Comments

Commented 2 months ago2024-08-31 19:56:27 UTC in journal: #986 Comment #106354
Looking good you got a release date yet?
Commented 1 year ago2023-02-03 17:23:38 UTC in wiki page: Tutorial: Sound Effects for Textures (materials.txt) Comment #105052
I didnt see that other one, how do we go about merging it?
This comment was made on an article that has been deleted.
Commented 3 years ago2021-04-29 01:48:29 UTC in vault item: zm_desertlab Comment #103547
based
Commented 3 years ago2021-04-15 00:07:04 UTC in journal: Sooo... I got a new side job Comment #103510
dude nice
Commented 3 years ago2021-04-15 00:05:43 UTC in vault item: dm_dust2_2020 Comment #103509
the download link pointed to the wrong place. fixed now
Commented 3 years ago2021-04-05 20:59:13 UTC in vault item: dm_dust2_2020 Comment #103490
thanks
This comment was made on an article that has been deleted.
Commented 3 years ago2020-11-25 23:13:53 UTC in wiki page: Tutorial: Tetrahedron Terrain Comment #103091
If you make tetra terrain have fun solving the clipping issues where you fall through gaps in the floor. Also if you make them func_detail then the backside of the terrain wastes other resources too like clipnodes and worldleaves
Commented 3 years ago2020-11-22 06:03:41 UTC in poll: Tis the Season Comment #103079
summer so there are more insects to kill, winter so I can quickly vent the back of my shirt whenever I get too hot
Commented 3 years ago2020-11-22 05:58:57 UTC in news: TWHL Tower 2 is out! Comment #103078
You should have let us blow up the tower in the end with a nice scripted cutscene
Commented 3 years ago2020-11-22 05:54:31 UTC in vault item: Textures up to 544x544 Comment #103077
Not really, the important thing here is just the surface area, not the sum of both sides. 2048*128 works too
Commented 4 years ago2020-09-12 20:16:38 UTC in wiki page: Tutorial: Dimensions Comment #102911
Can't be true can it jess? You can see over 64 unit crates. Eye level is a bit lower in cs however
This comment was made on an article that has been deleted.
Commented 4 years ago2020-08-31 00:56:24 UTC in vault item: Bright Ocean V2 Comment #102882
9.8/10
Architecture — 9
Texturing — 10
Ambience — 10
Lighting — 10
Gameplay — 10

Not sure about the windmill with the blue futuristic gems powering the islands. How bout a nuclear reactor?
Commented 4 years ago2020-07-09 22:57:19 UTC in vault item: seedee's Half-Life Compilation Tools Comment #102788
yes
Commented 4 years ago2020-07-06 15:02:38 UTC in vault item: dm_sahara Comment #102785
nice
Commented 4 years ago2020-07-05 04:38:12 UTC in vault item: seedee's Half-Life Compilation Tools Comment #102784
Yes, entities stop working beyond +/-4096 unless you mod the game
Commented 4 years ago2020-06-20 21:15:53 UTC in vault item: cs_concert Comment #102761
fuck yeah, but where are all the bodies?
Commented 4 years ago2020-06-19 22:37:03 UTC in vault item: Textures up to 544x544 Comment #102755
No clue I guess gabes blessings are finally upon us. also you mean 1024x256?
Commented 4 years ago2020-06-19 03:20:21 UTC in journal: Bye Internet Explorer Comment #102752
I find it's not as slow as it used to be, it holds up well to most modern browsers speed-wise, but it's still buggy with most sites. I don't think IE supports extensions either. good riddance, firefox and tor forever
Commented 4 years ago2020-05-29 08:32:32 UTC in vault item: Cannabis Sativa Comment #102742
I've split the model across several bodygroups instead of using three submodels of one bodygroup. Now you can add this thing to your map with just one entity
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Commented 4 years ago2020-04-07 17:00:04 UTC in vault item: fixprt Comment #102649
It's a file generated during the compile process by BSP, which contains the number of visleaves, portals, and their coordinates. VIS uses this information to generate the visleaves. This is why it's important the tool is run after VIS has finished compiling, not before.
Commented 4 years ago2020-04-06 22:44:38 UTC in vault item: fixprt Comment #102643
same, thanks :)
Commented 4 years ago2020-04-04 02:29:19 UTC in vault item: Sarcophagus Comment #102633
google images :badass:
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Commented 6 years ago2017-12-05 20:33:45 UTC in journal: #8892 Comment #67227
how many people play this?
This comment was made on an article that has been deleted.
Commented 7 years ago2017-10-21 18:29:42 UTC in wiki page: Tutorial: ambient_generic Comment #100729
You can use trigger_relay
Commented 7 years ago2017-10-07 12:58:00 UTC in journal: #8875 Comment #42472
you can just copy that and put it into google search
Commented 7 years ago2017-09-26 09:32:09 UTC in journal: #8869 Comment #66645
Tryhards and cheaters have existed since the very beginning of online gaming, it's to be expected
Commented 7 years ago2017-09-17 11:42:29 UTC in vault item: fy_trifecta Comment #21040
lool
Commented 7 years ago2017-09-07 15:12:59 UTC in journal: #8860 Comment #53014
Artefact
Commented 7 years ago2017-06-10 15:29:19 UTC in wiki page: Tutorial: Creating Overviews Comment #100614
Well then whats the better way
Commented 7 years ago2017-05-23 21:18:44 UTC in vault item: de_vine Comment #21000
I remember this map.
Commented 7 years ago2017-05-22 15:18:28 UTC in journal: #8810 Comment #68322
Hey, which documentary are you making?
Commented 7 years ago2017-05-21 18:34:54 UTC in journal: #8810 Comment #68321
Is germany a good idea? You might get blown up.
..I'll see myself out.
Commented 7 years ago2016-12-21 21:46:03 UTC in wiki page: Tutorial: Custom Textures Comment #100530
Google is your friend, or http://gamebanana.com/tools/4774
Commented 7 years ago2016-12-18 21:17:42 UTC in wiki page: Tutorial: Detailing Maps Comment #100738
Yeah maybe for sparks if you are a newbie to level design, but rounded corners? Really? Just make a brush in the corner of your map and use the clipping tool.
Commented 7 years ago2016-12-18 20:01:31 UTC in journal: #8769 Comment #68086
Stop dancing waltz and get laid lol
Commented 8 years ago2016-09-12 18:56:35 UTC in vault item: fy_massachusetts Comment #20516
I've always wanted a bored MIT student to make a CS map of his university. Almost there