Commented 17 years ago2007-10-13 18:04:34 UTC
in vault item: Threating skies: tsao1Comment #15770
Pretty nice, but I preferred the old intro You can't really see where you're going in this, and I didn't know where the door opening/closing sounds were coming from. Maybe add windows on the far doors?
Commented 17 years ago2007-04-19 16:08:35 UTC
in vault item: Minicompo: HallwayComment #14664
Played through it, it's nice. Aw man we both used c2a4 texes! Since you're such an respected mapper everyone's gonna presume I just copied you . Is a nice map nontheless, liked the data going across the ceilings! Did you use wad include? I don't remember the binary textures from HL1. Also, I liked the occasional thumps. Is it triggers placed around the map, or is it a multimanager job? 4/5 (Didn't really thing the elevator textures went with the c2a4 ones.)
Commented 17 years ago2007-04-15 14:50:42 UTC
in vault item: Time MachineComment #14633
But you do not know the time it will take for the player to explore the set. The real problem is if he goes back in and presses the other button. Wish there was an input and output system - would solve everything
Commented 17 years ago2007-04-12 12:59:22 UTC
in vault item: Time MachineComment #14612
Oh another thing - did anyone get that it was supposed to be in an amusement park? Thats why there's tracks on the floor. If you run out after pressing a button you'll see it all happen
Commented 17 years ago2007-04-12 10:46:57 UTC
in vault item: Black Mesa: ArcticComment #14608
I played it, liked the look of it. Perhaps you could improve the snow, add some bumps and dips to it? haven't seen much snow so I dunno what it's really like. I guess the BMRF would have good landscaping though Maybe a sign, like the once over the entrance to BMRF in blue shift, if you have that.
Commented 17 years ago2007-02-24 15:43:30 UTC
in vault item: aim_simulatorComment #14286
What exactly is it?
At first I thought it was an "Aol Instant Messenger Simulator" If it is, then it sounds like a great comical idea, Unless I'm missing something and am completely wrong.
CStrike isn't installed so I cannot play it :(. Will try once I install it.
Commented 18 years ago2006-08-06 13:49:27 UTC
in vault item: The Arena - Room 1Comment #12776
I really enjoyed this. Please make another! The second puzzle was easy: when the first hammer comes down run against it. If you keep running forward you'll make it. It was somewhat an anti-climax. I was expecting a bit more than just a huge jump. 5 stars none the less
You'd get a better view then.
For some reason the neon sound didn't load for me.
Take that vgui!
Nice though!
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W00t!!!!!????!
btw, nice map - any plans to release it?
A compiled version would have been nice.
I guess you didnt actually say it was something it wasn't, I just had higher expectations.
Its ok...
Downloading...
Downloading!
Anyone know of a way to display a view model, as if the weapon actually being held?
Because if you did, you could make it like a flaming torch.
As you walked around, you'd see the torch glow (a tangy orange) creating pools of light on the wall.
Though it would look much more effective with bloom!
Fantastic!
At first I thought it was an "Aol Instant Messenger Simulator" If it is, then it sounds like a great comical idea, Unless I'm missing something and am completely wrong.
CStrike isn't installed so I cannot play it :(. Will try once I install it.
Lol huge bump