Commented 16 years ago2008-02-24 14:18:38 UTC
in vault item: Scoutzknivez27Comment #16208
lmfao no i have no clue whosoever that is, but i guesse its nice my map is atleast getting into the public, as long as they dont change the name of it so i cant find it :/
so u can tell wes to go home because this one was all me lolz
Commented 17 years ago2007-04-21 16:04:47 UTC
in vault item: de_villaComment #14686
Point well noted, I do agree that some areas are a bit stretched out. Although, some common maps like aztec, torn, and piranesi are just as large or larger than this. Also, It's total hell getting in backround scenery like that, and anyways this map is saposed to be based in the country, but yes , it could be improved. I've found a whole new level of respect for those people who made the original maps , it's almost impossible to acheive that "authentic", real look. Thanks for your comment.
Commented 17 years ago2007-04-18 20:31:33 UTC
in vault item: TerroristComment #14660
well i was basing that on the other screenshot he had, but apparently he changed it, and now it looks like an entirely different map. Sorry for the harsh comments but that screenie was asking for it. However, from your new screenshot, it actually looks pretty good.
Commented 17 years ago2007-04-17 22:50:45 UTC
in vault item: TerroristComment #14643
Well, first of all, delete all the extra copies on here. Second of all, if its a counter-strike map , mark it as cs. Third of all, just from that screenshot i can tell this is a very lame map, thus i refuse to download it. Although, from the screenie, the texturing looks semi-decent, as well as semi-decent brushwork, and decent entity usage (if it does what u say i does), but the outlay looks horrible, its just a square with a bunch of houses. No originality, no creativity, no interesting architecture, no theme; thus no interest to download.
Commented 17 years ago2007-04-13 20:01:39 UTC
in vault item: de_bayComment #14615
well if you use it right its a very handy tool. Never carve an object into another object, but you could use the carve tool to cut out of the wall and only add a couple w_poly's but and make it look a lot better.
Commented 17 years ago2007-04-13 16:40:53 UTC
in vault item: de_bayComment #14613
just downloaded, currently making my own cs de map wanted to see what i was up against ;).
cool lighting effects, especially the red glowing effect u have in the screenie, but speeking for everyone on a pentium3, it makes for a very laggy experience. Very blocky architecture, but all the props doesnt make it seem so bad, Yet the fake green doors u have look really fake, i suggest carving them into the wall. Also, it is a very compact map, like u said, but i have found that to be the most common falt in all custom cs de maps. Finally, there are lots of useless rooms in the map that really serve no purpose at all. But, overall, a fairly decent map, and im sure for those who have decent video cards it would be fun to play.
Commented 17 years ago2007-03-19 17:54:26 UTC
in vault item: TPComment #14415
Ok, first of all, you all have no heart nor sympathy. this kids prolly crying in a corner right now. Youre all evil!
With that being said, there right. Put a little effort and creativity in your maps! Also, if u want to make maps for people to actually play, dont post on here. This is a site for art and creativity rather than maps for the actual game. My advice to u is make your maps but not to post them on here but rather email them to a couple friends who own a server and ask them to put it on there.
Yet the fact remains, no1 is going to want to play a map like this. learn how to use different entities and get some neat architecture. The maps that get played the most are simple yet creative.
Commented 18 years ago2006-10-23 05:20:08 UTC
in vault item: aim_para_27Comment #13310
Thanks for the comment.
And to everyones releif (especially mcmitcho's), I officially announce an end to making any more aim maps. Infact, rowleybob already gave me an idea for my next map (but unfortanately it would require custom textures which i HATE; Wally's even more confusing than hammer in my oppinion). Anyways, the next map I make i'll put a little effort into or just quit altogether (seeing as how theres already about 10000 custom maps out already, who cares for the 10001'th (but thats just my oppinion) )
Commented 18 years ago2006-10-06 23:04:34 UTC
in vault item: aim_para_27Comment #13101
Point well taken, but still, u should atleast download the map before commenting on. I think everyone one twhl would agree on that, it's just a simple matter of respect.
Commented 18 years ago2006-10-04 16:08:37 UTC
in vault item: aim_para_27Comment #13086
Well, that's what i did for my first two aim maps,problem was, nobody liked them. Aim maps aren't about making them look "absolutely awesome", its about making a fun map to play, and i think i accomplished that (if only in my oppinion) . And besides, just because its not based in a alien spaceship cruiser doesnt mean it cant look good. It was when one of the people i play cz with mentioned that both my aim maps look exactly the same that i desided to go with a different look(thus the aztec look). I could have spent another couple hours making this map look "absolutely awesome" , but then people would have to deal with crappy r_speeds. Overall, theres really no point in over-elaborating aim maps, especialy maps like this.
Commented 18 years ago2006-09-03 02:01:44 UTC
in vault item: FogComment #12942
lol, well i was looking at cz_italy wit bsp veiwer and i noticed it had a weird little entity called env_fog; and when i looked through my fgd on wordpad i noticed that it was also in there, yet for some reason i didnt show up in hammer. so far im only aware of adjusting the fog by its density(which in the example map is .006 i think) and by its rendercolor. im sure there are other options but i have yet to find them. so when making ur own env_fog ull prolly have to do it wit smartedit off cuss off some weird glitch wit the fgd's.
Commented 18 years ago2006-08-10 21:13:34 UTC
in vault item: FogComment #12804
well i thought it was pretty self explanotory, but it uses light_spot with is sky checkd for lighting, cycler_sprite and a clip texture for the tree model, and env_fog for the fog
Commented 18 years ago2006-08-08 18:35:00 UTC
in vault item: Scoutzknivez27Comment #12789
ummmm.....? well i used an asphalt and grass texture for th floor and i used the light grey brick for walls and the darker grey brick for the hull, so im not sure what ur talking about...
the grey part that im standing on in the screenie is ment to look like an extension of the wall above the floor...
Commented 18 years ago2006-08-08 17:11:49 UTC
in vault item: Scoutzknivez27Comment #12787
o yea, rednik i just checked out ur map and i think ima have to agree with what most people on there posted: it's just like the original scoutzknivez. my map is in many ways different from the orginal, only the basic concepts of low grav and minor architecture simularities can be related. firstly, ur scoutzknives and the original are in the form of a square, while my map is more like an x, and that just makes it a lot funner to play. secondly , my map map is around 6000 units wide, so u can actually snipe. thridly, there are a lot more hiding spots(but not that much that u would have to worry about campers) and routs in my map so u dont have to worry about getting shot from 50 different places. so dont think of this map as just another remake of scoutzknivez, think of it as a major improvement to it.
Commented 18 years ago2006-08-08 15:44:46 UTC
in vault item: Scoutzknivez27Comment #12785
lol, ur an optimistic fella... anyways i explicitly said that this map is not to be rated by its architecture, lighting and all that other crap;it is merely a fun map to play against people.
on another note i just found out that i forgot to include the cz office wad, so ima update the map in like 20 minutes...
Commented 18 years ago2006-08-04 16:36:26 UTC
in vault item: puppycademy_awp_e-tractorComment #12733
sounds like a map that u would play when extremly bored aim maps are not only much better for practice, but are also a lot more fun. in most maps like this the objects fallow a predesigned path,or just sit there, while when ur acctualy playing against some1 they tend to move in more erratic patterns(that is if theyre not a n00b), so in that sense this map can actually work to your detriment. all in all, just a poor idea for a map, but ur brushwork was not that bad.
Commented 18 years ago2006-07-12 18:44:09 UTC
in vault item: aim_alien27Comment #12523
thanks.
I was gonna update the map to fix a phew mistakes in the map,as well as make i look better, and i thought i might as well throw in some ambients and it added a lot of environment to the map.
Commented 18 years ago2006-07-04 15:48:41 UTC
in vault item: aim_autosniper27Comment #12460
firstly,thanks for the complement, but actaully i didnt use a light environment, i used a light spot with "is sky" checked. also, i dont know what u mean by glowing ladder....
so u can tell wes to go home because this one was all me lolz
Although, from the screenie, the texturing looks semi-decent, as well as semi-decent brushwork, and decent entity usage (if it does what u say i does), but the outlay looks horrible, its just a square with a bunch of houses. No originality, no creativity, no interesting architecture, no theme; thus no interest to download.
cool lighting effects, especially the red glowing effect u have in the screenie, but speeking for everyone on a pentium3, it makes for a very laggy experience. Very blocky architecture, but all the props doesnt make it seem so bad, Yet the fake green doors u have look really fake, i suggest carving them into the wall. Also, it is a very compact map, like u said, but i have found that to be the most common falt in all custom cs de maps. Finally, there are lots of useless rooms in the map that really serve no purpose at all. But, overall, a fairly decent map, and im sure for those who have decent video cards it would be fun to play.
press f5 in-game then go into your cstrike folder C:/program files/(valve or steam)/steamapps/<your name>/cstrike and find that picture and use that
With that being said, there right. Put a little effort and creativity in your maps! Also, if u want to make maps for people to actually play, dont post on here. This is a site for art and creativity rather than maps for the actual game. My advice to u is make your maps but not to post them on here but rather email them to a couple friends who own a server and ask them to put it on there.
Yet the fact remains, no1 is going to want to play a map like this. learn how to use different entities and get some neat architecture. The maps that get played the most are simple yet creative.
And to everyones releif (especially mcmitcho's), I officially announce an end to making any more aim maps. Infact, rowleybob already gave me an idea for my next map (but unfortanately it would require custom textures which i HATE; Wally's even more confusing than hammer in my oppinion). Anyways, the next map I make i'll put a little effort into or just quit altogether (seeing as how theres already about 10000 custom maps out already, who cares for the 10001'th (but thats just my oppinion) )
the grey part that im standing on in the screenie is ment to look like an extension of the wall above the floor...
on another note i just found out that i forgot to include the cz office wad, so ima update the map in like 20 minutes...
aim maps are not only much better for practice, but are also a lot more fun. in most maps like this the objects fallow a predesigned path,or just sit there, while when ur acctualy playing against some1 they tend to move in more erratic patterns(that is if theyre not a n00b), so in that sense this map can actually work to your detriment. all in all, just a poor idea for a map, but ur brushwork was not that bad.
I was gonna update the map to fix a phew mistakes in the map,as well as make i look better, and i thought i might as well throw in some ambients and it added a lot of environment to the map.
also i changed the name of the map.