Comments

Commented 19 years ago2005-05-25 08:56:14 UTC in vault item: Hell's Maw (Heretic Remake) Comment #7435
u dont need to d/l to rate it, any fucker could have done it
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-05-03 09:50:30 UTC in vault item: Five Ways to Die Comment #7117
good 5 minute waster but average architecture
Commented 19 years ago2005-05-03 09:49:15 UTC in vault item: Five Ways to Die Comment #7116
traps 2 and 3 are essentially the same thing. And i survived trap 3!!! How the hell can you sav barney without exploiting the games glitches?
Commented 19 years ago2005-04-27 09:27:06 UTC in vault item: cs_retreat Comment #7019
Fix the detail in and around the house it looks sort of bare and out of scale and it should be much better
Commented 19 years ago2005-04-23 13:48:17 UTC in vault item: cs_arctic_warehouse Comment #6968
this is ok but pretty bare, and the displacment mapping needs to be smoothed over
Commented 19 years ago2005-04-20 01:26:15 UTC in vault item: tfr_aztec Comment #6883
doesn't exactly look like aztec
Commented 19 years ago2005-04-20 01:17:35 UTC in vault item: cs_retreat Comment #6882
you can use the blend to hide the scaling if you do very faint amounts everywhere
Commented 19 years ago2005-04-20 01:15:49 UTC in vault item: cs_retreat Comment #6881
you scaled up textures on CS:Source!? for terrain textures you should shrink the to about 0.5 so it looks ok and runs smooth
Commented 19 years ago2005-04-20 00:33:35 UTC in vault item: Rimrook Resort Comment #6880
your going to college eh? you can still visit TWHL sometimes but?
Commented 19 years ago2005-04-20 00:30:08 UTC in vault item: Tribute to TWHL Comment #6879
the big Wide World? i live there and make some time for THWL, i'm sure he can drop in every now and then
Commented 19 years ago2005-04-19 03:44:41 UTC in vault item: Rimrook Resort Comment #6849
youll be surprised how short you can make compiles by using excessive null textures
Commented 19 years ago2005-04-19 03:32:55 UTC in vault item: Tribute to TWHL Comment #6848
why are you leaving anyhoo?
Commented 19 years ago2005-04-19 03:27:37 UTC in vault item: cs_retreat Comment #6847
in the words of my german mate:
"this is nice..."
This comment was made on an article that has been deleted.
Commented 19 years ago2005-04-05 08:03:48 UTC in vault item: hal Comment #6610
habboi, you scare me... i pity you
Commented 19 years ago2005-04-05 07:57:48 UTC in vault item: Repercussions Comment #6609
speak english fuknut
Commented 19 years ago2005-04-05 05:40:41 UTC in vault item: Surf Map Example Comment #6606
what exactly is a surf map
Commented 19 years ago2005-03-26 10:05:14 UTC in vault item: ka_club Comment #6379
funny habboi seems to like the word COCK isn't it?
Commented 19 years ago2005-03-26 05:29:41 UTC in vault item: ns_training (training map for Natural Selection) Comment #6372
ns as in natural selection i presume? Looks nice
Commented 19 years ago2005-02-08 08:53:39 UTC in vault item: Weebl Comment #5929
What the Hell is Weeble and Bob?
Commented 19 years ago2005-02-04 04:28:10 UTC in vault item: Sandfort Comment #5871
thats your opinion trapt. i love deathmatch styled maps far more than cs or de maps. Its more of a realistic team deathmatch and is extremely fun playing decent maps on lan. Oh yeah you swore wrong RabidMonkey777 the spawnpoints are the same teams next to eachother perhaps you need to be faster at buying ( i can find a gun i like and perhaps armour or a flashbang in about 5 or 6 seconds)
Commented 19 years ago2005-02-01 04:40:15 UTC in vault item: Sandfort Comment #5831
It's impossible to get spawnkilled because the four building-like things block your shots.
Commented 19 years ago2005-01-31 00:27:02 UTC in vault item: Sandfort Comment #5811
No one here seems to!
Commented 19 years ago2005-01-30 23:32:58 UTC in vault item: aim_cbblex Comment #5809
pimp out your terrain boy!
This comment was made on an article that has been deleted.
Commented 19 years ago2005-01-30 23:24:05 UTC in vault item: cs_counterstrike Comment #5807
with the latest version of CS:source when you first create a server using your map and add bots it will run a series of loads creating waypoints and finding good sniper/camping positions for the bots. It should work then.
Commented 19 years ago2005-01-30 23:17:18 UTC in vault item: Old Ladder Technique Comment #5805
you need to put all this ladder_use and ladder_exit shit everywhere! what happen to the good old days?
This comment was made on an article that has been deleted.
Commented 19 years ago2005-01-07 11:14:23 UTC in vault item: de_full_city (final version) Comment #5530
HL2 mapping is a bitch
Commented 19 years ago2005-01-07 11:08:35 UTC in vault item: de_full_city (final version) Comment #5529
if HL2 is that graphics then shame on valve! Not to shit all over your map or anythin its real fun
Commented 19 years ago2004-12-13 02:18:35 UTC in vault item: aim_aztecwave Comment #5305
yes, very original Boka
Commented 19 years ago2004-12-13 02:16:04 UTC in vault item: Source - HL2 Signs Comment #5304
just remember that many of these are already models, but this is still very useful
Commented 19 years ago2004-12-10 09:31:29 UTC in vault item: bad~habbits Comment #5274
is this for HL2? looks it from the screenie
Commented 20 years ago2004-10-14 08:53:26 UTC in vault item: The Temple of Blight Comment #4499
yeah nice, i dont know about bill gates being as handsome as he is smart thought! you kinda scared me saying that!
Commented 20 years ago2004-09-17 04:23:47 UTC in vault item: DSR_TUNDRA Comment #3960
yes, Indy i do geography and Tundra actually is winter-like regions. Looks kinda nice though.
Commented 20 years ago2004-08-19 07:08:45 UTC in vault item: Glass defence system Comment #3442
oook? how did you think of a zany idea like that :0
Commented 20 years ago2004-08-10 07:36:45 UTC in vault item: New to mapping? Try this... Comment #3241
my bad?
Commented 20 years ago2004-07-26 00:03:02 UTC in vault item: co_teabags (Combat map for Natural Selection) Comment #2880
looks really nice
Commented 20 years ago2004-07-26 00:00:51 UTC in vault item: New to mapping? Try this... Comment #2879
unless the map is physically uncomplete (i.e. gaping holes or something) it can be classified a completed map Prickly Pimple. Give him some slack
Commented 20 years ago2004-06-30 04:20:40 UTC in vault item: The Big Tower of Death Comment #2531
someone has 2 say it but these maps r crap
Commented 20 years ago2004-06-30 04:15:16 UTC in vault item: The Tower Comment #2530
in this case anyway!
Commented 20 years ago2004-06-15 06:28:09 UTC in vault item: Ominous Reality Part1 Comment #2324
it took ages to compile but apparently it was worth it!
Oh yeah Part 2 is almost done
Commented 20 years ago2004-06-10 02:39:45 UTC in vault item: Ominous Reality Part1 Comment #2266
Part two is set outside so expect grunts and alien battles.
Few more weapons too.
Commented 20 years ago2004-06-10 02:38:22 UTC in vault item: Ominous Reality Part1 Comment #2265
yay!
Commented 20 years ago2004-06-01 06:06:34 UTC in vault item: compact Comment #2175
i have too agree it kinda cruddy but then again it wierd

EDIT: Wow, I sucked at typing way back when... >_>
Commented 20 years ago2004-06-01 06:02:55 UTC in vault item: The Playtest Comment #2174
u overused that crete wall texture but it was still nice
Commented 20 years ago2004-06-01 05:43:56 UTC in vault item: murmuring_cathedral Comment #2173
all of your maps are too dark
Commented 20 years ago2004-06-01 05:42:54 UTC in vault item: crate_land Comment #2172
compared to your other stages youve gone down in skill