Comments

Commented 18 years ago2006-11-13 13:30:38 UTC in vault item: cs_suburb_beta15a Comment #13459
You guys may laugh at that but I experimented doing this, and at lower setting the lag is worse! Wierd ehh...
Commented 18 years ago2006-10-13 14:37:34 UTC in vault item: dod_spires_v1 Comment #13171
You also don't want to be so hard on new mappers otherwise you descourage them.
Commented 18 years ago2006-10-09 13:02:07 UTC in vault item: de_bedroom Comment #13135
Oh, and what I meant by "source-quality" is just that its more detailed and realistic compared to the old version. Look in the vault for the 1.6 version and you'll notice an ever so slight difference ;P
Commented 18 years ago2006-10-09 12:55:32 UTC in vault item: de_bedroom Comment #13132
Originally I had ideas for a few props that I would make myself.. But honestly I have so much trouble with modeling lol, nothing turns out right
Commented 18 years ago2006-10-07 17:48:16 UTC in vault item: de_bedroom Comment #13110
Their protruding out of the wall to let the player know that theirs something wrong (despite the decals).

*I don't know how I missed that texture mess up on the desk drawer I know for a fact that it wasn't like that in earlier versions ><
(I'll be fixing and reuploading tonight)

I don't particularly understand what you mean by some textures had no detail, can you explain that more please?
Thanks for the comments too :)
Commented 18 years ago2006-10-01 01:06:54 UTC in vault item: cs_castlefight Comment #13057
"crazylikeafox use a light_environment with outdoor maps not light... just stick it halfway through the sky brush"

That may be kinda confusing.. A better way of putting it is 'Place your light_environment a little below your top sky brush.'

I'll also say that even though I havent played it, for your first map it doesn't look that bad but having it be fullbright just makes you look lazy to some people :(
Commented 18 years ago2006-09-18 19:46:18 UTC in vault item: Infiltration Comment #13012
I have to disagree that they don't give ANY hints in HL2 for their puzzles... They always build you up starting with a simple puzzle and then they make a form of that puzzle, except harder, so that you have a general idea of what to do. In the Lost Coast and Episode 1 the comments stated a bunch of times that they always try to make it so that the player doesn't feel lost, and try to introduce the player to puzzles slowly so that they don't feel overwhelmed all at once- Besides the only real issue I have with those fans is that it really didnt seem apparent that you could pull off that back cover...

Anyway of all the HL2 SP single player maps I've downloaded recently yours at least HAD some creative puzzles so don't worry about it :)
Commented 18 years ago2006-09-16 16:56:10 UTC in vault item: de_gp2 Comment #13004
It works but its negative publicity! People will get in the game and go "WOW ALL IT SAYS IS GAMING PARENTS LAME", but, at least they will get the point!
Commented 18 years ago2006-09-12 22:10:12 UTC in vault item: Infiltration Comment #12988
Thanks for taking the time to send it to me on aim again :)

Right off the bat when I started I was blinded by a white mountain, that's a terrible texture! In the sewers I wasn't sure what I was supposed to do for a while...

The canals were cool but I didn't know that I wasn't supposed to fall down there to start so I ended up killing both those things and then figuring out what the real task was.

That generator warehouse place was kinda lame, its not very fun to open a door and walk into a warehouse with tons of people all of a sudden shooting at you.

In the room with the fans... It was really frusterating because I didn't know what to do... Even when I knew it was something with the fans I kept trying to press E or shoot the grav gun at the fans and finally on accident I discovered you could shoot the back off.. It'd be cool if you could give some sort of hint about that stuff.

That one hallway was preety bad... The guards were facing the other direcion just standing there seeminly doing nothing, it was easy to pick them off one by one when they didn't even see me. Talk about bland too with random doors there.

Once I unlocked the doors I had no idea where to go because I thought that those 2 doors in the warehouse were just another set of unspecial doors.

As Habboi said, I jumped when out of no where those things appeared (and not a good kinda).

For Next Time:
-Make decent looking doors, those other doors were 100% unrealistic and the way they were placed made hallways seem kinda freakish.
-Try to give hints to the player on what to do, I know it's probably me but it felt like I never knew what to do.
-Make smoother level transitions and your good to go.

All-in-all 3 stars keep it up!
Commented 18 years ago2006-07-26 10:44:35 UTC in vault item: cs_bulletheory Comment #12664
The attention to detail was great, only part I didn't like was that the rain was really weak compared to (I think) the sound but that's just minor.
Commented 19 years ago2005-08-07 17:57:29 UTC in vault item: fy_natureworld Comment #8497
What happened to good old fashoned play the map and find out... ALOT of people are commenting without playing.
Commented 20 years ago2004-10-22 22:35:45 UTC in vault item: Museum Lockdown Comment #4707
Some very nice architecture indeed! If it would have been too much bigger the rspeeds would have probably killed it lol.It was great, I thought it was very nicely detailed, but come have some more "museum" touches.
OK, this is going to sound really stupid, but I went around in those 3 rooms forever (start, main, and under the bar things) and couldn't find the exit/fadeout. I even noclipped to find it (to prove how much of an idiot I was) and still didn't find it. Make these things more ovbious!
Commented 20 years ago2004-10-22 22:07:08 UTC in vault item: Museum Lockdown Comment #4706
lol u should only put real -'s because when I fist saw that it made it look like a bad map.
Commented 20 years ago2004-10-20 21:26:54 UTC in vault item: as_shelter Comment #4668
Its good to see an AS_ map every once in a while.
Commented 20 years ago2004-10-18 22:02:16 UTC in vault item: jxmap Comment #4611
Thats really sad that people downloaded it.
Commented 20 years ago2004-10-17 13:59:53 UTC in vault item: cs_2towers by 0rt0doX Comment #4566
Oh good job, you used the normal wads!
Commented 20 years ago2004-10-17 13:59:11 UTC in vault item: aim_Xfire Comment #4565
wow, this map looks realllllly good.
Commented 20 years ago2004-10-15 22:53:40 UTC in vault item: Mini Turrets Comment #4545
I want to make a turret thing where its a normal level and all, and then like turrets start popping out everywhere and a siren goes off for like 20 seconds and you have to hide. COOLEO!
Commented 20 years ago2004-10-15 22:04:07 UTC in vault item: Cloning Machine Comment #4540
You know, I don't think that they are going to be too happy that you released your TWHLmix map.
Commented 20 years ago2004-10-04 15:29:47 UTC in vault item: de_bedroom Comment #4258
He he he IM GREENFIRE!
Commented 20 years ago2004-10-02 23:08:41 UTC in vault item: Nightmare: A horror map Comment #4220
I think I screwed up with the sound cause I didnt hear much lol... But I think it was good anyway. IMO the pictures on the walls didn't match the setting - fake packman world with real pictures? Real textures would be better but I cannot complain.
It was good. Because the sounds werent right - the only time I jumped was running up those stairs with the headcrab at the top that just flew at me out of no where.
4/5
Commented 20 years ago2004-10-02 14:17:46 UTC in vault item: aim_mw_pistols Comment #4215
Well now that theres a screenie I can rate it because im to lazy to download the map. Good job, its looks fun - 3/5 stars.
Commented 20 years ago2004-10-01 21:25:16 UTC in vault item: aim_mw_pistols Comment #4193
I dont know if ur new here, but based of what I think this map is I am guessing you are. POST A FUCKING SCREENSHOT.
Commented 20 years ago2004-10-01 21:24:23 UTC in vault item: GTI Blue-OX Energy Drink Comment #4192
What the hell is your problem with posting screenshots?
Commented 20 years ago2004-09-30 16:42:26 UTC in vault item: Full_city Comment #4178
this is full_city dumbass
Commented 20 years ago2004-09-29 23:37:25 UTC in vault item: fy_simpsons_street Comment #4166
de_springfield is a good map - and I also like de_simpsons
Commented 20 years ago2004-09-29 23:36:35 UTC in vault item: fy_simpsons_street Comment #4165
Kills self and comes back to grave to kill himself again
This is classafied as a map?
Quote "its a fy map..."
Drinks till he drops so that he doesn't need to see this
Commented 20 years ago2004-09-29 23:31:17 UTC in vault item: de_antidust Comment #4164
Its the most played map because it is a great map. People only call it bland because it is seen way to often. What makes it good is more its layout than anything else because anyone who maps here could make it.
Commented 20 years ago2004-09-23 22:34:27 UTC in vault item: de_azy Comment #4056
... A person too embarassed to actually show their map ...
Commented 20 years ago2004-09-23 22:32:53 UTC in vault item: aim_space Comment #4055
I think black/white is cool myself = - and its ok if thatsthe type of map you like, me I would actually play it... it looks good
Commented 20 years ago2004-09-15 20:32:18 UTC in vault item: de_citybridge Comment #3950
U make the trucks? They look really good
Commented 20 years ago2004-09-12 22:10:11 UTC in vault item: Action Flat Comment #3921
lol
Commented 20 years ago2004-09-06 00:35:24 UTC in vault item: Scientist killing Comment #3795
The textures were preety sad and mis-aligned, bt it as ok
Commented 20 years ago2004-09-05 20:39:56 UTC in vault item: Deadcentre Comment #3792
The screenie looks like an jail! But because of the good screenshot I will download it, lol!
Commented 20 years ago2004-08-31 16:52:26 UTC in vault item: Space Lasercore H-L Single Comment #3722
WOAH, 89 downloads! WTF IS THAT? And only 8 comments and 6 ratings... sad....
Commented 20 years ago2004-08-31 16:51:30 UTC in vault item: Space Lasercore H-L Single Comment #3721
Tlax you make maps as good as VALVe - if anyone doesn't rate this 5/5 they have no idea about whats a good map. There was like one or two errors that I found but nothing too bad. Getting through that one door using barney (the first one with barney) was tough, because it took me like 10 minutes to get him close enefough to go do that. And yes the laptop was very original and well scripted, just a suggestion if you ever do it again - make the laptop "self destruct", like in the Mission Impossible Movies.
Commented 20 years ago2004-08-28 17:07:17 UTC in vault item: dm_underground Comment #3671
Well then try and download it again, it worked for me :/
Commented 20 years ago2004-08-27 23:22:28 UTC in vault item: dm_underground Comment #3655
Its my first map for HLDM, so please give me advice on how to make HLDM maps :D
Commented 20 years ago2004-08-27 16:12:09 UTC in vault item: cs_Juju_Assualt Comment #3644
Randoms you on it?
Commented 20 years ago2004-08-26 16:23:25 UTC in vault item: Leak in dm_underground Comment #3627
(u cant even use wadinclude with the old ones, and theres something thats supossed to be much better with the new ones, but I dont know what ;p )
Commented 20 years ago2004-08-26 16:22:12 UTC in vault item: Leak in dm_underground Comment #3626
The lighting was very good, just how I wanted it.
Commented 20 years ago2004-08-26 16:10:21 UTC in vault item: Leak in dm_underground Comment #3624
WOOT! Traced down the last leak by myself (so proud!). Floater u of course will get credit in the map for finding the larger portion of them :)
Commented 20 years ago2004-08-26 16:03:53 UTC in vault item: Leak in dm_underground Comment #3623
Well I am using more advanced ways of finding leaks now, and I should have that other one sorted out soon enefough
Commented 20 years ago2004-08-26 15:58:24 UTC in vault item: Leak in dm_underground Comment #3621
Well if theres a leak anywhere for me it will run on full bright because if hlcsg (or was it hlbsp?) spots a leak it just doesn't run vis or rad... Im actually supprised it runs for you, do you use zoners tools?
Commented 20 years ago2004-08-25 22:16:46 UTC in vault item: Leak in dm_underground Comment #3607
btw if you have the time, just gimme a general descript on where they were
Commented 20 years ago2004-08-25 22:05:11 UTC in vault item: Leak in dm_underground Comment #3606
Well that may be different editors or versions of compilers. Hey you know where the other leak's are? Great!!! Plz post when done (btw I really cant thank you enefough for this, I went back and looked at every little bit of my level and still couldn't find any leaks)
Commented 20 years ago2004-08-25 21:58:28 UTC in vault item: Leak in dm_underground Comment #3603
Why do I get a leakfile :/ - i get a leak and its on fullbright for me... is it possible that you somehow gave me the wrong one? (not to be blamming you for everything that doesnt work for me lol) Probably not, because the name is changed to having a 1 at the end...
Well could you have edited the dm_underground RMF and not the dm_underground1 rmf???
Commented 20 years ago2004-08-25 21:51:13 UTC in vault item: Leak in dm_underground Comment #3602
Argh, ur right im sorry. I think I somehow clicked download but didn't and just chose a random zip file.
Yeah I'm liking it so far, and theres nothing like good ol encouragement, so thx alot for that. I am going to add more rooms and stuff cause it want it to be nice and big. I have to fix some lighting issues and I am going to add more details. That doesn't even include weapon and spawn placement.
Would you believe I did that much before even getting the urge to test it? lol
Commented 20 years ago2004-08-25 21:41:21 UTC in vault item: Leak in dm_underground Comment #3599
Hey dude u uploaded the wrong file, the name of the bsp and map in this one was my_room, plz re-send it :)
Commented 20 years ago2004-08-25 21:39:11 UTC in vault item: Leak in dm_underground Comment #3598
wow thanks alot :) - I looked for about two hours myself lol... i suck! It took you what like 8 minutes from the looks of it ;P