Comments

Commented 17 years ago2007-05-11 12:43:25 UTC in vault item: Minicompo2_IceCavern Comment #14841
AYAY!

//Downloads
Nice, but i do like to point out some issues i didn't really liked:
  • Fullbright textures on the floor. Why? Are they supposed to emit light?
  • Soms lights with no light (or badly textures) fixtures.
  • Cave area is empty. Why not place some Xen monsters eating their diner (dead scientists) and some Xen plant lights, Xen fungus and the like?
Commented 17 years ago2007-05-10 12:16:05 UTC in vault item: Random triggering Comment #14832
Well, i've been using this for quite a while now and really, this is so cool! Im going to equip all me future maps with this!
Commented 17 years ago2007-05-10 11:35:39 UTC in vault item: Under Siege Comment #14831
Track textures are in fact from HL2. :D I find it the best rail texture ever!
And "unique" is the keyword for this project. So... woot!
Commented 17 years ago2007-05-09 17:01:00 UTC in vault item: Under Siege Comment #14829
I've played SOF, and i know that level, pretty cool indeed!
Commented 17 years ago2007-05-06 07:41:16 UTC in vault item: Under Siege Comment #14804
Actually, there's a trigger_push on the track. If you fall off the train, you die before you reach the edge of the map (not in this version).
Also planned is fog, so you don't see the poles and cables appear and dissapear.
Commented 17 years ago2007-05-04 07:00:10 UTC in vault item: City Life Comment #14793
You make no sence.

Fullbright = leak/error/norad/etc = unfinished. And so... moved to unfinished.
Commented 17 years ago2007-04-27 16:30:21 UTC in vault item: Gearbox Hallway Comment #14756
Holy criminy!

This is good! I just love the shakes, booming and industrial sounds.
WIN!
Commented 17 years ago2007-04-27 10:45:37 UTC in vault item: Minicompo: Hallway Comment #14753
Oh well, i think its fine.
Commented 17 years ago2007-04-23 06:55:41 UTC in vault item: Mini-Compo: Corridor Comment #14707
Played it.
Its not really impressive. There's much more you can add to this map, such as, detailed walls, corners, ambience. There's still time! Go!
Commented 17 years ago2007-04-20 04:14:19 UTC in vault item: Minicompo: Hallway Comment #14671
Dammit. Then who did?

//checks...

Oops! It was made by M_Gargantua: https://twhl.info/vault/view/2788

Sorry, BL, i should've checked...

@ Splatzone: of course the elevator textures don't match, an elevator travels between floors, each floor may have a different texture theme. Lets just say an elevator has its own texture theme, it does'nt matter if it fits the theme of the level, its an elevator for crying out loud. :P A blue textured elevator would be silly, eh? :)
Commented 17 years ago2007-04-19 16:26:43 UTC in vault item: Minicompo: Hallway Comment #14665
Thanks!

I just love the c2a4 texture theme. I used wadinclude, yes, that scrolling data texture its the only custom texture in the map.

Thumps? I geuss you're talking about those distant mortar sounds + tiny screen shakes that occur every couple of seconds? It is infact not triggered by the player, their triggered at random intervals, achieved by clever usage of one env_beam, a bunch of buttons and info_targets, and of course the ambient_generics for the mortar sounds and some env_shakes for the screenshakes.

Check out M_Gargantua's example map called Random Triggering, its based off that. Thanks M_Garg!
Commented 17 years ago2007-04-19 14:01:44 UTC in vault item: Minicompo: Hallway Comment #14663
Rate you must!
Commented 17 years ago2007-04-12 12:55:50 UTC in vault item: Time Machine Comment #14610
Pretty darn neat!

Texturing could use a little more work, though. I kinda like the clock going nuts!

Improve and expand! :D
Commented 17 years ago2007-04-11 12:01:59 UTC in vault item: sgrseg Comment #14599
Card? Tssss.
Commented 17 years ago2007-04-04 05:12:27 UTC in vault item: de_mainframe2_cz Comment #14561
Why on earth did you include a "," in your name? This could give problems. I hope your bsp file does not have the comma in its filename.

This is just a dumb example of crappy typing. Watch your typing!
Commented 17 years ago2007-03-30 17:12:17 UTC in vault item: fy_beach Comment #14531
Thats the crappiest screenshot i've ever seen! Upload a better one.
Commented 17 years ago2007-03-25 11:20:18 UTC in vault item: Quarintine Comment #14487
Crappy host, im unable to download this, quicksharing.com times out everytime i click Download.
Commented 17 years ago2007-03-17 15:43:31 UTC in vault item: Ocean Temple Comment #14394
Dude!

Some damn fine mapping by Elon! To all Elon haters (looks at m0p): Elon might be dumb in your eyes, his mapping is pretty darn impressive!

R_speeds r_crap (5000 +) but it ran fine on my machine. No lag or framedrops for me.
I agree with all the stuff mentioned by Bratty, but im adding this:

- config.cfg included in your mod folder. I don't want to play with your keyboard settings, i have my own! :P

+ I see a lot of Alt + Rightclick usage, for best texturing results. Way to go!
Commented 17 years ago2007-02-27 07:01:52 UTC in vault item: aim_simulator Comment #14298
The download works for me, but you really should upload a screenshot, this is absolutely required for completed maps, or else i have to delete this.
Commented 17 years ago2007-02-07 06:48:51 UTC in vault item: Half-Life: Uplink Extended 1.1 Comment #14170
Thats right! Now you know. :)
Commented 17 years ago2007-02-05 14:59:07 UTC in vault item: Space Shuttle Discovery Launch Comment #14156
Would be nice, i can't stand Hammer 4, crashes on me a lot. :/
Commented 17 years ago2007-02-05 12:59:03 UTC in vault item: Space Shuttle Discovery Launch Comment #14154
Kasp:

I gave it a thought and i think im gonna do this in Source instead. More space available to me.

And since you're pretty much Pro with Source, im asking you if you would like to be my advisor. Is it possible to make the same kind of exhaust flame in Source as the one in the HL1 version?
Commented 17 years ago2007-02-04 08:34:13 UTC in vault item: Space Shuttle Discovery Launch Comment #14145
Maaaybe... Ill try it out, thanks. :D
Commented 17 years ago2007-02-01 05:56:08 UTC in vault item: Space Shuttle Discovery Launch Comment #14126
Thanks! :D

Yeah, the sound just continues while in console/menu/pause mode. There's nothing i can do about it.

2000 wpolies? LOL! I have'nt even checked with r_speeds 1. Oh well.

I lack texturing skills and modelling skills. Im also lacking good reference photo's of the Launch Tower. So its quite impossible for me to make a 100% matching tower.

Well, my main goal was to create the exact same sequence as in: http://video.google.nl/videoplay?docid=-2510091430596079774&q=nasa+launch I want the whole sequence to be seen from a trigger_camera entity. But there's a bug with the camera that somehow screws up the exhaust flame...

Yeah, the ET (External Tank), SRB's (Solid Rocket Boosters) are of course made with high detail, especially the exhaust nozzles of the Orbiter and the SRB's.

If only i can get this stupid func_tracktrain and trigger_camera thing fixed. But im affraid its in the Spirit code...
Commented 17 years ago2007-01-31 14:45:03 UTC in vault item: Space Shuttle Discovery Launch Comment #14121
LOLT! Glad you liked it, even though its unfinished.

And keep in mind that the launch tower was the hardest thing to do, it consist of countless numbers of steel bars, pipes, wires and what not. Its very difficult to make a perfectly matching tower as the real one. so, of course its a bit ugly.

Did the sound (mp3) work for you? How was the timing?
Commented 17 years ago2007-01-31 13:45:22 UTC in vault item: Space Shuttle Discovery Launch Comment #14119
Its a stand alone mod, Rowley. The mod is in fact Spirit, you don't need Spirit to run it. Just activate it via the custom game menu.

Wad issues fixed.
Commented 17 years ago2007-01-31 12:27:42 UTC in vault item: Space Shuttle Discovery Launch Comment #14116
No. I planned to add smoke when i get the everything else to work.
Commented 17 years ago2007-01-31 11:25:42 UTC in vault item: Space Shuttle Discovery Launch Comment #14114
Not for Habboi it seems... Geuss you installed it the wrong way.
Commented 17 years ago2007-01-31 10:35:41 UTC in vault item: Roof looks like shit in fy_house Comment #14111
So this is a problem map?

Moved to Problem Maps.
Commented 17 years ago2007-01-25 07:22:04 UTC in vault item: Octangle Comment #14068
Geuss what. Spirit HLDM is totally bugged!
Commented 17 years ago2007-01-23 12:49:06 UTC in vault item: Outside world error (halo2_coagulation) Comment #14061
Opens fine for me. But pretty much everything in this map is wrong. Let me sum up:
  • You used cillinders to make rocks/cliffs. Nothing wrong with that, but most of them have been made so badly, they cause invalid brush errors.
  • Huge grey hollow brush ontop of the map. Bad. Unless it is a skybox. But it isn't
  • Lots of brushes are off the grid (floating points).
  • Lots of brushes intersect in eachother (Z-fighting).
  • Complex shapes are world brushes. Turn them into func_walls to speed up the compile time.
  • and many more things...
Im sorry, but there's just no way any TWHL user is gonna fix all that for you. Either restart from scratch and read some tutorials on rock/cliff making, or fix all them yourself.
Commented 17 years ago2007-01-12 17:18:28 UTC in vault item: Sinking Comment #13977
Missing sprites/rain.spr.
Commented 17 years ago2007-01-09 17:08:03 UTC in vault item: Half-Life: Uplink Extended 1.1 Comment #13954
Thanks. :) Be on the lookout for an important update which fixes many bugs, tweaks, and improvements and even an extention. :D
Commented 17 years ago2007-01-08 11:08:33 UTC in vault item: TWHL - Xmas 2006 Comment #13937
Thanks. :)
Commented 17 years ago2007-01-07 16:39:34 UTC in vault item: dm_hothworld beta Comment #13928
The idea is really neat, but this map has some flaws, im affraid:

- Darkness. Some area's are too dark, IMO. Could be my monitor, though.
- Texturing. Most textures in the map are unalligned. Almost as if as you've only applied them, without finetuning (scaling, rotating, etc)

+ Weapons. Those rotating brush weapons are a really nice touch. You never no what kind of weapon you get by walking into them.
+ Those "elephant" tanks (don't know the name, im not into Star Wars), and other ships. Awesome! It seems you're really good at making things like that.

I say keep working on this, and it'll get a place on my server. :)
Commented 17 years ago2007-01-03 18:02:35 UTC in vault item: de_#smp2 Comment #13893
You may want to remove the # sign from the mapname. This may cause problems... Not sure though.
Commented 17 years ago2006-12-27 11:59:41 UTC in vault item: TWHL - Xmas 2006 Comment #13836
Yeah, i noticed. Probably some entity property i overlooked. :/ But im not going to figure that out. Im done with this. :)
Commented 17 years ago2006-12-25 14:18:29 UTC in vault item: TWHL - Xmas 2006 Comment #13820
Improved version is here!
Commented 17 years ago2006-12-24 09:48:08 UTC in vault item: TWHL - Xmas 2006 Comment #13810
There's an improved version soon. :)
Commented 17 years ago2006-12-22 16:26:06 UTC in vault item: [BMHL entry] You failed. Comment #13792
W00t! Very neat. :D
Commented 17 years ago2006-12-22 09:57:28 UTC in vault item: TWHL - Xmas 2006 Comment #13788
What about Xmas decoration in the whole map. ;D
Commented 17 years ago2006-12-22 06:05:04 UTC in vault item: TWHL - Xmas 2006 Comment #13782
Yeah, what a big ass mistake. I got some idea's, like a projector beam projecting the letters as if they'r being written. You know. But its gonna take a horrible amount of entities:
  • env_beams
  • func_trains
  • info_targets
I may not get this finished before Christmas, but oh well. Im sure it'll make you go :O!
Commented 17 years ago2006-12-21 19:32:19 UTC in vault item: TWHL - Xmas 2006 Comment #13774
Total crapola, the test chamber eh?

Ill make it more juicy later. :)
Commented 17 years ago2006-12-21 19:26:55 UTC in vault item: TWHL - Xmas 2006 Comment #13771
True, ill add some more later. :)
Commented 17 years ago2006-12-21 16:27:22 UTC in vault item: TWHL - Xmas 2006 Comment #13764
Ya, i know its little boring and bland... Maybe later. :)
This comment was made on an article that has been deleted.
Commented 17 years ago2006-12-15 10:09:49 UTC in vault item: mx_dabble Comment #13719
Don't double post.
Commented 17 years ago2006-12-13 07:20:31 UTC in vault item: Mesa Storage (Mesa Map No.2) Comment #13684
Or change the game icon. :/
Commented 17 years ago2006-12-11 06:48:16 UTC in vault item: Mesa Storage (Mesa Map No.2) Comment #13653
So its HLDM?
Commented 17 years ago2006-12-04 08:52:30 UTC in vault item: Half-Life: Uplink Extended 1.1 Comment #13603
Even though its just a remake... :P

Stay tuned for a big ass update, soon to be released! :D