Commented 4 years ago2020-04-01 23:53:12 UTC
in journal: HL Model packs by meComment #102619
Nice! I suggest that you read a little of this http://www.imfdb.org/wiki/Half-Life#See_Also if you're going to do a more realistic remodel of them, as on this site they point out many possible aesthetical mistakes in those weapons.
Commented 5 years ago2019-09-24 20:21:05 UTC
in vault item: dm_ApprehensionComment #102282
You're entirely right, but at first, I thought it was polluted to keep all the crates, even if I had turned them into unbreakable for the multiplayer. I recreated the whole map and accidentally removed the metal walkway and realized it was just fine that way. Yep, this a simple remake (replica) which the purpose is to keep it looking like the original.
Commented 5 years ago2019-05-16 21:06:41 UTC
in wiki page: SKY textureComment #101990
Correction: the "treat as one" in Hammer Editor's texture application tool is not intended to apply a texture on all the faces of a brush at one time. Instead, use SHIFT+click to select all faces and CTRL' to select multiple objects.
Commented 5 years ago2019-05-12 17:15:55 UTC
in vault item: Infodecal Sample MapComment #101978
It is helpful. You can open it and replace the light_env properties or RAD compiler properties, compile it and check how it will be rendered in the game. And other stuff.
This comment was made on an article that has been deleted.
Happy mapping on GoldSrc.
Surely, these letters have different sounds in each language.