Comments

Commented 20 years ago2004-01-26 16:59:17 UTC in vault item: Armoury Comment #836
Lol. Very nice.
Commented 20 years ago2004-01-26 16:39:40 UTC in vault item: Mkay Comment #835
I love the lighting effects.
Commented 20 years ago2004-01-24 12:30:23 UTC in vault item: fy_obvious Comment #805
Looks funny! Nice job.
Commented 20 years ago2004-01-24 07:36:42 UTC in vault item: de_lush Comment #804
Looks cool!
Commented 20 years ago2004-01-10 14:17:18 UTC in vault item: Camp Aign Comment #737
Always gets corrupted when I download it.
Commented 20 years ago2004-01-10 05:36:43 UTC in vault item: The Box Comment #735
Que? I don't speak much Espanol.
Commented 20 years ago2004-01-08 13:43:27 UTC in vault item: Mario Killbox Comment #730
Why is everyone so obsessed with cs? I never do multiplayer mapping! Single player modding is so much more fun!
Commented 20 years ago2004-01-08 13:42:02 UTC in vault item: Mario Madness Comment #729
There weren't 64 levels!
Commented 20 years ago2004-01-06 15:15:20 UTC in vault item: Mario Air Comment #710
NICE! Can I have your mario textures please? I'd like to make bowser/peach's castle from paper mario.
Commented 20 years ago2004-01-06 15:14:41 UTC in vault item: Mario Land Comment #709
WOW! VERY accurate recreation. Nice job!
Commented 20 years ago2004-01-03 15:42:23 UTC in vault item: jax_marioworld Comment #682
I'd like to know how to do podbot waypoints as well. BTW, love the textures.
Commented 20 years ago2004-01-02 15:36:49 UTC in vault item: Temple rush Comment #659
Looks a bit dark from the screenie...
Commented 20 years ago2004-01-01 15:14:46 UTC in vault item: de_chasm Comment #646
I hate it when people rate their own maps. I accidentally rated one of my own twice (Luckily, just 3 stars). To make up for it, I asked people to reduce the ratings if they wanted :D
Commented 20 years ago2003-12-14 06:46:46 UTC in vault item: Balin's Tomb By Cpl.1nsane Comment #569
It's very detailed, and has great atmosphere, but I'm not much of a fan of maps where you do nothing. Maybe if you hadn't allowed player control, it would've been better. Still, 3 stars.
Commented 20 years ago2003-12-12 19:09:46 UTC in vault item: HLywood Comment #559
Enable ratings. I want to give this five stars.
Commented 20 years ago2003-12-12 18:59:03 UTC in vault item: Balin's Tomb By Cpl.1nsane Comment #558
And I'm even trying to up them a bit. To 3 stars. But Kaptain_Krunch has reduced 'em too much, and I don't have much time.
Commented 20 years ago2003-12-12 15:10:39 UTC in vault item: Balin's Tomb By Cpl.1nsane Comment #556
By the way, I didn't kill the ratings on this. It was Kaptain_Krunch. I gave it a 3 once.
Commented 20 years ago2003-12-11 15:37:13 UTC in vault item: HLywood Comment #549
VERY, VERY GOOD! GET IT NOW!!!!!!!!
Commented 20 years ago2003-12-11 15:36:32 UTC in vault item: Balin's Tomb By Cpl.1nsane Comment #548
Why have you put this in the vault again? And don't rate stuff yourself!
Commented 20 years ago2003-11-30 10:05:33 UTC in vault item: Intake Comment #509
Bloody hell! This is good! What program did you use for those amazing custom textures?
Commented 20 years ago2003-11-27 16:42:18 UTC in vault item: de_magtech Comment #498
HOLY S***! This is great! Get it! Woo!
Commented 20 years ago2003-11-18 17:47:55 UTC in vault item: Underneath Comment #444
Another corrupt zip file....wtf is going on with my f***ing I'net?
Commented 20 years ago2003-11-13 13:26:04 UTC in vault item: fy_taken Comment #424
Align the damn crate textures PROPERLY! Otherwise looks pretty good.
Commented 20 years ago2003-11-04 15:50:45 UTC in vault item: Star Wars (map a movie) Comment #402
Not bad at all...although it got a bit dull in the 2nd map. However, those explosions were nicely timed. I still think you can win this, if not just for the 1st map. Great job. The music doesn't seem quite right in the 2nd map till later on though. Still, NVM. 4/5. (I would give 4.5, but I can't)
Commented 20 years ago2003-11-04 13:42:47 UTC in vault item: Star Wars (map a movie) Comment #401
I had a quick glimpse of it this morning: BLOODY AMAZING!!! I reckon you'll win this comp, job! Good luck! I'll rate it when I finish it.
Commented 20 years ago2003-11-04 04:31:04 UTC in vault item: Star Wars (map a movie) Comment #396
OK, I've just managed to cram in 20 minutes to download this. I will look at it tonight, it sounds great!
Commented 20 years ago2003-10-31 05:00:43 UTC in vault item: Star Wars (map a movie) Comment #386
Hey, I had tons of errors in GoldenEye. I fixed a lot of them, but many I simply didn't have time to fix, like the floating coffee and the cam cutting out for a couple of seconds at one point.
Commented 20 years ago2003-10-31 04:55:56 UTC in vault item: cs_steel_inn_pub_usp Comment #385
DON'T INSULT PEOPLE ON THIS SITE BY CALLING THEM NOOBS! Noobs are as welcome on this site as anyone else! If they weren't, I wouldn't have joined. Anyway, I DO believe you mosqueman, but you are going OTT. And noob is not an insult on this site. Tough luck. Go to some flamers' site if you want to insult real noobs. And job's been here for AGES.
Commented 20 years ago2003-10-30 16:36:57 UTC in vault item: Cutscene Comment #375
It's the black mesa logo. And BTW, I like this a lot.
Commented 20 years ago2003-10-22 15:45:46 UTC in vault item: cs_lounge Comment #351
R-Speeds are a big problem though. And you should try and reduce 'em in future maps. And kingnic is right: There is a LOT of detail. It looks good, but does it play well? In future, you can have detail, but reduce it a bit.
Commented 20 years ago2003-10-22 15:44:03 UTC in vault item: cs_lounge Comment #350
Well I think it looks good. Although I guess you can't judge a book by its cover. But the lighting looks ok in the screenie. You're being a bit harsh, KingNic! So shut it!
Commented 20 years ago2003-10-22 15:39:49 UTC in vault item: Detention Comment #349
NICE! I've been everywhere now. The beds are a bit lame, but the rest is so amazing that this gets a 5 :)
Commented 20 years ago2003-10-22 13:43:55 UTC in vault item: atrium3 Comment #348
Great idea: I'll make my school! It's absolutely MASSIVE, but I could just use a bunch of trigger_changelevels. It'd take ages though, and it would have to be SP HL.
Commented 20 years ago2003-10-20 11:32:22 UTC in vault item: de_magtech Comment #341
Because I just want to see what it's like.
Commented 20 years ago2003-10-20 11:31:17 UTC in vault item: de_magtech Comment #340
Well, because I can never connect to a server, I just play it on LAN, create game, with myself.
Commented 20 years ago2003-10-19 13:54:27 UTC in vault item: de_magtech Comment #335
No: EMIT_SOUND: volume=0

This causes the damn thing to crash. :(
Commented 20 years ago2003-10-19 13:52:54 UTC in vault item: de_magtech Comment #334
Um, it crashes after I take 1 step. It says: ERROR: EMIT_SOUND=0. Something like that anyway. :(
Commented 20 years ago2003-10-19 13:42:42 UTC in vault item: Tower Comment #333
No, the freezer room was fine. And boring. Where's the secret bit anyway? And you just need env_sprite, not env_warpball, although the latter adds a nice effect.
Commented 20 years ago2003-10-18 17:25:03 UTC in vault item: Tower Comment #329
Not bad, but the brushwork kinda sucks.
Love the lighting, though. Maybe some sprites on the teleporters? A bit short and easy as well. Still, not bad. Maybe a bit more depth for your sequel?
Commented 20 years ago2003-10-18 17:19:34 UTC in vault item: Tower Comment #328
Oh, it's for SPIRIT! AAAAH!
Commented 20 years ago2003-10-16 16:23:31 UTC in vault item: de_magtech Comment #316
Download doesn't work, it stops d/loading after about 10% has d/loaded. :(
Commented 20 years ago2003-10-16 11:46:43 UTC in vault item: de_magtech Comment #315
Looks and sounds NICE.
Commented 20 years ago2003-10-10 02:27:43 UTC in vault item: Detention Comment #304
I use LAN w/out connecting to the net. But no-one ever plays me at HL :( I can only guess/know why...
Commented 20 years ago2003-10-09 02:38:19 UTC in vault item: Detention Comment #300
Tested it now...I like it!
Commented 20 years ago2003-10-09 02:34:39 UTC in vault item: Detention Comment #299
looks cool...make a single player version of it!
Commented 20 years ago2003-10-04 05:00:31 UTC in vault item: ENIGMA 7 Comment #292
C'est tres amazing!
Commented 20 years ago2003-09-22 13:38:55 UTC in vault item: Outhouse Comment #246
Someone seems to have killed the ratings severely on this. I remember when I first saw it, in a french net cafe and it had good ratings.
Commented 20 years ago2003-09-20 02:19:23 UTC in vault item: Black Mesa Pre-Disaster Comment #236
I make predisaster maps a lot of the time, and enjoy them. The problem is that everywhere is so cramped and there's a chance of DYING! And what's with the slave? And the death ray protecting him. My advice: If you want to do a PD map, make it much less cramped, use DECENT lighting, do not have leaks, and make sure it's enjoyable. At least more so. And improve those awful wall textures! One last note: Doors and posters don't usually jut out of walls.
Commented 20 years ago2003-09-18 02:23:31 UTC in vault item: Minimicus Comment #234
The end was amazing and I'm sorry I gave it a 4 before, it now gets a 5 (I saw the light...)
Commented 20 years ago2003-09-13 02:43:22 UTC in vault item: Black Mesa Pre-Disaster Comment #222
Hey. check my "A day at the office" map if you think I think I'm better than you. It's one of the worst maps I've ever created! About the only decent map I have here is mini mesa.