Commented 18 years ago2005-12-24 12:03:36 UTC
in vault item: cs_assault_christmasComment #10244
Yay, a assault remake for christmas! hohohoho! XD
+ Ambience, lovely, let it snow let it snow! Could have been louder thought, still, love it!
+ Architecture, I liked your custom additions, they were nicely build.
+/- Custom Xmas Stuff, the lights all around the map were a nice addition, still, it was missing falling snow, presents and other random christmas shit.
+/- Texturing, it was fairly nice but I thought some textures were used to many.
- Snow Hills, outside there were some snow hill but they were very ugly and anoying.
- No sneaky camaras @ t/ct spawn
Gameplay and Layout were pretty much the same in assault..
Commented 18 years ago2005-12-23 10:01:29 UTC
in vault item: hldm_milivoltComment #10222
Didn't see much changes besides some texture and layout changes.
The layout is now more straight-forward and the texturing is really improved but you still got the problems with the dead ends, doors, stairs and windows..
Like daubster basicly said : THIS MAP NEEDS AMBIENCE!!
Also, this map suffers from emptyness, yet, more space, more action
Commented 18 years ago2005-12-23 09:25:52 UTC
in vault item: de_mini_skyturretComment #10221
I gave it a fast play and think this map will give some interesting gameplay to be honest.
I'd really like to fact that the terrorist have to go up in the open field were you could be shot at some places like from those lil' windows.
It would bring some cool gameplay since you gotta rush to the bombspot, plant it and fastly run away till all down. (or sit there, defending and die).
I tested the lowest bombspot and I found out that I had to run all the way down, the room with the nice lil' light, so I wouldn't die.
So, that said, I think the map also has it's problems, with the biggest factors being blockyness and repeating textures.
Inside the towers the walls were repeated with the same textures, so did the floor and ceiling. You could have a bit more varation there.
The outside was pretty dull when it came to texturing.
Also, the map was very blocky, I don't really know how I could explain this, but the map is basicly a collection of rectangle and square brushes with a bit vertexing here and there..
+ Gameplay, read above..
+ Layout, meh, very straight forward eh?
+/- Lightning, it suited nicely, but it wasn't anything speceal.
- Ambience, Excuse me if i'm wrong, but there hardly was any?
- Texturing, very poor. It was dull and repeating.
Commented 18 years ago2005-12-23 09:04:48 UTC
in vault item: fy_digComment #10220
+ Temp/mac at starters!
+/- Weapon Placements, you had a few stronger ones hided, yet, a m4a1 and a scout on the 2 boxes in front of spawn??
Somebody could just get that m4a1 very fastly, while this is one of the very strong weapons, I think you should have put that gun in the middle of the field like the aug and sg-551 (that's the name?).
+/- Lightning, it suits the map but it's kinda dull..
- Texturing, bad, very bad. Repeated, Stretched and badly aligned.
- Architecture, meh, blocky stuff with al the crates in it.
- Gameplay, would probaly suck because there are to many objects in such a small area.
Commented 18 years ago2005-12-21 12:02:48 UTC
in vault item: PHW ComicsComment #10193
Meh, I wanted a lil' office map to use in gmod yesterday and I remembered this map.
But when the map was finally loaded (damn loading times @ gmod) I couldn't play because I was instantly falling in the dark, up and down.. up and down.
The brushes weren't solid?!
So I nocliped to the room, but my screen would turn black.
I could only view the room from the floor..
It was very blocky and a 10 minute job from what I could see..
The scientist were still typing in nothing, they still didn't say anything and the texturing is still messed up. Also, you got still dead ends, you should make a door or so that doesn't go open, in that dark room poeple probaly use there flashlight because they wonder whats there, what will they found, just a dead wall.
Commented 19 years ago2005-10-09 05:41:17 UTC
in vault item: Pre-disaster labsComment #9375
Played it and I must say it's pretty sucky suck..
- The texturing was in some places awfull and repeating. - The brushwork was all the same. - The traintrail should be electric. - The deadends should have a door - It was empty - The scientist were typing in nothing
The lightning doesn't fit in with the skybox texture.
The buildings have repeating textures.
It also seems kinda blocky and you really need cubemaps!!
+ Ambience, lovely, let it snow let it snow! Could have been louder thought, still, love it!
+ Architecture, I liked your custom additions, they were nicely build.
+/- Custom Xmas Stuff, the lights all around the map were a nice addition, still, it was missing falling snow, presents and other random christmas shit.
+/- Texturing, it was fairly nice but I thought some textures were used to many.
- Snow Hills, outside there were some snow hill but they were very ugly and anoying.
- No sneaky camaras @ t/ct spawn
Gameplay and Layout were pretty much the same in assault..
3 stars.
Thought, this is basic npc stuff, yet, it's helpfull
The displacements could have used some blending.
You really need to step it up to make this more interesting.
3 stars.
Sjeesh, I don't care if that jumping thingy got ruined by a error, it still sucks..
The layout is now more straight-forward and the texturing is really improved but you still got the problems with the dead ends, doors, stairs and windows..
Like daubster basicly said : THIS MAP NEEDS AMBIENCE!!
Also, this map suffers from emptyness, yet, more space, more action
Still getting 3 stars..
I'd really like to fact that the terrorist have to go up in the open field were you could be shot at some places like from those lil' windows.
It would bring some cool gameplay since you gotta rush to the bombspot, plant it and fastly run away till all down. (or sit there, defending and die).
I tested the lowest bombspot and I found out that I had to run all the way down, the room with the nice lil' light, so I wouldn't die.
So, that said, I think the map also has it's problems, with the biggest factors being blockyness and repeating textures.
Inside the towers the walls were repeated with the same textures, so did the floor and ceiling. You could have a bit more varation there.
The outside was pretty dull when it came to texturing.
Also, the map was very blocky, I don't really know how I could explain this, but the map is basicly a collection of rectangle and square brushes with a bit vertexing here and there..
+ Gameplay, read above..
+ Layout, meh, very straight forward eh?
+/- Lightning, it suited nicely, but it wasn't anything speceal.
- Ambience, Excuse me if i'm wrong, but there hardly was any?
- Texturing, very poor. It was dull and repeating.
- Architecture, the map was very blocky.
3 stars.
+/- Weapon Placements, you had a few stronger ones hided, yet, a m4a1 and a scout on the 2 boxes in front of spawn??
Somebody could just get that m4a1 very fastly, while this is one of the very strong weapons, I think you should have put that gun in the middle of the field like the aug and sg-551 (that's the name?).
+/- Lightning, it suits the map but it's kinda dull..
- Texturing, bad, very bad. Repeated, Stretched and badly aligned.
- Architecture, meh, blocky stuff with al the crates in it.
- Gameplay, would probaly suck because there are to many objects in such a small area.
- Lay-out, fy_pooldayish..
2.5, yet, I don't think it deserves a 3 star..
I mean, that is bad, there for I'm not going to play this map..
All these bad comments said enough, so did your attitude.
Damn, don't go all defended! Were just giving constructive critism..
Critism is there to be learned of, remember that.
About the 4 hours thing, haha, I could make a better map in 1 hour and I bet al these mappers replied here can to.
You really think a bit lightning would give the map lag? PLEASE!!!!
You're mapping 1 year? Pfft, you should know better.
Also, you think your clan members got blown away from this map?
Dude, please, there just being nice to you because your in there clan..
So I pro's and con's
+ You're doing your name honour.
- Full-bright
- Bad texturing
- Blocky
- Architecture were?
- Gameplay would suck, if there is any..
I will not vote, because I don't like giving 1 stars..
The outside looks very nice, the view on the cliffs was great.
Seeing that train in the cliffs from the spawn already gets me excited.
But it fastly gets ruined by your lil' jumping course. It really anoyed me!
I kept bouncing back, 2 times I died of it and 1 time I got stuck of it!
Once up, I could see a grunt standing on the balcony so I knew I was getting some trouble! That maked me excited again.
Anyway, I went into the cave on the top, wich was really dark.
There for, I had to use my flashlight.
I killed the nasty alien and I took the shotgun next to the skeleton.
This really adds a atmosphere, great thinking'
So, I went into the vent, wich was really cool because I could secretly watch the scientist and the grunts true the open views.
I really got a feeling of a spy, 007 style!!
The shots of lights coming tru the vent actually suprised me, very cool effect you've made there.
Once I shot the 2 grunts, I came in the inside.
The texturing and lightning was okay, it was pretty standerd.
Your lil' prefabs like the toilet were pretty fun.
The fight against the grunts was interesting and it wasn't very easy, good fun. I also liked the gman part with the sentry gun.
Litle things like the fish tank and the round-about-bank were also very nice.
So in pro's and cons
+ Lil' things like the toilet.
+ Layout, just fine, just fine.
+ Architecture, basic, but good.
+ Gameplay, I really liked the 007 style.
+ Gman part and the bullets of lights true the vent.
+/- Lighning, it was alright but to standerd.
+/- Ambience, wasn't bad.
+/- End could have been better.
- Rotating fan in vent had no source.
- Climbing Course
5+* Nice one.. ^^
Trap 2 : Escaped 1st Try.
Trap 3 : Escaped 1st Try.
Trap 4 : Escaped 1st Try. (10 hp thought)
Trap 5 : lol, died, because you were going to kill me anyway
Then I let al the traps kill me, some funny traps.
But really, make them harder to escape, because I escaped them all in the first time I went tru that trap!
But when the map was finally loaded (damn loading times @ gmod) I couldn't play because I was instantly falling in the dark, up and down.. up and down.
The brushes weren't solid?!
So I nocliped to the room, but my screen would turn black.
I could only view the room from the floor..
It was very blocky and a 10 minute job from what I could see..
+ Weapon Placements, the good weapons weren't easy to get, wich is good.
+ Layout, easy and typical hldm!
+ Gameplay, fast paced, also, typical hldm!
+/- Architecture, basic stuff, pretty blocky at some places.
- Texturing, meh, didn't liked it.
- A few small rooms inside, a well, yah for crowbar!
3 stars.
On first, I think the doors and small rooms will ruin the gameplay actually.
The doors should be removed or go open on instant touch.
The building rooms would be to small to avoid attacks and run around in.
Also, the stairs were pretty fucked up, you could fall of very easy.
Dead ends are also very anoying, unless there is a health recovery placed.
These things ruin the speedyness of the game and as we all know, hldm, is very fast paced.
The weapon placements wasn't really good either.
The good weapons were to close to each other.
Armour was well balanced and Health was also well balanced in my view.
The texturing was alright, some textures didn't fit with each other.
The lightning was nice, but a bit boring on the other hand.
Architecture was basic, wich is good.
3 Stars.
+ Lightning, I think the lightning looks very sexy, it really adds that 'feeling'.
+ Layout, like hunter said, very classic, but it does the job.
+/- Architecture, it was alright.
Like the others said, crates, argh, althought it's typical for a aim map, they are a sign of lazyness and noobyness.
- Ambience, it really should have some!
- Another dust map!!
3 stars.
+ Architecture, it was very basic and geometric, but it looks very nice.
+ Gameplay, very fast paced, wich is fun.
+ P90 ONLY!!!! Do I need to say more?
+ Good placements of kevler and grenades, a little dangertrap at the grenades by jumping to it in open field.
+/- Texturing, nice, just nice. Eyes hurting after a while thought.
+/- Lightning, I just love the black and white theme, but it kinda hurts your eyes after a time of playing.
- The tunnels below your feet, meh, I thought I was going to fall down in the beginning. Still, once you know that, it looks very cool.
- Ambience. It would have been fun with some.
Still 3 stars
If found it good that you could walk back to traps.
For the ones that didn't played the map yet, don't read further then.
- Trap 1 was kinda boring, you falled down and you died, that was it.
But the pwned sign down was a nice thought though.
- Trap 2 was kinda cool, didn't say that coming.
- Trap 3 was that dark room, it was kinda stupid, you just died by walking in a dark room??
- Trap 4 was very very cool!!!!
Sadly, you could see the guns of the grunts true the door.
- Trap 5 was alright, the teleports did a nice touch.
I really liked teleport 1 were you just falled down, but it was a nice though to see that door going higher and higher, sadly, no gman.
Teleport 2 was a repeat of trap 1
Teleport 3 was alright.
3 stars, good map, but it lacked of looks and feeling.
It was to high..
Meh, I rarely play half-life and If I do, I don't do jumping courses ^^
AOE 3 ftw..
The second 'puzzle' was cool
The third 'puzzle' was boring
The 4th 'puzzle' was cool.
The 5th 'puzzle' was stupid
The 6th 'puzzle' sucked.
awaits version 2
Or the gibshooter, always a cool effect.
Everything on the lower area was just stupid.
Top > 5/5 - Lower Front > 1/5 = 6/10 = 3/5
Question : Were is the bsp??
It sees blocky..
Your missing the nice brushwork.
It looks to office-ish. Office is more for fast gameplay then looks.
Where is the nice 180 curve wall? Where are the nice spotlights?
Mmmm, i'd say a 3 right now..
Keep it up.
You should make some kind of inactive machine in that dark room en when you walk in it the lights turn on and it starts to work, haha.
You added electric damage to the traintrail, I think it should be 20 instead of 5.
Maybe you should a train also, to make the start look more interesting.
Now I did saw scientist but they were just standing, facing nothing, here : http://img330.imageshack.us/img330/9218/lab00083cj.png
The scientist were still typing in nothing, they still didn't say anything and the texturing is still messed up. Also, you got still dead ends, you should make a door or so that doesn't go open, in that dark room poeple probaly use there flashlight because they wonder whats there, what will they found, just a dead wall.
http://img24.imageshack.us/img24/8356/naamloos12312339fx.png
So my general advice would be add some detail and add some ambience!
Also for Forge, I never said I could do it any better and I'm just pointing out what he needs to improve, even if it sounds harsh.
So ansith, good luck!
PS : I know it's still a w.i.p. so maybe you was about to put doors at dead ends and all that..
- The texturing was in some places awfull and repeating.
- The brushwork was all the same.
- The traintrail should be electric.
- The deadends should have a door
- It was empty
- The scientist were typing in nothing
The "unknown" Size makes you wonder, clever, 5/5!!
He should have "OpenGL" on.
But basic is good + it's a example map.
Nice!
Keep it up!
+ Light
+ Weapon placement
+/- Gameplay
- 1 texture
Why did you had to release the dancing alex? why?
Other then that. Nice!
Man I'm so going to take revenge madcow.
Freshed makes madcow the main person in his movie
3 times the same shit habboi?
A well.. Good job!
But I don't aspect anything speceal so..
That is strange....
Didn't look at the vmf. YET!
It goes so fast. I guess this is cool for single player.
Good job!