Commented 15 years ago2008-10-01 17:10:51 UTC
in journal: #5392Comment #35127
For big companies this is peanuts. They buy one copy and then the whole network can use it. Photoshop is build for the big ones. The rest just download it for free
Commented 15 years ago2008-09-26 09:35:54 UTC
in journal: #5380Comment #48748
Well wait for this, in holland your legal to drink at the age of sixteen. You can drive at the age of 18. In the age of 21 you got al the rights a person can have in holland. Its legal to use and buy weed. Its legal to have weed with you if your in the city for example, but till 5 grams max. You can legaly (any age) make love to a woman for money. So ye holland is pretty sweet
Commented 15 years ago2008-05-23 17:24:57 UTC
in journal: #5091Comment #56083
I always build my map out of the null texture. You need to NULL ALL the sides the player never get to see. So also the bottom side of a box for example.
If you build from null textures, and then aply the texture by right clicking. ITs so much easier then select all en de select everyting you see. To much work !
You could reduce it more by giving the non-visable stuff null texture
Commented 15 years ago2008-05-21 06:34:48 UTC
in vault item: cs_portugalComment #16657
I never get the point of not-including your textures into your BSP file. Now you have single .wad files. If you miss one of them, its very hard to find it back.
Oke I played the map, Sadly I had very bad FPS but I could test it. Now what ive seen is that you can improve your map ALLOT. First of all, give the faces the player normally cant see a NULL texture. IT will save ALLOT of r_speeds. Because you got everything textured.
Commented 15 years ago2008-05-21 05:56:12 UTC
in journal: #5078Comment #58808
Oooh oke Because when you click on "[More Screenshots]" you see this text: "There are no additional screenshots for this map yet.". But i quess there is no feature for it.
Yet a nice idea and nice atmhosfere
If you build from null textures, and then aply the texture by right clicking. ITs so much easier then select all en de select everyting you see. To much work !
You could reduce it more by giving the non-visable stuff null texture
Oke I played the map, Sadly I had very bad FPS but I could test it. Now what ive seen is that you can improve your map ALLOT. First of all, give the faces the player normally cant see a NULL texture. IT will save ALLOT of r_speeds. Because you got everything textured.
so retarded