Comments

Commented 17 years ago2006-07-22 10:09:03 UTC in vault item: de_labyrinth Comment #12627
I bet there's a swastika somewhere in there...
Commented 18 years ago2006-03-15 10:50:59 UTC in vault item: Operation Overlord Comment #11232
I'm rating this up for great justice!
This comment was made on an article that has been deleted.
Commented 18 years ago2005-10-06 16:02:29 UTC in vault item: The Discombobulator Comment #9344
All hail the old monkey.
Commented 18 years ago2005-08-07 14:24:30 UTC in vault item: fy_natureworld Comment #8490
I like the concept. Do you start with any weapons?
Commented 18 years ago2005-06-12 14:01:58 UTC in vault item: Do what you want to Comment #7716
You mister, you're a really sad person.
Commented 18 years ago2005-05-31 10:37:52 UTC in vault item: Operation Rainbow Comment #7518
He is around all right, just saw him on IRC.
Commented 19 years ago2005-04-22 09:11:55 UTC in vault item: cs_retreat Comment #6949
Positive.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-01-21 16:01:33 UTC in vault item: My first map Comment #5671
No. :)
Commented 19 years ago2005-01-03 09:19:27 UTC in vault item: TWHLmix Comment #5437
Commented 19 years ago2004-11-08 09:20:26 UTC in vault item: thwc2_stalky Comment #4990
This is for a The Wall compo, am I right?
Commented 19 years ago2004-10-30 10:44:43 UTC in vault item: Poly-munching "cliffs" Comment #4820
I hate jaardsi tech. It sucks.
Commented 19 years ago2004-09-30 08:41:32 UTC in vault item: cartoon Comment #4170
Unreadable.
Commented 19 years ago2004-09-24 09:20:31 UTC in vault item: Full_city Comment #4059
It does not.
Commented 19 years ago2004-09-20 15:04:05 UTC in vault item: cartoon Comment #4001
Speak in complete words and I even might do it!
Commented 19 years ago2004-09-17 05:14:36 UTC in vault item: DSR_INTERCOURSE Comment #3961
w00t, glow-in-dark-ladders o/
Commented 19 years ago2004-08-29 04:48:21 UTC in vault item: Space Lasercore H-L Single Comment #3677
Awesome!
Commented 19 years ago2004-08-24 09:45:59 UTC in vault item: center Comment #3567
You give good scores too easily.
Commented 19 years ago2004-08-20 09:17:00 UTC in vault item: Crowbar Only Comment #3467
davideo: BS.
Commented 19 years ago2004-08-16 12:26:37 UTC in vault item: Breakaway State [source files] Comment #3358
Very sweet map indeed.
Commented 19 years ago2004-07-31 14:18:08 UTC in vault item: LaB101 - Update 1.4 Comment #3095
There are no buttons cos that cunt didnt want to use em >:|
Commented 19 years ago2004-07-31 08:56:16 UTC in vault item: LaB101 - Update 1.4 Comment #3084
[pimp]Get the Moominade-texture from
http://koti.mbnet.fi/jaardsi/maps/texes/moominade_v1/
and use it in your maps![/pimp]
Commented 19 years ago2004-07-30 08:18:41 UTC in vault item: LaB101 - Update 1.4 Comment #3063
Okay, mulle, I'll comment. The architecture was great, and so were the scis. :P
Commented 19 years ago2004-07-27 11:08:34 UTC in vault item: LaB101 - Update 1.4 Comment #2952
Meh, I'm using hd but I don't experience any walking-to-rails at all.
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Commented 19 years ago2004-07-13 13:48:17 UTC in vault item: The Discombobulator Comment #2690
Well yeah but I was expecting so much more :o
Commented 19 years ago2004-07-06 15:16:24 UTC in vault item: T.S. Eliot - Preludes Comment #2607
and the sounds were too loud
This comment was made on an article that has been deleted.
Commented 19 years ago2004-06-14 03:15:16 UTC in vault item: de_road_night Comment #2309
It's a nonstandard sky.
Commented 19 years ago2004-05-27 01:07:10 UTC in vault item: fy_highway2 Comment #2082
Let's test this map later today, k?
Commented 19 years ago2004-05-18 16:00:41 UTC in vault item: CS crashes when C4 detonates Comment #1921
Try taking the "target when bomb explodes" things off.
Commented 19 years ago2004-05-13 08:02:31 UTC in vault item: knife_chess2 Comment #1863
Goodies:
-Original idea.
-A knife map...

Baddies:
-...where you can buy weapons.
-Too dark.
-Boring as.. chess :D.

Score: 2 of 5
Commented 19 years ago2004-05-10 08:06:45 UTC in vault item: de_cretewarz Comment #1833
Don't rate your own maps! Argh!
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 19 years ago2004-05-04 00:25:43 UTC in vault item: de_iridium Comment #1785
Yes I think, but the tree models will be only seetru in cs 1.6
Commented 19 years ago2004-05-03 08:17:18 UTC in vault item: de_iridium Comment #1775
I played this with Condition Zero bots and now I'm ready to post a little Pros'n'Cons review. So, here we go:

Goodies (erm, pros):
-Runs smoothly.
-Has a really small-townish feeling.
-Lighting is pretty good, a bit too dim, maybe :
-Good texturing and brushwork. The were strangely spahep brushes there and there that didn't really fit the solid and "idyl" theme of the map.

Baddies:
-The textures you used, Blazeer's and MikeZilla's, have been seen in too many maps already.
-Not too good layout: CTs must rush really fast to the green van to prevent the Ts from bombing it, while the bomb spot in the CT base is totally unusable, because of it's lack of good camp spots and stuff.

I think that's pretty much it.
Overall score: **** (4)
Commented 19 years ago2004-04-30 06:40:03 UTC in vault item: de_ramses Comment #1749
No pepper, Egypt isn't just 2x walls with trims.
Commented 19 years ago2004-04-29 00:21:11 UTC in vault item: de_ramses Comment #1738
Don't get me wrong, the archtitecture in some areas is really cool and egyptian, but in some areas it's just 2x walls with trims and maybe a some little boxes there and there.
Commented 19 years ago2004-04-28 10:41:00 UTC in vault item: de_ramses Comment #1724
I have play tested this map and 'ere are the comments:

Goodies:
-Good textures, average texturing.
-Palm trees.
-It's a real map!

Baddies:
-Too dark outside.(It's Egypt! It's mega brigth out there :D)
-Lame brushwork and architecture.
-Bad layout.
-Booriing!

Overall score: *** (Sorry, i would really liked to give this map 4 stars but it's so boring looking and stuff :/)
Commented 19 years ago2004-04-28 10:35:14 UTC in vault item: de_StarWars Comment #1722
Goodies:
-Nice idea(old, though).
-Tie Fighters and the X-Wing were cool. I especially liked the see tru tex in the control pit.
-The map holograms in the rebel base.
-Teh lightsaber :D

Baddies:
-The cannons were too hard to control.
-It would have been lot cooler if the fighters wouldn't have behaved like some god damn cars. Check out air_fight2 for an example.
-Too low draw distance.
-Bad texturing in some areas.
-Ugly.
-High wpolies.

Overall score: 3
Commented 19 years ago2004-04-28 10:28:26 UTC in vault item: College Dorms Comment #1721
Ok dokey, i tested this map a bit with ZombieLoffe and dajuppi(bah, you don't know him). Here's a quick goodies and baddies review:
Goodies:
-Some nice ideas.
-The dark hiding(read: camping) rooms in the 2nd floor.
Baddies:
-High wpolies in the 3rd floor (Delete those rooms ffs!).
-Too simple layout.
-All kinds of bugs (eg. you can see in the void in the bathroom when you look over the left shower)
-Crappy lighting

Overall score: **
PS: Don't rate your own maps >:(
Commented 19 years ago2004-04-27 15:35:30 UTC in vault item: de_StarWars Comment #1714
6 dl, 31 ratings.. ?BER B??!!! Ok dokey, i will test, comment and rate this map tomorrow.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-03-28 15:50:41 UTC in vault item: de_rocket Comment #1450
I quickly tested this map with ZombieLoffe and here's what i think:

Goodies:
-Good brushwork.
-Nice lighting.
-There was lots of sounds in the map.
Baddies:
-Boring textures.
-The layout wasn't very good imo.
-That alarm soud o_O

Score: *** and the jaardsi recommends!-award
Commented 20 years ago2004-03-12 09:08:35 UTC in vault item: jax_aim Comment #1226
Also make those big walls around the arena about 30% higher.
Commented 20 years ago2004-03-11 16:33:25 UTC in vault item: jax_aim Comment #1221
Goodies:
+Good aim map.
+Lighting is good.

Baddies:
+Some textures don't align well.
+Nothing new

Overall score: 3
Commented 20 years ago2004-03-11 12:06:34 UTC in vault item: de_dust7000000 Comment #1215
Goodies:
+It's big.
+Some nice tricks.

Baddies:
+It's big.
+More like an obstacle course than a cs map!
+Loads of other mistakes and bugs.
+It's just a another de_dust map.

Overall score: 1
Sorry dude.