Comments

Commented 10 hours ago2022-07-04 16:31:18 UTC in journal: My Journey of Learning How To Make an Overgrowth Map Comment #104608
Glad to see im not the only person to play the game here
Commented 3 days ago2022-07-01 16:29:23 UTC in journal: hee hee hee haw Comment #104599
Your map was extremely good for the average maps here. Also its better than my crappy ass maps, that dont deserver coments.
Commented 4 days ago2022-06-30 14:49:26 UTC in wiki page: Tutorial: Land Mine Effect Comment #104597
You can just make a func_breakable, on flags set Touch, Pressure and instant crowbar, set its health to 1, material to rocks or whatever you are using and explosion
Commented 1 week ago2022-06-27 22:39:11 UTC in vault item: Civ_Garage_bm_ver2006 Comment #104591
Oh, also another thing. Dont expect people always commenting in your submissions. I also joined here to post stuff so i could forget my problems a bit you know, leaving behind some bad stuff i have going on. But honestly, people will not comment on your submissions unless it says "First map" or its from a very well known mapper, wich sucks because it kinda made me sad. There are a lot of accounts that only have one submission without comments or reviews because of this. Thats why i always try to comment or review the vault submissions that dont got comments or reviews. Because i know how that feels.
Commented 1 week ago2022-06-27 21:17:44 UTC in vault item: Just_Arena_v1 Comment #104589
It was pretty fun to play with my 7 bots friends.
Commented 1 week ago2022-06-26 21:13:05 UTC in vault item: shanty Comment #104584
Noiceee
Commented 1 week ago2022-06-25 18:48:55 UTC in wiki page: Half-Life Programming - Getting Started Comment #104582
Honestly i completed this tutorial knowing almost nothing about C++. I learned C++ with this tutorial. Sounds impossible, but i made it lol
Commented 1 week ago2022-06-25 16:22:13 UTC in vault item: Civ_Garage_bm_ver2006 Comment #104581
Idk i always play every map as a dm map for some reason. sorry btw
Commented 1 week ago2022-06-24 20:57:10 UTC in vault item: Civ_Garage_bm_ver2006 Comment #104578
Good map, but needs a more bigger arena. Every DM map has an "arena" area where its just a big scenario where players frag and hop there
Commented 1 week ago2022-06-24 19:34:33 UTC in vault item: sv_prefab Comment #104577
The Half-Life alpha :|
Commented 1 week ago2022-06-23 02:56:02 UTC in vault item: sv_prefab Comment #104571
Comes in handy, great prefabs. Can you make alpha-styled prefabs?
Commented 1 week ago2022-06-22 02:07:24 UTC in vault item: HL1 Style Couch Prefabs Comment #104569
Epic couch
Commented 2 weeks ago2022-06-17 01:03:43 UTC in journal: My birthday is today Comment #104553
I got a question. Does life gets harder when you reach 27? Im 24 and i just want warnings
Commented 2 weeks ago2022-06-17 01:03:14 UTC in journal: Segment 5 Comment #104552
Lookin good so far
Commented 2 weeks ago2022-06-16 20:31:48 UTC in vault item: Space_Harvest Comment #104550
Might consider changing that orange for a more natural looking ground? You could use OUT_SND2C or OUT_GRND1
Commented 2 weeks ago2022-06-16 20:29:10 UTC in vault item: CHOLULU_ARENAv1 Comment #104549
I hate the moments where i fall
Commented 3 weeks ago2022-06-09 23:18:44 UTC in vault item: Backrooms Comment #104530
Huh, i want to see your version :biggrin:
Its a lot more crappy, probably i will never finish it
Commented 3 weeks ago2022-06-08 00:10:41 UTC in vault item: Haphazard Comment #104526
Nice map. I didnt realized there was a vent on the room where is the zombie. So i was looking in that room for any clues for like 10 minutes lol.
Commented 3 weeks ago2022-06-07 21:10:52 UTC in vault item: Haphazard Comment #104525
Trying the map now!
Commented 1 month ago2022-06-03 17:42:02 UTC in vault item: Fake 2D Skybox Models Comment #104501
Very usefull
Commented 1 month ago2022-06-01 20:58:58 UTC in vault item: Backrooms Comment #104495
Well sh*t i was also doing this lol. Nice map
Commented 1 month ago2022-06-01 00:43:04 UTC in wiki page: game_text Comment #104487
The only way to add thís kind of words is using env_message
Commented 1 month ago2022-05-30 20:18:56 UTC in vault item: Agent_Orange Comment #104480
Nice. I had a lot of fun with my friends. The only "weakness" (if it can even called a weakness) its the weapon placement.
Commented 1 month ago2022-05-29 22:34:48 UTC in vault item: Rising water example Comment #104476
Sorry, thank you
Commented 1 month ago2022-05-28 19:54:13 UTC in journal: Making another stupid boring map no one is gonna see or download or both (WIP) Comment #104464
Oh damn, uhh, the No pic must be a server error. Gonna fix that later. But thank you!
Commented 1 month ago2022-05-28 00:59:37 UTC in journal: Making another stupid boring map no one is gonna see or download or both (WIP) Comment #104459
ty
Commented 1 month ago2022-05-27 22:51:25 UTC in journal: Making another stupid boring map no one is gonna see or download or both (WIP) Comment #104456
Yeah i know for some reason the images dont show up when i put them in my posts, i dont know how to fix that...
Commented 1 month ago2022-05-27 21:41:03 UTC in vault item: dm_isle Comment #104454
Wow this map is amazing! It was pretty fun to play in this map.
Commented 1 month ago2022-05-24 19:03:32 UTC in vault item: HD Gordon hands on LD models for Half-Life Comment #104433
noice
Commented 1 month ago2022-05-17 20:41:51 UTC in vault item: Vehicle Prefabs Comment #104414
great prefabs
Commented 1 month ago2022-05-16 18:47:02 UTC in vault item: Advanced Half-Life FGD (for VHE 3.5) Comment #104411
So it does work in JACK?
Commented 2 months ago2022-05-04 19:48:06 UTC in wiki page: func_door Comment #104380
Nevermind it just lets you noclip trough it. Very usefull for secrets
Commented 2 months ago2022-05-04 00:55:31 UTC in wiki page: Tutorial: Realistic Shadows Comment #104378
It crashed my potato PC, that means its a very good feature thank you :crowbar:
Commented 2 months ago2022-05-03 21:40:26 UTC in wiki page: Making textures with WadMaker Comment #104376
Nevermind i fixed it. The texture width/height need to be a number that is a multiple of 2. Numbers like 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4092, 16368, etc. I dont know why do you need this kind of images.
Commented 2 months ago2022-05-03 20:03:55 UTC in wiki page: Tutorial: Scripted Comment #104375
@varhansen To make that you will have to create/edit an entitie for Half-Life. And that, means creating a mod. But if you dont want that, i guess you can use the cockroach NPC?
Commented 2 months ago2022-05-03 20:02:48 UTC in wiki page: Tutorial: Scripted Comment #104374
i guess you cant.
Commented 2 months ago2022-05-03 16:12:54 UTC in vault item: Backup Generators Comment #104373
Nice map but needs to be a little bit more bigger.
EDIT: Just played it again with a couple of friends, its very fun to play!
Commented 2 months ago2022-05-02 00:03:28 UTC in wiki page: func_door Comment #104367
What is the passable flag?
Commented 2 months ago2022-04-25 21:38:27 UTC in wiki page: Making textures with WadMaker Comment #104352
Im getting an error that says "(Texture) width is not a multiple of 16". How do i fix this ?
Commented 2 months ago2022-04-19 00:48:19 UTC in wiki page: game_text Comment #104339
For some weird reason if you put an gramatical-stressed word (exámple) the game will crash.
Commented 2 months ago2022-04-15 21:48:06 UTC in wiki page: Tutorial: Customising the HUD colour Comment #104330
Can i get a way where i can edit it withouth having to program stuff? I had to change to a potato PC and it just doesnt runs Visual Studio without crashing
Commented 2 months ago2022-04-09 21:55:17 UTC in wiki page: Tutorial: Teleporters Comment #104323
info_teleport_destination entity does not exist. How do i solve this?
Commented 2 months ago2022-04-09 17:17:23 UTC in wiki page: Tutorial: trigger_camera Comment #104321
I was able to use scripted sequences and a few multi_manager and i created a small machinima.
Commented 3 months ago2022-04-01 20:48:51 UTC in wiki page: Tutorial: Titles.txt Comment #104296
I remeber there was another setting that worked like a trigger, but i think they removed it.
Commented 3 months ago2022-03-31 20:48:45 UTC in vault item: SnowWater (sky) Comment #104292
ngl too HD for me but its very good. i recommend
Commented 3 months ago2022-03-31 15:51:14 UTC in wiki page: Tutorial: Modelling for Goldsource with Gmax Comment #104290
Nevermind i found one here
Commented 3 months ago2022-03-31 15:50:13 UTC in wiki page: Tutorial: Modelling for Goldsource with Gmax Comment #104289
Anyone knows where i can get a workaround? Been looking for hours
Commented 3 months ago2022-03-30 23:32:22 UTC in vault item: dm_perthowned Comment #104287
9.6/10
Architecture — 10
Texturing — 10
Ambience — 10
Lighting — 9
Gameplay — 9

This map is actually one of the best maps i have ever played, but there are a few problems:
1. There is almost no interaction between the player and the map itself (Ex: Opening a door with a button that is in the other side of the map)
2. Optimization. The map sometimes kills my FPS entirely
3. Some lights seem to be placed/aligned in the wrong part of the map. Idk if its a technical issue, but its only happening on this map.
Still, this is a very good map that i would definitely recomend