how to do this with no effort
e.g.
LIGHT1 150 200 255 2000
Be careful, be sensible, but don't apologise for being you.
All that being said, getting your sleep in order will really help your wellbeing. Physical and mental health is so dependant on sleep, and one of the best life resets you can do is just getting into a sleep routine. Cancel the caffeine after 2pm and try to do a bit of exercise every day so that you get restful sleep. Getting on top of that physical stuff really, really helps the mental side.
Texturing and lighting - I like seeing the remixed Dust 2 in a more industrial setting, but overall the texturing is a bit lacklustre. Crates and details in general are all a bit bland, and overall the map could use some more distinct texturing and lighting. This is both for visuals and to aid navigation, as the new layout can be slightly maze-like. Train also seems pretty much unchanged, which is a shame when you've given Dust such a makeover.
Brushwork, I feel, could be updated a bit for 2023. It's very, very low-detail. I understand you're using the official maps as a base, but I'd love to see a bit more detailing and love given to some of the setpieces and cover. Big towers of crates, and oddly aligned cover on ramps are kinda dull.
From the screenshots, I assumed the Ukraine imagery was coming from a place of love, but it does seem to step quite a bit further than that. The flag alone would have been a lovely touch... the rest is a bit too heavy handed, if I'm completely honest.
I was originally so confused as to why Meerjel would feel the need to make that initial comment, but having now played it, the map does seem to be very deliberately pointed to invite those kinda challenges.
As a moderator, all I'll say is make sure you keep it civil and sensible in the comments. As a person, I'd consider dialling the imagery back to a place of love, not war.
I guess I'm just a little uncomfortable around pro-war sentiment, even if it's on the side of good.
Thanks for posting this - it's a good reminder that things we say online have consequences, and what was a joke for one person might not be a joke for another. I'm glad you look back on it as constructive.
That said, I still apologise for my part in hurting your feelings - I had plenty growing up to do in 2011, too.
Big change for me at that age was finding more hobbies I could share with people outside the digital space. A lot of cool things already have great and welcoming communities around them. For me it was indoor climbing - something I still do today 15-20 years later! Maybe it's sport or music or theatre or chess or painting or woodwork or sailing - or anything! Having at least one thing separate from your digital life and your school life can be hugely beneficial.
I adore cooking - glad to see it's bringing you so much satisfaction.
I'm using it with JACK and so far all models and sprites seem to be displaying correctly
The competition page is correct.
Super sweet, Suparsonik
(hipply burfles)
DoB:
19th September 1991Joined:
15th August 2004Age when joined: 4714 days
Today:
20th Oct 2021Age today: 10989 days
I've been a TWHLer for 57.1% of my life.
Tastes mature as we do - you'll just have to get obsessively into train simulators instead of shooters