Commented 20 years ago2004-05-03 08:17:18 UTC
in vault item: de_iridiumComment #1775
I played this with Condition Zero bots and now I'm ready to post a little Pros'n'Cons review. So, here we go:
Goodies (erm, pros): -Runs smoothly. -Has a really small-townish feeling. -Lighting is pretty good, a bit too dim, maybe : -Good texturing and brushwork. The were strangely spahep brushes there and there that didn't really fit the solid and "idyl" theme of the map.
Baddies: -The textures you used, Blazeer's and MikeZilla's, have been seen in too many maps already. -Not too good layout: CTs must rush really fast to the green van to prevent the Ts from bombing it, while the bomb spot in the CT base is totally unusable, because of it's lack of good camp spots and stuff.
I think that's pretty much it. Overall score: **** (4)
Commented 20 years ago2004-04-29 00:21:11 UTC
in vault item: de_ramsesComment #1738
Don't get me wrong, the archtitecture in some areas is really cool and egyptian, but in some areas it's just 2x walls with trims and maybe a some little boxes there and there.
Commented 20 years ago2004-04-28 10:35:14 UTC
in vault item: de_StarWarsComment #1722
Goodies: -Nice idea(old, though). -Tie Fighters and the X-Wing were cool. I especially liked the see tru tex in the control pit. -The map holograms in the rebel base. -Teh lightsaber
Baddies: -The cannons were too hard to control. -It would have been lot cooler if the fighters wouldn't have behaved like some god damn cars. Check out air_fight2 for an example. -Too low draw distance. -Bad texturing in some areas. -Ugly. -High wpolies.
Commented 20 years ago2004-04-28 10:28:26 UTC
in vault item: College DormsComment #1721
Ok dokey, i tested this map a bit with ZombieLoffe and dajuppi(bah, you don't know him). Here's a quick goodies and baddies review: Goodies: -Some nice ideas. -The dark hiding(read: camping) rooms in the 2nd floor. Baddies: -High wpolies in the 3rd floor (Delete those rooms ffs!). -Too simple layout. -All kinds of bugs (eg. you can see in the void in the bathroom when you look over the left shower) -Crappy lighting
Overall score: ** PS: Don't rate your own maps >:(
Commented 20 years ago2004-03-28 15:50:41 UTC
in vault item: de_rocketComment #1450
I quickly tested this map with ZombieLoffe and here's what i think:
Goodies: -Good brushwork. -Nice lighting. -There was lots of sounds in the map. Baddies: -Boring textures. -The layout wasn't very good imo. -That alarm soud o_O
http://koti.mbnet.fi/jaardsi/maps/texes/moominade_v1/
and use it in your maps![/pimp]
-Original idea.
-A knife map...
Baddies:
-...where you can buy weapons.
-Too dark.
-Boring as.. chess :D.
Score: 2 of 5
http://koti.mbnet.fi/jaardsi/tavaraa/cs_bdog.wad
Goodies (erm, pros):
-Runs smoothly.
-Has a really small-townish feeling.
-Lighting is pretty good, a bit too dim, maybe :
-Good texturing and brushwork. The were strangely spahep brushes there and there that didn't really fit the solid and "idyl" theme of the map.
Baddies:
-The textures you used, Blazeer's and MikeZilla's, have been seen in too many maps already.
-Not too good layout: CTs must rush really fast to the green van to prevent the Ts from bombing it, while the bomb spot in the CT base is totally unusable, because of it's lack of good camp spots and stuff.
I think that's pretty much it.
Overall score: **** (4)
Goodies:
-Good textures, average texturing.
-Palm trees.
-It's a real map!
Baddies:
-Too dark outside.(It's Egypt! It's mega brigth out there :D)
-Lame brushwork and architecture.
-Bad layout.
-Booriing!
Overall score: *** (Sorry, i would really liked to give this map 4 stars but it's so boring looking and stuff :/)
-Nice idea(old, though).
-Tie Fighters and the X-Wing were cool. I especially liked the see tru tex in the control pit.
-The map holograms in the rebel base.
-Teh lightsaber
Baddies:
-The cannons were too hard to control.
-It would have been lot cooler if the fighters wouldn't have behaved like some god damn cars. Check out air_fight2 for an example.
-Too low draw distance.
-Bad texturing in some areas.
-Ugly.
-High wpolies.
Overall score: 3
Goodies:
-Some nice ideas.
-The dark hiding(read: camping) rooms in the 2nd floor.
Baddies:
-High wpolies in the 3rd floor (Delete those rooms ffs!).
-Too simple layout.
-All kinds of bugs (eg. you can see in the void in the bathroom when you look over the left shower)
-Crappy lighting
Overall score: **
PS: Don't rate your own maps >:(
Goodies:
-Good brushwork.
-Nice lighting.
-There was lots of sounds in the map.
Baddies:
-Boring textures.
-The layout wasn't very good imo.
-That alarm soud o_O
Score: *** and the jaardsi recommends!-award
+Good aim map.
+Lighting is good.
Baddies:
+Some textures don't align well.
+Nothing new
Overall score: 3
+It's big.
+Some nice tricks.
Baddies:
+It's big.
+More like an obstacle course than a cs map!
+Loads of other mistakes and bugs.
+It's just a another de_dust map.
Overall score: 1
Sorry dude.