Comments

Commented 13 years ago2010-08-06 16:34:15 UTC in journal: #6697 Comment #55110
I uploaded some pics here form my holiday:

http://skals.deviantart.com/gallery/
Commented 13 years ago2010-08-06 12:21:43 UTC in journal: #6697 Comment #55109
Well I was only banned for like 2 days, I came back right after, posted some stuff like saying I'm going on a holiday and then left.
Commented 13 years ago2010-08-06 11:20:53 UTC in journal: #6697 Comment #55108
I wasn't banned when that happened I was away on a holiday.
Commented 13 years ago2010-08-06 10:43:43 UTC in journal: #6697 Comment #55107
I lol'd. Why would I make it as obvious as Skals2.0, Plus I said I was going on a holiday didn't I?
Commented 13 years ago2010-08-06 08:55:21 UTC in journal: #6697 Comment #55106
It wasn't me wut? And ty!
Commented 13 years ago2010-08-06 03:27:34 UTC in journal: #6696 Comment #54295
My dads got plenty of leg injuries as well, pretty gruesome ones too.

When I wasn't born yet he was riding a motorcycle and something bad happened that forced his foot to touch the ground, a bit of his foot came off, he had to search for it and then go to a hospital...

And another one when I was like 8, I was there when he had an accident with a chainsaw, it went into his leg. I was scared like shit lol.
Commented 13 years ago2010-07-22 15:44:01 UTC in wiki page: Tutorial: Beam and Sprite Effects Comment #100930
After experimenting with env_shooter, I came to the conclusion that it only works with non animated sprite effects, I tested it with several animated custom sprites and they did not work, I'll add this to the tutorial.
Commented 13 years ago2010-07-22 07:57:08 UTC in journal: #6661 Comment #39098
It looks very bad-ass indeed! I like the babyheadcrab too!
The garg and controller look weird...
Commented 13 years ago2010-07-22 07:53:37 UTC in journal: #6660 Comment #63670
If it was severely hurt I don't blame you. It is better to put it out of its misery quickly than let it die a slow and painful death.
This comment was made on an article that has been deleted.
Commented 13 years ago2010-07-18 04:59:57 UTC in journal: #6654 Comment #47926
I might get Crysis when I get a better PC, or juts get it on xbox.
Commented 13 years ago2010-07-15 06:49:24 UTC in journal: #6649 Comment #56993
What's this? Is it a type of flue?
Commented 13 years ago2010-07-14 11:34:09 UTC in journal: #6648 Comment #38412
I could give it a try, But the map I'm making for the comp at the moment already has a info_texlights with values set appropriate for me. Took me hours sorting out those lights and making them perfect D:
Commented 13 years ago2010-07-14 03:58:27 UTC in journal: #6648 Comment #38411
Thanks, but I already have texlights entity.
Commented 13 years ago2010-07-13 03:38:14 UTC in journal: #6646 Comment #63652
Just don't use them in your map and that's it. Muzz and Grim didn't let me use such models, telling me I'd get disqualified If I do since it's illegal. I wouldn't use them If I was you.
Commented 13 years ago2010-07-13 03:32:33 UTC in vault item: Rooms Half-life Comment #18270
What is this I don't even remember this community project. O well. dlling it now!
Commented 13 years ago2010-07-12 04:10:35 UTC in vault item: Jessie's Cubicle Comment #18263
Nice map Darkie. As your first map posted here it's pretty nice. I can't say much about it other than that however since it is a 512x512 community project.
  • 5/5 stars for use of space
  • 4.5/5 stars for lighting
  • 4/5 stars for brushwork
hmmm... what else is there...?
Alright. 4.5/5 stars for you!!!

Now go make something big.
Commented 13 years ago2010-07-12 03:59:59 UTC in vault item: TWHL Cubicles Comment #3989
@ Captain Terror: Bad idea to do that. Defaults ftw.

@ All: This "map comment thread" is kinda funny, If you read it carefully you can clearly distinguish between the people that know how to extract a mod and those who do not. Tells me a lot about their mapping skills. <3
Commented 13 years ago2010-07-12 03:49:52 UTC in journal: #6647 Comment #47912
Lol, I suppose when they were designing the game, they were aiming for a very skilled audience with the best possible computers.
Commented 13 years ago2010-07-12 03:26:56 UTC in vault item: Modulate fade Comment #18262
I saved and compiled the map without that wad >.>
anyway I fixed it.
Commented 13 years ago2010-07-11 21:50:13 UTC in wiki page: env_fade Comment #101069
MODULATE EXAMPLE HERE: http://twhl.co.za/vault.php?map=5500

-- flag info: Rather than fully colouring up the entire screen, it acts as a layer of the chosen colour and FX, For example, if you make the FX 255, the colour red and tick the modulate flag, Your entire screen will be covered in red but you will still freely see, it will look as if your ordinary yellow light bulbs suddenly turn red.
Commented 13 years ago2010-07-11 11:59:33 UTC in journal: #6646 Comment #63651
Is that legal?
Commented 13 years ago2010-07-10 15:27:05 UTC in vault item: TWHL Cubicles Comment #9615
I don't know, The ladder was kinda dodgy too. I always have problem with that stuff, you should of made it a bit simpler and flexible but it's all good.
Commented 13 years ago2010-07-10 13:39:38 UTC in vault item: TWHL Cubicles Comment #10526
Disco there are bugs with the ceiling when I played your map. I had to mash down E while jumping and it didn't work for some time.
Commented 13 years ago2010-07-10 10:45:01 UTC in vault item: TWHL Cubicles Comment #16190
... the maps are random. how are we supposed to know which one you are talking about?
Commented 13 years ago2010-07-10 04:46:58 UTC in vault item: TWHL Cubicles Comment #16545
^ why did you do that?
Commented 13 years ago2010-07-09 18:12:43 UTC in vault item: TWHL Cubicles Comment #16940
^ That will need more coding no? Something he cannot be bothered to do.
Commented 13 years ago2010-07-09 17:47:05 UTC in journal: #6645 Comment #40043
Good for you!
Commented 13 years ago2010-07-09 16:35:27 UTC in vault item: TWHL Cubicles Comment #17316
^ We all uploaded our maps to our profiles / map vault, just check them out for screenies. They're all good except for a pitch-black map with some yellow blobs for stuck monsters :P.
Commented 13 years ago2010-07-09 14:57:53 UTC in vault item: TWHL Cubicles Comment #20024
Um what? press e? is that yours? how exactly am I supposed to know I'm supposed to press an e while being clawed to death by random zombies and no idea of where I am? Well done.
Commented 13 years ago2010-07-09 12:51:50 UTC in vault item: TWHL Cubicles Comment #20021
Who submited the pitch black zombie map? yeah that one kinda ruined the whole thing.
Commented 13 years ago2010-07-08 03:22:08 UTC in journal: #6644 Comment #60629
How hot is it? 30 - 35 celcius? Your lucky you don't live in India. 45 degrees in sunlight at summer.
Commented 13 years ago2010-07-07 10:59:07 UTC in journal: #6642 Comment #53194
I don't get the video. But It was ok.
Commented 13 years ago2010-07-07 07:47:01 UTC in journal: #6641 Comment #44536
Congratulations my friend!
Commented 13 years ago2010-07-07 03:33:18 UTC in journal: #6638 Comment #63644
Nice Ambition you got there. I wanted to make a book / movie on my grandmothers life once. A very sad book / movie that would of been. I'm not really into such stuff though.
Commented 13 years ago2010-07-07 03:31:11 UTC in journal: #6639 Comment #55715
Oh wait, the penny just dropped in my head. I can use this tool to get annoying objects out of view in hammer right? Meh. Never used it >.> and quite need it.
Commented 13 years ago2010-07-07 03:29:49 UTC in journal: #6640 Comment #47898
"Satchmo, I am your son."
Commented 13 years ago2010-07-06 15:22:12 UTC in vault item: Alternative Origin Comment #18227
That was awesome. I laughed my ass off.
Commented 13 years ago2010-07-06 15:11:13 UTC in journal: #6636 Comment #54271
^ HAPPY EIGHTEENTH BIRTHDAY OF TOMORROW!
Commented 13 years ago2010-07-05 18:14:00 UTC in journal: #6635 Comment #61977
"I have a dream!!"

Fix'd for you by the way.
Commented 13 years ago2010-07-05 16:27:51 UTC in journal: #6635 Comment #61976
Too many movies with the exact same theme.
Commented 13 years ago2010-07-05 10:26:05 UTC in journal: #6632 Comment #63621
they do?
Commented 13 years ago2010-07-05 07:45:38 UTC in journal: #6632 Comment #63620
I was not offended 0.o
Commented 13 years ago2010-07-05 03:46:10 UTC in journal: #6632 Comment #63619
Huntey, From Year 7 to 11 we have secondary (high school), We do GCSE's and BTEC Level 2 in year 10-11 (Well we did in my school) and Now when I turn 16 I can move off to college or 6th form; I'm going to do BTEC Level 3 In games design in college.

That's how things are done here, I'm not under achieving, Intact I've already smashed all my target grades and finished all my courses and have the right grades to go to college. Most likely the two systems are different. Scotland is run by a different government.
Commented 13 years ago2010-07-04 16:23:28 UTC in journal: #6632 Comment #63618
Lol that's a bit random. If the public hates the leaders how does it make them the ass holes? That's like people in America hating George bush, we don't call you ass holes. I've never actually seen people here bullshit about America. If its anyone being ass holes its you guys actually. You take the piss out of us in movies, you don't like us. Guess what, England made America, most Americans just don't want to face it.
Commented 13 years ago2010-07-04 15:54:37 UTC in vault item: func_tracktrain Comment #18218
Oh no, you're wrong. you're veeeery wrong. I have just extremely trolled you.
Commented 13 years ago2010-07-04 15:35:51 UTC in vault item: func_tracktrain Comment #18216
I know exactly what I'm talking about. You made a map for a guy mapping for cs and you labelled it as a hl map rather than cs 1.6 map. You fail.
Commented 13 years ago2010-07-04 15:34:37 UTC in journal: #6632 Comment #63617
because they randomly hate England?
Commented 13 years ago2010-07-04 15:23:56 UTC in vault item: func_tracktrain Comment #18214
12 years old acting? What are you on about. You are the one that called me stupid for absolutely no necessary reason. You're older, you should know better to do so. Shame on you.
Commented 13 years ago2010-07-04 15:18:03 UTC in vault item: func_tracktrain Comment #18212
Never!!!