Commented 16 years ago2007-10-12 20:36:09 UTC in vault item: Spiral Ramp Comment #15765
Now that spiral ramp, is sexy.
Commented 16 years ago2007-08-24 13:18:23 UTC in vault item: DM-TheBadPlace Comment #15597
I dont play HL1DM but I still looked at the map and heres what I thought.

1.Some really good architecture in the map.
2.I liked how you had those Symbol things haveing a sort of glow.
3.Lighting was nice as areas werent to dark or light.
4.The portals were sort of cool, but you could keep walking backwards into them and you would just keeping getting transported which I guess would confuse people.

Overall this was a nice looking DM map, im not much on them but it seemed really good for probably a 6 person match. 5*'s
Commented 16 years ago2007-08-16 04:49:23 UTC in vault item: The Underhalls Comment #15564
I thought this map was really good, ill explain why.
1.The map had alot of work put into it which caught my atention quiet alot.
2.I like how you made this for Opposing Force because not many Opposing Force maps are made.
3.The map was really bright in areas but that didnt really bother me.
4.Probably the thing I liked most was basicly after every thing you did an enemy would pop up somewhere else, because I love it when I get fooled.

5*'s no doubt, you should make some more maps like this.
Commented 16 years ago2007-08-08 03:58:16 UTC in vault item: FF2a3 Comment #15540
This is a what, causing the what, dont call it a what? 3 Downloads? Well I only know who 1 of them is.
Commented 16 years ago2007-07-22 17:03:23 UTC in vault item: Tunnel Effect & Small Prefabs Comment #15406
oh so you think your a mapper Hydeph, prove it bitch, this is a damn map to show somthing, I would like to see your version, and is seems your one of the assholes on TWHL, so you wanna say that example maps suck, then go ahead, when WHERE THE FUCK IS A MOD, I DONT SEE ANY MODS MADE BY YOU, AT LEAST WE HAVE MODS MADE OR IN THE MIDDLE OF CREATION!
Commented 16 years ago2007-07-19 04:10:09 UTC in vault item: Half-Life Shorts Comment #15374
Pretty interesting strang situations, the only one that completly did not seem funny to me is the map Roof, cause I hate gay things and that just... UH! My favorite level was Dance, cause 1.WHY ARE THEY DANCEING TO WHAT IS LOVE! 2.The song was sped up. 3.The turrets start killing them which was perfect random. And 4.Gman is the one singing the song. The others were pretty good, but its late and I dont feel like makeing a big review, but overall, ill give it 4 *'s, and wtf was with the menu noises, was that like a baby thing?
Commented 16 years ago2007-07-18 04:26:22 UTC in vault item: Half-Life Shorts Comment #15373
oh what the hell Ill check it out... tommorow
Commented 16 years ago2007-07-15 14:21:25 UTC in vault item: The Door Comment #15361
Ill have to admit, that from pressing the button so much, I completly fucked up this door, so maby a longer wait before reseting the button will make it better. Overall the door was pretty interesting, sort of a dull area around it, but the door matters more, such as I liked the part where when the door goes down and it gets closed up in the ground. Some things could have been added more, but its still pretty good, 4*'s for a still good try.
Commented 16 years ago2007-07-15 14:11:41 UTC in vault item: Srry's Minicompo #8 Entry Comment #15360
Anyways, somthing not in black mesa sort of made it more interesting, but now about the door. I didnt look at the RMF, but im guessing you had to use Env_renders and made some parts of the doors Not Solid, cause the spinning lock made me think of a render. The best part of this door was... basicly itself, cause each setup for the door had somthing differnt to it, and even those lasers to, even though they just sat there. 5 *'s for a good lock up of that... xen crystal.
Commented 16 years ago2007-07-15 13:59:35 UTC in vault item: Transit Tunnel Door Comment #15359
This transit door made me think you were in a lower area of black mesa, reason why, is its dark, the doors have concrete fall from them, a great supply of Env_shake, and differnt parts of the door move differnt ways. The only thing I didnt like about this is the 2 parts of the door where 1 goes up the other down, they have a door moveing noise, but the noise is so short that then it goes silent, but its not to much, 5*'s anyways.
Commented 16 years ago2007-07-15 13:47:02 UTC in vault item: Five Stage Door Comment #15358
I thought this was a good idea, I havent looked at all entrys yet, but this was pretty interesting. Probably the part I liked the most was the unusualy strang look when you fiirst see the door, and the 4 clamps for the door, but its sort of hard to see the 2 clamps inside the doors.
5 *'s since the door I made on FF is nothing as interesting as this.
Commented 16 years ago2007-07-15 04:25:25 UTC in vault item: Spellbinder - The Summoning Tower Comment #15357
oh thank god, and I just finished downloading (falls asleep)
Commented 16 years ago2007-07-01 13:44:01 UTC in vault item: Monstermakers Comment #15261
so wait, Cyclic means the monster will only spawn when the MonsterMaker is triggerd?
Commented 16 years ago2007-06-28 19:26:42 UTC in vault item: The skill.cfg file Comment #15251
but easy example to figure out
Commented 16 years ago2007-06-28 19:26:22 UTC in vault item: The skill.cfg file Comment #15250
Knew how
Commented 16 years ago2007-06-24 15:58:37 UTC in vault item: Day 13 Comment #15220
never looked at any of these, ill have to when I get back
This comment was made on an article that has been deleted.
Commented 16 years ago2007-06-21 21:47:29 UTC in vault item: WallTurretExampleMap Comment #15171
you know, nobodys ever told me if this helped them
Commented 16 years ago2007-06-21 14:23:18 UTC in vault item: Split-Second 2.0 Comment #15166
just remember who did your crosshairs...
Commented 17 years ago2007-06-17 17:46:06 UTC in vault item: Half-Life: Uplink Extended 1.1 Comment #15130
Damn the map was sweet

All of the maps had interesting Architecture, very good sequenceing, and really good sentances, the map deffinetly deserves a 5 star. I also liked how you make the player go back to the previous levels, cause during one part of those when an alien slave teleported in, it spooked me. The thing I liked the most was your elevator, cause it looked really good but the parts that made me like it most was the rollers on it, also how they moved with the elevator. The only glitch I found was when you get out of the vent to turn the security overide on, before you goto the elevator, the cabinets that are a pushable, if you them it with the crowbar, it has a glass damage texture.

Other then that, it still gets its 5 stars like I said.
Commented 17 years ago2007-06-13 02:23:51 UTC in vault item: Domino for HL1 Comment #15093
I dont get why some people would say its not possible for HL1, true HL1 is nowhere as realistic as HL2 regarding the way how thiers gravity, but all you need is enough skill for timeing in func_(whatever), but cool map since you made this for HL1.
Commented 17 years ago2007-06-10 21:02:18 UTC in vault item: Site B Comment #15084
dang, I could have sworn I commented on this map, but ahwell, now I know I am, but I thought this map was really good, you should deffinetly continue this map.
Commented 17 years ago2007-06-08 13:17:17 UTC in vault item: NightThings2 Comment #15071
The screen shot looks good, but im to busy working on... hell, either im working or not working, what the hell was I doing again?
Commented 17 years ago2007-06-05 20:57:34 UTC in vault item: Opposing Force Minimod Template Comment #15062
Commented 17 years ago2007-06-05 20:56:35 UTC in vault item: Ai_Goal_Follow Comment #15061
DAMN, now I have HL2
Commented 17 years ago2007-06-05 00:13:53 UTC in vault item: Strange Findings part 1 Comment #15059
I can tell you like putting work into mostly anything, noticed that when I looked at the ladders, edges of lights, HEV charger, & health charger. I think you should continue with this map as its looking great so far, make the map the way you want it done, cause from how it looks sofar, everything seemed fine to me.
Commented 17 years ago2007-06-05 00:02:31 UTC in vault item: Strange Findings part 1 Comment #15058
Heck, may as well try even if I play HL2 now.
Commented 17 years ago2007-06-03 02:35:24 UTC in vault item: Warzone Comment #15050
look for Gman in a window guys
Commented 17 years ago2007-06-02 03:59:23 UTC in vault item: The Door Comment #15036
Ahh, I can barley see the screenshot cause its so dark
Commented 17 years ago2007-05-23 23:25:08 UTC in vault item: TipOver Comment #14974
Commented 17 years ago2007-05-22 17:51:53 UTC in vault item: INceRsiOn level 1 Comment #14970
What a confusing member, the only thing I can tell, is that its for Opossing Force since you can see the Night Vision bar at the top right, and im to lazy to download right now since I have homework, Ill try later.
Commented 17 years ago2007-05-22 16:33:16 UTC in vault item: Elevator Example Comment #14963
(elevator falls through ground)
Commented 17 years ago2007-05-13 04:13:11 UTC in vault item: New to mapping? Try this... Comment #14857
I dont see why some people complain about some members first map, cause I have one, its just I would have to reconstruct it to post it, my first map had 4 differnt rooms, but was not long, but I know that if its thier first map, then its thier first try, and I know my first try was good. I have no clue how this map looks because its 4:11AM and I want to go to bed, so ill come back sometime to see how it looks.
Commented 17 years ago2007-05-11 18:33:19 UTC in vault item: Lexus LS430 2003 Comment #14843
sucks how your not here anymore, but I like how the car isnt anything like what other mappers made, cause this is just a normal car. I also like how it has the HL symbol on the front of it, looks really good, (gets ready to rate, but can't) 5 Stars if I could rate.
Commented 17 years ago2007-05-10 18:13:38 UTC in vault item: Fog Effect Comment #14836
I've never really thought of useing fog in a map, I should try that somtime. I dont know why im saying this part, but I was only able to kill 3 Zombies by making them hit eachother. But nice example map.
Commented 17 years ago2007-04-22 03:54:10 UTC in vault item: Epic Hallway Comment #14691
Im scared to even download, and the room is upsidedown... okay, whats the catch
Commented 17 years ago2007-04-20 18:07:56 UTC in vault item: Ai_Goal_Follow Comment #14676
Commented 17 years ago2007-04-20 18:07:25 UTC in vault item: Hammer Problems (Self Shifting) Comment #14675
umm... pie?
Commented 17 years ago2007-04-19 19:14:29 UTC in vault item: Ocean Temple Comment #14669
me too... oh wait, oh yeah, time for me to comment on this. I thought that this was really... umm... really... good for architecture, the models were also really good, and the textures were really good, why am I useing the word (really) so much? It was a very short and small map but its great for showing skills, maby sombody will make a map simlar to somthing like this, cause the Tomb Raider idea would be great. 5 Stars
Commented 17 years ago2007-04-15 03:04:46 UTC in vault item: cs_big_city Comment #14629
somthings missing about the buildings in this pic..... oh yeah, they are not bright, its light out, and the sky box around it its dark out, so match whats going on around it, It would probably look really good with a dark area and the buildings are lit up.
Commented 17 years ago2007-04-03 18:10:08 UTC in vault item: The Pool - Compo 23 Comment #14559
Very nice job, this Water map looked great, I went around the map about 3 times looking at things woundering how you thought of them, but the HL2 textures made the map Much better, 5 Stars.
Commented 17 years ago2007-04-02 22:46:00 UTC in vault item: fy_obvious Comment #14554
Just from the picture its funny, cause the textures tell you what is what, "whats this"? (Wall) "oh"
Commented 17 years ago2007-04-02 22:44:43 UTC in vault item: Mario.wad Comment #14553
lol, its a... completed map, didnt bother downloading
Commented 17 years ago2007-04-02 22:30:37 UTC in vault item: cc_box Comment #14552
^Cube maps not treated as a map???, crappy maps are the best, they get the most attention because nobody really knows what they are downloading until they find a... box? Well, it sounds interesting, and the name sort of gives it away, ill give it a 5 because I used box maps for some time but stopped for no paticular reason, and, box maps can be funny, random, unexpected, good... in a way, or just plain an attention getter.
Commented 17 years ago2007-04-02 22:22:20 UTC in vault item: PacManHL Comment #14551
I think I know what Rowleybob ment, he ment since the walls would be the same Blue texture, and It would hurt peoples eyes from seeing blue so much, that It would be a good idea to make like some cracks in the walls or somthing like that. TWHL is sort of dead without Rowleybob commenting maps and helping people out.
Commented 17 years ago2007-04-01 16:07:27 UTC in vault item: ANTI-Skybox Comment #14546
Its a good example map, I would download it but im LAZY, ill give it a 4 Star rating at least. I did not fully get it, but how does makeing the Skybox smaller around the map help?
Commented 17 years ago2007-03-30 14:58:14 UTC in vault item: EnclosedSpace Comment #14528
cause I made some custom sounds, such as the low speed version of Hologram Gina talking.
Commented 17 years ago2007-03-29 15:30:57 UTC in vault item: EnclosedSpace Comment #14521
did all of the sounds I made for this map work?
Commented 17 years ago2007-03-28 23:48:11 UTC in vault item: Multi Rotation Comment #14516
Commented 17 years ago2007-03-28 23:47:41 UTC in vault item: Catalyst Comment #14515
Okay, since I dont have Sven Coop on my computer, i'll vote by the screen shot, i'll give it a 5, cause that... generator or whatever it is looks awsome, and the lighting looks great in that room. I have to ask, what goes on at that part? Is it like another experiment?