Comments

Commented 18 years ago2006-02-01 03:05:33 UTC in vault item: dm_poisongarden Comment #10767
WoooooooooooooooooooooWooooooooooooooWooooooooooooooooooWow

poison to safepoints give us expert fraggers an extra challenge rather then just shooting peeps its gonna change the way you play player will have to play more strategically!( get this guy then got to safehealth point ,then go in tunnel see two peeps in poison and your at 80hp- do you goto safe point? slightly engage? or go full out and go for the 2 frags and make it back in time to heal.
This level was cool it serves its purpose i loved the elevator that was a really intuitive way of doing things reminded me of the bad guys base in titan a.e or tron lol will be playing this on the server soon !
Now is it just me or did you place a power pack in the level? If not we will strip mod it and put one in!!!!! 5 stars deffinately with room to spare this is'nt a map that just makes 5 this is a well done map 5+
Way to go Rimrook

now are you going to enter this in competition?
Commented 18 years ago2006-01-25 05:29:37 UTC in vault item: fy_smb_b4 Comment #10677
whhen is this going to be released cuz it kicks arse
and if you need some tips you should talk to dock rock who has made a whole collection of mario levels for hldm
www.docrocksmaps.homestead.com/
folow the links and youll see his mario levels
Commented 18 years ago2006-01-21 05:59:06 UTC in vault item: de_spirits Comment #10585
all I can say is wow!!!( mouth hits the floor) it took me ten min. to load the damned level in game lol
and let mesay it was well worth it from the sheer size and detail of the cathedral to the crisp thundering eerie drone you get through out the level the rain everything was beautiful there wasnt one thing i did'nt like about this level

oh maybe some better shrubs lol

excellfreakinglent job Xj2
very believable cathedral did you design off a real one in your area or is this strictly fictional
Commented 18 years ago2006-01-21 03:47:26 UTC in vault item: DM_Stranded V2 Comment #10583
well we have it on the server plays good thought you shoukld know have 8 peeps in there right now
Commented 18 years ago2006-01-20 22:20:02 UTC in vault item: DM_Stranded V2 Comment #10579
i liked this map fun and different
but did you have to put the egon in

i liked the space ship found one of your uber secret spots liked the blue flashing func wall floors looked cool a simple map that i can see being fun with areas to escape or room to run

but what I did'nt like was there were certain rooms that were dead ends. You should always make everything loop and flow or have two escapes from each room i didnt mind the lighting especially in the hall thats starts dark and light up as you get to the pipe room with the deadly reservoirs.
The bubbly sound was a bit cheesy, for a spaceship.I just didnt get the feeling i was on a spaceship felt more of a moon base chemistry room lol

i still am a fan of this and we will e putting up on server as soon as my admin gets home lol s o i rate 4 stars
Commented 18 years ago2006-01-16 18:02:59 UTC in vault item: bl_twhl Comment #10496
is there a way you can send us a wadinclude version of the bsp cuz peeps are shying away from dl times on our server only if they knew what a jem this was
Commented 18 years ago2006-01-09 02:32:21 UTC in vault item: bl_twhl Comment #10413
have to say wow very nice although would be nice to have more of such a gretat level more rooms acouple more places you could go to but other then that lighting was good the flow of map colour coordination and architecture went well!!! welldone
This comment was made on an article that has been deleted.
Commented 18 years ago2005-12-31 16:32:32 UTC in vault item: summer_house Comment #10310
this map deserves some more comments!!! its a decently put together map- Where is everybody? This guy has put his sweatand time into this one lets give him the fruit of his labour!!!!
Commented 18 years ago2005-12-31 16:29:15 UTC in vault item: summer_house Comment #10309
yep
Commented 18 years ago2005-12-29 01:27:54 UTC in vault item: summer_house Comment #10294
i have the song and its in the right folder the same with the other 2 sounds but they arent triggered in the level
Commented 18 years ago2005-12-28 07:34:44 UTC in vault item: summer_house Comment #10284
Very neat level loved the lights nice touch!
although to be an hldm level which i know you probably didnot intend this to be needs a little work ie smoother gameplay maybea warp instead of trigger hurt or acave in the cliff side that is accesible to an underground. would it be possible to get the rmf for this(geordiemclachlin@hotmsil.com) as there is great potential in this to be a hldm . I would love to tweak it up with your permission!!!of course you would get full credit
and nice texture on the stereo although would of been nice to have a song accompany it!!I did'nt see any water on the outside at all ????but the water in the center bottom, where the cliffs are is well done. Although it would be nice to have a couple palm trees and maybe an exploration route down there! there were some eyesores in the terrain where you clipped where differt blocks dont line up to make smooth ground from block to block

3stars for hldm(at this point) 4.2 stars for single player map or viewer
well done man I like your style of mapping!
Commented 19 years ago2005-11-10 12:04:17 UTC in vault item: RimResortHLDMvDD Comment #9815
hey rim we played this level last night on theserver it was quite fun it played quite well there are lots of hiding places and sniping points hopeyou like the modification of the level
Commented 19 years ago2005-11-02 06:58:53 UTC in vault item: hldm_center Comment #9708
I think i Played the xdmversion of this a week ago on some server?
Commented 19 years ago2005-10-29 15:07:00 UTC in vault item: Sancefar Comment #9659
lol
Commented 19 years ago2005-10-29 15:05:40 UTC in vault item: Xaves Comment #9658
Awesome idea,
really intuitive -although player does get stuck an awful lot in places. Especially when you drop down to the next level .
Elon I think he was trying to focus emphasis on the wave, not so much every thing else around the player. As he States [" maybe incoperate into a mini-mod set in Xen, something rarely seen. "]
I say go for it, it's somthing different!!!!!!!
Commented 19 years ago2005-10-28 14:24:27 UTC in vault item: Sancefar Comment #9641
No it was a typo slip of the keyboard lol
I swear!!!! and triple post happened by accident i refreshed page and reposted oops did you get the pm?
Commented 19 years ago2005-10-28 02:17:57 UTC in vault item: Sancefar Comment #9627
Okay Rimrook
Honest error- it has been fixed my pardons if we offended you, that wasn't our
intention!!
I noticed you have joined the site so welcome to DDHLP I have a message to pass on to you from our team leader Dizzy Devil. (will send pm)
well ta for now
[DDHLP]copper

Oh lost coast is out woohoo!!
Commented 19 years ago2005-10-27 16:09:11 UTC in vault item: Sancefar Comment #9624
weve also got a section now in our dl section of website for your maps so peeps can dl them
Commented 19 years ago2005-10-27 12:39:02 UTC in vault item: Sleek Comment #9616
what did you decide in the end to make this map?hldm i hope
Commented 19 years ago2005-10-27 12:37:40 UTC in vault item: Carbaseus Comment #18241
this is over a year since i posted but yeah its been in our mapcycle and it plays great man good fun
Commented 19 years ago2005-10-25 20:44:18 UTC in vault item: Sancefar Comment #9590
I had given a really detailed review and it got deleted or somthing when i hit submit weird!!!
any ways it went along the lines of......

It ran really well on my comp but I understand how it could lag on a lowewrend computer

the grass was a definite degrade in the map maybe yellow/white gravel or a smooth texture that meets the moulding s of roof.
You have a sweet sense of humour (ie that lag sign in the ladder section of the towers lol) I deffinately like this map!! I give 4.2083462789 out of 5
(precise lke all of your maps lol)
keep up the impeccable work
This community shines with many individual's like your self not tryin to bloat the ego its the truth
oh I put the sky tga in proper file I double checked this but in game it ran stock desset hl sky any body else experiencing this problemo

btw

crete (ie hires3)runs wicked it s fast paced and fun
the castle rimrook was a jewel that was the first map I ever tried of yours
and it ran wicked only i dont have it anymore and will do with the reporting
and your welcome any time to come on ddhlpsteamed to try them out as well we have bots in there always running

well keep up the good work

[DDHLP]copper
Commented 19 years ago2005-10-25 15:26:09 UTC in vault item: Sancefar Comment #9586
please for heaven sakes hldm!!!! My team has been eagerly awaiting your next released map. We host all your hldm levels on our server except the caslte rimrook. As I lost the hldm version in a reformat we have crete, and gyradell though.
Did you ever re-relese rimresort or pristinebeach as hldm? If not, can I make a request for them for they would be in our map cycle instantly!!!
thanks alot and keep on doin what you do best there rimrook

take care

[DDHLP]copper
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-10-24 14:38:34 UTC in vault item: mickey Comment #4715
hey habboi let me know when your done with it id love to see the finished product email me a t geordie2@telus.net
Commented 20 years ago2004-10-24 14:29:24 UTC in vault item: Atrium Comment #4714
canopies brushes on one of canopies were a little sloppy
it had a noce feel the odd texture was out of alignment nice though needs a power pack and since its a small map u should of added a little height if there was a tau so u could catapult to the other side cuz if ur on the roof and u use tau u only jump about ten feet and that s the ceiling of map
Commented 20 years ago2004-10-19 05:17:14 UTC in vault item: Cold Front Comment #4614
nice liked the med charger explosion and having to run to other side for gluon the highest i could rack up r_speeds was in that big room at startpoint and that was dead on at 630wpoly map ran well textures bland but lots of variety
how long did it take u to make this map?i wil rate this 3.7 out of 5
Commented 20 years ago2004-10-15 14:56:00 UTC in vault item: The Temple of Blight Comment #4528
ok since i did'nt write my rating here it is 3/5 so much more can be done with what u have there its a good start
Commented 20 years ago2004-10-15 14:54:13 UTC in vault item: Sw0rd Comment #4527
arch alright, it lags did u run a full compile on it?
jumps seems really jerky for a corridor map which are the optimal levels for hl engine. So it should'nt be lagging is anyone else finding this problem?