Comments

Commented 1 day ago2022-05-28 00:51:54 UTC in journal: Making another stupid boring map no one is gonna see or download or both (WIP) Comment #104458
image links need to point directly to the image file, not a web page. If it doesn't end in .jpg/.png/.gif, etc, it's probably not an image link.
Commented 1 day ago2022-05-27 12:06:58 UTC in news: Bridge The Gap Competition Results! Comment #104452
Awesome job, everyone. Great turnout
Commented 2 weeks ago2022-05-12 12:19:32 UTC in vault item: Advanced Half-Life FGD (for VHE 3.5) Comment #104404
This is a lovely bit of work. A lot of effort has gone into it!

I'm using it with JACK and so far all models and sprites seem to be displaying correctly
Commented 1 month ago2022-04-25 19:19:14 UTC in journal: Copper Comment #104351
Happy birthday, old friend
Commented 1 month ago2022-04-06 20:02:21 UTC in news: Competition - Bridge the gap Comment #104316
I certainly hope not. I forget how to make maps with less than 5000wpoly
Commented 1 month ago2022-04-02 16:48:07 UTC in news: Competition - Bridge the gap Comment #104297
Was the deadline moved or is the countdown bugging?
It's tradition round here to get an extension :P
The competition page is correct.
Commented 1 month ago2022-03-29 17:33:58 UTC in vault item: bounfire Comment #104284
Love this idea! Will add to the TWHL hldm server when i finish work
Commented 2 months ago2022-03-21 20:27:18 UTC in vault item: Dawn (deathrun map for HL) (beta 4) Comment #104246
add a screenshot
Commented 2 months ago2022-03-17 12:05:39 UTC in journal: Slav rus map pack by vodka Comment #104223
Commented 2 months ago2022-03-14 16:49:13 UTC in vault item: TWHL Cubicles: TWHL Office (2022) Comment #104218
Hah, wow, some very old names here.
Super sweet, Suparsonik
Commented 3 months ago2022-02-15 10:16:44 UTC in news: Competition - Bridge the gap Comment #104122
From discord
Texture and lighting changes are fine. The main structure needs to remain, although it can be modified. You can use your own judgement about whether it's in the spirit of the competition. I can't guarantee that making it completely different from the base map won't count against you in judging, it's all subjective. Put it in space, sure, but make it an asteroid or something so the canyon can remain.
Commented 3 months ago2022-02-03 10:06:50 UTC in journal: Overcharged Comment #104072
Wellp they can't make a trailer worth a damn, but the mod looks very cool. Not sure about the kicking.
Commented 3 months ago2022-01-29 15:48:57 UTC in journal: Why i cancelled my Steam Deck order Comment #104052
Any task that 100%s the CPU for any length of time will do it. Usually on the laptops we're only ever rendering web content in 1080. Our 4k & broadcast output is edited on proper workstations.

The speed falloff as temperatures rise is consistent across all 6 MBPs that we use.
Commented 4 months ago2022-01-27 22:47:00 UTC in journal: Why i cancelled my Steam Deck order Comment #104048
Those m1 macbook pros are genuinely good. I bought a bunch of them for work and they've been reliable location DIT machines & workstations for our Social Media Managers. The thermal throttling is a serious issue, though, so don't expect to do anything too intensive. Rendering a video longer than like 10 minutes for us ends up slowing down massively as the chip heats up and side by side with my computer it's sloooow, but It'll get better as they develop the tech.

They'll never replace the power and task-diversity of a proper computer, but it's good to see Apple actually making something worthwhile again, and even pricing it quite reasonably!
Commented 4 months ago2022-01-27 20:58:07 UTC in news: Competition - Bridge the gap Comment #104047
Football and chess are for nerds, Satchmo. Goldsource mapping is where the cool kids play. :lol:
Commented 4 months ago2022-01-25 10:41:01 UTC in vault item: The Sydney Harbour Bridge Comment #104037
I like bridges, and by George, this is a bridge
Commented 6 months ago2021-11-11 11:55:33 UTC in journal: Hello! Comment #103821
Welcome to TWHL, Dabu!
Commented 7 months ago2021-10-27 12:42:25 UTC in journal: Oh no Comment #103795
ono

(hipply burfles)
Commented 7 months ago2021-10-20 16:54:12 UTC in journal: My Whole Half Life Comment #103783
I very much enjoy the journal title, but also DAAAAAMNNNN.

DoB:

19th September 1991

Joined:

15th August 2004
Age when joined: 4714 days

Today:

20th Oct 2021
Age today: 10989 days

I've been a TWHLer for 57.1% of my life.
Commented 8 months ago2021-09-09 20:59:09 UTC in journal: Update Comment #103714
What do you suppose will occupy your time if you retire? Is it normal for doctors to retire relatively young, or only the Young doctors specifically?

Tastes mature as we do - you'll just have to get obsessively into train simulators instead of shooters :)
Commented 9 months ago2021-08-14 19:28:57 UTC in vault item: Never Ending Comment #103672
Absolutely mind-blowing. Brilliant design - I love the massive, imposing A-frame doorways.
Commented 9 months ago2021-08-12 22:43:00 UTC in vault item: Scooby_Rats Comment #103669
Update:

Bad news! It's turned into a bit of a server-emptier. I think 98% of the problem is including the crossbow. In a map so open it just turns into crossbow sniping and no action
Commented 9 months ago2021-08-09 22:39:15 UTC in vault item: dm_dust2_2020 Comment #103659
Dude, this is just ridiculous. Some of the tricks and technical execution on display here are awe-inspiring. We were having a game on the TWHL server and there was a moment while i was dead, looking up into the sky... "Those clouds are fucking moving..."

Awesome. Awesome, awesome, awesome.
Commented 9 months ago2021-08-08 21:56:17 UTC in vault item: Scooby_Rats Comment #103654
Absolutely great. Really looking forward to playing this with more people.
Particularly love all the animated bits - owl out the window, the door slats, etc. Lovely, lovely work.

Added to the TWHL server rotation
Commented 9 months ago2021-08-06 13:44:31 UTC in vault item: Amaphel Comment #103650
8.4/10
Architecture — 8
Texturing — 9
Ambience — 9
Lighting — 7
Gameplay — 9

This is really excellent. I love the aesthetic, and you've managed to fit a lot of layout into a relatively small space. The inaccessible, but visible areas like the conveyer belts are a really nice bit of world-building, too.
It feels very much like a classic Quake arena or Unreal Tournament map - one of the levels my colleagues and I would spend hours after work playing on the LAN.
I particularly like the weapon and item placement - it feels like a lot of thought went into the gameplay, and retaining that classic deathmatch feeling.

If I had one bit of constructive criticism, it would just be that you've used all those lovely rendermode solid grates for ceiling and wall detail, but none of them cast shadows. That could've been a nice bit of extra spice on top of what is already a really cool environment.

Awesome work.

Added to the rotation of the TWHL server:
109.169.42.68:53500
Commented 9 months ago2021-07-30 18:34:29 UTC in vault item: dm_leveldirector Comment #103634
Too hard to navigate in terms of getting lost or because of clipping?

Jump pads were always a big element of the padmaps that this is inspired by, so they were always going to be included! :lol:
This comment was made on an article that has been deleted.
Commented 1 year ago2021-05-16 22:28:35 UTC in vault item: bootbox_vanilya Comment #103566
The main arena could use some work to make the gameplay a little more interesting. It's mainly just a killbox at the moment - additional cover and routes would keep the players moving and would present more varied encounters than just gauss sniping. The verticality of the main arena has a lot of potential - having more levels than just the one bridge at the top would incentivise players to get creative with gauss jumping and would certainly help with the lack of cover and pathing.

Texturing is okay, but the lighting is bad. A lot of players will never find the secret area which is the only part of the map with lighting - keeping the arena fullbright makes the map seem unfinished. The original Bootbox3 at least had basic lighting in the main arena, and looks much better as a result. Remember the arena is the main focus of the map, and is the first thing players will see, so it should be properly lit and textured.

Definitely potential here, but it needs some work.
Commented 1 year ago2021-04-24 21:25:50 UTC in vault item: TWHL Tower 2 Map Sources Comment #103540
Some very big brain entity work on show here. Amazing to peer into the minds of you psychopaths.
This comment was made on an article that has been deleted.
Commented 1 year ago2021-04-12 19:05:33 UTC in journal: Sooo... I got a new side job Comment #103502
I've been trying to hide your immense talent from the world for years; very annoyed to see it got out there.
Commented 1 year ago2021-03-18 00:27:49 UTC in journal: The Time When One Of My Screenshot, Got Into Twitter ( As of 3/18/2021 ) Comment #103431
You should probably activate Windows
This comment was made on an article that has been deleted.
Commented 1 year ago2021-02-07 18:06:24 UTC in vault item: Detention Comment #103291
Steam is spyware, tho
Commented 1 year ago2021-02-01 16:16:20 UTC in vault item: Evil Bathroom Carpeting Monster Comment #103241
:lol:
Commented 1 year ago2021-01-22 03:01:33 UTC in journal: Deathmatch with my son Comment #103199
I swear I used to have reaction times like that.... :walter:

I played vertico a bunch back in the day - this was a nostalgia trip! Great to see you and Scott having a blast together - some of my fondest memories are fragging my dad in Elite Force and Jedi Outcast.

Also also!
My partner and I got a kitten a couple of months ago and we named her River. I only now realised that I probably had that name lodged in my head from you, so thankyou :)
Commented 1 year ago2021-01-02 00:42:15 UTC in vault item: de_109 Comment #103171
Commented 1 year ago2020-12-30 19:32:25 UTC in journal: Ehch Arr Tee Comment #103167
frickin' sweet!

Best of luck
Commented 1 year ago2020-12-24 01:05:44 UTC in vault item: aim_saturn Comment #103152
Added to the server!
Commented 1 year ago2020-12-22 18:37:37 UTC in vault item: fy_splash Comment #103150
I can't get the download to work.

Edit:
Zeeba sent it via email, so I've mirrored it here.
Commented 1 year ago2020-12-10 16:34:05 UTC in vault item: awp_tokyo_v2 Comment #103133
I love the concept and location - very cool to see when I was in Tokyo last year - but the lighting really ruins this for me. Nothing casting shadows makes everything look monotone and un-engaging. There are no contrast or focal points and it really removes the sense of awe that such a location should have.
Commented 1 year ago2020-12-05 15:28:22 UTC in journal: The new headers Comment #103118
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Commented 1 year ago2020-12-05 01:41:24 UTC in vault item: Kitten Comment #103107
lost my shit
Commented 1 year ago2020-11-16 20:32:29 UTC in vault item: TWHL Tower 2 Comment #103043
10.0/10
Architecture — 10
Texturing — 10
Ambience — 10
Lighting — 10
Gameplay — 10

I can't even put into words how great an experience this was.

With very, very few exceptions it's an absolute delight to play from start to finish and the amount of talent on display is awe-inspiring. Unq and Strider are the absolute crème de la crème, but that is by no means an insult to all the other contributors who all did an incredible job.

I want to curl up in a ball and cry because I will never have these skillz.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 1 year ago2020-10-29 18:54:27 UTC in vault item: Bridge The Gap 2.0 Comment #102993
9.2/10
Architecture — 10
Texturing — 10
Ambience — 8
Lighting — 10
Gameplay — 8

Awesome use of stock assets to create an entirely lore-friendly Black Mesa sidequest. Architecture is interesting and detailed throughout, texturing with vanilla wads is varied and colourful and the lighting is up to your high standards. Ambience could use a tickle here and there, but is certainly not lacking.

Gameplay loses a couple of points just because after what was a really challenging and fun middle section with grunts, it gets steadily easier towards the end and then has no big finalé.

Great work. Get back to The Core.
Commented 1 year ago2020-10-21 19:35:31 UTC in journal: Unity Game Dev. Comment #102985
Tom Francis from PC Gamer (of Gunpoint & Heat Signature fame) has a wonderful tutorial series on Unity development for beginners.
Commented 1 year ago2020-10-18 11:26:10 UTC in journal: Journal sus... Comment #102967
Fun Fact: Urby has dual citizenship, being from both Finland and Guatemala.