Commented 13 years ago2011-04-08 22:48:49 UTC
in journal: #7149Comment #62210
It's happened to me before. Save all of your important files such as maps or mods, reinstall Steam, and replace everything you saved. Probably take a good 20 minutes, not including reinstalling all the games.
Commented 13 years ago2011-04-02 22:59:25 UTC
in vault item: Beta5thComment #18936
Played it, not too shabby. ++The lighting - It wasn't to dark or too light for the area you were in, I have to admit. ++The Architecture - You did good with the areas all around. -+The Large Open Areas - There were too many of these, and it would be helpful if you put a few objects or decals there to keep it from looking bland. All in all, 2.5, but what the heck, 3.
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Commented 13 years ago2011-04-02 14:29:00 UTC
in vault item: deathrun_icarus_fix2Comment #18933
Hey, I play deathrun maps! Have you ever played supermonkeyball on FM on TFC? Or how about Deathrun on ZM? (I like the ZM deathrun, it's where the zombie master drops all kinds of crap down a hill.)
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Commented 13 years ago2011-03-26 12:21:02 UTC
in vault item: ApartmentComment #18921
Did you type it in right? You may want to see the tutorial on environment. At the beginning of the tutorial, it lists all of the skyboxes you can use and a guide on how to use them.
Commented 13 years ago2011-03-24 23:28:14 UTC
in vault item: ApartmentComment #18915
Okay, I played this, not half bad. ++The idea - It's creative how you attempted to place this on the moon. --The Suffocation - It makes no sense at all how when all the doors are broken and there are several large holes, that you don't suffocate. --The Doors - At first, I thought that the doors moved, but after finding that they were breakable, the map became easier. --The Spawns - Along with the Door thing, I was spawned in the bathroom, the door wasn't working, and I couldn't fit in the vent. It really confused me and I had to commit suicide to figure this out. ++The Area - The map did make me feel like I was in a regular home, you did really good designing the rooms, only you did get rather lazy at some points.
I'll give it a 3.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
++The lighting - It wasn't to dark or too light for the area you were in, I have to admit.
++The Architecture - You did good with the areas all around.
-+The Large Open Areas - There were too many of these, and it would be helpful if you put a few objects or decals there to keep it from looking bland.
All in all, 2.5, but what the heck, 3.
Also, you should read The Graveyard Book by Neil Gaiman. It's a great story about a child who was raised by dead spirits in a graveyard. I loved it.
Apparently, you didn't compile it right. I used Atom's Compilator and it worked the first try.
Why did you name this map apartment when clearly it is just a house on outerspace?
++The idea - It's creative how you attempted to place this on the moon.
--The Suffocation - It makes no sense at all how when all the doors are broken and there are several large holes, that you don't suffocate.
--The Doors - At first, I thought that the doors moved, but after finding that they were breakable, the map became easier.
--The Spawns - Along with the Door thing, I was spawned in the bathroom, the door wasn't working, and I couldn't fit in the vent. It really confused me and I had to commit suicide to figure this out.
++The Area - The map did make me feel like I was in a regular home, you did really good designing the rooms, only you did get rather lazy at some points.
I'll give it a 3.
I need a BEAST computer to play a game like that.
"What's Happening with Habboi."
Who's Habboi?
Also, you just lost the game.